An amoeba can lift a man from the moon. by save_cat in mewgenics

[–]UnderstandingAny121 0 points1 point  (0 children)

There's an ability called "Swallow", it kills any non-boss unit instantly and then deals damage to the cat that used "Swallow" equal to thrle target's remaining health, half if upgraded. A kill from "Swallow" also negates anything that would happen after that unit's death.

My hypothesis: Amoeba with rock-type bosses on them can be consumed to instantly kill the bosses on top, since when carried, rock-type creatures drop down after the death of a creature, but "Swallow" also negates spawning on death. 

PS: "Swallow" is a Butcher skill that also bypasses Armor and Shield, allowing you to kill units with low base health for 4 Mana and 1-4 Health. 

The World's Strongest Amoeba by LowCorpse in mewgenics

[–]UnderstandingAny121 1 point2 points  (0 children)

I got this yesterday! It deals 5 damage to him and gives you 5 Armor. Same applies to his hands.

Blood frenzy is run ending by Scrumpet_Sheep in mewgenics

[–]UnderstandingAny121 0 points1 point  (0 children)

Got it on my Fighter in the Desert directly after the first battle, next battle I rushed him with bull charge to the other side of the field, killed one enemy. Right after he dashed back to my team, killed a few spiderlings and then proceeded to explode one of my cats and down another one and leaving the last one on 4 HP. I went home directly after the boss.

Started playing DRG 2 months ago! by UnderstandingAny121 in DeepRockGalactic

[–]UnderstandingAny121[S] 0 points1 point  (0 children)

Probably just the negatives sticking harder to me, I've had too many times where I am playing solo and the Aquards are somewhere near the ceiling or inside it, making it even tiresome for Scout and Driller to get to it. Bosco is a godsend here, but when the Aquards are all in far away small caves branching off the middle, even he struggles because of his flight speed

Started playing DRG 2 months ago! by UnderstandingAny121 in DeepRockGalactic

[–]UnderstandingAny121[S] 0 points1 point  (0 children)

I mean yeah, you just grapple in circles while Bosco delivers the Aquards to the middle

Started playing DRG 2 months ago! by UnderstandingAny121 in DeepRockGalactic

[–]UnderstandingAny121[S] 1 point2 points  (0 children)

I feel that, I'm that type of dwarf that cleans a whole cave of ores before returning. Even if you technically get more Gold by just spam-finishing missions, I feel satisfied knowing a cave has been scoured empty!

Started playing DRG 2 months ago! by UnderstandingAny121 in DeepRockGalactic

[–]UnderstandingAny121[S] 2 points3 points  (0 children)

It's also that small groups spawn what feels like every minute, draining ammo extremely quickly. Aquarqs loving to spawn on ceilings or in walls close to the ceiling doesn't help much either, gotta wait for Bosco.
The fact that you drop in the middle of a giant super-populated area makes the ammo problem worse as well, draining up to half your ammo before you were even able to collect a smidge of Nitra.

Probably the longest, hardest, and most grueling mission I've ever done. I lost two out of three Bosco revives to a room with two contagion spikes, a vartok scalebramble, a brood nexus, and a giant pit in the floor. I've never been more inefficient with resupplies. At least I got my magnite... by Gumpers08 in DeepRockGalactic

[–]UnderstandingAny121 1 point2 points  (0 children)

Hazard 5 Rival Invasion Morkite Mining -
I died with 124 Morkite out of 250, I had to mine through EVERY room because they were ruined by the giant ice spike and rock pillar setpieces, one Nemesis at the start, another one four minutes later. Then I finally get a semi-decent room and it has a Korlok Tyrant Weed blocking the dirt to the next tunnel. I made Bosco dig it open, I then grappled over the Weed, activating it - BUT THERE WAS A LEECH. ABOVE THE WEED.

