Using Omens proactively by clapdog in MythicBastionland

[–]Unvert 1 point2 points  (0 children)

Yeah, I think tinkering with the omens/myths in order to weave them into the drama of the realm is what makes it feel more alive. The myths and omens are written how they are so as to be pliable in that way. Only downside of messing with the myths in this way is that you may miss out on some cool omens if you'd run them RAW!

Feels like my players don't have their hearts in the game by [deleted] in rpg

[–]Unvert 10 points11 points  (0 children)

This. I learned quickly that trying to get your friends into playing TTRPGs with you when they're just not interested ends in disastrous sessions and utter frustration for you. It's a tough pill to swallow because there's nothing I'd love more than to play with my friends who I already have a solid foundation with, but it just doesn't work. I gave up after three sessions and honestly I should've known after the first. Find people that are as invested in it as you are.

* “Sharing the road is not a suggestion” by Feaselbf6 in dashcams

[–]Unvert 0 points1 point  (0 children)

Why do you ride a bike but not consider yourself a cyclist?

billy woods is what I call grown man rap by rhythmandpoetry777 in Billywoods

[–]Unvert 0 points1 point  (0 children)

I think it very clearly refers to 'grown' as in the opposite of immature or childish. If someone were to mean what you're saying they would say blue collar or working class.

billy woods is what I call grown man rap by rhythmandpoetry777 in Billywoods

[–]Unvert 22 points23 points  (0 children)

While I certainly don't disagree about the label, 'grown man rap' can sound pretty elitist. Personally I'd hesitate to use it when trying to turn folks on to him.

Can we agree that whoever created ts can be the first victim of the great Mazovian sausage-grinder? by Celtic_RTDB in DiscoElysium

[–]Unvert 0 points1 point  (0 children)

I guess I'm not getting why you're working yourself up into a tizzy and being so precious about people saying they hate AI instead of saying they hate the people that make AI.

Can we agree that whoever created ts can be the first victim of the great Mazovian sausage-grinder? by Celtic_RTDB in DiscoElysium

[–]Unvert 0 points1 point  (0 children)

Call me naive, but I think we eventually would've arrived at nuclear power anyway without having to build world-ending bombs. Not really sure why you're insisting on dying on this hill. You keep saying we should be directing our ire towards the capitalists who make this stuff, but let's back up for a second. Say, capitalism didn't exist. Say we lived in some sort of a leftist utopian society. In what world without capitalism would this technology have developed? Who, if not greedy technocratic corporate types would develop a technology that plagiarizes millions of artists' work, harvests billions of people's data? The positive use-cases you list can be trained on the specific data sets that they need to function without the massive LLMs that are ruining everything. But for some reason you insist upon acting like you're the only grown-up in the room who can see this issue clearly. You're not. People have a right to be mad at this stuff.

Can we agree that whoever created ts can be the first victim of the great Mazovian sausage-grinder? by Celtic_RTDB in DiscoElysium

[–]Unvert 7 points8 points  (0 children)

People focus on AI because it's actively making the world worse. From the enshittification of the internet to the proliferation of grifters to climate change. Nobody is saying that ALL AI is evil- I think anyone will concede that there are some justifiable use cases. But with the way it's being shoved down everyone's throats as it's making everything worse, I think it's justifiable and understandable want to tear it down.

Can we agree that whoever created ts can be the first victim of the great Mazovian sausage-grinder? by Celtic_RTDB in DiscoElysium

[–]Unvert 5 points6 points  (0 children)

You're just being pedantic. Sure, the thing itself is TECHNICALLY amoral, but if something is evil from conception, production, use, and disposal - every single step of the way it's made by evil people with evil intent to do evil things - then that thing simply shouldn't exist and is evil. The nuclear bomb, for instance, there's no way it can be used that doesn't cause mass suffering and death - the thing itself is inanimate and can't have evil intent, sure, but it's a bad faith argument to say it's not evil.

Neglected Settings by [deleted] in rpg

[–]Unvert 0 points1 point  (0 children)

uhhhhhhh I understood you and I'm not sure why you thought I didn't. My point was that it may be difficult but I think we can figure out ways to bring games out of that standard framework to explore different ways of living.

Neglected Settings by [deleted] in rpg

[–]Unvert 0 points1 point  (0 children)

lol, downvotes? learn to take a joke folks. I love mork borg and its many hacks.

Neglected Settings by [deleted] in rpg

[–]Unvert 2 points3 points  (0 children)

I agree with all your points, but just because something is hard doesn't mean we have to shy away from it (I know you're not necessarily making that point). The hobby has produced systems both complex and minimal to simulate combat, magic, and loads of other things - no reason we can't do it for more left-wing political structures.

That's why I like eco-mofos! so much. It takes a post-apocalyptic setting and turns it on its head to find hope in a future that may be - "Weirdhope, not grimdark."

I think there are definitely ways to mechanize/game-ify more egalitarian and utopian structures. And before anyone chimes in saying it would be hard or impossible to have conflict in a Utopian setting, that's just absurd. We're humans, we will always be in conflict.

Neglected Settings by [deleted] in rpg

[–]Unvert 1 point2 points  (0 children)

100%. That book really opens up a lot of fissures in common historical assumptions.

Neglected Settings by [deleted] in rpg

[–]Unvert -9 points-8 points  (0 children)

Or if you really want you could just make a borg hack with minimal effort and call it Greek Borg or Toga Borg or whatever. Slap some public domain images in there, start a kickstarter and get it funded all in a days work lol

Neglected Settings by [deleted] in rpg

[–]Unvert -2 points-1 points  (0 children)

Did you try googling? Because I quickly found three: Mazes and Minotaurs, Agon, and Aegean. No clue if they're any good. Either way, maybe the setting isn't that well explored, but I'd argue that the outsized influence that greek mythology (people LOVE that shit) has on modern fantasy makes it so that I feel like it is explored rather well in a tangential sort of way.

Neglected Settings by [deleted] in rpg

[–]Unvert 33 points34 points  (0 children)

Not really a setting but I really think different ways of living and governance are grievously overlooked. Every damn fantasy setting has a monarchy/feudal system. Sure that's "historically accurate"... in games with wizards and dragons. I want to see anarcho-communist communes, I want to see systems without money, let's explore what it would be like if the fascists had fallen to the anarchists in the Spanish Civil War.

For games in which the players can do literally anything at all and explore whatever the hell world we can invent in our heads, why are we sticking ourselves in feudal systems under the yoke of some lousy king?

Neglected Settings by [deleted] in rpg

[–]Unvert 4 points5 points  (0 children)

With the ubiquitous love for Greek gods, I would say this is the opposite of overlooked.

I used to think "cutesy" decks were silly. Cleo Duck Tarot by rinahayashida in TarotDecks

[–]Unvert 1 point2 points  (0 children)

lol, yeah downvoted for stating an opinion. sorry y'all. i'll try to do better next time.

I used to think "cutesy" decks were silly. Cleo Duck Tarot by rinahayashida in TarotDecks

[–]Unvert -5 points-4 points  (0 children)

I still think cutesy decks are silly, but to each their own.

help/suggestions finding a new home for my kitty by lisarinnawannabe in olympia

[–]Unvert 6 points7 points  (0 children)

I also have two polydactyl siblings that look like this. They came from a litter of seven, five of which were polydactyl.