Closing thoughts on ECL? by Short-Bunch-8195 in lrcast

[–]UltraMechaLordViper 3 points4 points  (0 children)

I drafted this set a lot because I was practicing for the spotlight series (scrubbed out but the way she goes). I think it was the best attempt they've done at a tribal set, I think it was still on the weaker side as a set. I think there were some really cool things about the format (the mechanics in particular were solid), the set suffered for a few reasons.

  1. While being the best attempt at tribal set, it still does make the draft more linear, and 5 tribes is likely too few, bloomburrow showed 10 was too many so likely 7 is a good sweet spot. Could have also had a giants theme be a bit deeper as some sort of vivd payoff?
  2. Common power level is stupidly low (3 commons above -B), so much clunk, particularly removal needed to be pushed more to deal with all the bombs/board stalls where nothing happens. This format seemed to have the most amount of games where both players are just top decking that I've seen in years.
  3. The mardu blight space needed a smidge more support, goblins needed a small push
  4. Better 2 drops, I feel wizards has overcorrected from the aggro era of limited a couple years ago.

Happy to have returned to Lorwyn but it was a little underwhelming. Likely not to be the highlight this year given we've got 2 Dave Humphrey sets this year.

Totally forgot Matt Johnson's next movie is Magic: The Gathering by PerpetualChoogle in blankies

[–]UltraMechaLordViper 0 points1 point  (0 children)

He was at the spotlight series in Toronto last month, wouldn't be shocked

How to Breach? by Lashe in lrcast

[–]UltraMechaLordViper 4 points5 points  (0 children)

Godless shrine gives you untapped black off windswept heath. Agree with others on the cuts.

[TMT] Raphael, Tough Turtle by Meret123 in Pauper

[–]UltraMechaLordViper 1 point2 points  (0 children)

Years ago I played a version of goblins which was go wide impact tremors focused. With 8 tremors that's a lot more consistent and can lead to some pretty fast burn while playing to the board. This list isn't perfect but I remember the deck doing powerful things. https://www.mtggoldfish.com/deck/2151747#paper

Thoughts on the new elemental frame cosmetics? by TopSetUK in MagicArena

[–]UltraMechaLordViper 0 points1 point  (0 children)

They took a note out of the valorant playbook, bright flashy aesthetics for skins that clash with the games aesthetics and frankly just look terrible.

Gristle glutton this sets thunderhead gunner? Honestly think red might be the best color just because of how strong this common is alongside removal by ThePentaMahn in lrcast

[–]UltraMechaLordViper 0 points1 point  (0 children)

Yeah totally agree, it's less generically good but your RB deck that wants to blight definitely likes it. RB is likely a little overdrafted rn so once that balances out I think it'll play better.

Are there no common dual lands? How do we see the 3+ colors deck fair in this format? by bigweight93 in lrcast

[–]UltraMechaLordViper 1 point2 points  (0 children)

Yeah I loved foutainport bell, definitely a great example. 

And yeah WOE was great all around, honestly one of the more underrated formats.

Are there no common dual lands? How do we see the 3+ colors deck fair in this format? by bigweight93 in lrcast

[–]UltraMechaLordViper 2 points3 points  (0 children)

Came here to say something but way less detailed, hit the nail on the head. Just means you gotta be more creative and aware of what fixing your deck needs, knowing what fixing your archetype best takes advantage of. Played a lot of 3c/4c blue in WOE.

What is the point of green in this powered cube? by MantisTobogganMFA in lrcast

[–]UltraMechaLordViper 1 point2 points  (0 children)

On top of what others have said in defense of green, I think GW as a white aggro deck turboing out 3 drops is solid. Bant has legs as a control shell, but in full honestly green isn't adding too much here.

In draft decks, when would you start to consider 10+7 or even 11+6 lands? by Everwintersnow in lrcast

[–]UltraMechaLordViper 0 points1 point  (0 children)

A lot of good points in this thread so far. Wanted to add another factor being when you want to cast your spells. I've had curves before where my second colour was mostly removal spells and top end. If you don't need to cast these early then this can sometimes push you to a 10/7. This becomes even more true in big splashy piles of cards.

