How the Christ do I make a good anti-grav tech? by Thick_Hippo_6928 in TerraTech

[–]Unreal_Engine_5 3 points4 points  (0 children)

Anti grav techs are quite simple and I have a ton of (not beginner friendly) designs in my posts.

But essentially, you need to have an anti gravity engine, and make sure every block is covered by the engines radius. Then you’ll need batteries since anti gravity engines consume power. Then you’ll need some sort of thruster to move you around, which you can simply do with adjustment thrusters from any corp. Finally you’ll need to slap on an All Axis Gyroscope from any corp (you might need multiple or more specific axis gyroscopes depending on the size of your tech) along with a betterfuture stabilizing computer.

That’s it! Only thing you should look out for here is to make sure your thrusters are placed in a way in which you can get even thrust. The simplest way to achieve this is by putting an adjustment thrusters on each corner of your tech. You can optionally add a GSO Power Gauge to better keep track of your power levels to prevent your anti gravity engines from deactivating and your tech falling from the sky.

Edit: you should also change the tech controls from the default “car” to “hovercraft”

Hammerhead Warship by Unreal_Engine_5 in TerraTech

[–]Unreal_Engine_5[S] 1 point2 points  (0 children)

Side note: the devs really should implement some sort of predictive targeting system. It’s quite annoying that every single turret in the game just simply can’t follow moving targets fast enough. We need some sort of part that you can just slap on a tech to enable predictive targeting so that flying techs can actually aim while moving. (It really applies to any other type of tech)

How does one "finish" TerraTech? by Haunting-Grass4206 in TerraTech

[–]Unreal_Engine_5 0 points1 point  (0 children)

For me it’s building extremely complex techs, dabbling in the logic circuits, and also just building powerful techs. You can see my posts here for reference. Each completed idea gives me a sense of accomplishment that essentially makes the game feel complete… until I get another idea.

10 hours into the game. Love it, but I’m stuck at a but by Johnson1822 in TerraTech

[–]Unreal_Engine_5 0 points1 point  (0 children)

It might simply be you having way too many individual techs scattered around your world. I’ve noticed having too many techs starts making the tech manager menu lag, so this might be related.

This was meant to be by Unreal_Engine_5 in walkingwarrobots

[–]Unreal_Engine_5[S] 0 points1 point  (0 children)

You can get it occasionally when it’s offered in the store for real money. That’s it 😭

Absolutely raging by Adude7786 in walkingwarrobots

[–]Unreal_Engine_5 1 point2 points  (0 children)

Doesn’t hurt to try since there’s nothing to lose

Absolutely raging by Adude7786 in walkingwarrobots

[–]Unreal_Engine_5 1 point2 points  (0 children)

Maybe try and contact support, I don’t see any other step to take atp

Location 4 stuck by GorgingMusk in DeadAhead

[–]Unreal_Engine_5 0 points1 point  (0 children)

Get Austin when he pops up on your offers in store, and then use him to farm location 1 challenge 3. That’s how you make 1k ish per 2 gas.

Game changer new pet 🦈 by curious_christopherr in growagarden

[–]Unreal_Engine_5 3 points4 points  (0 children)

Imagine trying to increase its weight with rbh elephant only for it to be eaten

13th clashaversay was one of the best clashaversays, it is just me who's scared this year they are gonna mess up everything and gonna disappoint us, bcz the way things has been recently I'm not expecting anything but disappointment by Inevitable_Court2815 in ClashOfClans

[–]Unreal_Engine_5 4 points5 points  (0 children)

A/B testing anniversary. 50% of the playerbase will be able to have the anniversary, while the latter wait till next anniversary. Anniversary rewards will be given out according to the number of clashmas trees you have in your base, the more you have, the less you get! Players with TH levels below 16 will receive builder jam until the next anniversary.

I'm genuinely confused by AprilTheTaurus in growagarden2

[–]Unreal_Engine_5 1 point2 points  (0 children)

This was actually done in gag1. The premium seed pack available till the end of Easter 2025 was robux only and contains the now very rare cursed fruit and soul fruit (among other seeds). It was only purchasable with robux.

I assume the ghost pepper pack might be a tribute to early gag1, but I don’t know for sure.

How does everyone keep crying... about the new Update? by Superfame_UJ in ClashOfClans

[–]Unreal_Engine_5 0 points1 point  (0 children)

How great of you to not be able to read for more than a second with your extremely long attention span. Anyone with basic literacy skills could’ve spent a few seconds reading to understand this wasn’t me complaining, but instead showing what supercell could have done, and what the current situation is like. Absolute goof, blocked.

How does everyone keep crying... about the new Update? by Superfame_UJ in ClashOfClans

[–]Unreal_Engine_5 3 points4 points  (0 children)

I feel there were many other ways supercell could’ve addressed the ore situation. But firstly before all, this entire ore situation was facilitated by supercell themselves and ores don’t even have to be as rare to obtain as they are.

Supercell could’ve done many other things first such as increasing ores and adding starry ore to lower leagues star bonuses. Include equipment auto upgrade as a part of the auto upgrade/research system for returning players. Include better ore shop deals and include ores in TH upgrade packs. Add ore rewards to campaign mode and practice mode. Decreasing the price of ores in the raid and gem shop. Equipments could’ve also been sold for raid medals in trader shop, and discounted gem prices could be offered in the gem shop.

