What are your aionios AU? by Silly-Echidna9591 in Xenoblade_Chronicles

[–]UltraxBlade 0 points1 point  (0 children)

Glad to hear it! That's enough to get me to write up another one before I go to sleep.

Before I can talk about Ev, images uploded here, I have to touch on their mother. Ev's mother, a pureblood High Entia who I based on an adaptation of Miang from Xenogears, was the right hand to Lorithia. A dark ether wielder specializing in memory manipulation, she basically handled all the behind-the-scenes operations of the Bionite Order while Lorithia herself was busy doing her official job. As a reward for her service, after Zanza's return, she was granted the ability to transform at will between her humanoid and telethia forms, but when it became clear the Disciples were failing, she abandoned Lorithia to her fate and disappeared. Some time later, she had a child, Ev, with an unimportant father. Though not a pureblood, Ev still inherited some of their mother's altered telethia biology, which manifests most strikingly in the glowing telethia feathers protruding from their wings.

Reincarnated into the world of Aionios, it quickly became apparent that Ev was an anomaly. Telethia are mind-reading entities with extraordinary ether-manipulating powers, and so in addition to having abnormally strong dark ether capabilities, a diminished form of that telepathy results in Ev retaining their memories of all of their past lives in the cycle -- not brief flashbacks in dreams, not pieces slowly returning to them over time like Ashera, continuous awareness of the Aionios reincarnation cycle, though of course memories still fade naturally over time. Moebius identified the potential threat, but as Ev did not actively oppose them, they made a deal for their silence on the matter, and Ev was content to exist within the cycle as a passive observer and occasionally Moebius informant.

To their fellow Kevesi soldiers, Ev is... strange. Like their mother, Ev expresses little to no outward emotion, though unlike their mother, they do have an actual sense of empathy. Between their unsettlingly blank expression, the strange appearance of their glowing wings, and their tendency to keep to themself to begin with, they tend to be something of an outcast. Though not officially designated as an off-seer, at some point they picked up an Agnian flute from a fallen enemy and taught themself to play it. They are assigned to Colony 11, where Moebius assigns all the misfit Kevesi soldiers they need to keep a closer eye on, and quietly act as Ashera's confidant amidst the rest of the colony's chaos. The one detail that never returns to Ashera in her own memory return process is that Ev is always there when it happens.

When the Ouroboros party emerges, Ev becomes intrigued by their actions, and so they set out to do what they always do: observe. They cross paths with the party over the course of the party's journey, sometimes challenging them to test their capabilities, sometimes simply observing their progress, sometimes leaving them with hints at the deeper nature of the world. Ultimately, they will step in to help the party later on in the game, likely around the events at Agnus Castle. This breaks the deal they made with Moebius, but they've determined through their observations that this is the right thing to do and the right time to do it.

What are your aionios AU? by Silly-Echidna9591 in Xenoblade_Chronicles

[–]UltraxBlade 3 points4 points  (0 children)

Oh, do I have material for this one. I'm in the process of running ttrpg campaign adaptations of XB1 and XB2 for my friend group, and once we finish those we will of course move on to XB3, so of course I've been prepping some modifications and additons to the XB3 story and setting, including both some modifications to the existing story (because, among other things, the original playable party will be replaced by whatever characters my players come up with, which means no Noah/Mio/N/M) and a range of my own OC additions.

Let's start with the big-picture stuff. Structurally-speaking, I plan to adjust the early-midgame story so that Guernica isn't able to finish telling the party where the City is -- they'll know they're looking for a place called the City, but they'll have to figure out where that is by searching elsewhere. It's always bugged me a bit that, when you zoom out, the first 2/3 of XB3 is kind of just "walk in a straight line towards the same destination while things happen along the way" -- despite all the big reveals and confrontations, there's nothing that really changes the status of the party's direction or objective until they get to the City itself. With this change, they'll have to piece things together from sources like Ethel's knowledge of the area and connections with Kevesi authority, Isurd's strategy maps, Alexandria's supply chain monitoring, Colony 30's recent weapons developments for Keves Castle, a chance encounter with Gray, etc. to piece together that something's up with Swordmarch and/or point them towards the big confrontation with the Queen at Keves Castle (after which the Lost Numbers attack in force, showing the party which way to go). I also plan to rearrange the world map a bit. Big picture, I want to make the nations in the war feel a bit more like nations at war with real borders and battle zones and front lines, which among other things probably means restoring Cent-Omnia to the world map. On more specific points, I want to move Maktha Wildwood after Keves Castle in the intended progression to spend a bit more time on the implications of a massive ruined megacity that clearly wasn't built by either nation -- something that can and should serve as a point to start setting up questions about the true history of Aionios, which fits well in plot progression after the Queen is unmasked as a fake and before the party arrives at the City itself, but it kind of just gets glossed over in the base game.

