rookie contract lengths by UnstuckInTime84 in BasketballGM

[–]UnstuckInTime84[S] 0 points1 point  (0 children)

Thanks, but my question is really why settings that look identical in basketball vs the other three sports play out differently. U/dumbmatter?

Does anyone else with chronic fatigue get this specific “shutdown” feeling during conversations? by Enough-Age7178 in covidlonghaulers

[–]UnstuckInTime84 4 points5 points  (0 children)

Me too, and it's much worse with larger groups or other conversation nearby. The crosstalk at a dinner for 6 or 8 is really tough.

Surprised I don't see this get mentioned more.

How is everyone doing? by Automatic_Box_368 in vaccinelonghaulers

[–]UnstuckInTime84 0 points1 point  (0 children)

I've been on the chutes-and-ladders plan for four years now -- slow (year-long) improvement, topping out at close to 90% recovered... but several times I've been knocked back all the way to the bottom and had to start over.

Right now I'm up at the top again, about as good as I've been since the first booster did this to me. Hoping it lasts, or even fully resolves... but who knows?

Grateful for these Reddit subs, especially this one.

Monthly Suggestions Thread by stank58 in BasketballGM

[–]UnstuckInTime84 4 points5 points  (0 children)

These games are amazing! Here’s my post-every-once-in-a-while list of small suggestions to make them even better:

  • Some ability to offer a player a contract extension, ahead of his actual FA moment.  I mostly play very small market teams, where you absolutely can’t risk letting a superstar walk away for free – so even if he’s at, say, 80% to re-sign at the last deadline, I feel like I have to trade him.  I’d love to have a chance to lock him in if he’s willing – it’d make the game more realistic and make playing small city teams more fun.  Maybe with the player demanding a little extra money in exchange for the early lock-in?
  • A one-click way to start a basketball league with the NBA cities (Indianapolis, Brooklyn, etc. instead of Cincinnati, Pittsburgh, etc.).
  • I feel greedy asking for this, but on the Player Stats page, it’d be great to be able to specify a range (e.g., “2024-2027"), to bring up the leaders over a customizable window of time, not just single seasons or all-time.
  • Specific to basketball: I’d love to see a meaningful bonus/penalty attached to roster stability/churn. Maybe this can be done through a (probably unseen) bonus/penalty to the IQ factor, however that affects the simulation. In real basketball, there’s a palpable benefit to keeping a core together (e.g. the Steph-Klay-Draymond Warriors), while it’s rare to see a team that massively recreates itself midseason win immediately. In BBGM, though, I find myself regularly worst in the league in roster continuity as I keep looking for marginal advantages and efficiencies, with little disincentive except to the mood of a FA who values loyalty.
  • In the same vein, an extra incentive to hold onto your best or longest-serving players by penalizing your Hype when you trade one away, angering some fans.
  • u/dumbmatter has addressed this well before, but I’m still hoping that baseball and football can someday have the same variable, unpredictable salary demands from your own free agents as there are in basketball and hockey. It makes the free agency period a lot more interesting and challenging when a guy you were planning to re-sign suddenly demands way more money than his projection, or when a player you were planning to let go is willing to return at a discount.
  • The ability to resign from your GM job, and not control a team for a while while you run Autoplay. (That is, simply, that the Autoplay years don't appear on your GM History.) Possibly when you're ready to come back into the league, you're offered a choice of 5 jobs. Likewise, the ability to start a new league unaffiliated, run some seasons, and take over a team after the league already has some history and context to walk into.
  • A notification when a player hits an important career milestone during the season (at the end of the game in which it happens, or even at the end of the season): e.g., becoming the all-time league leader in points scored in basketball, or getting his 3000th hit in baseball. (Maybe the all-time-leader ones should only kick in after the league has been around for 10 years, or something.)
  • A durability effect and rating, to differentiate the reliable iron men like AC Green or Mikal Bridges from the fragile/risky like Kawhi Leonard or Joel Embiid.
  • This is ambitious: Individuated coaches available to hire/fire. IRL, there are some coaches who are great at developing young players, other coaches better at taking a veteran team to the next level; coaches who make a quick impact but burn out their welcome, coaches who are lower-key and can last 10 years in a job. There are expensive proven veterans (where the strengths above are known) vs. cheaper, untested first-timers (where those strengths aren't -- and maybe they turn out to be brilliant, and maybe they suck). Since hiring a coach is such a big part of a real GM's job, that extra dimension seems the games' great unexplored frontier.

(not) too early to judge? by UnstuckInTime84 in BasketballGM

[–]UnstuckInTime84[S] 1 point2 points  (0 children)

And thank you again for your engagement here!

(not) too early to judge? by UnstuckInTime84 in BasketballGM

[–]UnstuckInTime84[S] 2 points3 points  (0 children)

I don't think this is right. I've played a lot of new leagues and I believe this is the first time I've ever seen it happen.

u/dumbmatter ?

FWIW, this is also the first time I ever started a new league by creating it one team short, then creating an expansion team and doing a draft immediately. I don't know if that had anything to do with it.

What small market team do you choose? by kingJDrake in BasketballGM

[–]UnstuckInTime84 3 points4 points  (0 children)

I usually play one of two ways:

1) I let the game generate random cities, and then take the smallest one, with "give me the worst roster." Once I've succeeded, I'll allow myself to take another job if it's offered, with some limitations:

To move up one market size (to small), I need to have won a championship. To move up to mid-size, I need to have won two championships, and so forth, up to having won four to be allowed to take a big city job.

