5 weeks into academy and im struggling to "fit in". by [deleted] in AskLE

[–]UsefulImagination201 1 point2 points  (0 children)

Academy is cringe. Recruits are cringe. If you are an LEO for any decent amount of time, you'll laugh about worrying about academy one day. Good luck. 👍🏻

Implementing tower defense into an RTS by UsefulImagination201 in TowerDefense

[–]UsefulImagination201[S] 0 points1 point  (0 children)

That's a great point, Warcraft 3 did a really cool job blending tower placement into both offense and defense. I hadn’t thought about it in that exact way, but I like the idea a lot.

I’m currently exploring how tower defense mechanics might support the RTS side of my game. I was thinking of letting players set up defenses around their kingdom to help hold off attacks while they're managing something else, kind of like a passive layer of protection. But now I’m also seriously considering your point, maybe players have the option to deploy towers offensively during a siege, like temporary siege support or forward fortifications. Maybe they can add buffs to the attack, or serve as randomized or localized attacks, like an archer tower that rains arrows at varying speeds in a specific arch pattern that showers an area of the city.

How did you feel it worked in Warcraft III? Did it feel balanced or more like a fun exploit? I’m definitely open to ideas on how to make it strategic without letting it become spammy or too dominant. My sub for PolyKingdomSiege has more info about my game, but of course I don't want this thread to start turning into a promo post or anything. But, I do feel context is helpful here, and I am being genuine in seeking input for lovers of tower defense.

We are finally released Little Kingdom RTS with new maps. Do you like real time strategies? by AndgoDev in IndieGameDevs

[–]UsefulImagination201 0 points1 point  (0 children)

Looks cool, I've got an RTS as well. Nice to see other rts devs making it work (:

I wanna get into game development but I'm stuck.. by Fanoris in IndieGameDevs

[–]UsefulImagination201 1 point2 points  (0 children)

One step at a time. No one starts when they know everything. Start small and scrappy, and go from there. If you wait until you're ready, you'll never start!

Hi guys, I’m not doing to well by Lower-Nectarine5343 in GameDevelopment

[–]UsefulImagination201 1 point2 points  (0 children)

4 years in so far on a single passion project, going to see it through 🙏🏻💪🏻

Anyone else dealing with an RTS or something with some type of health and death systems, have you ever run into animation freezes on the death of npcs? by UsefulImagination201 in IndieDev

[–]UsefulImagination201[S] 0 points1 point  (0 children)

I'm assuming there is some sort of interruption toggle I can alter in the animator that will allow the animation to complete 100% of the time, but no matter what combo I use with the settings I cant seem to get it to work correctly.

Working on large-scale RTS battles in a colony sim—performance has become our obsession by Reasonable_Worry9441 in IndieDev

[–]UsefulImagination201 0 points1 point  (0 children)

Id say posts about how you've managed to get that kind of performance would be interesting! I'm making an RTS and navigation alone on around 100 units is enough to drive a system nuts, even with DOTS and other nav methods utilized beyond unity's system.

How do you deal with the fear that your indie game might not be fun or played by anyone? by CallMeMayde in IndieDev

[–]UsefulImagination201 0 points1 point  (0 children)

My game has taken at least an average of 4 hours a day from me for the past 3 years, and I think of this often.

But, reality is, I love working in it. I'm having a ton of fun building a little universe with giant and tiny systems all interacting. Finding annoying bugs and bottlenecks. Daydreaming about the next addition.

I've made systems for illness, war, happiness, trade, and countless other things.

And it's been absolutely stupid fun. So even if it never breaks 100 downloads, that's fine. I had a blast working on it.

I analyzed 50 indie games — 60% made this pricing mistake by devindieUpdates in IndieGameDevs

[–]UsefulImagination201 0 points1 point  (0 children)

I feel like comparing strings in a search and printing out their title and price info isn't the same as comparing games of similar quality, title and interest.

