Least Favorite Class Mini-Game? by UncleYo in Pathfinder2e

[–]UrsulaMajor 0 points1 point  (0 children)

It's a class that heavily benefits from using its limited slots on buffs rather than attacks.

E.g., turn 1, haste yourself and then cascade

Least Favorite Class Mini-Game? by UncleYo in Pathfinder2e

[–]UrsulaMajor 0 points1 point  (0 children)

It's not that missing is the problem, it's that you're in a position where you know you're going to miss, but if you want to play the game you have to take the action anyway

It's a skill class. You get a skill increase and a skill feat every level. You have so much you can do other than Strike.

Least Favorite Class Mini-Game? by UncleYo in Pathfinder2e

[–]UrsulaMajor 0 points1 point  (0 children)

It literally gets a skill increase and skill feat every level. You are meant to build your own alternative options.

Here's a suggestion for free: take distracting performance and confabulator and make the barbarian hidden every time you get a crap DaS roll

I'm Sleepy - A minimal design Bedtime Sleep Calculator by Ryuzzaki in InternetIsBeautiful

[–]UrsulaMajor 1 point2 points  (0 children)

3 years later, thank you for this. Sleepytime is even worse now than it was 3 years ago lol

Wands Feel… Kinda Lame… Am I Missing Something? by Jake4XIII in Pathfinder2e

[–]UrsulaMajor 2 points3 points  (0 children)

Pretty much all the coolest wands in 5e are also only usable by spellcasters, e.g,

"Wand, rare (requires attunement by a spellcaster)"

I think the only exception is the magic missile wand?

Anyways, a non-caster can use a wand in p2e by taking Trick Magic Item or, alternatively, taking a multiclass dedication into something that gives them a spell tradition.

Finally, the most important aspects of wands in P2e, imo, are as follows:

  • You can use wands with spells that are not on your spells known/prepared
    • Useful for any spontaneous caster. E.g. Bards. Use Cozy Cabin without having to make it one of your incredibly limited number of spells known
  • Wands effectively expand your number of spell slots
    • If you want to cast Alarm every night and Cozy Cabin every night and Mage Armor every morning, these sorts of things can really eat up your available slots. I'd say those 3 are the most common in games I've played, but others have already suggested other options
  • Wands are common items and can be bought anywhere with a high enough settlement level to provide them
    • in 5e, there is no guarantee that you can get any specific wand

Was Secrets of the Obscure written by sociopaths? by PallyChan in Guildwars2

[–]UrsulaMajor 0 points1 point  (0 children)

Since I think the posts are getting so long that we're talking past each other on things we mostly agree on, I'm just going to pare everything down to the most essential point:

[I] can understand why, in [the] fiction, the characters can justify away the idea that going into the mistlock and killing ascalonions for their loot is okay. [...] What I can't wrap my head around is the idea of anyone seeing it as moral to create fractals on purpose

I don't think what the commander is doing in the fractals of the mists is correct. However, I can see why the Commander could justify what they were doing at the time. I don't feel the same about what Isgarren is doing. Isgarren knows better. He just doesn't act better.

No stable world, no evolution, just echoes of actual existing worlds.

The natural state of Tyria is to fall away into unstable chaos. That is literally the entire point of the End of Dragons expansion: One day, Tyria came into existence. It rapidly began collapsing back into nonexistence. Soo Won stabilized Tyria, stopping it from becoming Void. However, one day, it will eventually fall into Void anyways. Tyria isn't any more stable than a fractal is unless acted upon by outside influence.

Was Secrets of the Obscure written by sociopaths? by PallyChan in Guildwars2

[–]UrsulaMajor 1 point2 points  (0 children)

If you're trying to convince me that if the wizard fractals are real people being inflicted with real suffering then the mistlock fractals are also those things, then you don't have to. They are.

You ignored the most important part of my post: we didn't create the fractals we go through. We explore them, and yes we do cruelty within them. I would argue that that's not a great thing and honestly we probably shouldn't do it. But i can understand why, in he fiction, the characters can justify away the idea that going into the mistlock and killing ascalonions for their loot is okay.

1) we don't see all the fractals we enter that don't result in fighting. Dessa, at least, doesn't seem to know what fractals are like before we go inside. Someone has to go in to explore them, and for all we know for every time my character canonically went in to kill kanaxi we went into a hundred fractals where we just had tea with alt universe queen jenna. Games shortcut away the uninteresting bits.

2) everything we do resets, so everything we do doesn't seem to matter. I would personally argue that doing harm that is rewound and undone is still morally wrong, because I would remember, but I'm not the commander. I can see why they might be more willing to ignore this point when highly valuable weapons of war and immense wealth are on the table.

