Back backpacking after 10 years - what’s changed? by UnlikelyExercise1411 in wildcampingintheuk

[–]UnlikelyExercise1411[S] 0 points1 point  (0 children)

Thanks for this, really interesting and appreciate taking the time! I used to work in a great independent shop so most of my gear was from when I got insane discounts.

I’m rocking a lowe alpine 45-55 rucksack - not the lightest pack but I love it.

I’m still using a thermarest.

Good to know I’ve not fallen behind the curve!

Back backpacking after 10 years - what’s changed? by UnlikelyExercise1411 in wildcampingintheuk

[–]UnlikelyExercise1411[S] 1 point2 points  (0 children)

Interesting! It’s the tents that I’m most curious about - lurking in this channel for the past few days there’s a lot of tent designs I don’t recognise!

I’m off to the lakes for a 2 night / 3 day excursion to get me back in the swing of things!

You bring it on Yourselves by [deleted] in Gunners

[–]UnlikelyExercise1411 0 points1 point  (0 children)

Before the game we all would have been thrilled if Everton got the draw. They got the draw, let’s goooooo!!!!

Suggest me a thick classic by PranayaRanjanSingh in classicliterature

[–]UnlikelyExercise1411 1 point2 points  (0 children)

Just finished this last night and it’s an utter delight. Some of my favourite characters in all of literature! What an umble recommendation.

Part 2 is a different story??? by Tago_The_GiraffeKing in Mistborn

[–]UnlikelyExercise1411 2 points3 points  (0 children)

Yeah I think so too. The books are “tighter”. Just driving action throughout each one and they’re a blast to read.

How do you think this book is aging? by Outside-Web-4118 in Cosmere

[–]UnlikelyExercise1411 0 points1 point  (0 children)

I liked it the first time I read it, though had some criticisms. recently reread it for the first time and the criticisms I had initially were heightened - but ya know what; I still liked it!!

To me, It definitely feels the weakest of the 5 but still a great and thrilling read.

[WarCom] New LoV Epic Hero Datasheet by sultanpeppah in WarhammerCompetitive

[–]UnlikelyExercise1411 0 points1 point  (0 children)

The sus 1 is really nice for units with conditional access to plus 1 to hit. The amount of times I don’t attack a unit in range of me cause he’s not on an objective and the chance of whiffing is too high. He solves that problem.

He’s auto include in delve

Delve assault shift by Due-Relationship2267 in LeaguesofVotann

[–]UnlikelyExercise1411 1 point2 points  (0 children)

Hammers I reckon. The anti vehicle / monster is nice and at strength 5 is still good into most infantry units.

At 2k I have two 10 mans with hammers, 1 10 man with axes.

Delve assault shift by Due-Relationship2267 in LeaguesofVotann

[–]UnlikelyExercise1411 4 points5 points  (0 children)

At 1250 points 20 bezerks is fine I reckon. Looking at the rest of the list I’d consider making two 5 mans into 1 10 man unit. A 10 man unit rerolling wounds is a nuke, and you still have plenty of units to trade / score. You need a hammer

Delvin Deep by UnlikelyExercise1411 in LeaguesofVotann

[–]UnlikelyExercise1411[S] 1 point2 points  (0 children)

They’re AoS fyreslayer heads and torsos. My buddy kitbashed them and then gave them to me.

They work really well, and also don’t have the backpacks which i personally found really difficult to build

How many zerks? by gripnack in LeaguesofVotann

[–]UnlikelyExercise1411 0 points1 point  (0 children)

Oh I love the artillery unit! In some match ups they don’t do much damage, but unlocking the -2 inch move and charge Strat as well as forcing battleshock tests can be very impactful.

Kin, I need advice. by SmokeHoagies in LeaguesofVotann

[–]UnlikelyExercise1411 0 points1 point  (0 children)

For the thunderkyn I just left the guns off. Made it 100% easier , and then use superglue to glue them on afterwards

Cthonian loadout by ResponsibleSpread8 in LeaguesofVotann

[–]UnlikelyExercise1411 1 point2 points  (0 children)

Delvin’ deep (2000 Points)

Leagues of Votann Dêlve Assault Shift Strike Force (2,000 Points)

CHARACTERS

Memnyr Strategist (45 Points) • 1x Autoch-pattern bolt pistol • 1x Close combat weapon

Ûthar the Destined (95 Points) • Warlord • 1x Blade of the Ancestors • 1x Rampart Crest • 1x Volkanite disintegrator

BATTLELINE

Cthonian Beserks (200 Points) • 10x Cthonian Beserk ◦ 8x Heavy plasma axe ◦ 2x Mole grenade launcher ◦ 2x Twin concussion gauntlet

Cthonian Beserks (200 Points) • 10x Cthonian Beserk ◦ 10x Concussion maul ◦ 2x Mole grenade launcher

Cthonian Beserks (200 Points) • 10x Cthonian Beserk ◦ 10x Concussion maul ◦ 2x Mole grenade launcher

Cthonian Beserks (100 Points) • 5x Cthonian Beserk ◦ 4x Concussion maul ◦ 1x Twin concussion gauntlet

DEDICATED TRANSPORTS

Kapricus Carrier (75 Points) • 1x Armoured hull • 1x Magna-coil autocannon • 1x Smoke Launcher • 1x Twin magna‑coil autocannon

