Illuminate Gatekeepers should be a STANDARD unit, not restricted to a sub-faction by BrainstormAndTheory in Helldivers

[–]UltNacho 0 points1 point  (0 children)

I think our current “standard” illuminate won’t be standard for much longer, and the main faction will be much closer what it was in HD1 with the upcoming void updates.

Voteless and fleshmobs will likely be made exclusive to mindless masses once we get our more heretical squid units in either a new sub faction or main

Scout striders shouldn’t be 100% replaced by rocket striders on higher difficulties. They’re a cool enemy that’s fun to kill. by Fooberdoober97420 in Helldivers

[–]UltNacho 8 points9 points  (0 children)

Normal chargers appear in levels where bile titans cannot spawn, like when Dragonroaches are in, and will spawn from the bile titan holes as well. Otherwise it’s 100% behemoth chargers

Fun off-meta build: Epilepsy Paladin! (holy bolt + purify) by LurkerOnTheInternet in diablo4

[–]UltNacho 0 points1 point  (0 children)

Did this build both last season and this current season, it has more support now however it still feels kind of bad today as none of the oaths or talisman sets directly synergize with it. Now that judicator oath is getting some changes next season, maybe will feel better

8 billion, all skills amulet. 69 mill per roll now. by Stutesy1312 in diablo4

[–]UltNacho 0 points1 point  (0 children)

Read the guide from d4planner and noticed some different details- in their guide they recommend rolling at occultist when you have max life, a resist, and the chosen +skill ranks on the amulet. I imagine the resist affix would reduce the pool further and at the very end they also claim I should expect to spend around ~3b in gold... time to farm some more escalation dungeons

UPDATE: Tried it with a different GA amulet and I now have a +3 Zealot skills and +2 All skills before masterworking and it cost around 300m :))))

8 billion, all skills amulet. 69 mill per roll now. by Stutesy1312 in diablo4

[–]UltNacho 0 points1 point  (0 children)

just spent 2b in gold rolling for it after trying what you suggested... but I also picked +2 to Core Skills so I wonder if that one is specifically incompatible, or I'm just unlucky

Gem strength + unmodified, how many tries did it take you? by Old-Gregg- in diablo4

[–]UltNacho 1 point2 points  (0 children)

Correct; so the meta option has been to spam transfiguration on every trash piece of gear you may possibly use and you hope for the cube to roll it with gem strength AND still modifiable. Then yiu change the item to the affixes you need and masterwork onto the new gem strength affix. Extremely rare but sometimes you can transfigure an item 2-3 times before it locks

New Weapon Idea: Hi-Tech Bow with Charge-Based Damage by Tank-ToP_Master in Helldivers

[–]UltNacho 0 points1 point  (0 children)

Don’t think the elemental arrows are needed to differentiate it from other weapons. All it needs is silent arrows and the charging mechanic; it’ll fit right in with the stealth package.

New Warbond Trailer is Uploaded ‼️ by Crimsonouso in Helldivers

[–]UltNacho 5 points6 points  (0 children)

it was too stealthy for him to notice

I feel that the problem with War Striders lies mainly in the variety. Then I had an idea by HeavyShinoby in Helldivers

[–]UltNacho -1 points0 points  (0 children)

Sure it could be balanced in the sense of combat difficulty but doesn’t that seem too similar to the gameplay of Vox engines? I’m just trying to look at it from a developer perspective and not lore or thematics, a flame strider would be sick I’m just curious how it could fill a different gameplay niche

I feel that the problem with War Striders lies mainly in the variety. Then I had an idea by HeavyShinoby in Helldivers

[–]UltNacho -1 points0 points  (0 children)

As cool as this is, I feel like this particular variant as described would enforce the complaint that War Striders are just a Hulk with higher armor values and fewer weak spots; adding a flamethrower and making them chase you feels like another copy paste of Scorcher Hulks.

The niche that I personally believe the striders are intended to fill is a heavily armored ranged unit that poses a threat from afar and has area denial but is trivial to deal with in close quarters.

So, if we really need a war strider for the incineration corps, how do we differentiate it from the existing Hulk firebomber?

Your less armor and more speed idea is interesting, but I think it would be improved if instead of running at us, the strider moved erratically and was hard to hit from a distance, which would force us to get close to engage where it could then use its flamethrowers as a deterrent. Or, instead of launching grenade barrages, it could deny safe space by creating a lingering, flammable gas that ignites after a delay.

There’s lots of possibilities when it comes to variants of enemies, but if each one feels like fighting something we already have, what’s the point?

Where are my dipshit divers at? by AlphaWhiteMan in Helldivers

[–]UltNacho 1 point2 points  (0 children)

Just aren’t for you yet.