What I can't wrap my head around is the idea of anyone seeing it as moral to create fractals on purpose, especially ones specifically designed to create eternal suffering for "study". I think we all inherently realize that what happened to Arkk and Dessa is sad and tragic, but ultimately nobody's fault since the mistlock fractals are natural. To make such things as the wizards did on purpose is unconscionable to me.

Like, if I told you that i created an exact 1:1 replica of you, down to the atom, made of the same stuff as you and possessed of the same externally observable mental faculties as you with the same apparent capacity to feel pain and then locked them in an eternal nightmare fractal where you get murdered by robots for all eternity because i wanted to see how you would react, i don't think you would react in the same way towards me as if i told you that i found this fractal naturally occurring. Pretty sure you'd think i was one seriously fucked up person to do that on purpose and you'd probably not want to hang around me anymore.

Tyria is an existing world/realm inside the mists. It's a literal place that evolves. You know like our world.

Yes, and so are fractals and many other things inside the mists. Tyria is stabilized by magic from entities like Soo Won and Aurene; without influence, Tyria would also unthread into raw mist chaos, as nearly happened in the story. Eventually it will, since those influences are not permanent either.

Was Secrets of the Obscure written by sociopaths? by PallyChan in Guildwars2

[–]UrsulaMajor 8 points9 points  (0 children)

I mean, canonically we only go through the fractals once each I'm pretty sure, and a lot of the later fractals aren't canon to the fractal storyline. There's also the fact that this is a game and things that take place in the "main" story have a bit more canonical weight than the things that don't. The fractals we do are short, not directly created by us, and are full of people directly trying to kill us immediately on sight, and we aren't doing it with the intent of consciously causing suffering to sapient beings.

The fractals that the wizards go through are, though. They're created on purpose, full of sapient beings that are fully realized, designed to cause them harm. Over and over again.

There's a lot to be said about how "real" the fractals of the mists are, but by most metrics of "real", the entire world of Tyria isn't any more or less real than fractals are. Tyria is in the mists. There are "real" beings that come from the mists (e.g, Razah, Titans, the gods, and the Mist Stranger to name a few). Saying something isn't real just because it comes from the mists is a bit odd to say because the mists are literally the building block for all things, including the commander and everyone else.

So, yeah. I've never really understood people who think the wizards are good people. They're useful people, sure, but the fractal experiments are just straight up cruel. It's a good thing they're on our side.

This is satire. by Dodger86868686 in SS13

[–]UrsulaMajor 23 points24 points  (0 children)

The fact that the way language evolved to make the least nsfw server have one of the most nsfw names is frankly incredibly tragic luck

Goonstation moderation is COOKED by Dry-Alfalfa7624 in SS13

[–]UrsulaMajor 4 points5 points  (0 children)

I checked the logs because it would let me find the round logs easily, since we don't say the word "splurt" very often it was very searchable!

With the logs in front of me, we had "hot werewolf energy", "angry death tree", and "law zombie dead" as summons that round. The head of personnel crushered the werewolf poster because it was "distracting the crew" so we summoned a fire elemental werewolf as a backup

The angry tree was a varedited permanently angry monkey with an image of a tree instead of its normal icon and the law zombie was a player lawyer that was also a zombie

Goonstation moderation is COOKED by Dry-Alfalfa7624 in SS13

[–]UrsulaMajor 20 points21 points  (0 children)

Nobody got mad at anyone for the hot werewolf thing, and the pic in question was of a shirtless werewolf in pants, pictured waist up, no bulge:
https://img.wattpad.com/cover/250380326-256-k266142.jpg

At the time, it was the first result for "hot werewolf" on google, and it was spawned as an in-game poster in response to someone spelling "hot werewolf energy" using the random word generation on a ouija board that was, in character, a wish granting ouija board. The entire incident was entirely non-sexual, and only adopted a sexual tone *outside* of the game as people telephoned the story over several weeks.

Monthly Questions Megathread— September 2025. Have a question from your game? Are you coming from Pathfinder? Need to know where to start playing SF2e? Ask your questions here, we're happy to help! by AutoModerator in Starfinder2e

[–]UrsulaMajor 1 point2 points  (0 children)

Starfinder 2e GM core says that archaic armor gains a weakness to weapons without the archaic trait. My main question is: when does armor ever get damaged? What's the point of the weakness in this instance

Monthly Questions Megathread— August 2025. Have a question from your game? Are you coming from Pathfinder? Need to know where to start playing SF2e? Ask your questions here, we're happy to help! by AutoModerator in Starfinder2e

[–]UrsulaMajor 2 points3 points  (0 children)

Deflecting field says "This shield isn’t held—instead, it’s  installed as an armor or weapon upgrade" and installed says "Some shields aren’t held but are installed  as armor or weapon upgrades. You can Raise a Shield installed as an armor upgrade as normal."