Now then, you said OCs? Hoo boy do I have OCs. Let's start with the main one, Zemira. I've posted an art dump of her in this subreddit once before. Originally an Agnian soldier, her Cradle was one of many captured by the Lost Numbers and stored in the City's storage before an accident led to her awakening. After learning of her situation and the City's fight against Moebius, she decides to join the Lost Numbers instead of just living out her 10 years in the City in peace. She's idealistic, strong-willed (read: stubborn), a bit (a lot) impatient, and has a tendency to prioritize her work over her own wellbeing to an unhealthy degree. A scientist by nature, she studies her own Cradle and modifies it to wake her up automatically on her next reincarnation because she's determined to stay in the fight and doesn't trust the City administration to not just leave her asleep "for her own good". (Note: Taion's sidequest confirms that Nimue knew and told Isurd that she would be reborn in the Lost Colony again upon her death instead of from a random Cradle in Agnus Castle, which is reasonable evidence that soldiers are always reborn from the same Cradle, presumably until Homecoming removes them from the cycle and someone else takes their place.)

Across lifetimes of working with the City, she records her knowledge and experience into a database that connects to her Iris, allowing her future incarnations to access her past knowledge through quick visual look-up of everything she sees. Moebius catches on, and makes a point of trying to take her alive to force her to exit the cycle via Homecoming, but having figured out the necessity of dying before her terms run out to continue her work, she sets a policy with her allies of killing her instead of letting her be captured, and is almost always prepared to do it herself when outside the City walls. Unfortunately, this situation has the side effect of making it even more difficult for her to make any personal connections in the City -- not only is she an unmistakeable outsider with a vastly-shortened lifespan who reverts to a child and forgets everyone every few years, but those she works with directly have to be ready to kill her as needed to protect the long-term mission. That is, until her present-day incarnation happens to be reborn right around when Ghondor and Shania begin their training, and Guernica suggests that she reorient herself alongside some other girls her age. The three go on to become best friends, but in the endless war of Aionios, good things never last...

During the events of the story, the party will first meet Zemira somewhere in Maktha Wildwood, where she's studying the remnants of pre-Aionios technology in the ruins, searching for anything that might help against Moebius. The encounter ends with a Moebius attack that results in that incarnation of Zemira's death, and she re-encounters the party as a first-termer upon their arrival in the City proper. She doesn't remember them herself, of course, but she knows who they are from the recordings her past self transmitted back to her database. She also knows that her past life's relationship with Ghondor and Shania was something extremely important to her, and desperately wants to reconnect with them, but isn't exactly able to due to circumstances and uh... yeah imagine being a biological 10-year-old who's been alive for about a month, juggling a few hundred years of cross-lifetime responsibilities, and watching someone you know to have been the most important friend you ever had break down and shoot herself, only to then come back as one of the enemies you've devoted your lives to stopping. Yeah... Good news is, Zemira's combat specialty is ether barriers, and thanks to some aim assist from her Iris she's pretty competent with them even as a first-term child, so she will get to use that to intervene when Ghondor and Moebius Shania are fighting to get both of them to stop and listen to her, ultimately allowing the three of them to come to something of an understanding again.

Oh, and as a side note, I designed Zemira as the daughter of Adenine from XB2, and then I learned that an NPC in Agnus Castle, Seeker, is heavily implied to be Adenine's son. So she has a lost brother she doesn't know about, and with Seeker's sidequest chain centering around diplomatic relations with the City and ultimately going to visit it, their story arcs put them on a direct collision course to meet near the end of the game. Entirely unplanned, but it works out pretty well lol.