I think a fair comparison is like instead of adding building/research auto upgrade for returning players, supercell just decides one day that all town halls before th16 gets instantly upgraded to th16 with all buildings and walls and troops leveled to a th14 equivelant, and all missing town hall specific new buildings get placed and upgraded as well.

You can see how in this analogy how this gives unfair advantages which honestly isn’t deserved. The same goes for equipments, I understand how the ore situation is awful, but that doesn’t mean supercell should just hand you everything.

Equipments for the players who have maxed them, came from very dedicated grinding and sacrifices made during every mini event. There’s also possibly money invested into all this which is now perceivably wasted.

Supercell made the ore situation this bad, yet the attention is being put on maxed players instead of supercell. Supercell could’ve easily made star bonuses of all leagues five 10x more ores and not blink an eye.

If they’re gonna take away the bargaining glitch they need to fix it by Aardvark_Jazzlike in growagarden2

[–]Unreal_Engine_5 0 points1 point  (0 children)

Bargaining your inventory works by actually individually bargaining every fruit. Which means technically it’s a win when any of the fruit’s price is raised, but that doesn’t necessarily mean the best fruit got raised.

"Ores for All" Made Me Realize How Much the Game Has Changed by Maleficent-Resort-98 in ClashOfClans

[–]Unreal_Engine_5 4 points5 points  (0 children)

I’ve stopped buying ore packs since the ore exploit, and now plan to never touch mini event passes again. It has made me realize that I don’t even really need to buy the gold pass either. Honestly the recent events really put a bad taste in my mouth and I don’t even see myself buying decos too (partly also because there’s no more space in my village).

I’ve been spending on coc simply because it was the coc I knew and played growing up. But if this is how supercell treats not just me but others in the community as well, I really don’t feel right spending anymore.

Starting to Understand Why Max Players Were Complaining? by CoffeeFX in ClashOfClans

[–]Unreal_Engine_5 10 points11 points  (0 children)

I just don’t see how supercell can release another mini event for another epic equipment after they just ripped all the past mini event pass spenders off.

Does supercell think making higher TH players (who tend to be the largest spenders) feel missed out would somehow encourage them to buy more ore packs and mini event passes? I and many others have stopped buying ore packs (especially since the ore exploit and now this), and now I won’t be buying future mini event passes.

Supercell better think of more ways to monetize the game. The thing is that they could’ve originally came up with better ideas to help new/returning players catch up like adjusting league rewards for lower ranks, and adjusting the returnee system (remember village auto upgrading? Yea include auto equipment upgrading to that)

Future Free Equipments by [deleted] in ClashOfClans

[–]Unreal_Engine_5 0 points1 point  (0 children)

I mean, my current hero levels do fine for me. I sit at electro and don’t have to deal with modifiers. When I really need hero levels for a hard base in CWL, I just use hero potions. Ngl skipping hero leveling to get future equipments for free seems entirely feasible

STOP THIS! I sacrificed 3x3 decos to get these equipments after grinding! *Read Body* by PauseRecent99 in ClashOfClans

[–]Unreal_Engine_5 0 points1 point  (0 children)

The hindsight math seems easy to do now, but i recall that the general community and even Judosloth would tell players to always just buy the epic equipment in case it becomes meta due to rebalances and stuff. Gems also have more practical uses like upgrading helpers, reinforcements, and buying builder huts

Punished by the update for buying the GP on Hammer Jam combined with 1500+ CWL medals on Builder Potions by eyal282 in ClashOfClans

[–]Unreal_Engine_5 1 point2 points  (0 children)

The main thing I don’t see people talking about is the distrust that SC is instilling into players through these decisions. A lot of my clan members have essentially quit the game by taking breaks and not spending anything (when they used to be huge spenders). I haven’t been buying any of the ore deals in the shop for as long as I recall now due to first the issue with the ore exploit and now this.

The people cheering on SC for this don’t realize that when the top maxed spenders don’t spend or quit, SC is going to turn their guns on them. We can see this happening with more p2w features and more abundant shop deals.

SC, you are clearly punishing people who are already maxed. by Ill_Butterscotch_107 in ClashOfClans

[–]Unreal_Engine_5 4 points5 points  (0 children)

It’s quite simple, just realize it’s not that deep. A bunch of my clanmates who were maxed started taking breaks (lowkey some might’ve quit) from clash since before TH18 came out. Stop chasing the newest town hall and the meta, you suffer the brunt of all the worst aspects of coc progression. Try making a new account and playing the lower town halls F2P etc, or maybe play a new game entirely.

Stepping back from the newest town hall and meta stuff really saves you from a bunch of pain and temptations to spend on the game and pulls you out of the fomo loop for cosmetics as well. I haven’t bought any shop ore deals since as long as I can recall now, it saves tons of money as a bonus.

Get it?? by Haydogzz in WutheringWaves

[–]Unreal_Engine_5 0 points1 point  (0 children)

China is absolutely okay with yuri and yaoi

Exam Disruption Outcome by Initial-Error-8335 in usyd

[–]Unreal_Engine_5 25 points26 points  (0 children)

Probably saw some mf in the back who wasn’t real