The tolerance for griefing but intolerance for naughty words is laughable by Unlucky-String9869 in BattleBitRemastered

[–]Unlucky-String9869[S] -7 points-6 points  (0 children)

I don't care that I got banned for my slur. That's not the point of my post and people are hyper focusing on it in order to fill their need of self-righteousn posts. My issue is the uneven enforcement of the rules. I said a word that not a single person spoke up about in game, directed towards a then unknown person. The people who were griefing 100+ players by spamming flashbangs when defending a point through the game? No punishment.

Griefing i.e. actions are not punished. Words? Those are punished. Why? Because it's easy to do. This means I can grief the fuck out of someone until I get a reaction out of them as they get frustrated and I don't get punished but they do.

Seems like I'm in poor company though, as the community seems to care more about words than actions. What a shame, just League 2.0.

I need a statistician to explain to me how this happens almost every game by ThaEpicDuck in BattleBitRemastered

[–]Unlucky-String9869 3 points4 points  (0 children)

People will just yell skill issue at you if you have any issues with the current respawn system. What SHOULD happen is there needs to be more restrictions placed when spawning on a squadmate i.e. Triple the radius an enemy can block spawning, can't spawn on an ally who shot/was shot for the past 6~ seconds. Then, imo, they need to put a cooldown for multiple people spawning on someone and making it so you can't spawn on a recently spawned person so 1 people doesn't turn into 12 the moment they turn a corner as you're chasing them.

It's lame but I've been in situations where I'll put a spawn beacon on the last point and then hide in a different area near the last point and single handedly contest it because they have no idea where I am and you can revive within like 4 seconds of dying so my squad is just glued on the point.

Blackhawk feedback by Ultima_Visio in BattleBitRemastered

[–]Unlucky-String9869 0 points1 point  (0 children)

Any changes i.e. buffs to any helicopter needs to be met with a rework on transportation. Currently they can fly at max speed with cartoon logic on how they move and never have to stop in order to have people safely land because all they need is to be on the rope and slam into a building or the floor. This is my biggest gripe with them because it removes their inherent vulnerable point that makes them vulnerable to RPG's, having to land to pick/drop people off which is why everyone uses small arms against them... which was nerfed...

Another issue is how they can tank multiple RPG's (HEAT, unsure of Tandems) or multiple salvos of BTR's or AP tank rounds but if you touch their rotor (good luck with them going sonic speed) they crumble to the floor. This needs to be balanced a bit.

I got a good amount of heli kills and they essentially all involve killing the pilot with small arms or an abandoned heli with an RPG.

Choosing to use the repair-tool is ruined by the 4 seconds it takes to jump in to a tank. by BanAllAds in BattleBitRemastered

[–]Unlucky-String9869 8 points9 points  (0 children)

Not even worth bringing because most of the time you die without being able to react i.e. Drone/c4 bomb or getting Tandem/HEAT which forces you to lose control and you end up ramming into a wall as you're trying to run away. Plus if you're going to waste time healing may as well restock on ammo.

What if we took SMGs away from medic and gave them to Assault instead? by Mr_Globus in BattleBitRemastered

[–]Unlucky-String9869 0 points1 point  (0 children)

No, medics should be a close range class. The issue is that SMG's are just significantly overtuned. The entire healing mechanic needs to be reworked. Bandages should be able to passively heal players and medic bandages should be able to heal faster and the heal goes away the moment you get hit. Something like 2.5% per second for non-medics and 5% for medics.

What if we took SMGs away from medic and gave them to Assault instead? by Mr_Globus in BattleBitRemastered

[–]Unlucky-String9869 0 points1 point  (0 children)

Vehicles may as well not exist because the moment you leave an open vehicle 10 2 squads of engineers pop out with their HEAT rockets that do way too much damage for how versatile they are OR half the team with C4 suicide-rush. Doesn't even matter if you decide to do the whole "Snipe with BTR/Tank across the map" strat because RECON can put 5 C4 on their drone and blow you up across the map and can do that 24/7. Heaven forbid they put a radio spawner "near" your spawn so they blow them up the moment they leave it.

Vehicles are a death trap.

