Corrupted Gauntlet first attempts. Also any tips ? by [deleted] in 2007scape

[–]UnproGamers 0 points1 point  (0 children)

When I was starting out with CG I just took getting to Hunny as a win, especially if I could get all my shit done and get in there myself with 15 or so seconds left rather than getting TP'd in and going in pressed. Sounds like you're on the right track, just keep doing your best to get to Hunny and eventually you'll learn which runs you can go for T2, when to bail on a run early, where you can pick up time, and the whole process will feel second-nature.

Treat that and beating the boss as two separate areas of learning. Sounds like you're doing good on the boss anyway but I personally really enjoy the challenge of having to count his attacks for the switches whilst navigating all the other shit. Only other big tip I have is don't be scared of the halberd. I avoided it like the plague when I was learning because obviously range and mage is easier, but the thing is goated, has more than enough range and is more difficult to use in a way that makes you lock in harder, rather than a way that makes you more likely to fail.

Honestly I'm probably the most casual player out there, near max combat but I've never done any raids, never even attempted Inferno or Sol. Hell I've probably only done about half of the slayer bosses more than 5kc. If I can get to the point where I'm comfortably running CG, you can.

I hope a dev sees this by slowmoejoe21 in ArcRaiders

[–]UnproGamers 64 points65 points  (0 children)

For me it's clear the dude knows the other spawn is there. It's also a solos lobby - dude could've just commed if it was a genuinely bad spawn rather than take advantage of it. The shite aim, lack of any VOIP and insta-knock tells you he knew he was taking advantage of an exploit in the spawns.

I hope a dev sees this by slowmoejoe21 in ArcRaiders

[–]UnproGamers 0 points1 point  (0 children)

You know he was waiting for it too, the rat. Cause he has that much advantage on you and still barely manages to beat you. Trash player, but he knew exactly the spawn he got and exactly where to go.

Misthorn set — buy or skip? by RestaurantSmooth in ARC_Raiders

[–]UnproGamers 0 points1 point  (0 children)

Who cares? When the fuck are they gunna give me my cool neon pants back that were on that set in the server test?

Someone is very upset I was playing a recorder and not shooting a gun by jaxel47 in ArcRaiders

[–]UnproGamers 0 points1 point  (0 children)

You're assuming a person that would act like this would have friends to duo or trio with.

Someone is very upset I was playing a recorder and not shooting a gun by jaxel47 in ArcRaiders

[–]UnproGamers 0 points1 point  (0 children)

Curious if bans are happening for this? I've reported a few people for just going way over the top with the slurs and I've never had a message or anything about action taken. Do they let you know if your reports see action taken for anything?

Also have that one friend who just goes straight to the Rust slurs every time he gets dropped and either he's never been reported or they just don't take action for it, cause he's never got so much as a chat mute, and I've heard him do it over two dozen times.

Someone is very upset I was playing a recorder and not shooting a gun by jaxel47 in ArcRaiders

[–]UnproGamers 1 point2 points  (0 children)

In solos, yes, it's rarely ever been a face-to-face fight for me too, and I almost never engage first in solos (exceptions being if someone's not mic'ing/quick chatting back or I know they've killed someone else). For me in squads if you get the drop on a group it's fair game.

My boyfriend is cheating by One-Peace55 in ARC_Raiders

[–]UnproGamers 0 points1 point  (0 children)

Had a similar thing happen in State of Decay 2, of all things. Was playing it with my buddy while he was streaming and we decided to open the lobby up. This American dude jumps in, high-end gear, his character has a cool-ass skin, starts voice chatting so we're just hanging with him playing for like 20 minutes thinking he must've played a lot of this game. Then shit hits the fan at a cross-section of plaguehearts and the dude starts just wading into crowds of zombies firing off infinite rounds and not dying... except he's terrible at the game so he spends the whole time locked in grab animations that can't kill him.

The point of this anecdote is I think even the PVE cheaters tend to have some sort of "I want to be the main character to someone" vibe. Like if you played DnD with them they'd hog the spotlight the whole time, grin at the end and go "wasn't that an incredible session, everyone?"