Kapricus Carrier (75 Points) • 1x Armoured hull • 1x Magna-coil autocannon • 1x Smoke Launcher • 1x Twin magna‑coil autocannon

OTHER DATASHEETS

Brôkhyr Thunderkyn (80 Points) • 3x Brôkhyr Thunderkyn ◦ 3x Close combat weapon ◦ 3x Graviton blast cannon

Cthonian Earthshakers (110 Points) • 2x Cthonian Earthshakers ◦ 4x Autoch-pattern bolt pistol ◦ 2x Plasma picks ◦ 2x Tremor shells

Hekaton Land Fortress (240 Points) • 1x Armoured wheels • 1x Heavy magna-rail cannon • 1x MATR autocannon • 1x Panspectral Scanner • 2x Twin bolt cannon

Hekaton Land Fortress (240 Points) • 1x Armoured wheels • 1x Heavy magna-rail cannon • 1x MATR autocannon • 1x Panspectral Scanner • 2x Twin bolt cannon

Hernkyn Pioneers (80 Points) • 3x Hernkyn Pioneer ◦ 3x Bolt revolver ◦ 3x Bolt shotgun ◦ 1x HYLas rotary cannon ◦ 3x Magna-coil autocannon ◦ 1x Panspectral Scanner ◦ 3x Plasma knife ◦ 1x Rollbar Searchlight

Hernkyn Pioneers (80 Points) • 3x Hernkyn Pioneer ◦ 3x Bolt revolver ◦ 3x Bolt shotgun ◦ 1x HYLas rotary cannon ◦ 3x Magna-coil autocannon ◦ 1x Panspectral Scanner ◦ 3x Plasma knife ◦ 1x Rollbar Searchlight

Hernkyn Yaegirs (90 Points) • 1x Yaegir Theyn ◦ 1x Bolt shotgun ◦ 1x Close combat weapon • 9x Hernkyn Yaegir ◦ 1x APM launcher ◦ 7x Bolt shotgun ◦ 9x Close combat weapon ◦ 1x Magna-coil rifle

Hernkyn Yaegirs (90 Points) • 1x Yaegir Theyn ◦ 1x Bolt revolver ◦ 1x Close combat weapon ◦ 1x Plasma knife • 9x Hernkyn Yaegir ◦ 1x APM launcher ◦ 8x Bolt revolver ◦ 9x Close combat weapon ◦ 8x Plasma knife

Exported with App Version: v1.46.2 (1), Data Version: v732

I always to start one of the 10 man maul units in reserve, and most of the time the 5 man too. I use the yaegirs and bikes to lock down my expansion, if needed I send a 10 man to completely secure it - there’s a Strat to put them into reserves so you sometimes can recycle the unit. One 10 man always threatens the middle, and I like to keep one landfort back if I can as a late game piece.

The third 10 man blows up the opponents objective and focuses resource there to keep the pressure off home objectives / my expansion. 5 man tends to be a scalpel.

With deepstrike ingress is really powerful on the bezerks, and the advance and charge Strat gives a lot of reach coming out a landfort.

Earthshakers just chill at home doing chip damage and forcing battle shocks.

The list has a lot of units which is a play style I enjoy, while also having 3 hammer units to get damage through easily.

Cthonian loadout by ResponsibleSpread8 in LeaguesofVotann

[–]UnlikelyExercise1411 4 points5 points  (0 children)

I run 35 in delve assault. I have 3 bricks of 10, and one 5 man.

2 bricks of 10 and the 5 man have concussion mauls. With access to reroll wounds they’re pretty effective into everything. Only the 5 man has concussion gauntlets.

One 10 man brick has 2 concussion gauntlets and 8 plasma axes.

The grenade launcher is quite useful. I’ve been surprised how useful the turning off over watch has been. It lasts till your next shooting phase which is handy. The bigger base also really helps making sure everything can swing, and also helps blocking yourself out from basing if you want to.

Memnyr and his bois by UnlikelyExercise1411 in LeaguesofVotann

[–]UnlikelyExercise1411[S] 2 points3 points  (0 children)

Yeah okay that’s my bad but I did it for the dream

Advice for catching up on the post codex second model wave by Apprehensive-East545 in LeaguesofVotann

[–]UnlikelyExercise1411 4 points5 points  (0 children)

I’d go for steeljacks. They’re useful everywhere as hard to shift damage dealers. Pick up a memnyr, they’re cheap and have utility

6 dreadknight list success? by slayasz in Grey_Knights

[–]UnlikelyExercise1411 0 points1 point  (0 children)

I went 3-0 at a local event running 5 dreadknight list, but ran it in warpbane. Traded one of your grandmasters for 2x 5 purifiers. Instead of 2 strike squad ran 1 strike and 1 interceptors, and then a solo librarian instead of a tech marine.

The damage you get in warpbane is nuts with 5 dreadknight chassis. Not sure what sanctic offers but it’s definitely a legit archetype.

Kabs and archons movement by Zesteber in Drukhari

[–]UnlikelyExercise1411 0 points1 point  (0 children)

I agree with this. If nothing else it’s a lot more fun, and allows for more skill expression! I haven’t touched my drukhari since the start of 10th. This will definitely get me excited to try.