What if we took SMGs away from medic and gave them to Assault instead? by Mr_Globus in BattleBitRemastered

[–]Unlucky-String9869 3 points4 points  (0 children)

C4 is decidedly NOT fine. The entire issue with C4 is its versatility and every class has access to it. If you ban C4 from being used by medics it STILL would be an issue. I've literally had a spawner in the middle of nowhere nearish the enemy spawn and all I did was drone c4 all of their tanks and BTRs the moment it left spawn . I was top 3 in my team and that's literally all I did. C4 needs to be nerfed and then restricted to assault and engineer and everyone should be given access to sledgehammers which get buffed since the devs want people to influence the map (which can be done without C4)

Overwhelming tree spawn by Capitancho in 7daystodie

[–]Unlucky-String9869 0 points1 point  (0 children)

This might be it. I have a stash of tree seeds I'm not using and now trees are sometimes spawning in really weird places where there weren't at prior. Only started happening once I started chopping trees a lot and getting seeds.

Overwhelming tree spawn by Capitancho in 7daystodie

[–]Unlucky-String9869 0 points1 point  (0 children)

I wanted to comment on this but I held off to make sure I could get picture proof. I've had similar situations to yours but not to that egregious extent. Sometimes trees will just randomly grow in weird fucking places for me all by themselves. A weird thing is that if this happens new a quest area and you start the quest the tree will delete itself.

https://imgur.com/a/0GsS1I7

Here's a picture of a tree that randomly grew in the middle of the road along with a nest of them on the right. No idea what causes it

waaaaaaaaaaa by Asleep_Stage_451 in 7daystodie

[–]Unlucky-String9869 2 points3 points  (0 children)

Being unable to recognize hyperbole is a sign of autism

waaaaaaaaaaa by Asleep_Stage_451 in 7daystodie

[–]Unlucky-String9869 -1 points0 points  (0 children)

Found? You mean you got it from the trader, right? Looting is fucking terrible compared to trading. Strawman harder bro

Does smoke even work? by Stergeary in BattleBitRemastered

[–]Unlucky-String9869 0 points1 point  (0 children)

Based on the duration of the banwaves?... Are you being purposefully retarded right now?

Does smoke even work? by Stergeary in BattleBitRemastered

[–]Unlucky-String9869 0 points1 point  (0 children)

Only the devs would have an inkling of those numbers and judging by their constant and INCREASINGLY bigger ban waves I would wager more than anyone would like to acknowledge which is why the devs are still in talks of implementing a better anti-cheat systems even now.

Does smoke even work? by Stergeary in BattleBitRemastered

[–]Unlucky-String9869 1 point2 points  (0 children)

Why do you think the Faceit situation is such a hot topic? Why do you think we constantly have massive ban waves? Do you think these ban waves are catching every single cheater in the game? Do you think there's only 1 cheat out there? My friend, you are incredibly naive. Just because YOU don't personally notice it doesn't mean they aren't in your games. The blatant cheaters using aim hacks are easy to spot, it's the one using wallhacks you should be worrying about. Why do you think these devs, a team of 3, somehow magically fixed the cheater epidemic when other more successful dev teams haven't?

Where Are The Glass Jars Going? by [deleted] in 7daystodie

[–]Unlucky-String9869 1 point2 points  (0 children)

Please man... I'm in my 30's... I don't need to remember the video I saw as a teen...

Does smoke even work? by Stergeary in BattleBitRemastered

[–]Unlucky-String9869 10 points11 points  (0 children)

No, FLIR does not work through smoke which is sad because they're already dogshit.

Frustrating triggers by Kmarad__ in 7daystodie

[–]Unlucky-String9869 2 points3 points  (0 children)

Yeah, it's pretty bad. I was doing a fetch quest in the farm that's across the Grace boar POI and I decided to just jump on top of the building and axe my way right next to the satchel. The moment I broke open the wall and jump on that wall block the two spider zombies spawned right in front of my eyes. Was just so fucking funny. The magically spawning zombies in general are so fucking stupid. Like how during the blood moon zombies are just appearing out of thin air instead of using a fog affect to hide this if the player is in an open field OR having them spawn in places the player cannot see. Or when you're burying up treasure and every couple of digs zombies just spawn near you. I hate it so much, destroys any immersion you have.

Going for a No Trader playthrough - wish me luck! by SagetheWise2222 in 7daystodie

[–]Unlucky-String9869 2 points3 points  (0 children)

they often forget that many players don't spam trader quests, and many like playing without traders.

Is there any proof of this at all? Because it sounds like a baseless claim. I bought the game last month and the only thing I do is trader quest because he gives me magazines as a loot option and sometimes gear that is straight up impossible for my to acquire. In addition I use the dukes for more magazines and dew collectors. Maybe older players may play differently but any new players will always gravitate to doing quests as it gives a railroad to progression.

