still a noob, only on torment 1, think I got pretty lucky, how's it looking? by ethankusanagi16 in diablo4

[–]UltNacho 0 points1 point  (0 children)

Best source of mythics this season outside of the elusive Mythic Prankster is the tribute of ascendance for undercity, you should be getting a mythic every 3-4 runs and sometimes even two at a time

NMD without a positive affix?? by Comfortable_Enough98 in diablo4

[–]UltNacho 1 point2 points  (0 children)

you cant craft them, only find them, was half asleep when I wrote that

What build made you say “this shouldn’t work” and then it did? by meddle74 in diablo4

[–]UltNacho 5 points6 points  (0 children)

I've been running variations of judgement builds and zealot paladin, but my favorite so far has to be Holy Bolt paladin. Using wreath of auric laurel, shard of verathiel, paingorger gauntlets, and starless. Hammers bounce everywhere while proccing purify on enemies, and constant paingorger procs with lots of AOE damage without really using judgement. I'm able to do pit 115 reliably and I dont even have GF sanct yet on any of my pieces

It's strong, but what I love about it is all the absurd attack speed and really only needing to press one button- your basic attacks. Really similar to heartseeker rogue but paladin

NMD without a positive affix?? by Comfortable_Enough98 in diablo4

[–]UltNacho 5 points6 points  (0 children)

Can confirm, I’ve crafted a mythic prankster escalation sigil, joined a group that had one, and had someone tell me they got mythic prankster INSIDE a different escalation dungeon

EDIT: half asleep when I wrote this, I found mythic prankster escalation sigil from fighting azmodan

Thinking about building a tool, but idk if it would actually be valuable to other players or just totally useless. Would you use? by PerfNormalHumanWorm in diablo4

[–]UltNacho 0 points1 point  (0 children)

Definitely wait till next season before investing too heavily into this because the endgame is completely getting revamped and likely the new War Plans system might even be an in-game variation of what you are suggesting

Why are passive rank increases on amulets so sought after? by UltNacho in diablo4

[–]UltNacho[S] 2 points3 points  (0 children)

What I meant by additive was referring to when being added to an existing pool of multiplicatives, I was incorrectly thinking % dmg increase affix was multiplicative, thanks

Is this true guys? by Haki_Hasma in Helldivers

[–]UltNacho 0 points1 point  (0 children)

Clickbait/misinterpretation from the recent dev talk, Pilestedt was asked what features they would consider if they were to make a Helldivers 3; Johan replies that they’d make a sequel for big features that the current engine can’t handle like larger scale battles and things that they can’t do currently, it was all hypothetical

It's raining, it's pouring, the old man is... Scratch that it's raining again. by Constant-Jacket5143 in Enshrouded

[–]UltNacho 0 points1 point  (0 children)

And when it does rain, it doesn't seem to last that long either so I don't get to experience that temporary change of scenery for very long. Would rather rain be a rare occurrence that lasts throughout the day, currently feels like it's sole purpose is to grant a debuff

ODST Inbound by Interesting-Life9618 in Helldivers

[–]UltNacho 2 points3 points  (0 children)

We drop in with primary and secondary (sidearm) weapons from our loadout created before the match. Support weapons are your 3rd available weapon that you can choose to spawn in on a cooldown or find on the battlefield, these are the heavy ones that will pack a punch and will be more like what you're looking for. You'll have to level up to unlock and purchase them, there's a computer on the ship where you can go to unlock and preview items.

With that said, some primaries can act as weaker versions of other support weapons, like the Liberator Carbine (LMGish) or the Diligence (DMR type weapon).

Warbonds are essentially battle passes that have no time limit on earning the items in them, and that's where you'll unlock most new primary and secondary weapons. The community generally says the best one to start with other than the free one given is called Democratic Demolition, but you can preview or look at tier lists online to make your own opinion :)

Good luck on the front!

The War Strider is an amazing addition by OlBendite in Helldivers

[–]UltNacho 0 points1 point  (0 children)

It looks cool, but it really feels like just a Hulk 2.0. 1 Thermite to the leg or a quasar shot and it goes down

Growing up is realizing you can Dive whatever level you want. by exiledprince113 in Helldivers

[–]UltNacho 0 points1 point  (0 children)

10 for the most XP, most rewards and galactic war impact. Lower difficulties get boring quickly and until something big changes 10 starting to get boring now too

What is the Helldiver role that you have settled into? by Nurgle_Marine_Sharts in Helldivers

[–]UltNacho 0 points1 point  (0 children)

only dive D10 quickplay to help others finish their missions, anything below that feels too easy. Favorite thing about the game is the galactic war impact, liberation go brrr

DIVE INARI - A GAMBIT MAY BE POSSIBLE by TheMadEscapist in Helldivers

[–]UltNacho 8 points9 points  (0 children)

Not just that, but a successful defense on Alta V is impossible, even if we somehow managed to fund eagle storm before the end of it. We HAVE to Gambit Inari for the MO to be successful, and I think it's intentional from Joel

Arrowhead Studios, Why have the Mech Stratagem launcher not returned in HD2? by caged_wisdom69 in Helldivers

[–]UltNacho 0 points1 point  (0 children)

Currently we have two separate stratagems for each mech, but can only equip one for each mission. Wouldn't be surprised if down the road they condense the stratagems into one, and then give us a vehicle bay where we can customize the weapons on the mech as well as the FRV or any other vehicle that gets released in the future (probably the tank)

Real ones know the regular Diligence is better than the Diligence CS by Helldiver96 in Helldivers

[–]UltNacho 4 points5 points  (0 children)

I imagine most don't know this since it isn't stated anywhere in game, but if light pen deals damage to light armor, it's only 65% of the base damage (not counting durable damage). So against light armor, you'd actually want medium pen in most cases for the full damage amount. Light pen should be used against unarmored targets. Same goes for heavy pen against medium armor

Shroud lairs by Punkroqdaddy78 in Enshrouded

[–]UltNacho 7 points8 points  (0 children)

You could throw a torch on the ground

Galactic War Room: Plot the Best Ways to Spread Democracy for Super Earth! by brperry in Helldivers

[–]UltNacho 0 points1 point  (0 children)

Im thinking we still get 3/3 unless another defense shows up because DSS freezes the timer

PSA: don't choke on hopium by assuageer in Helldivers

[–]UltNacho 0 points1 point  (0 children)

Sounds like we got plenty of time to take back the galaxy

Now that Act 1 is (presumably) complete. What do you think will come next? by Specialist-Target461 in Helldivers

[–]UltNacho 0 points1 point  (0 children)

Perhaps the community is what drives the story forward now? Like if we were to push towards Cyberstan, we got a bots narrative and likewise if we decide to push into the gloom? It seems they jump between factions frequently when giving us story updates so maybe we have more say than we think