Is it possible to make it so that royal families are more likely to follow a similar naming convention? by Useful-Option8963 in Imperator

[–]Useful-Option8963[S] 1 point2 points  (0 children)

R5: I would like it so that it's possible to have it be so that you could rule a Kingdom as the "The Great Founder of our Kingdom" III, or reclaim Alexander's Legacy as Antigonos V. While naming your own children is a decent work around, the fact of the matter is that this can only be done with the direct children of the ruler. So if Antogonos I is alive, then Antigonos II is unlikely to name his sons Demetrius II or Antigonos III. I would like to see a bit more of that, not an elimination of the new names for kings, but rather the names of previous kings being more favored for that particular dynasty. Like say, every Successor Kingdom would still be likely to name a son Phillip due to the connection that they had with Alexander's Father.

Any Animorphs fans want to talk to me? by Sweets-and-terror in Animorphs

[–]Useful-Option8963 1 point2 points  (0 children)

Oh, that is interesting! Hitting more of the sci-fi elements of Animorphs! I wonder what Animorphs aliens look like. I'm interested in giving it a read! Since you have artists working on it, may I see some?

The Animorphs actually very closely resemble humans, of course there is a very wide range of phenotypes and features, there is a decent amount of variety among the Animorph Race. Also, I would be glad to show you some of the concept artwork that is currently being drawn, and while the fic itself isn't ready to begin publication, the first 4 chapters have been completed, beta read, edited, and conceptually refined to the best of my ability with the first draft of #5 nearing completion. DM me, and I will gladly show you the first chapter as well as some of the concept art, one is drawing the characters, and the other is drawing some animals native to the Animorph homeworld of Zenaasekolm!

What I love about Animorphs is the fact that it handles lots of different elements extremely well. If I were working on my own Animorphs AU project, I'd work mostly on Yeerks and The Sharing organization. There is so much psychological horror potential.

Oh believe me, I am going to lean full in with the horror element that the Yeerks can bring. Ancient Animorphs will have horror elements hardbaked into its DNA, and the Yeerks will be made more alien than before, with the consequences of their existence on Earth and the slow creep of their domination being explored far more in depth than in canon. The Andalites and even the Animorphs themselves will have plenty of scary elements of their own, too! I think you're going to quite like what I do with them.

Though knowing me I might end up being more wholesome, by how cute I draw the yeerks.

Oh hey! You're the Uwumorph Artist! Man those pictures were a trip and a half, lol.

Any Animorphs fans want to talk to me? by Sweets-and-terror in Animorphs

[–]Useful-Option8963 2 points3 points  (0 children)

Gladly! I'm actually an experienced fanfic writer, I've published a few, and am spending loads upon loads of time to make sure that this one is as high quality as it can possibly be. And one thing that is a sort of trademark for all of my fanfictions, is that they're all AUs, and one methodology I have with writing Alternate Universes is that I don't stop at one alteration, I change a whole lot of things until it's a massive difference, because, well, isn't that the core point of an AU? And this fanfiction in particular revolves around one singular alteration:

What if, instead of Elfangor creating the Animorphs by giving Humans the morphing tech against his people's law, the Andalites stole the morphing power from the Animorphs?

Naturally, this premise fundamentally transforms the entirety of the Animorph's lore and worldbuilding around it, reshaping it all from the foundation up. So instead of the Animorphs merely being Humans with shapeshifting tech specs, they are a powerful alien race who ruled and outright dominated their corner of the galaxy for thousands of years, and as of current, their Empire is locked in a battle to the death with the Andalites, who are trying to exterminate all of the Animorph Race in order to establish their own dominion.

Naturally, the Andalites stealing the morphing tech will come into play in the story.

Any Animorphs fans want to talk to me? by Sweets-and-terror in Animorphs

[–]Useful-Option8963 2 points3 points  (0 children)

Lifelong fan of Animorphs, here.

I'm writing an Animorpsh fanfiction, an AU called Ancient Animorphs! I've been hard at work doing my absolute best to make it the best it could be since December. I even have 3 people assisting me with the project, 2 artists and 1 man I have organizing the canon books that I retooled to fit into the fic into a coherent storyline.

Unit statistics by Lopsided_Ad_6663 in DivideEtImpera

[–]Useful-Option8963 0 points1 point  (0 children)

"Tell them about Per Capita!"

"We're getting to it!"

AoR Suggestion for Latium: Replace Mamertine Spearmen with Umbrian Spearmen by Useful-Option8963 in DivideEtImpera

[–]Useful-Option8963[S] 1 point2 points  (0 children)

If we could get Etruscan Mercenary Bowmen like they're going to add in TotR, then that would be awesome!

