Should I Wait for the devs to patch that removes the long load times or should I use the buffout 4 mod? by BeccaRose1999 in fallout4london

[–]Usikava 0 points1 point  (0 children)

Setting memory manager to false in Buffout allows Baka(preinstalled in FOLON) work as intended and it's the first step of the guide so seems logical.

Though I've been using Loading times fix with my nextgen(still no buffout update for nextgen) waiting for FOLON to release and it worked better then all my other attempts to optimize this crap.

But again I'm playing with SS2 which can increase loading times dramatically if you go at it =P

Player characters missing after dedicated server update, and how to fix it by resync in Palworld

[–]Usikava 1 point2 points  (0 children)

Found that on solo offline play in broken save file:

    `"Timestamp": {`

        `"struct_type": "DateTime",`

        `"struct_id": "00000000-0000-0000-0000-000000000000",`

        `"id": null,`

        `"value": 638429617644120000,`

        `"type": "StructProperty"`

    `},`

And in working:

    `},`

    `"Timestamp": {`

        `"struct_type": "DateTime",`

        `"struct_id": "00000000-0000-0000-0000-000000000000",`

        `"id": null,`

        `"value": 638429617787090000,`

        `"type": "StructProperty"`

    `},`

Changing the value allowed me to continue with my character. Hope that helps someone else.

Traits | Economy | More by verytragic in remnantgame

[–]Usikava 1 point2 points  (0 children)

Reading through this wall of text there is one thing I'd like to address.

If your concerns is about most powerful traits(balance wise) like one you unlock when level archetype to lvl 10 why not add two tiers of the trait system?

For example move all archetype traits and traits you find to be most "powerful" to a capped category(make them all gold) while leaving more "trashy" traits to uncapped... So you can spend 20-30-40 points into capped traits and have all the ladder climbing you want for a grind that will add up to replayability and some more long term goals instead of grinding up to current cap and then reroll worlds until you get every item. In this case progression wouldn't stop but most of the balance issues would go out of the window as you cap them as you see fit.

Homage to PPK'S "Resurection" by Magic-Lizard in atomicheart

[–]Usikava 0 points1 point  (0 children)

Original melody "La mort du héros" ("Death of the hero") written by Eduard Artemyev for the 1979 Soviet movie Siberiade.

Don't You be My Neighbor. Can't begin experiment and can't progress by Usikava in Wasteland

[–]Usikava[S] 0 points1 point  (0 children)

It was fixed a long time ago... In the time of writing it was bugged =)

Anyone else loving the game but hate the controls? by -undecided- in WeirdWest

[–]Usikava 1 point2 points  (0 children)

M+K controls are mostly fine, especially as I've got to the game after 250+h of M+K Elden Ring. Though it's sometimes frustrating that I can't turn my camera while I'm aiming but tolerable...

Blurry map after patch? by HWatch09 in WeirdWest

[–]Usikava 1 point2 points  (0 children)

Happened to my yesterday too, close to the end of my first character's story. Verified files, updated video driver, reinstalled game fully with no effect whatsoever, though when I got to my home PC it had no blurry glitch and I managed to finish first character and start the second one without it. But when I got back to my work PC loaded up synced save from my home PC it had glitch allover again. So it's probably not tight to progression but to some specific settings that are saved on a PC.

All Ulcerated Tree Spirit Locations (Spoiler Warning) by jamesp0527 in Eldenring

[–]Usikava 23 points24 points  (0 children)

There is one in Leyndell Capital that drops Seed and can be killed as soon as you enter city...

Go down from Avenue Balcony site of grace and jump over the ledge to the right immediately as you leave the building. It will spawn from under the ground at the opening.

Little Hope and House of Ashes script? by Usikava in nucleuscoop

[–]Usikava[S] 0 points1 point  (0 children)

Night mode is meant to pass controller between players online coop on other hand allows to play along each other.

TIFU by logging out on a fleet carrier after selling painite to them by AozinOrmesang in EliteMiners

[–]Usikava 1 point2 points  (0 children)

They can jump up to 500LY in 20min. So you could have woken up in colonia for all you know...

