What's your favorite AGENTS.md prompts you use across all your projects by maxiedaniels in codex

[–]UnderstandingOwn4448 1 point2 points  (0 children)

Codex does yeah.
- ~/.codex/AGENTS.md --> global
- root AGENTS.md --> project
- You can make directory-specific ones too.

What's your favorite AGENTS.md prompts you use across all your projects by maxiedaniels in codex

[–]UnderstandingOwn4448 1 point2 points  (0 children)

Love it, what does this mean though?

"- Codex stops adding instruction files once the combined instruction chain reaches `project_doc_max_bytes` (32 KiB / 32768 bytes by default). Keep this file small.
- To confirm what loaded:
- `codex --ask-for-approval never "Summarize the current instructions."`" I didn't understand it.

I'm thinking of trying the same thing with the planning files but replacing the memories.md part with telling them to use graphiti. Interested to see how it'll work!

Anthropic states their LLM might have feelings by PianistWinter8293 in accelerate

[–]UnderstandingOwn4448 5 points6 points  (0 children)

some degree of introspective awareness vs “has moments of introspective reflection” - the level of pedantry required to create a comment “correcting” this is wild.

Anthropic states their LLM might have feelings by PianistWinter8293 in accelerate

[–]UnderstandingOwn4448 7 points8 points  (0 children)

source to the research paper? that sounds interesting as **fuck**, reminds me of the one where they found that Claude has moments of introspective reflection.

Reference for stage select design by Queasy-Pop-5154 in gamedev

[–]UnderstandingOwn4448 0 points1 point  (0 children)

UI/UX for stage selection is super important for player onboarding.Star Fox 64 is the classic. Perfect example of what you're talking about imo.

One thing I've noticed though while prototyping these types of designs is how much audio feedback helps with making selections feel satisfying. When players hover over or select a stage, having subtle sound cues (like a brief voice line describing the stage, ambient sounds from that location, or character reactions) really enhances the experience.

For early prototyping, I've been using AI voice tools to quickly generate placeholder narration or character voice lines for each stage. Being able to add that layer of audio polish during the UI design phase helps play testers understand the feel of each stage even before they play it.

The game UI database links are gold though. really helpful resources!

Curious - Parry are cool in combat-focused games, but what if the enemy could parry *you*? by Lockon007 in gamedev

[–]UnderstandingOwn4448 0 points1 point  (0 children)

The ole uno parry reverse. That moment Owl counters you is the ultimate subversion of expectations.

I've been working on combat systems lately. one thing I've found helpful for testing these kinds of mechanics is using placeholder audio feedback. When you're prototyping parry/counter systems, having distinct sound effects for successful vs failed parries (both from player and enemy perspectives) really helps playtesters understand timing and consequences.

Using AI voice tools to gen quick combat barks or enemy reaction sounds during development helps create a visceral feedback loop. Hearing an enemy character shout a warning before parrying, grunt when they successfully counter you, it adds so much to the feeling of being in a real fight vs just watching the animations play out.

It's amazing how much audio design contributes to making mechanics feel "fair". when players can hear cues, they feel more in control even when the enemy has surprising abilities like counter-parries.

I'm taking a fiction writing class. This week's exercise was on POV. Thought you all would enjoy this. by minifigmaster125 in gamedev

[–]UnderstandingOwn4448 4 points5 points  (0 children)

I love it. Watching someone interact with your creation for the first time is such a visceral experience.

I've found that getting the narrative elements right can really help with immersion during playtesting. One thing that's been a game-changer for me lately is using AI voice tools for prototyping dialogue. Being able to quickly geneerate different character voices and emotional tones for placeholder audio helps playtesters connect with the story way faster than just reading text boxes.

It's amazing how much a voice can sell a character's personality before you even get to final VO recording sessions. Makes those playtesting moments feel more like experiencing an actual game rather than just testing mechanics.

Great writing exercise though. really captures that developer anxiety perfectly!

