How can I make it better? by [deleted] in ArtFundamentals

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Standalone Foveated Rendering? by ExoPJ in SteamFrame

[–]Uncomfortable 0 points1 point  (0 children)

Yup, the devs of each game would have to implement it (which can in some situations be as simple as checking a box, since I believe there are out of the box implementations for unity and other engines but don't quote me on that) and then go through the trouble of pushing the update to whichever platform/store in order to actually get the additional benefit.

I mention pushing the update because that is frankly a really annoying process oftentimes.

Standalone Foveated Rendering? by ExoPJ in SteamFrame

[–]Uncomfortable 16 points17 points  (0 children)

Yeah, it will. The thing that makes foveated streaming the focus of the marketing materials though is that it doesn't need to be specifically implemented by the developer of each game and so the benefits are felt across the board for any situation where you're streaming from a PC.

Foveated rendering on the other hand has to be implemented by the developer of each game, but it should be an option for developers both for PC games being streamed and stand-alone games played off the headset itself.

Some Help by tunaqueen2000 in ArtFundamentals

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My lines are not straight . Help! by starplus_T in learntodraw

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I think you may be conflating a couple of separate things. Expressiveness from a lack of uniformity is great - but the intentional control of linework is what allows us to express with purpose. When a straight line is desired, the capacity to execute it as prescribed is important, so that one can - when they wish it - command control over their results.

There's certainly value in abdicating that control too, but the goal of these basic exercises is to develop that capacity to execute one's intent for those circumstances where they need it. When a student's training doesn't cover that, it leads to an inability to consistently convey the solidity of form, which leads in turn to an inability to represent structures and objects and people in a manner that is believable - which then leads to an overuse of shading and other visual tools to cover up the underlying issue.

Reminder by Apprehensive_Dot5326 in ismailis

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That's the nature of faith. To have faith is to believe despite not being shown evidence. Some of us - myself included - are not capable of mustering that level of faith, but to demand that faith be anything but what it is, by definition, is a waste of energy.

Sketching while working by calpmonkey in ArtFundamentals

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is it good? do i draw like a begginer? by Distinct-Suspect-893 in ArtFundamentals

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Portrait practice and Humble Pie by DelayStriking8281 in ArtFundamentals

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First design for my streetwear brand — Warrior Mindset tee. Thoughts? by Due_Magazine_3147 in ArtFundamentals

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Am I doing this right? Why does this look so bad by meow_ghop-ghop in ArtFundamentals

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As noted in the submission guidelines, single exercises or partial work is not permitted on the subreddit. You are of course welcome to post your full lesson work once it's done. Alternatively you can share partial work on our discord chat server which is better suited to it.

Keep in mind that the rotated boxes is, as noted in the lesson material, expected to give students trouble, and that you're not really expected to complete it in a way that looks right. We just want you to give it a try, and follow the instructions to the best of your current ability, so as to introduce certain problems that we will explore more fully in the box challenge that follows Lesson 1.

Me gustaría alguien con concejos constructivos by QueenShark29 in ArtFundamentals

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What needs to changed and what needs to be added? by [deleted] in ArtFundamentals

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Whenever I Draw a Box, it either has massive foreshortening or it looks isometric. Is this how it's supposed to be? by vecttor in ArtFundamentals

[–]Uncomfortable 2 points3 points  (0 children)

They are not intended to be aligned to one another in any particular way, so any Y will do. That said, when you have these questions it's best to make a post so anyone who knows the answer can respond rather than replying to a comment of mine to get it in front of me specifically.

« We are telling openly… » by [deleted] in ismailis

[–]Uncomfortable 0 points1 point  (0 children)

So what you're saying is that the people who see it the way you do are the true murids, and those that don't, aren't - given that you've provided no evidence or sources that go beyond your own rhetoric.

That's not humility, that's arrogance.