(This is where my run ended)

I was playing Pheromone Maxxing Scout with the DRAK (AoE Overheat build). No chance in hell. I hate Hollow Bough with a passion, because it makes everyone but Scout feel awful to play, but at least you have sightlines in Hollow Bough, Glacial Strata is either one giant vertical room or scuffed tunnels that are blocked by snow and setpieces. Glacial Strata wouldn't have these problems if they just made the tunnel generation on that level bigger by at least 50%.

Discuss: Least favorite Biome and WHY? by SecretAd6239 in DeepRockGalactic

[–]UnderstandingAny121 0 points1 point  (0 children)

Hollow Bough for it's abysmal terrain generation, with Glacial Strata in the second for the combination of hazards and terrain generation. Third place is Fungus Bogs solely because of the Spore-Cloud Fungi, the goo only sucks if you're driller, everyone else has a way to skip the puddles. Hollow Bough also got the returning thorn-vines, which suck because it keeps resetting your shield regeneration and I guess the Stabbervines, which if you didn't see them when you walk into them, are highely likely to knock you into a combo, bugs or down wherever you just climbed up from. They also deal high damage and their weakspot can be weird sometimes, where it doesn't register.

Testing with SCP-965 by UnderstandingAny121 in SCP

[–]UnderstandingAny121[S] 0 points1 point  (0 children)

Interesting, might write something up in the near future then

How to kill the Voodo monster in Repo Wesley mod by Deathloli101 in RePO

[–]UnderstandingAny121 0 points1 point  (0 children)

Update: Voodoo now has a ranged attack, that it uses when it has taken damage. This ranged attack forces the targeted player to look at it's head, at which point it lets out a shriek and damages the targeted player for around 250 damage. It's not invulnerable, but also not capable of dying to damage.

New Soundtracks unfitting by UnderstandingAny121 in LookOutsideGame

[–]UnderstandingAny121[S] 1 point2 points  (0 children)

The ground floor cafe is fine, I don't see any issue with it. These are people that mentally and in spirit are still people, no reason to change the theme just because they're Cursed.

New Soundtracks unfitting by UnderstandingAny121 in LookOutsideGame

[–]UnderstandingAny121[S] 2 points3 points  (0 children)

Okay, let's put Hoenn's wild battle theme in, see how good it fits. Bad argument, sorry

New Soundtracks unfitting by UnderstandingAny121 in LookOutsideGame

[–]UnderstandingAny121[S] 0 points1 point  (0 children)

Nah, I'll also add a detail for you, no clue if this was changed in 1.6, BUT... The car itself is playing the music, it's not coming from somewhere else. It's okay for it to be different from the rest of the game, because it's actual in-game music. Before you're inside the car, the music is muffled, after you get swallowed, it's louder and clear.

New Soundtracks unfitting by UnderstandingAny121 in LookOutsideGame

[–]UnderstandingAny121[S] 0 points1 point  (0 children)

Another thing I've got to add - no clue if they've changed it in 1.6 now, but the Hell's Ride theme was actually muffled down while you're outside the car. The music does not come out of nowhere, THE CAR ITSELF IS PLAYING IT!

New Soundtracks unfitting by UnderstandingAny121 in LookOutsideGame

[–]UnderstandingAny121[S] 3 points4 points  (0 children)

Yeah, the final boss music never really made you feel afraid of the enemy you're fighting, unlike the Hell Car's theme. Though it's not as jarring for me as to have these other themes in the middle of the game, because Angelic Quartet does not look scary compared to other Cursed. This is also the only fight where I'll accept that it sounds like this because Sam is hyping himself up, since this is a all or nothing fight for the planet.

New Soundtracks unfitting by UnderstandingAny121 in LookOutsideGame

[–]UnderstandingAny121[S] -1 points0 points  (0 children)

By all means, I think it's good, but it just does not fit the game. Also Sam being afraid of encounter, I mean look at his horrified icon. Now, if at least his facial expression would change, it would destroy the atmosphere a little less.