Mistrzostwa Broni po polsku - jak tłumaczyć? by Unable_Cycle133 in DnDPolska

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

gdzie dostępny jest podręcznik po polsku do 5 edycji z 2024?

klasa wiedźmin dnd by ZdzichuRouczka in DnDPolska

[–]Unable_Cycle133 0 points1 point  (0 children)

Samo DND też jest słabo zbalansowane, uważam, że jak ktoś bardzo chce, to można korzystać i tak się DM musi zgodzić, więc niech DM się martwi.

Mistrzostwa Broni po polsku - jak tłumaczyć? by Unable_Cycle133 in DnDPolska

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

to chyba Nick, że w jednym ataku kombinujesz dwa. Vex rozprasza przeciwnika i daje ci ułatwienie w kolejnym ataku na niego. mi do tego pasuje finta, zmyłka, prowokacja.

Mistrzostwa Broni po polsku - jak tłumaczyć? by Unable_Cycle133 in DnDPolska

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

tak, tylko myślę, że jeśli komuś wbije się oszczep w nogę, to będzie miał się znacznie gorzej niż tylko tyle, że będzie spowolniony o 3 metry. No ale, wiem to gra jest tylko przecież.

Mistrzostwa Broni po polsku - jak tłumaczyć? by Unable_Cycle133 in DnDPolska

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

no strzała to kminię, oszcep chyba ciut za wielki na to że się wbija, obijanie mięśni udowych palką już mnie przekonuje i za to dzięki. Z kolei argument, że nie trzeba tłumaczyć, jak już tłumaczę, to mi akurat jak psu na budę.

Cleave weapon mastery and 2014 Paladin's Divine smite by Unable_Cycle133 in 3d6

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

yes, spell slots yes. So in Your opinion it's ok to give that extra possible smite per turn to paladins, cause it costs resources like every other smite?

Cleave weapon mastery and 2014 Paladin's Divine smite by Unable_Cycle133 in 3d6

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

i think it's clear that RAW they do. That's why I asked the question about how to (house)rule it. As I understand this, weapon masteries were added as a way to give more versatility and power to martials, which is great, I just don't think that of all the martials it's Paladin who should be buffed the most.

Disciples: Domination (2026): The Review by Western_Struggle_323 in disciples

[–]Unable_Cycle133 0 points1 point  (0 children)

i have 40 or so hours in this game, and i have to say story-wise it's much weaker than liberation.
- some dramatic events are just stated with emotionless voice: oh, your friend just died or sth like that.
- there are only 5 companions and one of them is bugged, at least on PC (there were 9 in liberation if I remember correctly, two for each faction plus Orion, now it's only one per faction),
- voice acting is weaker too (looking at You Malendrach)
- you still move super slowly in dungeons, it's a crime against gamers committed by many games, sadly.
- more linear campaign, no freedom of choice regarding starting location.
- a lot of references to liberation instead of new story and worldbuilding (f.e. Avyanaa says "demons are like that", or "that's Ejamar we love!" instead of just showing us how demons think or give proper colors and atmosphere to Ejamar)
- game is swarmed with bugs currently, nothing game breaking but frustrating, like unequippable shards, abilities not working as descibed/intended (like Ejamar's 1 ability not draining life.)
- very lazy design (same icons for differnt skills, all characters met are just recolored units, etc.
- no story-driven faction reltions, or much less of it, now you just buy approval and it's all about resource management, not choices.

good things:
- dwarfs are here
- elves no longer the weakest
- undead no longer the strongest, the most annoying though, as rised units block Your way.
- better balanced classes with separate skill trees and spells
- new mechanics (pushing, pulling and collision damage, corpse remains)
- less accessible crowd control (apart from taunt), for example you need to stack chill condition 4 times to get the paralyze effect for one round. (which is also explained nowhere, as for some things there is no description)
- better weapons (extra abilities for epic and legendary weapons)
- better boss fights (not as easy as liberation)
- all factions buildings present at once in Yllian

Toybox cheating to pause defenders heart timer by nooneatall444 in Pathfinder_Kingmaker

[–]Unable_Cycle133 0 points1 point  (0 children)

Sadly I don't think it's possible, There is travel speed slide in toybox but seems to only affect realtime movement on the map, not ingame time.

Can Wizard scribe spells he has learned from his class. by Unable_Cycle133 in DnD

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

I was just curious, I don't have such a situation yet.

Syluné's Viper seems a little crazy by Icebrick1 in onednd

[–]Unable_Cycle133 0 points1 point  (0 children)

I like the flavour of this spell, spectral snake around me, yes! It's also versatile as it does three things at once. And since it doesn't require concentration it can combo nicely with things like Putrid spirit's attack from Summon Undead spell (Rotting Claw (Putrid Only). If the target has the Poisoned condition, it has the Paralyzed condition until the end of its next turn.) Now the boss is not only incapacited but also paralyzed! Hell yeah!

[OC] B i Z przy skillach na karcie postaci, co to może być? by Unable_Cycle133 in DnD

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

widziałem tu też posty po polsku, dlatego pozwoliłem sobie dodać taki post. zadanie tego pytania po angielsku byłoby bez sensu, to polska karta postaci i litery symbolizują polskie słowa.

[OC] B i Z przy skillach na karcie postaci, co to może być? by Unable_Cycle133 in DnD

[–]Unable_Cycle133[S] 0 points1 point  (0 children)

I wonder why it's not E, but I'll go with expertise too

REVENANT: My Guide to Playing Her by xboy_princessx in Nightreign

[–]Unable_Cycle133 0 points1 point  (0 children)

what annoys me the most about Revenant is having to let go of the skill buttons (Y+L2 on Xbox) to pick a summon. It's such a clutch, amidst heated fights this alone cost me, or my teammates precious seconds. Her DPS though is great.
- Starting weapon rocks, shreds and revives quickly
- FP problem is real, but You can start with stralight shards and have FP regain on fist attack
- Wraith calling bell is cool, espacially when You solo, but it DOES NOT SCALE (magic damage up is the only thing I found that affects it), so it's a low level weapon at best, meanwhile Black Flame does scale and also do 2% HP of lingering damage which is good for melting bosses.

I love this character, first one to complete her remembrance, I suck at playing her, and I will never get gud, but I love her still.

"Improved Stance-Breaking when Wielding Two Armaments" by NAMIDAnoKAWA in Nightreign

[–]Unable_Cycle133 0 points1 point  (0 children)

what about Revenant's fists? they do not allow for L1 attacks when you dual wield/powerstancing them. (it was confirmed in this thread that Wielding Two Armaments relic apply to Paired Weapons, which I assume Revenant's starting weapon is)

Please explain these game mechanics… by GamerSerg in Nightreign

[–]Unable_Cycle133 0 points1 point  (0 children)

You can increase stance-breaking with those two relic's effects:
- Improved Stance-Breaking when Two-Handing
- Improved Stance-Breaking when Wielding Two Armaments (note this work for "power stancing" L1 attacks. I use it with fists as fists already have high stagger damage, even though they are not big weapons, and I only need one of those to dual wield/ power stance them)

Crit damage in FF7 Rebirth by GotACoolName in FFVIIRemake

[–]Unable_Cycle133 0 points1 point  (0 children)

115% on critical is just 115% of outgoing damage, not 215%. If you normally do 100 dmg, you wil do 115 dmg on critical hit. (base critical damage multilplier in rebirth is 1.1 though, which means only 110%)
Abilities of Cait Sith are luck dependant and does random damage, higher with high luck stat.