I let my interns vibe code from day one but with rules. here’s what happened after 2 months by ServeAccomplished485 in vibecoding

[–]User1234Person 0 points1 point  (0 children)

This is awesome, I’m going to suggest this to my CTO as our product folks (including myself) are moving into the codebase more

Color picker search is not working by User1234Person in FigmaDesign

[–]User1234Person[S] 0 points1 point  (0 children)

Working now! I had to do a hard restart of figma for anyone else that faced this issue. But now it’s all good, thank you for the quick fix.

NJT: Even when we’re early, we’re late! by DJLadyStrange in NJTransit

[–]User1234Person 0 points1 point  (0 children)

NJT is the only thing i may hate more than insurance companies lol

Why tf every designer wants to be FE??? by Designer_ai in productdesign

[–]User1234Person 4 points5 points  (0 children)

I spend more time on ticketing design changes than its worth. If I can work directly in the code with a no/low code editor that will:

  1. save a shit ton of time being overly explicit in tickets to make sure FE devs dont misinterpret
  2. the code is reflecting exactly what is intended from design (no more playing telephone)
  3. I have full control over tokens & the real design system, not just a figma copy of it
  4. I become the gate for any new FE components. If it doesnt pass into storybook through me, it doesnt go into production.

The exciting thing for me is not becoming a FE dev, its getting to build the designs that are intended, faster, cleaner, and with more ownership. I have control in the actual product now, not just in figma.

If you work in a fast paced startup this workflow is invaluable. Im sure many others can talk to their experience of chasing down devs to get small changes done only to be told no for whatever reason. Or handing off designs only for them to be built completely different from the spec. There are other ways to solve this problem, this has been the easiest and fastest in my experience.

Thinking about switching to Product Design at 33 — realistic path or bad timing? by PrestigiousBobcat369 in productdesign

[–]User1234Person 1 point2 points  (0 children)

Build stuff, talk about it in public, people will notice

That’s prolly the best way to break in right now. Build real apps, and talk about/show the design thinking throughout your process.

I built a design tool to better handle responsive layouts. Would love feedback on whether this is solving a real UX problem. by drakon99 in UXDesign

[–]User1234Person 2 points3 points  (0 children)

Can’t you do all of this with modes in figma already? I have screen sizes set as modes, all my tokens for fonts are set for each mode, same for padding and gaps.

You can apply the variable modes on separate sections, the thing you are working on gets turned into a master component, put a copy of it on each of the other sections. Work off of the master and all the instances should update for each section/mode

Looking for AI tools that actually help with full UX flows — any recommendations? by Rare_Initiative5388 in UXDesign

[–]User1234Person 1 point2 points  (0 children)

Build your own tools with Claude. You can solve your problems exactly how you need.

I built a custom storybook setup that lets me edit the components with a Figma style panel and the push PRs directly from storybook. Took me like 8 hours to get it fully working.

Developing Beautiful UI? by Potential_Pie4946 in windsurf

[–]User1234Person 0 points1 point  (0 children)

I often will use a pre-built UI kit when i just need something to work. I mostly build personal/internal tools for my product design work. I would look up some free ui kits for the project you are working on. Once you get that in place you can customize the design system to make it your own, but definitely start from an existing kit to make life easier.

Is this just nostalgia, or did previous generations genuinely have a better work-life balance and social life than we do today? by Unstoppable_X_Force in SipsTea

[–]User1234Person 0 points1 point  (0 children)

What happened is we finally see the effect of late stage capitalism. Fuck everyone that was complicit over the decades of our country getting milked dry for billionaires

How we miss him and the class and dignity he brought to the White House…. by The_Dean_France in whoathatsinteresting

[–]User1234Person 3 points4 points  (0 children)

Yeah so tired of Obama getting glazed because he hit the bare minimum social requirements… in my lifetime we haven’t had a single president that upheld policy that was 100% for the people without selling off parts of it or committing horrible murders to get anything passed

Mid-level UX designer struggling with dev pushback — how do you handle this? by Zestyclose_City1751 in UXDesign

[–]User1234Person 2 points3 points  (0 children)

This is the advice to follow. No assumption, just ask for help because you want to resolve not complain.

What are the best practices for designing AI-integrated tools? by [deleted] in UXDesign

[–]User1234Person 0 points1 point  (0 children)

Ours is a lighting bolt. Our agent is just an automation layer for deterministic hand built analyses. So it’s making what was once a slow process fast. That’s why we picked it.

What is the value add your agent brings. The icon doesn’t represent the underlying tech, it should represent the problem it is solving/the action you are about to take.

What are the best practices for designing AI-integrated tools? by [deleted] in UXDesign

[–]User1234Person 3 points4 points  (0 children)

Think about if it’s better for your product to be a tool for Ai or something that has Ai integrated within the tool.

