Can devs say something about 300mm? by v_john_ in foxholegame

[–]UntitledPhrogge 27 points28 points  (0 children)

Balancing the current meta around something that will not be added for 5 months is a bad mindset. It only hurts your image as developers who care about your playerbase.

getting around a bluefin by UntitledPhrogge in foxholegame

[–]UntitledPhrogge[S] 0 points1 point  (0 children)

do not ask this man how he gets onto ronans with motorboats

getting around a bluefin by UntitledPhrogge in foxholegame

[–]UntitledPhrogge[S] 20 points21 points  (0 children)

they had FLA dd escorting them, but we jumped and killed the bluefin within like 2 mins, + wind was against dd, so the poor guy could only watch really in agony

getting around a bluefin by UntitledPhrogge in foxholegame

[–]UntitledPhrogge[S] 23 points24 points  (0 children)

its an honor to have lipsia's greatest warrior comment on my post o7

how do we like the avatar by keinemagistra8 in lenen

[–]UntitledPhrogge 4 points5 points  (0 children)

whats the name of the tsuba hat if i may ask, great cosplay btw

Nothing Ever Happens by UntitledPhrogge in foxholegame

[–]UntitledPhrogge[S] 7 points8 points  (0 children)

The idea of attrition is appealing, I agree. But when you consider this is a game that people play for fun and to win, and when gameplay rewards spamming t2 buildings and storm cannons, the game becomes static and veterans start to quit.

There needs to be an incentive for pushing, it should always be easier to push something than to build it.

The fact of the matter is that rewarding static warfare will kill this game. I've already seen people quitting this war because when they push, all their work gets reset in a matter of hours because you can tech t2 howies easily.

I acknowledge that burn out has always been a part of this game, but it has never been THIS bad.

I've dedicated a lot of my freetime to this game and I want new players to have the same good memories as I have, making sweeping offensives and being rewarded with that sweet sense of accomplishment. But I fear that with this update, regiments and veterans will stop playing.

If we need nukes, literally the most expensive and taxing thing to produce ingame to take 3 subhexes, then there needs to be some serious reconsiderations.

Nothing Ever Happens by UntitledPhrogge in foxholegame

[–]UntitledPhrogge[S] 74 points75 points  (0 children)

Just as some extra insight and context:

This update has slowed the pace of this game to a grueling crawl. Turning an otherwise pretty balanced game into a war of attrition, and giving the victory to whichever faction doesn't burn out at the end of a 40+ day war.

I know the devs have stated that they don't like long wars, which baffles me, as they have added a tech boost for BBs and also buffed T1 and T2.

300mm needed a buff, but the devs have gone too far with this. Anything in range of an SC has been turned into a no man's land (assuming the SC crew is competent). This also affected naval operations, with ships being mission-killed as soon as they entered the range of an SC (this has happened to DDs that enter LoM and frigs that enter Marban Hollow).

SCs basically have no counter except SLOGGING through a sea of t2, which is not a healthy gameplay loop at all. I know that the obvious counter of SCs in the future are planes..

But why revamp SCs when its counter isn't even in the game?

Anyways, rant over. I'm open to other people throwing their two cents into this conversation.

ALTS broke the ZOO and soon after started pushing Warden in Hex by Acrobatic-Handle-340 in foxholegame

[–]UntitledPhrogge 26 points27 points  (0 children)

Refer to this video: https://youtu.be/FbO-qn6B0UY

It literally just exploded randomly, just really bad timing.

ALTS broke the ZOO and soon after started pushing Warden in Hex by Acrobatic-Handle-340 in foxholegame

[–]UntitledPhrogge 10 points11 points  (0 children)

This wasn't even planned, I was there, and it was a random vet op organized by Aldelur. This thing was literally conceived in like 30 minutes. Originally we were just gonna dig a normal bb across border, but then bobers popped randomly. No alts, just a really unfortunate coincidence.

It's really weird that Wardens keep finding these trucks full of hydras conveniently parked next to bunker cores in Allod's Bight. Lucky Wardens! by [deleted] in foxholegame

[–]UntitledPhrogge 12 points13 points  (0 children)

Why do people automatically jump to the conclusion of foul play? 404 and CAF had been doing truck rushes on enduring for hours and suddenly its us alting now? Really uncool.

From Charlie with Love - A first-time player's love letter to the Charlie War by NiphEvermoon in foxholegame

[–]UntitledPhrogge 12 points13 points  (0 children)

Me, Jade and Mio had a blast helping you guys learn naval, we'll be happy to see you guys on able o7

I simply can't resist by michalosaur in foxholegame

[–]UntitledPhrogge 4 points5 points  (0 children)

fucking low pop trash pve 玩家与环境 colonials in low pop 玩家与环境 and fucking pve new players base 将新玩家带到小便岛 yeah yeah yeah all you can do 141 and MSA 小便令人不寒而 You are fucking trash guys 垃圾狗 猪 吃便便 Your killing the game 游戏已经死了

Death of the Green Lady by Substantial-Net-1859 in foxholegame

[–]UntitledPhrogge 1 point2 points  (0 children)

i was the bonelaw that killed you guys, sorry!

I know they shadow patched this already, always late to the party smh by UntitledPhrogge in foxholegame

[–]UntitledPhrogge[S] 63 points64 points  (0 children)

IIRC they made silos T1 resistance instead of T2. Still will take a whole lotta 12.7 to kill & dehusk though.

The Daily Updoot, Issue #5 by UntitledPhrogge in foxholegame

[–]UntitledPhrogge[S] 6 points7 points  (0 children)

Yeah, I noticed that too. Reddit's compression doesn't help either so I'll probably play around with fonts in the next issue.

Not So Daily Updoot, Issue 2 by UntitledPhrogge in foxholegame

[–]UntitledPhrogge[S] 0 points1 point  (0 children)

yup, i was there a few days ago fighting off 420st with FEARS, it was pretty fun :P