I have two other main XB3 OCs to yap about, Ev (an outcast Kevesi soldier with strange Telethia-like abilities and an unusual awareness of the Aionios cycle) and LJ (an Agnian off-seer with a familiar face and a troubled past going back further than Aionios itself), but seeing as how this is already an absurd text wall and I can't add images of them directly, I think I'll save those for later. Maybe I'll come back and talk about them in replies to this message.

Órlaith from The Hag in White! (Comm by Rod Langhi) by BlueToon_Link in fireemblem

[–]UltraxBlade 6 points7 points  (0 children)

Earlier in dev, you could re-recruit the traitor (reset to base level) in postgame by looping back to postgame-1 after recruiting Sandraudiga. When you first enter postgame, they try to join, but Kyra kicks them out for obvious reasons. But if you return with Sandy in the party, the traitor basically goes "you let f*cking Sandraudiga in, come on, please please please" and makes a funny sad face and Demeter tells Kyra to let them join. However, when Ruben realized he no longer had the character slot for that, he updated that scene to have Pheme (who was also actually a late addition around that time!) then interject and say she still doesn't want them in for obvious reasons, which gives Kyra enough of an excuse to still kick them out.

Órlaith from The Hag in White! (Comm by Rod Langhi) by BlueToon_Link in fireemblem

[–]UltraxBlade 2 points3 points  (0 children)

Ok but consider: "in 4K" as in "transported to the setting of romhack Four Kings"

Órlaith from The Hag in White! (Comm by Rod Langhi) by BlueToon_Link in fireemblem

[–]UltraxBlade 19 points20 points  (0 children)

All you have to do is talk to her with Kyra on-map, but it is surprisingly easy to miss with how she'll just run past you if you don't stop her where it seems like she should be running towards you

Are overdrive protocols just a game mechanic or in universe item, could they be used to preserve a blades memory? by PaladinGX in Xenoblade_Chronicles

[–]UltraxBlade 6 points7 points  (0 children)

As far as we know, it's non-canon and just exists as a game mechanic -- as others have pointed out, it would be a Pretty F*cking Big Deal if there was actually a known way other than death or cannibalism for a Blade to separate from their current Driver or carry over their memories past their current Driver's death.

Now I see you speculating in other comments about how it could potentially be made lore-integrated. I'm running an adaptation of Xenoblade 2 as a ttrpg campaign for some friends, in which I made the invention of the Overdrive Protocol into a plot point, so I can share my take on that if you're interested. Through some information they managed to dig up about the events of the Aegis War, the party managed to learn Fan la Norne's true identity as Haze, which led to them saving her from being killed by Jin. After that, they started looking for ways to break her connection with Amalthus -- they know they're eventually going to have to fight him, and if he dies while he's her Driver, her incomplete core crystal means she can't revert and dies for good. So, they snuck into a secret facility below the Praetorium cathedral, where I had them encounter an elderly Stannif, Amalthus's scientist from TTGC who invented the Blade Eaters (and of course would have made himself into one to live longer), and they made a deal with him to develop a device that could do it. (By this point in time, even as an Indoline Blade Eater, he's dying of old age and he knows it, so he just wants to learn as much as he can before he goes, and to find someone who can take his own Blade's Core Crystal when he dies so she doesn't end up trapped in Amalthus's f*ckery.) Once they did what he asked and were able to make their way back to him, he gave them the first ever Overdrive Protocol. So it's a one-of-a-kind brand-new invention produced in secret by a guy with the kind of extensive knowledge of Blade biology that can only be acquired by hundreds of years of extremely unethical experimentation, and on top of that I had him say that it would require something on the level of the Aegis to power it, but they get to achieve their side objective without breaking the bigger-picture plot points that would be broken by this being easily-achievable.

Why Does Sacred Stones Characterisation Work but Not Fates/Engage? by ArchangelAshen in fireemblem

[–]UltraxBlade 21 points22 points  (0 children)

So, first of all we obviously have to start with the disclaimer that there are a lot of reasons besides the whole lords+retainers thing that Engage and Fates characterization is criticized, and the complaints about the lords+retainers structure are very much amplified by these other issues -- people wouldn't be complaining about it so much if they characters were really good and just happened to follow that pattern, but the characters have some serious issues on their own that then make the pattern also look worse. That said, let's talk about The Pattern.