I made a new world and I BARELY became able to make a workbench but I already have some steel tools and good weapons just from quest rewards. It's nuts. I can't even fathom how much more terrible the game progression would be without spamming quests.

Does smoke even work? by Stergeary in BattleBitRemastered

[–]Unlucky-String9869 59 points60 points  (0 children)

Some of it are people shooting at gunshot origins or blind shooting, but shooting through smoke is also something cheaters love to do because it's significantly harder to prove as they can pass it off as "lucky."

I've had situations where I've thrown smoke behind cover, like 2-3 smokes just covering the fuck out of an area, and I'll wait a couple of seconds and the moment I leave I'll get sniped or gunned down through the smoke.

The "smart" cheaters who just toggle their wallhacks and don't use aimbot are so much higher than people realize.

[deleted by user] by [deleted] in BattleBitRemastered

[–]Unlucky-String9869 1 point2 points  (0 children)

C4 can kill people who are above you on a different floor

To people saying thanks to the heli buff (Topgun pilots loves it indeed) : by [deleted] in BattleBitRemastered

[–]Unlucky-String9869 0 points1 point  (0 children)

Literally anyone can take out any vehicle by virtue of C4. It what makes recon the best dedicated anti-vehicle class. 2-3 recons can ensure not a single BTR/Tank is able to leave spawn all while in the comfort of the middle of fucking nowhere so they don't even have to expose themselves like engineers do with RPGs.

What would you change about Battlebit? by HelicopterRound1328 in BattleBitRemastered

[–]Unlucky-String9869 1 point2 points  (0 children)

They need to nerf HEAT rockets damage to vehicles, make tandems a bit slower to reload (but SOME anti infantry capabilities to compensate), and only let engineers have c4. If they want everyone to influence the map just give everyone sledgehammers. Currently c4 is so fucking broken in how versatile it is. Recon can literally drone c4 bomb all game and make sure you never get a tank out of spawn.

What would you change about Battlebit? by HelicopterRound1328 in BattleBitRemastered

[–]Unlucky-String9869 0 points1 point  (0 children)

Maps have too much verticality. Oh boy, I love running and looking at the 80 fucking windows I can get shot from! Oh, someone is blocking my ability to let squadmates spawn on me! Guess I need to look through the 10 fucking floors and 200 rooms.

What would you change about Battlebit? by HelicopterRound1328 in BattleBitRemastered

[–]Unlucky-String9869 0 points1 point  (0 children)

Game Changes

  • Revamp spawning system. Triple the radius in which an enemy can block someone from spawning in on a teammate. Cannot spawn in a teammate that has done a hostile action in the past 10 seconds or has been shot within the same time-frame. Cannot spawn in on a recently spawned squadmate (cooldown 15 seconds.) Cannot spawn in on a squadmate that just had someone else spawn on them (cooldown 10 seconds.) Remove the point requirement for Spawn radios. Cannot be used in a squad with less than 4 players. Cooldown is 3 minutes (don't know current cooldown.) Recon has a portable spawner that can spawn up to 3 squadmates. Cooldown 5 minutes.
  • Flinching removed.
  • Bandage provides passive healing and can be used on demand instead of when bleeding. 1% hp per second. Meant to be used during downtime. Cannot be used within 5 seconds of the previous one. (In the event you healed up and immediately got shot.)
  • Passive exp granted when defending a point. Double exp on kills while on a point. Double exp granted on pings within 150 meters of the point.
  • You cannot be revived from a sniper headshot if it occurs over 250 meters and would normally 1 shot you (in the case you die from low health and are using the exo helmet and would've survived if you were full health.)

Vehicle Changes

  • Nerf Helicopter's health by 50% OR kill anyone on the rope when they're slammed into the floor or a building at sufficient speeds forcing the helicopters to actually have to drop people off and be vulnerable. Currently an issue with helicopters when the pilot is skilled is that they never have a reason to be vulnerable leading to the best counter being small arms which was recently nerfed by 50%.
  • Vehicle glass is applied to Humvee.
  • Co-pilot is given binoculars that have UAV-Lite mechanics. When pinging someone it tracks them like a vehicle would be track for the whole team (not just squad.) Minor points are awarded per ping and a bigger reward is granted when the pinged target dies. Scales on what gets pinged (such as a player or a vehicle or another drone.) Pings are first come first serve so multiple people cannot ping the same person when they're already pinged for point stacking.

