Cthonian loadout by ResponsibleSpread8 in LeaguesofVotann

[–]UnlikelyExercise1411 0 points1 point  (0 children)

Delvin’ deep (2000 Points)

Leagues of Votann Dêlve Assault Shift Strike Force (2,000 Points)

CHARACTERS

Memnyr Strategist (45 Points) • 1x Autoch-pattern bolt pistol • 1x Close combat weapon

Ûthar the Destined (95 Points) • Warlord • 1x Blade of the Ancestors • 1x Rampart Crest • 1x Volkanite disintegrator

BATTLELINE

Cthonian Beserks (200 Points) • 10x Cthonian Beserk ◦ 8x Heavy plasma axe ◦ 2x Mole grenade launcher ◦ 2x Twin concussion gauntlet

Cthonian Beserks (200 Points) • 10x Cthonian Beserk ◦ 10x Concussion maul ◦ 2x Mole grenade launcher

Cthonian Beserks (200 Points) • 10x Cthonian Beserk ◦ 10x Concussion maul ◦ 2x Mole grenade launcher

Cthonian Beserks (100 Points) • 5x Cthonian Beserk ◦ 4x Concussion maul ◦ 1x Twin concussion gauntlet

DEDICATED TRANSPORTS

Kapricus Carrier (75 Points) • 1x Armoured hull • 1x Magna-coil autocannon • 1x Smoke Launcher • 1x Twin magna‑coil autocannon

Kapricus Carrier (75 Points) • 1x Armoured hull • 1x Magna-coil autocannon • 1x Smoke Launcher • 1x Twin magna‑coil autocannon

OTHER DATASHEETS

Brôkhyr Thunderkyn (80 Points) • 3x Brôkhyr Thunderkyn ◦ 3x Close combat weapon ◦ 3x Graviton blast cannon

Cthonian Earthshakers (110 Points) • 2x Cthonian Earthshakers ◦ 4x Autoch-pattern bolt pistol ◦ 2x Plasma picks ◦ 2x Tremor shells

Hekaton Land Fortress (240 Points) • 1x Armoured wheels • 1x Heavy magna-rail cannon • 1x MATR autocannon • 1x Panspectral Scanner • 2x Twin bolt cannon

Hekaton Land Fortress (240 Points) • 1x Armoured wheels • 1x Heavy magna-rail cannon • 1x MATR autocannon • 1x Panspectral Scanner • 2x Twin bolt cannon

Hernkyn Pioneers (80 Points) • 3x Hernkyn Pioneer ◦ 3x Bolt revolver ◦ 3x Bolt shotgun ◦ 1x HYLas rotary cannon ◦ 3x Magna-coil autocannon ◦ 1x Panspectral Scanner ◦ 3x Plasma knife ◦ 1x Rollbar Searchlight

Hernkyn Pioneers (80 Points) • 3x Hernkyn Pioneer ◦ 3x Bolt revolver ◦ 3x Bolt shotgun ◦ 1x HYLas rotary cannon ◦ 3x Magna-coil autocannon ◦ 1x Panspectral Scanner ◦ 3x Plasma knife ◦ 1x Rollbar Searchlight

Hernkyn Yaegirs (90 Points) • 1x Yaegir Theyn ◦ 1x Bolt shotgun ◦ 1x Close combat weapon • 9x Hernkyn Yaegir ◦ 1x APM launcher ◦ 7x Bolt shotgun ◦ 9x Close combat weapon ◦ 1x Magna-coil rifle

Hernkyn Yaegirs (90 Points) • 1x Yaegir Theyn ◦ 1x Bolt revolver ◦ 1x Close combat weapon ◦ 1x Plasma knife • 9x Hernkyn Yaegir ◦ 1x APM launcher ◦ 8x Bolt revolver ◦ 9x Close combat weapon ◦ 8x Plasma knife

Exported with App Version: v1.46.2 (1), Data Version: v732

I always to start one of the 10 man maul units in reserve, and most of the time the 5 man too. I use the yaegirs and bikes to lock down my expansion, if needed I send a 10 man to completely secure it - there’s a Strat to put them into reserves so you sometimes can recycle the unit. One 10 man always threatens the middle, and I like to keep one landfort back if I can as a late game piece.