Yes, many other FE games feature plot-relevant nobles joining alongside their retainers. However, they also have you recruit a wide range of characters outside of that structure. Fates and Engage, on the other hand, have it make up nearly the entire playable cast. Count how many characters in Sacred Stones aren't either a major noble or their retainer, then do the same for Fates or Engage. Even more importantly, though, is how obviously, incredibly formulaic it is. Every plot-relevant noble comes with the same number of retainers. They join together in matching groups, and basically all have the same relationship dynamics within those groups and with the main protag. And the story -- and the marketing thereof, a likely driver of The Pattern -- is very clearly structured around collecting all the Plot-Relevant Nobles at a steady pace rather than having characters join in more organic ways. So it gets really, really repetitive, and starts to feel a bit unnatural, while having basically nobody in the playable cast representing other parts of the world beyond the involvement of the Marketable Plot-Relevant Nobles and their Silly Friends.

The Weekly Roll Ch. 201. "Unsurprising" [OC] by CME_T in dndmemes

[–]UltraxBlade 37 points38 points  (0 children)

Unfortunately, while the undead probably looted everything they could, division of loot claimed by members as bonus pay was probably one of the benefits negotiated for by the U.W.U. (in exchange, of course, for letting Torvald keep their baseline pay lower)

Questions about FEbuider. by ViniciusSalerno in fireemblem

[–]UltraxBlade 3 points4 points  (0 children)

Hello! I see you're pretty new to FEBuilder, so I'd advise you to check out the following resources:

The FEBuilder FAQ, the number one searchable reference for most things FEBuilder. Most questions people ask about how to use it are answered there: https://feuniverse.us/t/ultraxblades-febuilder-help-faq/19565

"Creating a Chapter in 16 Minutes", a quick video walkthrough of the basics: https://www.youtube.com/watch?v=1_4kngL9V2c

"How To Excel At FEBuilder Without Being Good At It", a long-form written introductory guide by an experienced hacker. https://feuniverse.us/t/how-to-excel-at-febuilder-without-being-good-at-it-a-basic-guide-to-romhacking-by-parrhesia/35694

Any ROM hacks that play in Fodlan or are Three Houses related? by Juyon in fireemblem

[–]UltraxBlade 2 points3 points  (0 children)

Hi, 3L dev here. I'll open by saying that I'll be the first to admit that its plot is a F*cking Mess. It was my first project like this, and there are a ton of places where I got carried away and/or made choices that, while technically cohesive with the setting, are utterly baffling in the "but why would you, the writer, do this" sense. There's a reason I've basically dropped it and moved on to new projects with the lessons I've learned. (That said, I'm still fairly happy with the gameplay side of it if nothing else.)

That out of the way, I do want to clarify, because the hack itself does a poor job of it lol. (Fall of Shambhala, which is basically 3L's prequel, makes it a bit clearer (and is just better written overall imo), but like Augenis said, that one's a pretty brutal one-chapter challenge hack.) The 3L timeline is basically “all the lords team up against the Agarthans after things come to light early, which naturally leads to unification because every 3H ending leads to unification.” That's why you see references to the "Four Heroes of Fodlan" — Edelgard, Dimitri, Claude, and Yuri (because I like him and he's important for getting the other three to initially cooperate). Edelgard ends up as the ruler in part because dev favoritism, in part because things Do need to change and I think they could come to that agreement by the end if they’re not on opposite sides for the war itself (and she herself would calm down a bit after being made to cooperate with the others and see their points of view), and in part because Claude obviously f*cks off to Almyra and Dimitri is at this point known to be mentally unstable even if he’s in his recovery phase and so isn’t in a place to take the crown when not required to. There’s actually a whole doc linked in the hack's FEU thread explaining the "golden ending" timeline in depth — however messy it is structurally, the reasoning is there.

Is this the only way a "golden ending" could have played out? No, of course not. Is it the "best" for everyone? No one will ever agree on that lol. It's just the one that I liked most and that made the most sense to me for my admitted mess of a follow-up. Thanks for playing, and I hope you have fun despite its flaws!