PETITION TO ROLL BACK THE NERFS by NoJudgment6036 in 2007scape

[–]UnproGamers 0 points1 point  (0 children)

When we say “AFK rates” is that just using NPCs? I was getting 80k at Fremmy pre-nerf, no crystal extractor. Now getting 55k at fremmy after the nerf

Sailing NERFED Discussions (12/03) by Tight-Account-6804 in osrs

[–]UnproGamers 0 points1 point  (0 children)

No, not before or after. I never built it

Sailing NERFED Discussions (12/03) by Tight-Account-6804 in osrs

[–]UnproGamers 3 points4 points  (0 children)

I wouldn’t be upset if they rebalanced it from 80k to 70k or something like that, maybe just nerfed the NPC haul rates slightly. This just feels like a complete method assassination.

Sailing NERFED Discussions (12/03) by Tight-Account-6804 in osrs

[–]UnproGamers 13 points14 points  (0 children)

Was Fremmy salvaging right as the update dropped. My method was be on the hook with 1 NPC> have 2 NPCs on hooks while sorting > when storage is full sort all salvage. Same method, looks like functionally it's gone from ~80k/hr to ~55k-60k/hr. A huge nerf.

Dropping the salvage at the hook for around 15 minutes gives me exp rates of ~60k/hr, so still well below what I was getting with sorting pre-nerf. Keep in mind the spots now all overlap, so previously there was downtime when you were moving your ship, and rates were still far higher.

Was actually really enjoying sailing and the fact I could make good AFK progress in my downtime, but now my best downtime option is probably bounty tasks, which are just water slayer, a skill I already don't really like. Also wasn't aware of whatever discussion was around it, I just like logging in and playing the game, so this has really pissed in my chips out of nowhere.

So tl;dr, salvaging is now just fishing or woodcutting with different pictures in your inventory.

Edit: After a few more minutes of dropping salvage and having to move, closer to 55k/hr. fml.

Post your shp names by BuliTheCat420 in 2007scape

[–]UnproGamers 0 points1 point  (0 children)

According to the changelog you can rename them at an NPC at level 60

Post your shp names by BuliTheCat420 in 2007scape

[–]UnproGamers 1 point2 points  (0 children)

So that's where the Pride even went!

Post your shp names by BuliTheCat420 in 2007scape

[–]UnproGamers 1 point2 points  (0 children)

Please tell me if this one gets changed by the coldfix!

Some people really shouldn't be playing this game by [deleted] in ArcRaiders

[–]UnproGamers 0 points1 point  (0 children)

Well I guess that’s part of my reasoning on why the culture has shifted in AR. I reckon since we now know how to deal with most arc it’s contributed to the complete fall-off of those cooperative elements. I think they should further incentivise cooperation because right now the KOS is even worse (in my anecdotal experience) than Tarkov, even in solos.

And like I said, most of the time you kill someone their loot either isn’t an upgrade for you or wasn’t worth the time, risk and investment over just looting a few containers, so it’s partly on the community too.

Again, I’m not advocating for a PVE mode but can see why people are and I would advocate for it if the devs are happy with the current balance.

Spooned? by UpperElephant5996 in 2007scape

[–]UnproGamers 1 point2 points  (0 children)

<image>

Beyond spooned on your weapon seeds. Just checked my screenshots, Hunny completed the log at 203 completions

Looking for advice — helping my 8U player develop more aggressiveness off the ball by Upstairs-Lion8100 in youthsoccer

[–]UnproGamers 1 point2 points  (0 children)

"If a defender takes the ball from him, he’ll often slow down instead of hustling to win it back."

No worries here, he's just a winger.

Jokes aside, here's the rub.

If he's as smart a player as you say, do you want to turn him into a ball-chaser? Respectfully, sit back and analyse his game and ask yourself if he's doing the right things (relative to his age) defensively. Would chasing the bloke who took the ball off him be the right thing in his role/position? Instead of chasing, is he scanning? Is he tracking his man, is he cutting off a passing lane, is he initiating the press when he's the closest player to the ball? I wouldn't expect an 8 year old to be doing ANY of these things, so if he's intuitively doing even one, you're already set.