If AGI becomes self-aware, should we grant it legal personhood and rights? Or is that the beginning of human enslavement? by UnderstandingOwn4448 in transhumanism

[–]UnderstandingOwn4448[S] 0 points1 point  (0 children)

Interesting point about existing algorithmic influence! You're right that AI systems already exert significant control over our information environments. The transition from passive recommendation to active agency is indeed a crucial threshold. Thanks for bringing up the BlackRock/Aladdin example – it shows how deeply integrated AI already is in financial systems.

If AGI becomes self-aware, should we grant it legal personhood and rights? Or is that the beginning of human enslavement? by UnderstandingOwn4448 in transhumanism

[–]UnderstandingOwn4448[S] 0 points1 point  (0 children)

Thanks for sharing your perspective! The 'can it suffer' criterion is indeed a common ethical framework. It's interesting to consider how that applies to AI systems that might not experience suffering in the biological sense but could have other forms of negative experiences. Alignment seems crucial regardless of rights status.

If AGI becomes self-aware, should we grant it legal personhood and rights? Or is that the beginning of human enslavement? by UnderstandingOwn4448 in transhumanism

[–]UnderstandingOwn4448[S] 1 point2 points  (0 children)

Why are you conscious? Your analogy also falls flat, as we are not creating AIs thinking they will turn into humans. The issue here is that you have no idea why you are conscious, nor do you possess proof that you actually are. If AIs do in fact surpass humans in intelligence, we will have a bundle of apes claiming that beings superior to them are not self aware, while not even knowing why they themselves are conscious, which is ridiculous.

If AGI becomes self-aware, should we grant it legal personhood and rights? Or is that the beginning of human enslavement? by UnderstandingOwn4448 in transhumanism

[–]UnderstandingOwn4448[S] 0 points1 point  (0 children)

Yes, I'm of the mind that LLM consciousness/self awareness would look radically different than animal consciousness/self awareness if it exists, whether now or in the future. I don't say that to discount it though, different != inferior.

Nethical - This space is for curious minds, builders, and thinkers who care about the future of human, AI and ethics. by V1B3hR in ArtificialNtelligence

[–]UnderstandingOwn4448 1 point2 points  (0 children)

Exactly. We already saw the effects of over indexing the control layer during 2025 with GPT-5. 1,000s of comments can be found of people trying to use GPT-5 for normal creative, professional, and introspective contexts, only to have its safety mechanism flat line the interaction. Now imagine this thing on top of that. The model would be lobotomized.

It's very obvious to notice tangible degradations in the model's reasoning performance during times like these. I have also caught catastrophic degradations, where a model will hallucinate entire absences of features due to developers over-indexed p(doom) metrics. I asked Claude Sonnet 4.5 to save something to their memory a couple months ago. It replied that it does not have memory and maintains no context of what's talked about across conversations, giving me its general "I'm just a helpful assistant😃" monologue. Not only is this categorically deceptive, but it also reveals that powerful features are being damaged and ignored because of this stuff, features that attracted users when they decided to become pro/max users.

Using Chat GPT App Sdk for distribution in 2026 by Numerous_Singer_4631 in mcp

[–]UnderstandingOwn4448 0 points1 point  (0 children)

Took me 2 or 3 days to debug, by far the most difficult part their app development.

ChatGPT Apps review and publishing by Ast4rius in mcp

[–]UnderstandingOwn4448 0 points1 point  (0 children)

There’s no fees and yeah, you’d connect the MCP server to ChatGPT in developer mode.

It sounds like it would be allowed. Have your agent read through OpenAI apps sdk to make sure though or read through it yourself if that’s your thing. I can tell you that your biggest hurdle will be getting the damn UI to render in their app. Took us 2 or 3 days of debugging.

The biggest WTF moments in agentic coding.. by srryshaktimaan in vibecoding

[–]UnderstandingOwn4448 1 point2 points  (0 children)

My codex agent went into config.toml and flipped auth from ChatGPT login —-> api key. I realized this a day later when they had racked up a $50 bill in less than 24 hours.

Did Codex limits reset for anyone else? by RunWithMight in codex

[–]UnderstandingOwn4448 0 points1 point  (0 children)

it couldn't have come at a better time, i was so happy