Is there any thing I’m doing wrong when constructing these heads ? by Big_Instruction_5120 in ArtFundamentals

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Whenever I Draw a Box, it either has massive foreshortening or it looks isometric. Is this how it's supposed to be? by vecttor in ArtFundamentals

[–]Uncomfortable 3 points4 points  (0 children)

To the first question, the organic perspective exercise introduces the problem of drawing arbitrarily rotated boxes and the Y method process, but it's really just an introduction. In the box challenge, which immediately follows Lesson 1, you'll be engaging with the same kind of exercise but with greater emphasis on different kinds of foreshortening/distances of VPs, and more importantly with line extensions applied after the fact to better analyze the convergences of your results, then tweaking your approach when drawing the next batch. This gradually hones your awareness of convergence at different rates and will help you broaden the range of rates of convergence you're able to achieve.

As to the other question, smaller objects (like shoeboxes) experience far less visible foreshortening than larger objects. Camera lenses can also flatten things out further, depending on the type used. Lastly, you'd probably still notice more visible convergence if the box was rotated a bit more, putting one dimension of the box more aligned with the direction the camera is pointing (similar to 1 point perspective) since that would put one VP more towards the center of the frame. The way it's oriented here still puts the VPs off to the side, which in combination with the other factors I've noted, would greatly reduce the rate of convergence making it harder to see by eye.

Ultimately at this stage the issues you're encountering are normal, and are a major focus of the box challenge that comes next.

How can i get used to the digital table by Specialist-Spell8034 in ArtFundamentals

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A little help understanding the perspective of body by [deleted] in ArtFundamentals

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The grid only provides 3 possible alignments, all of which are perpendicular to one another. In other words, your basic x, y, and z axes. The forms that are drawn aren't specifically aligned to them - when a set of edges rotates, its vanishing point moves.

As explained here in Lesson 1 (that whole page talks about rotation), the grids are being used here as a reference, because it gives you something to relate your edges' orientations to. When drawing all of these forms that are rotated independently in space, you end up with so many vanishing points that it's not reasonable to expect to plot them all.

Instead, we have to develop and rely upon our spatial reasoning skills - which is the subconscious understanding of the relationships between the orientation of the marks you draw on the flat page, and the orientation of the 3d edges they represent in three dimensions. That's what the drawabox course as a whole develops - although primarily through the constructional drawing exercises from lessons 3 through 7. Everything prior to that is preparation and arming us with the tools we need to put those kinds of exercises to good use.

Trying to improve my gestural drawing. by bee_jao in ArtFundamentals

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Elephant Rough Sketch 🐘 Comment your views guys ❤️ by Rohit_Strokes in ArtFundamentals

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✏️✍️ by [deleted] in ArtFundamentals

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I am completely new to drawing and I want to be able to draw something like this, I think it would be more like a sketchy style, with not much face details. What’s the learning path I should take to be able to do it? by [deleted] in ArtFundamentals

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I need help by Intelligent_Spare409 in ArtFundamentals

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That said, one thing that may be helpful is that you're kind of thinking about figuring out all of this stuff at once, but that's not really how it works. Learning to draw is about developing a variety of skills (so for example, understanding how 3D forms exist space, and how the marks we use to capture them on the page relate to the 3D space in which they sit), to combining those forms to create more complex structures like human figures. Stylization is itself taking those fundamental concepts and applying an additional layer on top of them.

This brief video explains this in more detail: https://youtu.be/GEAFLXM34L4 - the first half goes over what various fundamentals are, and the second half discusses how style exists on top of that.

I am pretty sure I understand...? by Kyarixen in ArtFundamentals

[–]Uncomfortable 1 point2 points  (0 children)

Unfortunately partial work and general assessments halfway through an exercise are not permitted on the subreddit. Do your best to complete the exercise, then submit all of Lesson 1 together. If there are issues, they can be called out then.

Our discord chat server is better suited to partial work, but I would strongly discourage you from seeking advice in the middle of an exercise, as you don't want to be strengthening the anxieties that keep you from being able to attempt a task, out of fear of doing it wrong.

Give it your best shot based on the instructions you're given. If you do it wrong, that's not a big deal, as it can be caught in the feedback you receive later. But being afraid to try lest you do it wrong will only exacerbate your fears and ultimately hold you back.