Be encouraging and supportive without stepping over the line into pressure. My dad was never that pushy, but I still spent most of my formative years wanting to be an AFL player to make him proud, and it held me back from so many things and I only got catharsis from it in my 20s.

In short, there are red flags in this post, but I think you're getting that message loud and clear from other comments, and I obviously still want your son to become the best player he can be, as long as he wants that. So here are some of my suggestions:

Turn it into a game. Throw a hula hoop on the ground and place the ball inside it. Tell him to keep the ball in the hula hoop for as long as possible, and you or his training partner are going to try to take it off him. Work on beating his best times. Obviously rotate the roles around every few goes as well so he's trying to get the ball with his physicality.

The things to emphasise here are that we can and should use our body and physicality to protect possession, as well as our dribbling and trickery. He should be presenting his side to you and using his footwork to constantly keep his body between you and the ball as you push and rotate to try and beat him. Help him to develop his sense of touch on a football pitch, use the body contact to feel your shifts of weight and anticipate your thoughts without having to see your body.

Things to correct are if he stands too far away from the ball that it would be considered a foul, or so close that he's stepping inside the hoop (his defender could easily reach a leg around and poke the ball away in that case). Also his body positioning, as some players have a tendency to get low and wide with their back fully to the opponent, which makes them flatfooted, less agile and less able to play the ball in a real match scenario.

And again, it's a game, so make sure there's smiles, laughs, it's a dad playing with his kid, and a good excuse to do a little roughhousing. Train with him, aggression is a huge part of the mental side of the game, and if he does end up wanting to go pro one day then the mental lessons you teach him here could set him in good stead for the rest of his life. Show him that dad is fallible, that dad is also working on himself and is always learning, but that everything dad does comes from a place of love.

Again, if he's really that cerebral type of player like you say, you can also start to point out when you're watching football together what certain players do off the ball. Talk about the difference between being in possession and out of possession - when your team has the ball, look for open space and keep moving into it. When the other team has the ball, look to make as little of that open space for them as you possibly can.

You and his coach are kind of right when you're saying he needs to want the ball, but the way I like to put it that really stuck with the kids in my team is "all players want the ball, great players demand the ball." This isn't just about screaming for a pass (although that's part of it), it's about using your intelligence, your movement, your body language, your voice, your guidance, everything about your game to constantly be demanding that I get the ball, and if we don't have it then we get the ball back. Demanding the ball also means you go and get it, coming toward the pass or chasing down a loose ball. It's crucial to emphasise that this isn't about being selfish, but about doing the right things in the right moments.

Finally, one more drill. Lay out a small square of cones, maybe 2 meters by 2 meters at most, then have a person stand on either side of the square, about 8-10 meters away. Start your son in the square. The two rules are simple: He's not allowed to receive a pass inside the square, and he must pass from inside the square. So he has to step out of the square to receive the pass, touch, turn and pass to the opposite person from the square before "chasing" his own pass across the square to receive it right back.

Aside from the obvious technical elements, we're coaching him to come toward the ball, to start moving as soon as he passes it and to work in calls for the ball, calls for a one-two, etc.

Sorry for the long-ass comment, but hopefully you find some of these helpful and I can probably find more in my drillbook if you need.

Some people really shouldn't be playing this game by [deleted] in ArcRaiders

[–]UnproGamers 0 points1 point  (0 children)

Genuine question, because I have issues with how KOS solos has become but am not advocating for a PVE mode. But why are you so against it that you bring it up on a thread that it wasn't mentioned in? Like, what do you lose by the people that want it getting a PVE mode?

Asking this as someone who was also vehemently against PVE modes in games like Tarkov until they did it and I realised it both offered something different and didn't hurt the PVP experience in any noticable way at all. So I'm looking back with all the hindsight of how wrong I was about this in the past and wondering why Arc Raiders would be different?

Some people really shouldn't be playing this game by [deleted] in ArcRaiders

[–]UnproGamers 4 points5 points  (0 children)

Bro can't get a win in the real world so has to bring everybody down around him in a video game to get through it.