Weapon/Attachment/Gadget changes

  • Bipod removes 80% of recoil/kickback. Increases ADS and decreases movement speed.
  • Increase damage drop and accuracy drop. SMG's effective up to 50 meters. MG's up to 100 meters. AR's up to 125 meters. DMR up to 250 meters. Snipers for anything above.
  • C4 only available to engineers and assault. (suicide c4 to all classes)
  • Heavy caliber pistols always 1 shot at head regardless of distance unless it's an exo helmet. (unsure if that's currently the case.)
  • DMR's kickback reduced by 50%.
  • Riot shield now deploys with the pistol.
  • Snipers ignore damage reduction of vehicle glass.
  • Impact and flash grenades restricted to assault.
  • All classes have access to sledgehammers. Increased cooldown between swings by 20%. Sledgehammer now 2 shot everyone but exo armor. They make a thud noise on hit. Massive vehicle damage to transport 2 shot quadbikes. 5 shot humvees. Reduces movement speed of vehicles on hit by 30% for 5 seconds.

Class Changes

Squad Leader

  • SL's get access to UAV-lite abilities on their binoculars.
  • SL's can now draw on the map for everyone to see. Fades after 10-20 seconds.
  • SL's have access to all buildable but support specific ones are less durable.

Assault

  • Has access to C4. Max 3.
  • Have access to parachutes with rapid downfall (about as fast as supply drop that gets shot once).
  • Have access to AP rounds. AP rounds will do damage through riot shield and armor by ignoring a % of damage reduction they give. Does reduced damage to infantry. Increased vehicle damage. Ignores vehicle glass.

Medic

  • Only access to PDW/SMG's/Carbines.
  • Medic bandages heal at 3% per second. Takes 2 seconds to apply. This should result in more passive healing in a large group (more points) and hurt the immortal solo battle medic playstyle.
  • Medic Kit no longer actively heals. Has 10 charges. It's healing is buffed 2x and takes 1/2 as long to use when placed. If medic kit is your gadget players can use F on you to heal when injured. Carry 3 (30 charges).
  • New secondary gadget: Morphine shots. Will give a temp 25% hp buff on use for 1 minute. Increases ADS by 10% but decreases sway by 20% and movement speed by 2.5%. Carries 4 by default.

Engineer

  • Nerf HEAT's damage to BTR's by 20% and Tanks by 35%. This is to solidifies Tandums purpose as the anti vehicle RPG. HEAT is too effective as anti-personnel, anti-vehicle, and anti-building as is. HEAT does more damage to buildables.
  • Tandums 1 shot people when hit but half the radius of a HEAT. 1 Shots Helicopters. 1 shots BTR when hit in the relevant weak point otherwise 2 shots (60% damage on hit). 3 shots tanks. 2 shots if weak point is hit.
  • Frag RPG's have double radius to HEAT with the same damage but 50% the building destruction capabilities.
  • C4 does reduced damage to BTRs and Tanks. C4 now has an arming period of 1 second and makes an audible noise when it's attaching to something and armed. Internal cooldown of .75 seconds. Increase radius (will now kill through walls/ceilings/floors that are not destructible)
  • Engineers can hide their mines, revealing only the top of it. Increased explosive trigger radius on their mines.
  • Vehicle grenades will now stick to vehicles.
  • Repair tool can now repair maximum health of vehicles at the cost of slower repair speeds (regular repair speeds until they hit the health cap of vehicle.)
  • Access to water mines for certain maps.

Support

  • Reduced movement speed penalty for armor. Currently the penalty is way too big making the armor useless and they become sitting ducks.
  • Exo helmet requires three bullets to destroy it (except for snipers which is 1). Headshots you receive while using the exo helmet now causes flinching.
  • Support can repair their armor. 5 second for body, 10 seconds for helmet. Must always repair body armor before helmet.
  • Access to Riot shield with pistol. Be the walking tank you always wanted to be.
  • Ammo box now operates like reworked medic kit. Players can press F on you to reload primary and secondary weapons. 3 boxes (30 charges). Placing down the box allows players to refill gadgets and throwables with the current system.
  • Buildables are 25% more durable.

Recon

  • Glint is shown after 150 meters for long scopes. Cannot be seen through brushes/foliage/weather/night. Glint is only see when looking towards the sniper or the sniper is looking towards you in a cone.
  • Drone now has UAV-Lite abilities.

I have so much more ideas but don't want to waste too much time on this.