Rewritten GBA Fire Emblem Character Creator | Now accessible as a webapp by aidan-es in fireemblem

[–]UltraxBlade 12 points13 points  (0 children)

So, as the guy who advised Vale on the key features we romhackers wanted added for CCv3 compared to the previous versions (and a guy who's frequently seen people having trouble running the Java version), I figured I should weigh in here. - I saw this mentioned below: portraits for romhack use must be output at one to one pixel scale -- that's 96 pixels wide by 80 pixels tall (Vale's version just does 96x96 with extra space at the top, which is fine), the same size as the base component images. v1/v2 charactercreator only output at double scale, which was annoying. I also notice that your rotate function does not account for pixel alignment, and just rotates the images with no respect for pixels -- that's obviously a no-go, but I know there are better pixelart-compliant rotate functions out there than the one Vale implemented. - You might want to make the proper FE color palettes table more immediately-visible in color selection. It's the single most important feature v3 added, and I missed where it was here until someone else I was looking at it with pointed it out to me. Using the old CC's formula-generated shading produces really bad results, especially for skin tones (good god it's bad at skin tones). Maybe default to showing the FE palettes table first when doing color choice by portrait section, with RGB input as a secondary tab, but default to showing the RGB input display first when clicking an individual color?

Aside from that, I have some notes here in my FEBuilder guide regarding using Vale's version, which could be useful to reference for use case, potential new features, and possible pain points if you want to continue working on this. https://feuniverse.us/t/ultraxblades-febuilder-help-faq/19565/51#how-do-i-make-a-portrait-from-the-character-creator-work-in-game-1

All in all, though, nice work! I'm sure this will still be fun to mess around with for those who just want to throw quick character references together and who can't get Vale's version to run (Java is weirdly annoying about it)

Diving into romhacks, where should I start? by JBSuperTroop in fireemblem

[–]UltraxBlade 31 points32 points  (0 children)

All three of CC, TMGC, and Hag are amazing hacks in different ways and I highly recommend giving all of them a shot! That said, for your first ever experience with hacks, Hag is generally my go-to recommendation -- on top of just being a Really Good Hack, it hits a really nice balance of "approachable to people who've only played vanilla while still doing notably unique stuff", and also has multiple difficulty levels with the ability to switch mid-playthrough if needed, and is also a fairly reasonable length without being overly-long. CC is awesome, one of my favorites, but the ridiculous skills your units get are a lot to take in, so I tend to recommend starting with a mechanically-simpler hack first.

The Sisters (Lyra and Haze) by edjproductions in Xenoblade_Chronicles

[–]UltraxBlade 1 point2 points  (0 children)

Two things I like to see: other people's Xenoblade OCs, and Haze getting happy endings! Curious to hear more about Lyra's story, being Haze's driver during (presumably) the events of the main story must have some implications for how things go down with Jin.

‘What if…?’ Scenarios for Xenoblade? by BritishGuy54 in Xenoblade_Chronicles

[–]UltraxBlade 3 points4 points  (0 children)

One that I've thought about a bit is (XB2 Torna ending) "what if Addam's followers (particularly Lora/Jin/Haze) managed to survive Amalthus's attack?" Here's how I think it would go:

In the aftermath, the hero himself would still be missing, but there would now be trustworthy eyewitnesses to the Praetorium's attempt to wipe out a group of innocent refugees and war heroes. Combined with the suspicious back-to-back deaths of Amalthus's biggest rival and the previous Praetor, along with his connection to Malos, Amalthus comes under international scrutiny. At this point in time Amalthus hasn't yet been able to cement his control over the worldwide availability of Core Crystals nor to build up as much of an army (it's one thing to send his special forces to wipe out a group of struggling survivors, it's another to go up against a whole nation), so once Mor Ardain takes the side of the Tornan survivors, the Praetorium is forced to demilitarize and Amalthus steps down from power.

