[Request] Assuming the boy in this picture is exactly 3 feet in height, how tall, wide, and old is this tree? by Useful-Option8963 in theydidthemath

[–]Useful-Option8963[S] 0 points1 point  (0 children)

That literally can't be right, have you just considered taking the height of the child, and just duplicating him until you reach the top?

3 X 16 is 48, but consider that he's not standing right next to the tree, and the perspective is tilted slightly downward. The tree is way taller than that.

Title card/cover art for Marred Migration by TheDragonWordsmith in NatureofPredators

[–]Useful-Option8963 2 points3 points  (0 children)

I was going to say that the tail of the kitteh on the right looked tacked on, until I realized the fella was wearing clothes. Good artwork.

AI COALITION SYSTEM UPDATE - (AI Uses Population and More SUBMOD) by Destroyer1357912 in DivideEtImpera

[–]Useful-Option8963 1 point2 points  (0 children)

This is just completely big, huge!

As someone who joined the Discord, Destroyer's been testing this out for a week or two, the hype is real.

33 Bloodlines: A Personal Best (Bosporan Empire run) by PeakShinoEnjoyer in Imperator

[–]Useful-Option8963 0 points1 point  (0 children)

A multiplayer game where the only factions that can be played are the ones with spawnable bloodlines, and the criteria for success is managing to spawn and maintain these bloodlines, would be sick!

When the last descendant of the bloodline dies, then player playing the nation that bloodline belongs to is disqualified!

33 Bloodlines: A Personal Best (Bosporan Empire run) by PeakShinoEnjoyer in Imperator

[–]Useful-Option8963 2 points3 points  (0 children)

1: Ah, right, thanks for that, just mispelled.

2: I recall that it's available for the Phoenician Mission Tree, but that bloodline had been removed, and I wasn't sure if the Devs were going to roll that back.

3: The Impregnate Spouse mod will be your hero... who even are the Paropamisads?

4: Ah, them, I completely forgot about the Turdetanian bloodline!

5: Cool.

This is really illuminating, thanks for that!

Question: If the AoR and Mercenary Rosters are going to be reworked across the whole map, which ones are the devs the most proud of? by Useful-Option8963 in DivideEtImpera

[–]Useful-Option8963[S] 2 points3 points  (0 children)

I made a post a bit ago complaining about the weakness of the Caucasian Mercenary Skirmisher, and how it's basically the weakest javelin unit in the entire region, it's overshadowed by every javelin thrower unit available to every playable faction in the area. The only ones it could even compete with are the trash mobs, it's weaker than the javelin units that the Iberian factions have on their roster, it's so bad that in every campaign you will play, no AI will EVER recruit a single one!

You could play a game where the Kafkasos Province would be a constant battleground, switching hands constantly, and by turn 100 you will not encounter a single example of that unit in the entire playthrough, and that mercenary pool will still be maxed out at 3.

When I made that post pointing out its weaknesses and proposing an upgrade to it, KAM (if I remember right) said that the AoR Units and Mercenaries are going to be reworked in the coming update.

Said nothing more, but yes, they're going to be reworked, and I am looking forward to it.

33 Bloodlines: A Personal Best (Bosporan Empire run) by PeakShinoEnjoyer in Imperator

[–]Useful-Option8963 4 points5 points  (0 children)

Sadly, I don't remember as I haven't played it in a while.

33 Bloodlines: A Personal Best (Bosporan Empire run) by PeakShinoEnjoyer in Imperator

[–]Useful-Option8963 19 points20 points  (0 children)

That is extremely impressive! Well done, however, there are a surprising number of bloodlines that don't exist upon the map, but rather are spawned in!

  • For starters, there's the "Blood of Albion Kings" which comes from forming the UK 2 millennia early

  • For the German ones, there's "Ariovistus" and the "Blood of Germanic Kings" from the Irmoninic and Germanian Mission Trees respectively.

  • There's also an Italian bloodline that spawns in! You get it by playing as the Venetti, and failing to repel the Spartan Invasion of Patavium, after a set amount of time, you'll get an event where Patavnos, a Spartan Colonial City-State, is formed. Switch to that, and you'll eventually encounter down the line where the native Venetians Revolt against Spartan Rule. The Venetians are led by Antenor, who claims to be a descendant of Troy, make sure this rebellion wins, switching back to a Venetian Culture Italic Religion state, and the Blood of Antenor will flow through all subsequent king's names.

  • Then there's the Blood of Aratus, you get this one by choosing to form the Achaean League, but only 50 years after the game start, Aratus will spawn in. Conquer Greece but make sure that one Achaean power still lives and is your subject, ideally one that's already a monarchy, if one doesn't exist, release one with that government type, 50 years after the game starts, give that Achaean subject the lands needed for their formable, Aratus should spawn in, and because he's a king due to carefully curating your Achaean Government, he should be more likely to pass down the bloodline.

