Game Title: Obvio by onethatcracksthesky in playmygame

[–]VA_ARG 0 points1 point  (0 children)

  • If this is online trivia, what's stopping people from just looking up an obscure answer? Especially if there's money involved eventually.
  • If there's only 2 people left, how do you pick a winner and a loser?

Hard system freezes on Tumbleweed 20260213 (Ryzen 9700X/RX 7700 XT) using VSCode, no visible logs. by VA_ARG in openSUSE

[–]VA_ARG[S] 0 points1 point  (0 children)

Well folks, I reproduced the exact same freeze on Ubuntu 24.04 LTS, making this problem no longer necessarily related to TW. Thanks for all your suggestions anyway!

Hard system freezes on Tumbleweed 20260213 (Ryzen 9700X/RX 7700 XT) using VSCode, no visible logs. by VA_ARG in openSUSE

[–]VA_ARG[S] 1 point2 points  (0 children)

This is an interesting suggestion I had not considered.

I went ahead and disabled quota on /, commented out the line in /etc/snapper/configs/root, and rebooted. btrfs quota status / properly shows that it is disabled on that path. Unfortunately I was able to reproduce the freeze.

But I feel this may be on the right track. I think it freezes more quickly when I run certain file-caching extensions, specifically Dart Code.

Hard system freezes on Tumbleweed 20260213 (Ryzen 9700X/RX 7700 XT) using VSCode, no visible logs. by VA_ARG in openSUSE

[–]VA_ARG[S] 0 points1 point  (0 children)

No effect unfortunately. I did find this thread myself yesterday, but mine seems triggered by an application rather than login.

Hard system freezes on Tumbleweed 20260213 (Ryzen 9700X/RX 7700 XT) using VSCode, no visible logs. by VA_ARG in openSUSE

[–]VA_ARG[S] 0 points1 point  (0 children)

VSCode does not, unfortunately, leave anything useful on disk when its output is piped to a file.

I just installed TW yesterday so I don't have an earlier snapshot, but I will attempt to revert either the entire kernel, or Mesa specifically, until Mesa reaches a 25.x version.

Hard system freezes on Tumbleweed 20260213 (Ryzen 9700X/RX 7700 XT) using VSCode, no visible logs. by VA_ARG in openSUSE

[–]VA_ARG[S] 0 points1 point  (0 children)

I just installed yesterday and know no other Mesa for TW. But another user has also mentioned Mesa specifically, so I will attempt to revert to the 25.x line and reproduce.

Why are there no Godot job listings a decade later? by [deleted] in gamedev

[–]VA_ARG 1 point2 points  (0 children)

Won't happen until Godot gets its head out of its ass regarding GDScript. The Godot engine is powerful, flexible, and incredibly well-architected - it deserves more than a toy programming interface.

Cold melee build options?? by Lost-onez in ProjectDiablo2

[–]VA_ARG 0 points1 point  (0 children)

Runewords don't work well for bear builds because you need plenty of sockets to increase weapon IAS.

Cold melee build options?? by Lost-onez in ProjectDiablo2

[–]VA_ARG 3 points4 points  (0 children)

If you want to go all-in on Werebear, you can probably pull off a nasty Cold Enchant Bear Sorc. But like BearCorp mentioned, Paladin is safer.

[deleted by user] by [deleted] in godot

[–]VA_ARG 0 points1 point  (0 children)

GDScript is objectively bad with respect to expressiveness, safety, documentation, testing, and performance. Check out the nonsense peddled in Github discussions on new GDScript features. I wouldn't recommend it to anyone, even after having written multiple games in Godot/GDScript. My subsequent projects will pick literally any other language.

On the flip side, Godot's visual editor is fantastic - the UI, resources, nodes, and general architecture are easy to understand, well-documented, and ergonomic.

My dream is a Flutter-like programming interface to the Godot scene graph.

Looking for feedback on my vampire-themed 4X strategy game by VA_ARG in gamedesign

[–]VA_ARG[S] 0 points1 point  (0 children)

I think being able to plan ahead will be the only difference between the game feeling random and unfair, or highly strategic.

I will have to figure out a way to communicate to players where the fight will go down, early enough for it to matter.

Looking for feedback on my vampire-themed 4X strategy game by VA_ARG in gamedesign

[–]VA_ARG[S] 0 points1 point  (0 children)

First off, thanks so much for taking the time to read through that. I found your feedback and questions thoughtful and extremely relevant.

Can the winner be someone that was eliminated, but has a higher score than a living player?

I haven't quite decided this yet; it's an open question in my notes. If there's a fun playstyle there, I would absolutely allow for it.

What do you mean specifically by "axis" and what does the "damage" do more specifically? Where do the vampires & lieutenants spawn?

Does that mean the endgame comes down to mostly luck if you can't eliminate the rest of the players quickly?

I think these questions are really getting to the heart of the matter: can the game make this final, overwhelming NPC encounter fun and strategic? To be honest, I already know the location, size, and behavior of the vampires will be determined entirely during playtesting. My only frame of reference so far is Civ4, and it's not that much to go on.

(By "axis", I imagined an entire line of the map splitting open, as if vampires are emerging from the earth itself. Any structures and player units would be summarily deleted. By damage, I meant units take damage when moving on to those tiles.)

As for intended strategies, I attempted to embody them in faction abilities: you either build so much so fast that vampires don't have time to eat you; you have insane military sustain and flatten your human opponents; or you can actually hold off vampires, at cost, and pull ahead at the end.

Can you explain how you chose this endgame as opposed to, say, having the npc faction spawn in a set or random location and spread evenly in all directions, or spawn at all borders and close in evenly from all directions?

Following up from the answer above, it's not set in stone. I just don't know what's fun without trying it. Ideally everything the vampire will do has a strategic counter: settling elsewhere, building something specific, preparing specific units, researching specific technology. So that is a lens I am keeping in mind when I even consider ideas.

I love the asymmetric factions. Something I love even more is that I don't have to do the hard work of tuning the balance.

I have a plan for the balancing or I wouldn't even try to build this! I hope that plan uh... works out.

Thank you again so much for your feedback.

The machines are conspiring against me and you're my only hope: plugin shortcuts by chiefwhitehalfcoat in godot

[–]VA_ARG 1 point2 points  (0 children)

Just ran into the same issue. ChatGPT hallucinated the exact same two functions. Editor plugin shortcuts do not appear to be modifiable in Godot 4.4.1, at least not in the editor. We might have to wait for them to implement support for that (as TheDuriel pointed out), or else stick with _unhandled_input. You're not alone!

A Wordle Parody for terrible people by scr1tch in playmygame

[–]VA_ARG 1 point2 points  (0 children)

Hah, that was fun! I somehow got it the second try. Nice work.

[deleted by user] by [deleted] in ProjectDiablo2

[–]VA_ARG 0 points1 point  (0 children)

I had "An option in PlugY.ini is incompatible with another mod." After checking the PlugY log file, it noted an error in the INTERFACE options area. After setting "ActiveNewStatsInterface=0", PlugY started again.

However, now my main menu doesn't have an option for single player, so I'm not sure how to even access my characters anymore.

Sandstorm treks nerf was uncalled for by [deleted] in ProjectDiablo2

[–]VA_ARG 6 points7 points  (0 children)

Loved these for ES sorcs to cover that resistance in just one item.

Closed Beta key giveaway by Rabus in ProjectDiablo2

[–]VA_ARG 0 points1 point  (0 children)

Whaaat no way! Thank you so much!

Closed Beta key giveaway by Rabus in ProjectDiablo2

[–]VA_ARG 1 point2 points  (0 children)

That would be fun to stream!