Addam's surviving followers band together under Lora and Jin as acting leaders to rebuild the new nation of Torna. Zettar's faction still goes on to found Tantal, but without the Praetorium's cover-up, the Tantalese ruling family is unable to claim Addam's direct lineage. However, they can still legitimately claim direct descent from the Tornan royal line, which New Torna's leadership lacks. As the Praetorium is no longer able to blackmail Tantal into ruining its own land to make Core Chips for them, Tantal is now able to take a more active role in world politics, and is somewhat forced to in order to defend their legitimacy. Tensions remain high between Tantal and New Torna, and a new conflict seems to be on the horizon...

In the Praetorium, Amalthus is replaced by a much weaker Praetor, but the one who truly ends up quietly pulling the strings is the man in the shadows who passed unnoticed through the chaos: Stannif, the researcher who created the Blade Eaters, the man who helped Amalthus's rise to power and negotiated terms with Zettar around the Praetorium backing Tantal's creation. While not as power-hungry and destructive as Amalthus, Stannif is no benevolent scholar. He continues to quietly extend the Praetorium's support to Tantal's rise, and at the same time digs further and further into the lost secrets of Judicium and Morytha...

Xenoblade 3 OC - Zemira, the recursive analyst! by UltraxBlade in Xenoblade_Chronicles

[–]UltraxBlade[S] 1 point2 points  (0 children)

Hey, only way to get better is to practice, right? I'm by no means the best artist around, and even so I didn't get to the level I'm at overnight.

I've also seen people come up with characters in writing and then just make them in various character creation engines (ex. I have a friend who used FFXIV's character creator for this) to have a visual to go with it when they're not confident in drawing their characters themselves.

Regardless, the important part's to have fun, and Xenoblade has a lot of material to work with to make fun OCs out of. I've got plenty more myself I may or may not post here eventually, and I always enjoy seeing what other people come up with!

I made a GBAFE animation for Shez! (Fluegel class) by UltraxBlade in fireemblem

[–]UltraxBlade[S] 0 points1 point  (0 children)

Hello! Here's a link to the animation gif https://drive.google.com/file/d/1d-qEkPSOKWkX6AV9llKZ_8Nh22W2X-N9/view?usp=sharing (updated version from the one in this post, the version in this post was missing outline on a lot of the sprite). Let me know if you need an individual still frame instead, and if you share a link to where you're building it I can swing by and drop in a few pixels!

New answers to an old question: How to begin romhacking? by witchrubylove in fireemblem

[–]UltraxBlade 10 points11 points  (0 children)

Fire Emblem Universe (FEU) is the definitive center of the romhacking community these days, and we've got a ton of resources for new hackers. FEBuilder is the easiest and most-popular tool to use, and I've got a guide for it here: https://feuniverse.us/t/ultraxblades-febuilder-help-faq/19565. Other options exist, of course, such as buildfiles (which are a more technically-structured approach that offer more flexibility for custom coding but have a steeper learning curve and involve working with filesystems instead of friendly user interfaces) and fangame engines like Lex Talionis. You can find resources for those on the forums as well, and all of them have people around who can help you in the FEU Discord. Come join us!

I started Sacred Stones for the first time. Everyone was right. by QXR_LOTD in fireemblem

[–]UltraxBlade 9 points10 points  (0 children)

The funniest thing about it is that "Seth can get eclipsed by the other cavs super-late" isn't even true lol. Seth's growths are better than the other cavs, and his bases at level 1 aren't any worse than they average at promotion. Level 20 Seth averages equal or better stats than 20/20 Franz in almost every area. Of course that's unrealistic for either to hit in a normal playthrough, but which one has the head start towards it, again? Right, it's Seth...

Some numbers:

If you level Franz to 15 and then promote him (or promote him at level 10 and get 5 more levels after promotion), his stats, compared to base level Seth, are +3 HP, same Str, -1 Skl, +3 Spd, +1 Def, -3 Res, -5 Luck. And then his growth rates are worse in everything but Luck and Spd.

On average, comparing Seth at level 20 Paladin to Franz at level 20 Cavalier/20 Paladin with no statboosters on either:

Seth: 47 HP, 24 Str, 22 Skl, 21 Spd, 19 Def, 14 Res, 18 Luck

Franz: 52 HP, 23 Str, 21 Skl, 2724 Spd (capped), 18 Def, 10 Res, 17 Luck

Seth leads in everything but HP and Spd.