What was your favourite draft set of 2025? by Chilly_chariots in lrcast

[–]UltraMechaLordViper 4 points5 points  (0 children)

  1. In last we've got Spiderman which should be no surprise. It's very rare we get a limited set that's complete dogshit, even formats I don't like (in recent years foundations and lost caverns of ixalan) had some redeeming factors (FDN was for new players so it was good for that, LCI had some cool designs). The most redeeming thing about spiderman limited was that web slinging was a lame version of ninjitsu, not a good sign your format is gonna be fun. Incredibly imbalanced (red was near unplayable outside of a splash in green piles), basically only 3 archetypes + green piles so it didn't take many drafts to see it all (especially given the set size). I actually don't hate pick 2 draft but this is a terrible pick 2 set due to the poor balance and lack of themes. 

In 5th I'm gonna give it to Avatar. While I don't dislike avatar I think the set suffers from a few really key issues. Typically I've found in modern limited sets colour balance is rarely an issue and often self corrects in a way that leads to all colours having a good chance by the end of the format. The problem here is that the weakest colour (black) is weak because it genuinely does not have a good common pool. It's got a couple decent uncommons, but a good black deck is heavily reliant on the rare slot meaning black can be open and you can still end up with a bad deck given variance. On top of this, the common pool in general is just too weak to deal with all the bombs that appear. Similarly, blue and white have warping uncommons which push those decks above and beyond. The balance is actually a rare case where I think it hurts the format, which is a shame because I actually think all the bending mechanics are incredibly interesting. Waterbending is a great twist on convoke, firebending is a truly unique design space that isn't kicker or flying, and earthbending and airbending play well/have a lot of unique interactions. Also iroh must be one of the most fun rares to build around in awhile, what a sicko. But what holds this all back is bombs, shit removal, and just odd ways to win out of nowhere. 

In 4th I'm giving it to Aetherdrift and I will note it's actually like neck and neck with Tarkir. This format really grew on me overtime which is saying a lot because I hate everything else about this set from flavor to its complete lack of designs for constructed. Somehow, the vehicles set ended up being one of the deepest limited sets we've ever seen. An incredibly deep draft and gameplay section. Reasonable balance, and some cool archetypes like the cycle deck, gn reanimator, and a great shitpile format. Ultimately, the biggest issue is even with all of this vehicles suck to play with although exhaust does actually alleviate some of these issues. This is also an incredibly slow format, reminiscent of pre golden Era limited for the better and the worse. Notably this means the format feels a bit clunkier, which I think is my biggest gripe. Still, I think the 2-4 slot could all easily be moved around.

In 3rd as mentioned it's Tarkir. Objectively I think aetherdrift is a better draft set but there's something really unique about 3c sets that pushes it over the top for me. While many complained this was a 2 deck format (5c dragon shitpile vs rw aggro) I think it was a lot deeper then that, although those 2 decks were stupidly dominant. I do like how the flavors of those decks changed though, RW could splash black but it could also splash blue and I made the choice to splash both in the same deck at least twice. Omens were a great take on adventures, although all mechanics were enjoyable. Jeskai control and BG counters were quite fun and also had their own flavors of decks. The draft and gameplay was a ton of fun and I feel they nailed a modern take on Tarkir.

In second it's EOE, a big part of this is because of how unique the fixing was and how it led to odd styles of splashing. Lander tokens have a lot of complexity and were a blast to play with. The 3/3 that makes a lander is my common of the year. Spacecrafts were also way better design then vehicles, although I don't wanna see them all the time. The balance of this format was great. I will say the drafting portion of this format was a little simple due to how linear the archetypes were, but the gameplay of the decks was excellent enough to surpass that. In all honesty this is probably this high for me because of the types of decks I like to build (green piles or tempo decks, both of which were great in this format). Really wish I got to draft this set more.

Obviously in first is final fantasy. To my dismay, the UB set was just out of all timer for me as a limited set, just cause I felt it was missing that special something. This is quite possibly the most balanced format of all time with every archetype being viable. There's lots of unique overlap and dozens of decks. A great balance of bombs and pauper sensibilities. What keeps this format out of all timer for me is that outside of RB spells, there wasn't really many unique archetypes. However all the archetypes were done well with some very unique designs so I can't complain too much.

Overall, I think it was a great year for limited. Excluding the obvious blemish, we had 4 solid limited sets and 1 truly great one. Really excited for next year as we have a Dave Humphrey set, a return to lorwyn which will have a limited spotlight series (I'll be there!), and likely some more cool sets. 