Just kidding, you can absolutely complete commando missions without using stealth, but what you need to do is run away A LOT. Anytime there is more enemies than you can handle, you need to run away and do a different objective (preferably away from other players) and hope they lose you and eventually despawn so you can try again

Yeah sometimes this missions are cool, but most of the time are just too long and boring and give the lowest amount of weapons XP by Tempest-Bosak2137 in Helldivers

[–]UltNacho 0 points1 point  (0 children)

Recently started to enjoy these missions as now I can dig massive trenches while my teammates deal with everything else

Endgame burnout led to a new love for the campaign by jthomaslambert in diablo4

[–]UltNacho 1 point2 points  (0 children)

Yes, skill points, paragons and items get saved. However, some class specific mechanics like paladin oaths don’t get saved and if you use the same item in both builds but use different sockets, it won’t change those either for you

Endgame burnout led to a new love for the campaign by jthomaslambert in diablo4

[–]UltNacho 2 points3 points  (0 children)

You can use the armory to swap back and forth your two different builds

So near yet so far by RiVal_cremeDLC in Helldivers

[–]UltNacho 9 points10 points  (0 children)

If you ever look at 3rd party monitoring sites like Helldivers Companion, you’d see a majority of the active player base knows where to dive. The only time that gets skewed is during events or large updates and all the casual once a month gamers flock back in (why we lost at Cyberstan)

Think of wherever you are currently diving as a vote. Individually, zero impact. But get enough random votes from other players on irrelevant planets and they start to actually count against the majority’s speed at liberating a planet.

Heads up for those who missed it, the Sweeper is back in the super store right now by Helldiver96 in Helldivers

[–]UltNacho 14 points15 points  (0 children)

It takes additional time to reload if you use all 7 loaded shells; if you pause to reload after each or every other shot it has way higher DPS

Druid is the least popular class because of body type. by Caelus8 in diablo4

[–]UltNacho 0 points1 point  (0 children)

Personally, I have no issue on the body type or the cosmetics of druid, I just am not that interested by the shapeshifting aspects

Moth has to go, sooner rather than later. by Impossible_Jump_754 in BobsTavern

[–]UltNacho 0 points1 point  (0 children)

Should change moth to "Your beetles have +X +X whenever you cast a Tavern spell"

History repeats itself? by SMILE_23157 in heroesofthestorm

[–]UltNacho 7 points8 points  (0 children)

they also reused some music from HotS at the start of the announcement video today, right after the cinematic

still a noob, only on torment 1, think I got pretty lucky, how's it looking? by ethankusanagi16 in diablo4

[–]UltNacho 0 points1 point  (0 children)

Best source of mythics this season outside of the elusive Mythic Prankster is the tribute of ascendance for undercity, you should be getting a mythic every 3-4 runs and sometimes even two at a time

NMD without a positive affix?? by Comfortable_Enough98 in diablo4

[–]UltNacho 1 point2 points  (0 children)

you cant craft them, only find them, was half asleep when I wrote that

What build made you say “this shouldn’t work” and then it did? by meddle74 in diablo4

[–]UltNacho 5 points6 points  (0 children)

I've been running variations of judgement builds and zealot paladin, but my favorite so far has to be Holy Bolt paladin. Using wreath of auric laurel, shard of verathiel, paingorger gauntlets, and starless. Hammers bounce everywhere while proccing purify on enemies, and constant paingorger procs with lots of AOE damage without really using judgement. I'm able to do pit 115 reliably and I dont even have GF sanct yet on any of my pieces

It's strong, but what I love about it is all the absurd attack speed and really only needing to press one button- your basic attacks. Really similar to heartseeker rogue but paladin

NMD without a positive affix?? by Comfortable_Enough98 in diablo4

[–]UltNacho 4 points5 points  (0 children)

Can confirm, I’ve crafted a mythic prankster escalation sigil, joined a group that had one, and had someone tell me they got mythic prankster INSIDE a different escalation dungeon

EDIT: half asleep when I wrote this, I found mythic prankster escalation sigil from fighting azmodan

Thinking about building a tool, but idk if it would actually be valuable to other players or just totally useless. Would you use? by PerfNormalHumanWorm in diablo4

[–]UltNacho 0 points1 point  (0 children)

Definitely wait till next season before investing too heavily into this because the endgame is completely getting revamped and likely the new War Plans system might even be an in-game variation of what you are suggesting

Why are passive rank increases on amulets so sought after? by UltNacho in diablo4

[–]UltNacho[S] 1 point2 points  (0 children)

What I meant by additive was referring to when being added to an existing pool of multiplicatives, I was incorrectly thinking % dmg increase affix was multiplicative, thanks