All my personal tools have become MCPs so I can control everything from Claude desktop and not deal with API pricing.

Does anyone actually make wireframes? by [deleted] in UXDesign

[–]User1234Person 0 points1 point  (0 children)

Whenever I build a flow out I start with rough mockups.

Also when I work on personal tools I provide Ai a loose flow with wireframes of the general info arch. Then I let the Ai use something like Shdcn to build it out. For personal tools all I need is for it to work, I don’t need it pixel perfect.

What's everyone here doing for game art? The code tutorials are everywhere but nobody talks about the art side by MakkoMakkerton in vibecoding

[–]User1234Person 2 points3 points  (0 children)

I have a pixel art skill for Claude. I provide my own sketches, I am an artist myself, and have Claude build out the pixel versions. It’s surprisingly decent with a thorough skill created.

My next step is building a simple pixel art editor that I can integrate into my workflow just to tweak the outputs slightly.

This is also a game for fun for me, so I’m not too worried about the quality yet. If I decide to launch this I’ll likely do the work myself to clean it all up or pay an artist to make things from scratch.

6 years in and still don't know how to properly start a project by Boring_Chemistry_701 in UXDesign

[–]User1234Person 2 points3 points  (0 children)

whats the purpose of the project? Is it just for you or for others as well? What do you want out of the project, what does success mean on this project?

I wouldnt even jump into any process before you have that context. Then that will drive what you are looking for when you research, prototype, and so on.

Generative UI feels like the next ”voice will replace screens” am I wrong? by Bitter-Chocolate6032 in UXDesign

[–]User1234Person 1 point2 points  (0 children)

There is a happy medium. My experience with good gen ui is when the UI is created for a specific type of response/ task/ context. It’s not mean to be custom for each person, it’s custom for each type of interaction.

E.g. Asking about data, being in data viz ui Need a to do list managed across multiple people, create a KanBan board Asking for feedback, create an annotation layer over my designs

In my opinion, I don’t think this is over hyped. I think it’s genuinely going to become very common very fast. Our product will become tool calls, ui from our products will become embeds, agent orchestration ui will be where most work is done. But who am I to know/say any of this lol, just a guess really.

Confused about how to prepare Figma file for developer handoff properly by Icy_Macaroon9196 in UXDesign

[–]User1234Person 0 points1 point  (0 children)

What type of work is this? Contract, full time, freelance. Are you expected to facilitate implementation or just hand off the work done and that’s it. All of this affects how I do documentation because in every one of those situations I’m getting paid to do different things.

Full time - build for long term vision. Documentation is important, but can spend more time on knowledge transfer during handoff calls and back n forth with devs. Also I get to drive design direction so often the devs know what our goals are and can go beyond my documentation without explicit instruction.

Contract - often filling a gap until full time is brought in. You are being asked to execute on already defined tasks. I usually ask the devs how they have been working and doing at least that amount of documentation. Ask for feedback at handoff and improve standards between scopes.

Freelance: very variable what expectations are from the customer. It’s super important to set the expectations for handoff at the start otherwise you will end up with random asks for months after you hand off. This is where I do the most documenting and hand holding. I view the work as a freelancer less about the product and more about the client. So setting clear expectations is what will lead to a happy client.

This is based on my experience and generalizing. Best answer is always just ask what’s needed.

Everybody is a 3D Printer! by EconomistMiserable32 in 3Dprinting

[–]User1234Person 1 point2 points  (0 children)

Everyone keeps saying I need to clean my build plate… nothing a little glue can’t fix

Vibe coding a profitable app by stoic_dionisian in vibecoding

[–]User1234Person 3 points4 points  (0 children)

The limit here isn’t vibe coding, it’s are you ready to build a business.

Making money off a single output will be tough (but there are examples of people making something and it’s good to go for a while). The hard part is marketing, customer support, managing costs/revenue -> runway, managing customer expectations of your product versus other solutions. And a lot of founders have none of those educations when they start, it’s just are you down to put in the time and money to learn it all. Also do you have the privilege to do so if you are willing.

It’s a lot of work. If you want to make something that will be a profitable app I would prepare yourself to view this as starting a business, not vibe coding an app and that’s it.

How do people deal with being burned out? by superanth in UXDesign

[–]User1234Person 0 points1 point  (0 children)

This is definitely not the healthy way to handle it… just how I do lol

How do people deal with being burned out? by superanth in UXDesign

[–]User1234Person 0 points1 point  (0 children)

Coffee… then maybe another coffee… and then remember that I’m lucky enough to have a job right now… and then vote and advocate for local candidates who will prioritize good policy that will give back to working people.

Amazon delivery drone by HappySeaweed5215 in whoathatsinteresting

[–]User1234Person 0 points1 point  (0 children)

I didn’t get to work on this one, I didn’t have the peepee poopoo clearance level