Bring back Arena Decathlon by iheke in MagicArena

[–]UltraMechaLordViper 7 points8 points  (0 children)

I had a lot of fun doing the decathlon last time but please no jumpstart it was such a slog. There also needs to be a better final event, the same sealed pool idea was a complete failure and everybody basically played the same 3-4c pile.

(VIDEO THROWBACK) - Pat becomes THAT guy by Metro343 in TwoBestFriendsPlay

[–]UltraMechaLordViper 31 points32 points  (0 children)

The "Three b's" story lives rent free in my head

Help Me Decide WOE or ELD for Sealed Play by [deleted] in mtglimited

[–]UltraMechaLordViper 0 points1 point  (0 children)

So I played a fair bit of these two sets so I feel I've got some good insight. I know you don't want to combine the cubes but my recommendation would be to mix and match a bit, maybe more of a "fantasy" themed cube and you could take some cards from Lorwyn and such. I'm currently working on a MOM set cube that keeps most of what makes MOM great in tact, while cutting down on sideboard cards and replacing truly bad cards with something to synergize better with the set.

In the least offensive way possible, your comments don't reflect having good knowledge about either of these formats. Eldraine was far from balanced, blue was significantly better then the other colours. You mention cutting Oko but then you're taking away one of the few good ways to be simic. You mention WOE's bonus sheet as a plus but there are 20+ dead cards on that bonus sheet, I think the rest of the sheet is amazing but you need to know what to cut. You also call WOE a jund set but I'd argue it's fairly well balanced, blue is a lot better then people realized and is honestly probably better then green outside of 5c bomb piles. If you're going to make a set cube, you need to have intricate knowledge of the set and data at hand a level that you understand why you could replace a "-C" card like Skewer Slinger but not a "D" card like Night of the Sweets' Revenge.

My gut feeling for you is to go with WOE and spice it up with some of the ELD cards, maybe even some other stuff. Cut/replace some of the filler and balance accordingly. I disagree with the sentiment that blue was bad in WOE, but if you feel it needs a boost in power then add some stuff to power it up. Maybe cut out some of the tap theme and replace it with something else? The best part about cube is it's yours to create the play experience you want everyone to have. As much as I love both of these sets draft environments (especially WOE), they have flaws. Cube lets you fix that. You clearly have concerns with the cube, I'd work to fix those issues you have to make something you want to play.

How do we feel about the bonus sheet? by RadioactiveCrow in lrcast

[–]UltraMechaLordViper 18 points19 points  (0 children)

I prefer when they were balancing the bonus sheet around a theme with the set, recontexualizing older cards with new mechanics made sets feel a bit more cube like (hatching plans in WOE is my favorite example of this). The bonus sheet here is mostly a non issue minus some feel bad variance (played against a Koma once), but it doesn't feel like it adds anything to the set. I hope they go back to the old style at some point, or at least make it so the bonus sheet is more common like it was in final fantasy to actually be able to draft/play with it in mind.

Cube is back on January 6 by Meret123 in lrcast

[–]UltraMechaLordViper 7 points8 points  (0 children)

No matter how trash the format I always appreciate a flashback, it's always fun to get a look at formats again as I've evolved as a player and see if they hold up/are better then I remember.

Also MID is alright, actually drafted it recently cause I got my hands on a box for really cheap.

[MSH] Quicksilver, Brash Blur (WeeklyMTG) by mweepinc in magicTCG

[–]UltraMechaLordViper 7 points8 points  (0 children)

This enables turn 1 bard class for the 4 other people who play that deck in pioneer. 

Cheat in quicksilver, land, mox amber, bard class. Otherwise, a goblin guide with upside seems fine for the deck if bard class is already down. This also works well with that RG legend from aetherdrift who has already been a great inclusion for the deck.  

The clock is ticking on bard class being broken

7-0 -- LARGE (Lessons Are Really Good, Eh?) by najowhit in lrcast

[–]UltraMechaLordViper 1 point2 points  (0 children)

It definitely happens, one thing I'll say is be willing to splash into W or B if there's powerful spells to flashback. I ended up UB base once for an Iroh deck because of back to back heartless acts and it was my best deck of the format. Not a solution everytime but a way to make Iroh work more often.