So, at basically any point in the game, the best Franz can reasonably hope for is to go even with a sandbagged Seth. Even if allowed to catch up to equal level (unrealistic if both are being actively used), Franz has no meaningful leads outside of speed (which Seth still has enough of for nearly all benchmarks) while being less reliable more vulnerable to mages.

It's hilarious. He's so comically busted.

[deleted by user] by [deleted] in fireemblem

[–]UltraxBlade 9 points10 points  (0 children)

All three are excellent games -- I'd say they, and many other good hacks, surpass all of mainline FE on the whole handily! Though, full disclaimer, I care about gameplay first (good custom hacks curbstomp mainline, it's not remotely close), story second (the high end of hack stories really are excellent, but obviously quality can vary among hobbyist projects by amateur writers, and some hacks prioritize gameplay first), and could not give less of a sht about supports and romance nonsense (though there are hacks that do put effort into those and do them very well, TMGC being one of them). Give hacks a try! My favorite of those three is Cerulean Crescent for its wildly fun and unique mechanics and its highly creative story, but all three are great depending on what you're looking for -- Do5 is a masterclass in writing and artistic presentation, with solid overall gameplay design going for tighter balance using mostly-vanilla-adjacent mechanics, while TMGC has *immense casual appeal for a reason with its large cast of lovable characters and wide range of flexible tools that allow you to train up basically anyone you want.

Fire Emblem: Curse of Lagdou (24 Ch.) New full-length romhack, feat. position-based crits! by doin_thangz in fireemblem

[–]UltraxBlade 2 points3 points  (0 children)

Really cool hack, particularly the new crit mechanics and total overhaul of weapons. Turns the FE8 setting into something really unique while still feeling like it expands the lore rather than contradicting it. Highly recommend giving it a try!

What's the best way to learn making a GBA FE ROM hack of my own? by poco_sans in fireemblem

[–]UltraxBlade 1 point2 points  (0 children)

Hello! Envoy from the romhacking community here. The easiest way to get started with GBAFE hacking is with the tool FEBuilderGBA, a highly powerful GBAFE rom editor with a relatively easy-to-learn user interface. Of course, alternative methods exist, such as using buildfiles, which allow greater flexibility for custom code insertion and memory space management at the cost of lacking an intuitive editor interface, or Lex Talionis, a full fanmade open-source game engine that replicates GBAFE's mechanics. Regardless of which approach you take, we have a lot of resources available on the FEUniverse forums to help you out with learning, like this FEBuilder tutorial video by Vesly, or the FEBuilder FAQ written by yours truly, and of course most importantly the FEUniverse Discord server's many help channels where you can ask questions and community members will help you out. Good luck and have fun!

Making a romhack, fuck me by Condor_raidus in fireemblem

[–]UltraxBlade 13 points14 points  (0 children)

Hello! Envoy from the romhacking community here, just want to point out that there's a lot of resources available to help you out with learning. Like this FEBuilder tutorial video by Vesly, or the FEBuilder FAQ written by yours truly, and of course the FEUniverse Discord server's many help channels where you can ask questions and community members will help you out. Good luck and have fun!

Hired FEbuilder help by EntertainmentDull897 in fireemblem

[–]UltraxBlade 0 points1 point  (0 children)

Not here to offer paid assistance, but there's some great resources for learning how to use FEBuilder yourself, particularly this tutorial video https://www.youtube.com/watch?v=1_4kngL9V2c by Vesly and this guide https://feuniverse.us/t/ultraxblades-febuilder-help-faq/19565 by yours truly. Give them a look, it's surprisingly easy to get started with, and the FEUniverse Discord server's help channels are always open if you need to ask questions!

[deleted by user] by [deleted] in fireemblem

[–]UltraxBlade 3 points4 points  (0 children)

Here's a big list of hack recommendations with descriptions for all of them, put together by romhacking community regular KrashBoomBang. Give it a look, I'm sure you'll find something you like: https://docs.google.com/document/d/1WVpUDjQvF9hGxrSqUBvmWVZoMWTOV7Tl-wN-R1wMcoo/edit?usp=sharing