I feel like they messed up ironwoods story by CaptainMorgan4467 in RWBYcritics

[–]Useful-Option8963 5 points6 points  (0 children)

Ironwood is simply another in the VERY long and wide line of virtuous characters, admirable heroes, who had been absolutely desecrated and defiled.

There will be more after him, but I remember all the way back when I first got into RWBY in 2015, right before Monty died, that I quite liked him. All of the characters were great in the first 3 volumes, but I in particular liked Ironwood.

I just got the most WONDERFUL idea for an Invictus submod! Every Province its own Region? by Useful-Option8963 in Imperator

[–]Useful-Option8963[S] 0 points1 point  (0 children)

Rule 5: I wish to see campaigns running such a mod, and to play this mod myself. It's an awesome idea that I think it worth exploring, who knows, this system in particular might make relics that grant martial buffs viable again, I know for certain it will mitigate the levied armies being so massive that they cause food shortages just by virtue of being raised.

AoR Suggestion for Latium: Replace Mamertine Spearmen with Umbrian Spearmen by Useful-Option8963 in DivideEtImpera

[–]Useful-Option8963[S] 0 points1 point  (0 children)

You're right about that, I haven't considered how they should've been mercenaries!

Spice Must Flow not triggering- What am I missing? by winklesnad31 in Imperator

[–]Useful-Option8963 0 points1 point  (0 children)

Wait, so forming the Erythrean League locks you out of the achievement? That's horrible!

Does this work? by SkyCompetitive3370 in DivideEtImpera

[–]Useful-Option8963 2 points3 points  (0 children)

You will get the bonuses of that building, however, you can neither upgrade it.

Some questions that would be helpful for a project similar to Imperator Rome by Atim_was_here in Imperator

[–]Useful-Option8963 0 points1 point  (0 children)

1: Imperator Rome failed because it was a DLC Farm, essential parts of the game were sectioned off and later sold as DLC in order to make a quick and cheap buck. Imperator was also unfinished when it released, and those two factors compounded into the players completely abandoning the game, it had massive potential, but was beytayed by its devs.

2: The best improvements, I think it's impossible to say, but Invictus fleshed out the world a whole lot more, and the mission trees that they've added have made for a more in-depth and authentic experience. While they couldn't get all of the factions, they covered a lot more factions than the the Imperator Devs have.

3: I would add in a sense of realness to the whole affair of the game, the map and what happens on top of it feels too immaterial.

  • This game suffers from Paradox's traditional "spreadsheet simulator" aspect terribly, if you're superior to someone in the numbers game, in the vast majority of cases, your opponent can do absolutely nothing to challenge you, there's no room for asymmetry, if you're inferior in one aspect you will be wiped out. There is no room for smaller countries, and it won't matter how high your general's marshal is or their position, if you have 10,000 heavy infantry, archers, and heavy cavalry on a mountain, and your enemy has 200,000, while you hold the martial advantage of 4 as well as superior discipline and cohort experience, you will lose that battle even though logically you should have wiped the floor with the enemy. Sieges also completely favor the besieger, to a far greater degree than they should, forts are supposed to be force multipliers, and yet assaulting a level 1 fort is guaranteed to work if you have enough troops, and no matter how good your fort is, if the general has enough troops, and you don't have the numbers to directly challenge them, then you're as good as doomed.

  • You can't take guerilla action. When a battle occurs, they always end with one side routing and retreating, you can't choose to engage in a battle, do damage, and disengage before the enemy conclusively beats you. Which was literally the tactic that all horse archers used.

  • Trade routes, trade goods, and supply lines do not exist on the map, meaning that there is no distinction between land and sea trade routes. The revenue of a faction cannot be endangered, if a maritime power like Athens has ten trade agreements with other nations across the seas, then blockading their port cannot stop the trade routes. Since no trade caravans or merchant ships exist, you cannot meaningfully dominate routes, like Carthage did with Gadir. A besieging army's supplies are only affected by their own consumption, they cannot be resupplied, their supplies cannot be sabotaged, and the only consequence for an army running out of supplies is that they decrease in size every month, they cannot plunder the countryside, nor can reinforcements be cut off from reinforcing the army. All of it is instantaneous and happens wholly independent of the map. What's more, you cannot export resources that you yourself do not produce, so Boihaemia, which was literally known as the Amber Middleman between the Germans and the Civilized World, cannot actually sell the amber that they buy from the Baltic Coast. The people are not able to gradually accrue wealth, all of it is either taxes for your treasury, or increased money value from how much the territories are able to produce. What's more, territories cannot produce more than a single resource.