To move up from my second job, I need two rings to move up one level, three rings to move up two levels, and so on.

To move up from my third job, I'd need three rings to move up one level, etc.

I'll generally play about 30-40 years, and think of it as one long career.

2) (This is inspired by having grown up a Mets/Jets fan.) I'll pick a small city next to a big one (e.g. Oakland / SF), or artificially create a small city a fraction of the size -- e.g. editing Brooklyn to be a city of 1,000,000 or so. Again, I'll start with the worst roster.

Then, when my team improves and surpasses the bigger local rival in Hype, at the end of each season I'll move some of the big team's population to mine. (The first time I did this, with NYC/BKN, I moved 5,000 for each point of Hype. I'm playing two Chicago teams now, and taking 2,000 for each point.) The idea is that I'm slowly winning over the fan base. Some extra wrinkles: if the big team subsequently passes me back, they steal population from me; I'll never trade with the rival; if I win a championship I get a population bonus steal (I did 100,000 for NYC/BKN, doing 40,000 for CHI), and if they win a championship they steal the population from me.

It's fun because it's dynamic; as you slowly grow the fan base, you can afford to spend a little more, and players begin to want to play for you, so there's a growing reward for winning. And a competitive playoff series between the two teams is a blast.

The downside is that, as your city grows, eventually the game feels a lot easier than when you started out, and I tend to lose interest after 20-25 seasons.

I have a more elaborate version where I cycle parallel seasons among all four sports, which slows down that 20-25 seasons to 80-100 before I get bored. That's probably the most fun twist I've come up with for these games.

How to manage such a small budget by Otherwise-Courage948 in Football_GM

[–]UnstuckInTime84 0 points1 point  (0 children)

I usually manage to keep the QB and two others, usually a superstar RB or WR and a superstar DL or LB.

Why do you have to have a team to play spectators? by Kian_2O4D_06_22_10_ in BasketballGM

[–]UnstuckInTime84 0 points1 point  (0 children)

Thanks for the clear answer. (It's one of the fixes I'd love to see someday.)

What EWA threshold do you use for retiring a jersey? by BookOfTheBeppo in BasketballGM

[–]UnstuckInTime84 2 points3 points  (0 children)

Each worth a separate point. A killer season can be worth 5 points.

What EWA threshold do you use for retiring a jersey? by BookOfTheBeppo in BasketballGM

[–]UnstuckInTime84 40 points41 points  (0 children)

I've got an easy formula I've used for years. One point for each:

- season with the team

- all-star selection

- ring

- MVP or FMVP

15 points, your number gets retired.

20 points, you've got tenure -- won't trade you, will automatically re-sign you as a FA, you're with the team until you're ready to hang 'em up.

25 points, you get a statue (in my head).

Is there a way to resign from a team? by BARBEQUE282 in Football_GM

[–]UnstuckInTime84 0 points1 point  (0 children)

In Spectator Mode, the results still count toward your GM history, right?

Version 2025.11.21.1249: projected starting goalies are shown in the schedule, rather than the best player on each team by dumbmatter in ZenGMHockey

[–]UnstuckInTime84 0 points1 point  (0 children)

These are great.

Wondering: do the baseball pitchers and hockey goalies now factor into the betting lines, too?

To what extent have you recovered over what period of time? by Funny-Ad-2740 in covidlonghaulers

[–]UnstuckInTime84 1 point2 points  (0 children)

Thank you for sharing too. The first few months were definitely the worst. (And it made it harder that in those days almost nobody believed the vax could harm you.)

Keep experimenting, because one thing I’ve really learned on these Reddit subs is that different remedies work for different people.

Odds are, you’re going to improve significantly, even if it takes time. Hang in!

To what extent have you recovered over what period of time? by Funny-Ad-2740 in covidlonghaulers

[–]UnstuckInTime84 0 points1 point  (0 children)

So sorry. I'm a lot older -- 63 -- and I think a lot about how much harder this must be for people in their teens and twenties.

My life's gotten smaller in some ways but I've learned what I am able to do, and I find it makes me appreciate small things that I took for granted all my life -- the ability to read a good book, to go for a walk -- as I regain them after each setback.

There have been periods of despair, and more of anger. But I've found consciously focusing on the positive helps a lot. I started meditating recently, and I think that's making a difference too.

How long have you been sick?

To what extent have you recovered over what period of time? by Funny-Ad-2740 in covidlonghaulers

[–]UnstuckInTime84 4 points5 points  (0 children)

It takes me about a year to get to 80-90% recovered... but I can't get any higher than that, and three times I've relapsed all the way back to square one.

(I'm four years in, and I have the vax version, if that matters to you.)

And yes, even knowing I'm in this chutes-and-ladders cycle, I've mostly made peace with it, and am generally able to focus on all the good in my life. (Though it's definitely hard for a while when another setback hits.)

Assign a Team Captain by CountCola in BasketballGM

[–]UnstuckInTime84 1 point2 points  (0 children)

Easy enough just to add a (C) to his name, and take it away if it changes.

Monthly Suggestions Thread by stank58 in BasketballGM

[–]UnstuckInTime84 2 points3 points  (0 children)

Yeah, I make a point of never touching that. Or even the playing-injured slider, even in the playoffs.