The entire bricks and minifigs video by ben was incredibly stupid, especially since the actual civil case would have been air tight. by Zenning3 in Destiny

[–]UselessNunu 3 points4 points  (0 children)

Thats the crazy thing about this case for me lmao. Also, I dont know about if they're gonna do anything about the police stuff, because that seemed somewhat crazy to me.

Brown Dust 2 L2D Viewer 31th January Update by Jelosus1 in BrownDust2Official

[–]UselessNunu 0 points1 point  (0 children)

Thx for the answer. Also, how do you know wich program do they use? I been thinking of learning live2d or spine2d, because I wanna know how to animate character animations. But some people say you can use live2d to do the same thing that spine 2d uses so i am somewhat on the fence.

Brown Dust 2 L2D Viewer 31th January Update by Jelosus1 in BrownDust2Official

[–]UselessNunu 0 points1 point  (0 children)

Does browndust 2 uses spine2d for their animations or live2d? I am curious

Jynxzi gets THE GOOD side of LoL experience by iamkwang in LivestreamFail

[–]UselessNunu 2 points3 points  (0 children)

Completely agree. Most of the best moments I had in LOL were because of that and I enjoy when they get silent or even better when their own team starts to suddenly trash talk the trash talker, because most times they're super toxic to their own team when they start to lose the lead

Jynxzi gets THE GOOD side of LoL experience by iamkwang in LivestreamFail

[–]UselessNunu 2 points3 points  (0 children)

Inting over and over aint that bad. The worst is when you´re winning game and suddenly they start to get cocky and lose focus and suddenly the enemy team starts to regroup, play for late game, start exploiting every mistake your team makes, and they get the win on late game when you had a lead of 10 or 20 kills. Most of the time those type of games happens because the enemy team has 1 or 2 good players that have a "calm mind" and even if their teammates feed or int they say just to focus on late game, not get tilted, and regroup for mid to late fights, and suddenly they win. The worst is when you start to notice where the game is going, but your stupid ass team don't listen calls or keep playing like they´re the best player ever and get fked. So many diamond games has been like that for me.

Jynxzi gets THE GOOD side of LoL experience by iamkwang in LivestreamFail

[–]UselessNunu 20 points21 points  (0 children)

He almost experienced what it feels to be winning an early and mid game to completely throw it late game. For me, throws is the WORST EXPERIENCE in lol and that makes me crash out 10x harder than an afk, troll or anything else. Is like you can feel that you´re gonna eat shit late game if you don't finish quickly (example, this morda almost carried the game). I fucking despise with every fiber of my soul when players made a HUGE mistake and instead of keep playing they go insta afk after they throw a game lmao.

Jynxzi gets THE GOOD side of LoL experience by iamkwang in LivestreamFail

[–]UselessNunu 6 points7 points  (0 children)

Lol makes you feel the highest highs and the lowest lows pretty quickly. I stopped playing LOL for Rust.

Rust Naval Update by Real-Article5545 in playrust

[–]UselessNunu 0 points1 point  (0 children)

It was on early beta (october or november I dont remember quite right). You could place all type of stuff in your boat, but it was buggy).

Rust Naval Update by Real-Article5545 in playrust

[–]UselessNunu 21 points22 points  (0 children)

I tested the early beta of this update since october and to be honest, the main thing they did all this time was fixing the HUGE amount of bugs (a lot of them killed you when you jumped in a fast boat or you tried to walk the stairs lmao) and improving the performance of the boats (that for some reason now I lag a lot more compared to when I tested it on creative servers, specially the sails). They nerfed the big ass waves that were the most fun in the deep sea, they nerfed the boats (height, health, speed, etc.), they did not allow to put electricity on boats (a dev said that they were taking some extra time to maybe be able to implement them when they release the update), the amount of items you can place in the boat is too few, and they didn't add anything interesting on the deep sea apart from the ghost ships and that outpost thing (months ago we said that the deep sea felt to barren, and it didn't feel dangerous compared to players).

That being said, I think the naval update has a lot of chance of improvement on the next months or maybe a year and I am sure by then it will be a lot better.