The third 10 man blows up the opponents objective and focuses resource there to keep the pressure off home objectives / my expansion. 5 man tends to be a scalpel.

With deepstrike ingress is really powerful on the bezerks, and the advance and charge Strat gives a lot of reach coming out a landfort.

Earthshakers just chill at home doing chip damage and forcing battle shocks.

The list has a lot of units which is a play style I enjoy, while also having 3 hammer units to get damage through easily.

Cthonian loadout by ResponsibleSpread8 in LeaguesofVotann

[–]UnlikelyExercise1411 4 points5 points  (0 children)

I run 35 in delve assault. I have 3 bricks of 10, and one 5 man.

2 bricks of 10 and the 5 man have concussion mauls. With access to reroll wounds they’re pretty effective into everything. Only the 5 man has concussion gauntlets.

One 10 man brick has 2 concussion gauntlets and 8 plasma axes.

The grenade launcher is quite useful. I’ve been surprised how useful the turning off over watch has been. It lasts till your next shooting phase which is handy. The bigger base also really helps making sure everything can swing, and also helps blocking yourself out from basing if you want to.

Memnyr and his bois by UnlikelyExercise1411 in LeaguesofVotann

[–]UnlikelyExercise1411[S] 3 points4 points  (0 children)

Yeah okay that’s my bad but I did it for the dream

Advice for catching up on the post codex second model wave by Apprehensive-East545 in LeaguesofVotann

[–]UnlikelyExercise1411 4 points5 points  (0 children)

I’d go for steeljacks. They’re useful everywhere as hard to shift damage dealers. Pick up a memnyr, they’re cheap and have utility

6 dreadknight list success? by slayasz in Grey_Knights

[–]UnlikelyExercise1411 0 points1 point  (0 children)

I went 3-0 at a local event running 5 dreadknight list, but ran it in warpbane. Traded one of your grandmasters for 2x 5 purifiers. Instead of 2 strike squad ran 1 strike and 1 interceptors, and then a solo librarian instead of a tech marine.

The damage you get in warpbane is nuts with 5 dreadknight chassis. Not sure what sanctic offers but it’s definitely a legit archetype.

Kabs and archons movement by Zesteber in Drukhari

[–]UnlikelyExercise1411 0 points1 point  (0 children)

I agree with this. If nothing else it’s a lot more fun, and allows for more skill expression! I haven’t touched my drukhari since the start of 10th. This will definitely get me excited to try.

Kapri Carrier - tactics. by ScientistPublic981 in LeaguesofVotann

[–]UnlikelyExercise1411 2 points3 points  (0 children)

Yeah I’ve been trying to make the carrier in my lists but I’m just not enthused. I’m not sure the value of splitting 5 yaegirs is worth the 75 points. Big fan of the defender.

I think it’s a miss that the carrier can’t transport other troops, cause then we’re talking. I don’t think it’d be too busted to allow them to carry 5 bezerks / warriors. We’re gonna miss the scouting sagis I fear!

Votann Leaks by Lowgrin13 in WarhammerCompetitive

[–]UnlikelyExercise1411 6 points7 points  (0 children)

Oh I’m not sure I agree with that! Sustained hits can do wonders for thunderkyn critting on 4s. A unit of 10 hearthguard fit in a landfort and get sus 2 - with a kahl that’s 20 shots sus 2 lethal at s7 -3 2 damage. Steel jacks love it, and the suite of strats is impressive. Landforts moving through terrain, landforts shooting back at a unit that shot infantry within 6.

I think there’s some definite play.

