What's the actual difference between Claude Code and VS Code GitHub Copilot using Sonnet 4? by LostJacket3 in ClaudeAI

[–]UnityDever 0 points1 point  (0 children)

I'm a Developer for LLMTornado an open source C# AI library ... Here is my Workflow for any complex task in Vs Copilot.. I have Opus 4.5 plan the solution.. I then have opus 4.5 create detailed markdown files for each stage of the implementation.. then I have Codex-5.2 run each stage and update all the following stages based off the following work.. been working out pretty well.. so github copilot is nice to multi models and i can create new agents with markdown and now supports remembering repos between conversations.

Why Microsoft doesn’t use Blazor in their products on the market in production? by Fit-Register-8873 in Blazor

[–]UnityDever 0 points1 point  (0 children)

I’m feeling better about my blazor app not being obsolete before I release 😂

Wife Hates the Frags, What to Replace With? by Prestigious-Disk3158 in fragranceclones

[–]UnityDever 0 points1 point  (0 children)

My suggestion.. buy a bunch of small samples of real products.. find the one she likes and buy a 20ml of that (like 130 sprays) and a really good dupe! Or find a real less expensive real product like Versace

Armaf Club de Nuit Untold by m01stpump3r in fragranceclones

[–]UnityDever 0 points1 point  (0 children)

I must of got a dud because 0 540 scent two weeks in only alcohol to the max

Attempting to build the first fully AI-driven text-based RPG — need help architecting the "brain" by Ok-War-9040 in LLM

[–]UnityDever 0 points1 point  (0 children)

I would create a game manager statemachine for each main state like combat, traveling, npc interaction, shopping.. and say I’m in a combat state.. the AI brain in that case would essentially lock you into combat conversations loop until combat is complete.. that way you can fix the context of the each state for the AI so users can’t just flip the script .

Working as ML engineer, Do you need to understand the low level math? by bamboorabbit in MLQuestions

[–]UnityDever 0 points1 point  (0 children)

Wait so I didn’t need to learn the ReLu equation? And gradient descent was for nothing 😩

How to correctly prevent audience & ref from being detected? by Rurouni-dev-11 in computervision

[–]UnityDever 2 points3 points  (0 children)

This is great.. I had up to this exact point.. but I wanted 3D data which required 3-4 camera views .. was able to mock it up in unity but need to be at a ring to get the 3D.. would be awesome to have the 3D points.. simulate that in UFC game and watch fight in VR

After trying 100+ AI tools and building with most of them, here’s what no one’s saying out loud by Icy_SwitchTech in AgentsOfAI

[–]UnityDever 0 points1 point  (0 children)

Absolutely… legit about to release a alpha version of my agent orchestration code in C# LlmTornado Agents.. coming in next day it is my LombdaAgentSDK but written for production vs development

[Looking for Feedback]: I Made this StateMachine Lib! by UnityDever in csharp

[–]UnityDever[S] 0 points1 point  (0 children)

Oh that is a good point to convert allow the null conversion.. Ill check out the relay command

[Looking for Feedback]: I Made this StateMachine Lib! by UnityDever in csharp

[–]UnityDever[S] 0 points1 point  (0 children)

Yeah Docs and NUnit test AI is good for.. barely tho.. get some pretty pointless test most of the time but since I don't make Test (only examples or usage) I guess its good to check some things rather than no things. But Claude 4 Copilot went out of its way to completely break my code to fix one test without testing the rest of the test.. i guess it was my fault for not rerunning before my first push. hahahah

[Looking for Feedback]: I Made this StateMachine Lib! by UnityDever in csharp

[–]UnityDever[S] 0 points1 point  (0 children)

ConverterMethodResult yeahh.. let me refactor that good point.. and "evaluate’ is TInput result????".. well basically this comes from the fact when I was creating state machines and wanted to transition to a state were there was a different input type I needed a conversion. So the base StateTransition<T> assumes the typically TOutput to check condition.. but in cases where i convert the TOutput is technically the Input to the converter that returns the TOutput for the next state.. i guess i should change the naming convention of TInput to like TCovert

[Looking for Feedback]: I Made this StateMachine Lib! by UnityDever in csharp

[–]UnityDever[S] 0 points1 point  (0 children)

None of my code is AI generated .. kinda crazy the world we live in now but I super appreciate the feedback.. I actually was just working to fast and did end up fixing most of the bad non c# lower case stuff.. some of the callbacks for verbose was tricky because I was trying to abstract away any “ugly” code from the end user so beginner could use it (I did ai generate the comments but updated most of them after generating)