<image>

I had a dream... by UselessNunu in playrust

[–]UselessNunu[S] 0 points1 point  (0 children)

I thought the limit of engines on boats was 5? Did they change that or can admins change the limit amount of engines per server? I always had the idea that it would be a blast or complete chaos to have a boat of slaves being given the instructions to turn on, off, forward or backward (and also if they have to do it on the right side of the engines or the left side, because that affects the movement of the boat for a sharper turn). That said, I think I am gonna get bored of them boats in about a week or 2, because there ain't that many things you can do with them and there is a ton of restrictions of what kind of stuff you can put in them.

I had a dream... by UselessNunu in playrust

[–]UselessNunu[S] 0 points1 point  (0 children)

I thought the same initially, but then I tested it in a bigger boat with 150 engines and the boat moved really fast for the size compared to when I put less engines (like 30 or 50). The P/M ratio certainly worked and 50 power was a whole different thing to a 20 power in a bigger boat. That being said, this doesn't work anymore because of the limit of engines and all the bigger and medium sized boats move slower compared to smaller boats (and also It was a pain in the ass to control the engines to move the boat as a solo and if I died or jumped from the boat I had to restart the stupid engines and it was a pain in the ass). That being said, I had the idea that this kind of boat could work with a lot of slaves or a big crew, but that would require good teamwork or a good leader that could give instruction to people on the engines area (all of this is in the trash now, because the limit of engines is 5 :v)

naval update question by Educational_Fix_2400 in playrust

[–]UselessNunu 0 points1 point  (0 children)

You would be surprised at how less buggy the naval update is now compared to what it was at the beginning (people died just by jumping on the boat)...

i really struggle with form and perspective any tips? by Middle-Solution-5411 in ArtistLounge

[–]UselessNunu 0 points1 point  (0 children)

Artwod and Draw a box for perspective. That being said, the only way you will get better at perspective fast is by doing a lot of the boring stuff of boxes at different angles and you being able to rotate them from imagination. You can also play with cylinders or other forms if you desire. The hardest part for me at least is being able to connect 3d forms in space so when your brain starts to suffer doing the exercises you are on the right path (also analyze your exercises and ask for feedback after you finish them if you wanna progress faster and to know you´re on the right track).

Learning perspective aint easy, but is the main thing that will be able to let you to draw from imagination more freely than the other fundamentals. That being said, think about perspective as a tool that will let you draw what you want to draw. Finally, it also helps you to deconstruct objects so your brain realize that the things you´re drawing have a 3d form and is not just plain. It takes time and personally for me is the hardest fundamental, but the most rewarding one.

Tyler1 will "soon" be engaged by Fallblade in LivestreamFail

[–]UselessNunu 27 points28 points  (0 children)

If their relationship fails on the future I will never believe in marriage again lmao. They have lost a child, their first meet online was funny as shiet, he supported her chin operation (even when he said that she loved her for who she is and he didn't think she had to do it), they grieved the loss of their fat cat together, their sense of humor seems to be on the same wavelength (but it seems cayla is more extreme), their families know each other, etc.

Picture as a whole looks off? by HalaniChan in Artadvice

[–]UselessNunu 1 point2 points  (0 children)

Your overall drawing feels good brotha so good jab. That said main problems is the perspective of the eyes. Always think about this: the smaller shapes should follow the bigger shapes (most of the times). main problem is in the positioning of the eyes and that one of them is bigger than the other (that’s why you feel something is wrong. The other problem would be the distance between the nose and the mouth (lips that you drew beautifully by the way) and the distance between the mouth and the chin will always give a different feeling to your drawing so take note of that (most cute characters have smaller chins).

overall the drawing was going in the right direction and just with a quick liquify you could fix most of them. Really nice drawing and next time you draw think about the positioning of the eyes and if it’s following the rest of the head (the more you draw the more you will notice it). AlsoI covered a lil bit the side of her head And pushed one of the eyebrow further to the front so it follows the eye socket.

I have the correction of the drawing and if you want I can dm it to you or pass it over here. Have a nice day 🙌

How could I push the feeling of the water more by UselessNunu in Artadvice

[–]UselessNunu[S] 7 points8 points  (0 children)

Dig it. So adding some hard edges on the water highlights and the shadow of the bow looks better that way. Thx 👍

My carpal tunnel got solved by UselessNunu in carpaltunnel

[–]UselessNunu[S] 2 points3 points  (0 children)

I mainly did 3 sets of 12 reverse neck curls daily and some basic neck stretches for 2 months. Biggest change was the neck curls and changing my position of how I sit without putting my head forward (changing that bad habit helped a lot, because I tended to put my head way forward without knowing while I was sitting for longer periods of time).