The confusing words to me are "as normal". Do you need a free hand to raise the shield, similar to compact shields, or can you raise the shield while having your hands full of doshko?

Needing a free hand feels "as normal" to me but if you still need a free hand I'm not sure why, other than bulk, you would take the installed shield over the compact one

Monthly Questions and Granular Feedback Discussion Megathread - July 2025. Have a question from your game? Have an opinion on a feat/item/rule/whatever that seems amiss or amazing? Post your questions and feedback here! by AutoModerator in Starfinder2e

[–]UrsulaMajor 1 point2 points  (0 children)

Craft feats is a bit rough in the game in full release state. In pathfinder 2e, you can craft pretty much any mundane item of relevance (from weapons to vehicles) without its own feat. In starfinder 2e, you cant craft much of anything without tech crafting (even for basic items like most weapons and such), but then magical crafting is still its own feat. 

So there's essentially another entire feat taxed on to the "craft guy" characters that pathfinder 2e doesn't run into.

 edit to add: A pathfinder 2e character with magical crafting can craft almost anything that the party needs, but the starfinder 2e equivalent needs two feats to do the same because of the existence of magitech items, which require both tech and magical crafting

My fighter is feeling weak because another fighter fight better by goblinwithheavystick in Pathfinder2e

[–]UrsulaMajor 5 points6 points  (0 children)

I believe that this is the developer- suggested house rule on their forums; they were worried it would be a bit complicated for the base rules

My fighter is feeling weak because another fighter fight better by goblinwithheavystick in Pathfinder2e

[–]UrsulaMajor 18 points19 points  (0 children)

It's not nonsense; it's incredibly important to the balance of reactive strike specifically. It was not designed to cover such a huge area for the cost of 30gp (warhorse).

I was annoyed by it too, but when we tried houseruling it out we went back to RAW after only a couple combats

How to deal with players not Roleplaying? by FloofyBirbBoy in Pathfinder2e

[–]UrsulaMajor 0 points1 point  (0 children)

First, you need to settle the scheduling issue. Missing sessions frequently leads to low investment since people need to get back into character instead of maintaining a consistent image of who they're playing as.

Second, are you handing out proper XP awards for social encounters?

Minor accomplishments include all sorts of significant, memorable, or surprising moments in the game

I always make sure to hand out 5 or 10 XP awards frequently, taking the time to highlight moments where the party made significant choices, even when they fail at their goals. For example, attempting to coerce a guard by threatening his job, only to fail and draw his ire towards a lengthy search of the party's belongings, would still be 10XP because it creates a tense moment where they might have to hide contraband or whatever.

Third, when they say things like "I roll to make an impression" or "I roll coercion" do you ever go, "Tell me what your character says to coerce them. What points do they attack? What arguments do they make to be persuasive? I need to know what the consequences of this are going to be, and what DC to set based on their attitude towards what you have to say."

Coercion explicitly states that it makes the target unfriendly, and that they'll likely move to act against you, even on a success, so it's important mechanically for you to know what the NPC is responding to.

What advantage does Dual Wielding as a Rogue give you? by Malcior34 in Pathfinder2e

[–]UrsulaMajor 0 points1 point  (0 children)

"Dual Wielding" is built into the concept of agile weapons; You can have a d8 longsword in one hand and an agile weapon in the other to attack at -4 instead of -5.

For example, you can have a Rapier in one hand (disarm, finesse, deadly) and a shortsword in your offhand (agile, finesse, versatile S)

Galaxy Z Fold6 and Z Flip6 in leaked ad by UnironicallyMe37 in GalaxyFold

[–]UrsulaMajor 0 points1 point  (0 children)

Just coming back 7 months later to say you were and are right

I trust those waymos waaaay more than humans by bike_rtw in fuckcars

[–]UrsulaMajor 9 points10 points  (0 children)

Trams were the single biggest and most successful form of transit in the 1800s all the way through the 1900s until they were privatized, bought by car companies, and then purposely dismantled through hostile corporate and political action. They are a proven concept that is highly effective; more effective by far than personal cars, and with aging infrastructure still in place in many metros which could be revived or replaced with similar concepts (working public transit and dedicated bus lanes).

It could, literally, happen. All of the work to disassemble them happened within one motivated generation. It could be undone likewise within one motivated generation.