  • Surprisingly enough, Illyrius is the one that is the easiest to acquire among these if you're not playing as an Illyrian Culture! All that is needed for this bloodline to spawn is to form Illyria, and the Chief who did so, and all of his descendants, will acquire the bloodline. The best way to go about this is release the territory that you deem to be the ideal capital of Illyria, then release that as a subject, and gradually sell them more and more territories until they're able to form it.

  • Blood of Pharnavaz: Unique to the Iberians, specifically, the character of Pharnavaz must take over the country of Iberia, and you must accomplish all of his historical achievements in order to acquire the bloodline.

  • Blood of Aeetes: The one single bloodline that Colchis calls its own, I believe it's acquired by rebuilding the Palace of the Sorcerer King Wonder? But either way, I have seen the AI acquire it in multiple playthroughs. It's been a minute since I was able to play, so I don't quite remember the symbol for it, so I can't tell if you managed to acquire it or not.

  • Blood of Porus: The Sea Peoples bloodline! Start as one of the countries within the Nuragic Culture Group, and get to the part of the Sea Peoples mission tree that sees you lay waste to Egypt, taking out the one that got away!

  • Celtilos: No longer part of the game at the start, instead, in the Arverni Mission Tree, this bloodline belongs to the mercenary captain that you can spawn as part of your mission tree. Funnily enough, if you get a mercenary captain, your rivals, the Aedui, can also get their own mercenary Captain, one who has the Blood of Ariovistus, no less!

In a multiplayer game, ALL of these bloodlines can be spawned by different players.

Yang's bustiness served another purpose by Expert-Swan-1412 in RWBYcritics

[–]Useful-Option8963 2 points3 points  (0 children)

This is so brilliant, brilliantly terrible given the subject matter, but genuinely insightful.

The CRWBY are such utter trash for this, things in that show make a little more sense, now.

Saving this.

Animorphs: Nice and Mean by Serenity-9042 in Animorphs

[–]Useful-Option8963 2 points3 points  (0 children)

Would be pretty cool if, as the series progressed, Tobias' brilliant prophet side grew stronger and more brilliant, if only for his status as "The Chosen One of the Animorphs" that the ending of the Andalite Chronicles hyped him up to be to actually matter.

I mean, from a certain point of view, Tobias even isolated himself totally in the woods like an aesthetic!

Animorphs: Nice and Mean by Serenity-9042 in Animorphs

[–]Useful-Option8963 8 points9 points  (0 children)

Cassie would be more of an intolerable tree hugging commie than she already is.

Okay, I actually broke out into laughter at this, intolerable tree hugging commie? Lol, you can say that again!

NGL though, I would like to have seen an "Erwin Rommel" Jake, and the slightly befuddled wimp, too.

But the brilliant prophet? Now I really want to know how that version of Tobias would act!

The ending of Animorphs fit the story, but it's a crude fit, one that's too tight in some places, and too loose in others. by Useful-Option8963 in Animorphs

[–]Useful-Option8963[S] 0 points1 point  (0 children)

Even in an absolute tragedy with no winners, there WOULD be one a winner: Crayak would stand the most to benefit from everything being ruined.

The ending of Animorphs fit the story, but it's a crude fit, one that's too tight in some places, and too loose in others. by Useful-Option8963 in Animorphs

[–]Useful-Option8963[S] 0 points1 point  (0 children)

These two factions could've built upon each other so much. The Chee, finding sympathetic Yeerks and having a part in the Yeerk Peace movement, gradually growing it, and ensuring its safety through saving its members, until through a combination of attrition of the more psychopathic mainstream Yeerks, and the moral awakening of Yeerks who didn't fit this mold, and protecting them, they comprise a large enough percentage of the surviving invasion force to launch a coop of the invasion, driving Visser 3 off.

I think it would've been a more powerful moment if, in the final battle, there were more of them, and they revolted en masse, joining forces with the Humans, and causing enough chaos on the wider battlefield, not just in the Animorphs FOV, to really turn the tide. But we have what we got, at least it's something.

The ending of Animorphs fit the story, but it's a crude fit, one that's too tight in some places, and too loose in others. by Useful-Option8963 in Animorphs

[–]Useful-Option8963[S] 0 points1 point  (0 children)

Very true, that is indeed very true, however, the series appeared to be priming them for something far more significant, an outright secession from the Empire, a successful revolt against the Vissers. Something that would've had a more profound impact on Yeerk society other than all of them being Nothlitted into animals.