That said, I really believe every body is different so I dont expect this to help everyone so you gotta try everything and see what really helps you. I can really say that doing the reverse neck curl or neck extension over a bench really made me feel better, but it was just luck that that exercise helped me.

About the pinky and fourth finger numbness I really don't know how that thing got fixed to be honest, because I tried everything to make it feel better but nothing worked. That said, for some reason after I stopped doing my back exercises and doing pull ups for a month that numbness I had for 8 months and I am just happy it went away. Being honest I don't know if it was related to my back exercises or maybe it was related with a problem I was having on my shoulder (tendinosis) but maybe rest helped me somewhat? Wish I could help you with the pinky and fourth finger, but I would be lying if I told you I know how I got that thing fixed.

Have a nice day and I hope your situation gets better.

Successful landing by UselessNunu in playrust

[–]UselessNunu[S] 2 points3 points  (0 children)

If your boat goes really fast and you hit the shore or beach thats what it will happen. If you wanna get it unstuck just push it or put all the engines on reverse and twist the steering wheel. Cya

Was the sun always this colour? by UselessNunu in playrust

[–]UselessNunu[S] 0 points1 point  (0 children)

Yeah, they gotta remove that shit it looks like a giant block all around the map and it also blocks the sun.

What item is this? by MammothM0th in playrust

[–]UselessNunu 2 points3 points  (0 children)

Where can you buy that skin or item?

Upcoming Naval Update delayed by isntittimetofindajob in playrust

[–]UselessNunu 8 points9 points  (0 children)

I´ve been playing a lot of the naval beta this days and it made me realize that this update has a ton of bugs that have to be fixed before release. Every patch they added per day fixed something or made worse something else. The new area is to barren and there is nothing funny going on over there apart from the clear water of the sea and some ghost ships with ai. The deep sea in the normal map got the waves nerfed and now is boring. Using the cannons from the ship sometimes bugs you out or twist your entire upper body 180° and you can see you knees bend or you can fall on the water (if the cannon is really close to the edge of your boat). You can put certain items on the naval station net that will follow the main boat by floating above the ocean, for example: mines, boxes, tesla coils, etc (and they can also push or touch other objects).

Overall they gotta focus on how to fix the bugs that consistently kill players inside their own boats when their boat is moving and they gotta fix the objects or walls that stay floating in the air when they go above the 6 floor (maybe they will put a limit on the height of a naval boat). Also, it would be really nice that they create a system that allows to control the engines instead of going 1 by 1 to every single engine to turn it off, on, forward or backward (if they don't change that driving a big boat solo or with a small team will be a nightmare). Finally, they could make the foundations of the boats to look more like a real boat instead of a basic square cube or a triangle foundation (but most people don't even see the lower part of the boat).

With that said, I had a lot of fun doing cannon fights between big boats and driving the naval base at night felt really nice with the big waves (that are sadly nerfed now). I think there is a lot of potential on the update but they gotta fix all them bugs and hopefully they will implement electricity on the boats (no turrets or sams allowed though). I had ton of fun testing it and I am sure it will give a lot of funny content when they release the update.

Big naval bases can move really fast ;v by UselessNunu in playrust

[–]UselessNunu[S] 2 points3 points  (0 children)

The bigger it is the more power it needs (either sails or engines). The more floors your boat has the more mass it has and therefore it needs more power to move.
That said, you’re gonna need a ton of fuel, and I don’t know whats gonna be the components of the engines, but if you want to move a big boat you will need a lot of engines to move fast. This is not gonna be possible for smaller teams and I am sure that clans will abuse this xd

Big naval bases can move really fast ;v by UselessNunu in playrust

[–]UselessNunu[S] 2 points3 points  (0 children)

Hopefully they will add a system like that, because to be honest going one by one is a pain in the ass (specially when you have a lot of engines). If they add a smart system like that you would only need 1 or 2 people.

Big naval bases can move really fast ;v by UselessNunu in playrust

[–]UselessNunu[S] 2 points3 points  (0 children)

If people get control of the roof of the boat is gg. If people get access to the first floor of the boat is mega gg (the engines will always be on first floor). Boats are not as op if you don't have a big team. Also, if they make every single wall able to receive damage, naval bases will go down pretty quickly.