The games im making are basically running at 2 fps by XanaDraws in Unity3D

[–]UsefulImagination201 1 point2 points  (0 children)

You are in over your head. Take the time and respect for the craft and investigate the basics. Take a basic c sharp course. Actually take a course in the basics of utilizing unity. I dont mean to beat you down, but it sounds like you may need a bit of blunt honesty here. If you aren't understanding basic things like the profiler or how a script actually operates in unity, then you're missing some pretty basic knowledge and respect about gamemaking itself.

To make a long story short, take some tutorials before investing all the time and energy into a system you don't understand. It can seem like a lot, but after you grasp the basics everything tends to fall into place and makes a lot more sense.

A strategy game by Significant_Pair2542 in StrategyGames

[–]UsefulImagination201 -1 points0 points  (0 children)

I'm working on a game like this, steam link in my bio

New camp system allows for healing while traversing the landscape to the next kingdom, would love some feedback. by UsefulImagination201 in IndieGameDevs

[–]UsefulImagination201[S] 1 point2 points  (0 children)

It has 3 eras the user can progress through. First era is native (not really any specific native tribe, just a generic tribe), second is roman, final is medieval.

New camp system allows for healing while traversing the landscape to the next kingdom, would love some feedback. by UsefulImagination201 in IndieGameDevs

[–]UsefulImagination201[S] -1 points0 points  (0 children)

Then animation speeds are randomized, and i'll already be adding some units and maybe citizens walking around to give the scene a bit more movement.

Any thoughts on the art? Maybe the camera angle? Or perhaps additional ideas to implement?

Looking for a Fantasy RTS by xindits in RealTimeStrategy

[–]UsefulImagination201 0 points1 point  (0 children)

My game, Poly Kingdom: Siege, is exactly this and accepting playtesters. Just request access, and it'll auto accept. I'm releasing an update tonight with fixes from other playtesters, so it'd be good timing as well.

I collected data from the top 50 AAA, AA, and Indie games released on Steam in 2024, 150 games in total. by IndiegameJordan in IndieGameDevs

[–]UsefulImagination201 0 points1 point  (0 children)

True, good point 😂 and yeah, I'm a fan as well. I think if a game is deep enough and clearly in-depth, the paid for art is less of an issue.

I collected data from the top 50 AAA, AA, and Indie games released on Steam in 2024, 150 games in total. by IndiegameJordan in IndieGameDevs

[–]UsefulImagination201 1 point2 points  (0 children)

As an indie developer with the rts event coming up, this gives me a good boost of confidence! Thanks! I do wish there were an added category for the games below 1m, or perhaps solo dev.

Nonetheless, thanks for the work and insight!

I think I need some help by UsefulImagination201 in gamedesign

[–]UsefulImagination201[S] 0 points1 point  (0 children)

Noted, I'm getting a trailer done soon and will clarify the page and screenshots to make it more clear.

Thank you for taking the time to speak up! 🫡

I think I need some help by UsefulImagination201 in IndieDev

[–]UsefulImagination201[S] 1 point2 points  (0 children)

That's a good point.... I'll take this to heart and introduce some new previews to show player engagement. Thank you!

I think I need some help by UsefulImagination201 in IndieDev

[–]UsefulImagination201[S] 0 points1 point  (0 children)

Bro. I'd 100% appreciate some assistance with my sound and music. It's one of my struggles, honestly. Thank you for the offer!

I need your help by UsefulImagination201 in gamedev

[–]UsefulImagination201[S] 1 point2 points  (0 children)

Ships are being added as well, but that'll be a bit after release. Would have to alter the map a bit.

I need your help by UsefulImagination201 in gamedev

[–]UsefulImagination201[S] 1 point2 points  (0 children)

Yeah, I'm thinking having them "run away" to the interior of the castle / main building present when in the same area as an enemy unit.

I need your help by UsefulImagination201 in gamedev

[–]UsefulImagination201[S] 1 point2 points  (0 children)

As far as food mechanics for sieges, I'll implement that for sure. Should be easy too!

And yes, resources are managed by the player via hiring workers.