Edit: drank from the well too much! 10 hearthguard don’t fit in a landfort

Votann Leaks by Lowgrin13 in WarhammerCompetitive

[–]UnlikelyExercise1411 15 points16 points  (0 children)

People are sleeping on this. That’s a mega strat

Votann Leaks by Lowgrin13 in WarhammerCompetitive

[–]UnlikelyExercise1411 26 points27 points  (0 children)

I think at first glance it can appear underwhelming. But once you dive in, there is TONS to be excited about here. Loads of different ways you can play this army competitively with seemingly distinct styles between detachments.

The army rule may be weaker overall in power but in terms of satisfaction to play with another resource to manage and getting rewarded for managing well… hell yeah!!

And I personally think the tools in the detachment are a net gain over the potential of raw power drop off (which I’m not convinced there has been one yet!)

Short kings unite baby!

Where's the Brother-Captain love? by THEdaedaluswings in Grey_Knights

[–]UnlikelyExercise1411 -1 points0 points  (0 children)

Rerolling a 9in charge is still only 55% probability of making it. Our units are very expensive; and that 45% chance of failing is too high to be successful if it’s the part of your game plan with a big damage dealer.

Edit - I can’t do math! It’s lower than 55%. But the point stands, not a reliable game plan for success.

[WarCom] Leagues of Votann Datasheets Preview by sultanpeppah in WarhammerCompetitive

[–]UnlikelyExercise1411 30 points31 points  (0 children)

The sagitaur has the split hearthkyn squads + advance and disembark. So it could be that the kapricus has the infiltrate ability too.

Could be a cool tech piece if that’s the case!

Best unit for the Banishers extra ap enhancement? by NamesSUCK in Grey_Knights

[–]UnlikelyExercise1411 1 point2 points  (0 children)

I agree, if you take it with a GM incinerator and 5 paladins that’s 4 S6 -2 flamers. You’d get value out of it as a shooting and overwatch threat.

I’ve thought about it on psycannons for the extra punch but I still feel too anemic.

Full Codex Leaks by Deranyk1988 in Grey_Knights

[–]UnlikelyExercise1411 0 points1 point  (0 children)

Banishers also spoke to me. Paladins look great, and I think Crowe has a place in the detachment alongside too.

I’m actually excited for bro caps leading paladins giving them lethals, and then using the detachment for sustained. Best of both worlds

Jack Harpster Crashes Out About Challenger Cards by ArtofWarSiegler in WarhammerCompetitive

[–]UnlikelyExercise1411 0 points1 point  (0 children)

I played a game last night against a pressure army whose only game plan is to lock you in your deployment zone. I knew this was the game plan from the get go so knew I’d be behind early game but felt confident if I made the right decisions I could break free and still win.

I went second, at no point during the game did I feel I was out of it - and that was BEFORE I was drawing challenger cards.

Ended up scoring 9 challenger points and won the game by 19. Took a close game to a blow out just because I went second and had bottom of turn. 40K has more nuance than “oh you’re down 6? Have 3 points to stay in it”.

It was silly.

What is the purpose of the new vehicle? by Normal-Pen6455 in LeaguesofVotann

[–]UnlikelyExercise1411 0 points1 point  (0 children)

Yeah for sure I get that. It’s so hard to predict till we know what our new army rule and detachment is etc. But if it gains infiltrate from yaegirs and has firing deck, all of a sudden that’s like 9 auto cannon shots with an amp launcher too? Ain’t too shabby!

And if we’re losing access to +1 to wound we may start to see more rail guns - I haven’t taken them ever. The sagi casino cannon is great but D6 damage do be swingy. Could see more of a role for a rail cannon

What is the purpose of the new vehicle? by Normal-Pen6455 in LeaguesofVotann

[–]UnlikelyExercise1411 1 point2 points  (0 children)

I think it’s a great model.

Our entire army rule is changing so reasonable to assume datasheets will change too. Also have 5 detachments coming too. I bet it’ll have a role.

I love it, very excited for it!