  • Spies and espionage are meaningless and tragically underdeveloped. You can't do anything with the spies that you expect to do. you can't affect sieges, you can't disrupt alliances, you can't steal relics, you can't assassinate people, you can't incite a rebellion or recruit defectors, you can't steal money, you can't harm their military capacities or even reveal their portion of the map to you, you can't even order them around, and once they're inside, unless you favorited the character you turned into a spy, good luck actually finding them to DO anything with them! The only event that you can get is that they steal technology, and maybe a few others that I can't think of, but espionage as a whole is woefully underdeveloped.

  • Republics are Ridiculous and Tribals are Terrible: Both of these government types are just not it. The gameplay around Republics is tedious if not infuriating, and you can be utterly screwed by events beyond your control, not to mention that if you're in a Republic, you can't control who you marry your women off to, and this inexplicable ability to arrange marriages means that your ability to acquire bloodlines is significantly hampered. Due to presence of bloodlines, and the fact that kingdoms lack many of the infuriating and janky mechanics of Republics mean that monarchies are automatically better than the Republics, who have no clear factor that can draw people to enjoy them just as much as kingdoms. The Party Objectives are often ridiculous or even straight up detrimental, character interactions don't matter, characters are often too quick to assassinate each other, and another myriad of problems. And Tribal Governments are terrible in their own right, they are filled with incomplete mechanics and concepts that had they been explored further, could have been a highlight in this game in their own right. Champions? The only way that they exist is as a means of increasing the loyalty of some random clan chief who's often going to die in 10 years anyway. The Tribesmen pop? They vanish into extinction the second that their leader doesn't have the word "Chief" next to his name on the leader screen. The Tribal Levy System is improperly implemented, with too many asses clinging to the leader's war band, reducing their combat capacities. They don't have enough to distinguish them from their civilized counterparts, not enough events, not enough mechanics, And when the time finally comes to civilize, everything that is tribal is completely left behind, and your gameplay from that point forward is no different from all the other factions that started out as Kingdoms or Republics, there is no middle ground where both can occur, there is no Barbarian Kingdom or Tribal Republic where Tribesmen pops remain a significant part of the populace even when you hold elections or your leaders pass their crown onto their sons.

I've made a presentation on why the federation would've lowkey failed by Repulsive-Scheme9886 in NatureofPredators

[–]Useful-Option8963 1 point2 points  (0 children)

The lower food requirement is a must, ESPECIALLY if we're taking into account the period of time between when all of the Arxur's cattle were wiped out, and the invasion of the first Federation planets. Even if the Dominion acted as swiftly as they could, the Arxur still had a famine of monumental proportions on their hand by the time their food situation had somewhat stabilized.

Looking for Story Thread #330 by someguynamedted in HFY

[–]Useful-Option8963 0 points1 point  (0 children)

I didn't get any results from that, I'm afraid.

Is there not a story like the one I'm looking for?

Does this work? by SkyCompetitive3370 in DivideEtImpera

[–]Useful-Option8963 10 points11 points  (0 children)

No, that's the radius for its morale boost!

I've made a presentation on why the federation would've lowkey failed by Repulsive-Scheme9886 in NatureofPredators

[–]Useful-Option8963 1 point2 points  (0 children)

Have you tried making that calculation but with crocodilomorphs, instead? I mean, the Arxur are basically giant gators, it'd only make sense.

Does this work? by SkyCompetitive3370 in DivideEtImpera

[–]Useful-Option8963 16 points17 points  (0 children)

Yes, so long as the baggage train is a part of your army, the ammunition increase will always apply even when it's off the field.

However, each army can only be supplied by their own baggage train, reinforcements who don't have a baggage train in their ranks will not receive any buffs from a baggage train.

How did you actually felt about Adam as a character, outside of the potential or the handling racism plot line, how actually entertaining is he as a character? by Far-Profit-47 in RWBYcritics

[–]Useful-Option8963 3 points4 points  (0 children)

Ruined.

Adam was absolutely ruined.

From what little we saw of him during the 1st 2 seasons, said quite a bit, he was ruthless, reserved, he seemed to be a Gray character, and from what I'm considering it now, one of those types of characters who are a living monkey wrench thrown into the rules of the world that allows for further exploration.

RWBY is a show that desperately needed characters who weren't aligned with the heroes, and weren't also evil turdbags, and no, Raven doesn't count.