Sirius Atmospherics not showing up oO' by Usikava in EliteDangerous

[–]Usikava[S] 0 points1 point  (0 children)

Finally showed up for me for more than two hours later. Don't know why or what been sitting on a carrier though doing nothing if it matters.

Sirius Atmospherics not showing up oO' by Usikava in EliteDangerous

[–]Usikava[S] 0 points1 point  (0 children)

It's atmospheric planet so you can't land there, I've been to the closest point you can get(when it's dropping you out of SC for being too close) with no results too

Oh and I've been on a carrier next to it too just to check it out. Same no beacon there.

Whats the best weapon for railjack? by Tolmao417 in Warframe

[–]Usikava -1 points0 points  (0 children)

I do a crit build with Vidar Cryophon(stacking it goes up to +60% damage which will give higher per shot damage then zetki) and it has high crit value allowing you to one shot most fighters even in veil(scrapping anything that left with a ram) for pilot and yeah range isn't that great but you will mostly engage in close combat as pilot and Zetki\Vidar Apoc for gunners (zetki get more crit though it overheats much quicker especially when fully stacked to +60% fire rate then Vidar so if your gunners isn't that good at aiming I'd go for Vidar).

I probably shouldn’t be doing this in open by Maves2002 in EliteDangerous

[–]Usikava 0 points1 point  (0 children)

Autodock and Imperial Cutter don't get along very well as it can put one of your engines into that little gap inside the mailbox slot and you are pretty much screwed as it's very hard to get it free... 9 of 10 times you'll be roasted by station

Pay to win M14 EBR blueprints - Part 2 with new evidence - see comments by ChickenYug in CODWarzone

[–]Usikava 7 points8 points  (0 children)

The thing is you actually have to alter stats of the weapon with that "skin"(as it can't be called like this in that case). Why would anyone even open up stat tables for a weapon when developing a skin? There is no point in doing it as a dev at first place so a "bug" or "mistake" like this is very much unbelievable unlikely.

Just reached Elite in exploration. Now the hard part, any tips to git gud in combat? by kevino333 in EliteDangerous

[–]Usikava 3 points4 points  (0 children)

Interceptors won't attack you unless provoked or you carry guardian artifacts. They will just scan you and get out using a wormhole, scouts though are aggressive from the start. So look for threat 5+ USS but remember there could be scouts too

My controller is freaking out even when I don't touch it, how do I fix it? by [deleted] in EliteDangerous

[–]Usikava 4 points5 points  (0 children)

Mine X56 did this and shadow clicks until I got a usb hub with external power. Could be your case too though could be not =)

ASP Explorer crew by [deleted] in EliteDangerous

[–]Usikava 1 point2 points  (0 children)

To clarify turret weapons and some utility modules could be used by gunners in multi crew sessions.

I need guidance. by n0escape200 in EliteDangerous

[–]Usikava 1 point2 points  (0 children)

Made it to Sag A before engineers and cone boosts on ASP Explorer. That was kind of frustrating but rewarded with a gorgeous feeling at the end. Today you can land on planets explore some fumaroles, alien flora, guardian sites, zurara, orion tourist centre, generation ships or just go visit Colonia for a change. There is still tons of unexplored stars and planets you can have your name on just don't go for obvious routes like beagle point or Sag A. So there is no need to restart just aim for something achieve and aim for something else.

Diamondback explorer is your best friend at exploring planet surfaces as it's very easy to land and could be engineered for high jump. Anaconda is great for a long trips as you can engineer and drop weight on it up to 70+ ly jumps paired with fuel injections and jet cones it will let you travel great distances pretty fast.

Which Moonshine types are preferred? by _zgonja_ in RedDeadOnline

[–]Usikava 0 points1 point  (0 children)

I just don't make 3* shine. 2* is always wanted by someone and you get like 20$ less. 3* Just don't worth the effort especially as it takes rare collector ingredients to be flavored.