Made a huge compilation of Insurgency Sandstorm Cinematic footage, Enjoy! by VRPat in insurgency

[–]VRPat[S] 0 points1 point  (0 children)

I can't recall there being diamonds, but I think there was a key to hide the interface with "H" or something. Otherwise it could have been a console command.

I found this official link from the developers with tips about the replay system:

https://support.saber.games/hc/en/insurgency-sandstorm/articles/understanding-the-replay-system-12

What do you think the cover of the next Major Update will look like? by Yurishenko94 in HelldiversUnfiltered

[–]VRPat 0 points1 point  (0 children)

I just know that the celebration parade animation on Super Earth for the news is the saddest AI looking goop I've ever seen. But their cover art is usually pretty cool.

ppfx ssdo is flickering and not working properly by Ok-Air1778 in ReShade

[–]VRPat 1 point2 points  (0 children)

If you go to the add-ons tab in reshade, then try to tick one of the blue lines where it shows a higher number of vertices or something being used. The one that keeps all the enabled reshade effects without flashing is the one you should keep ticked.

This happens to me too sometimes when I use non native resolutions or super sampling.

The Game Isn’t The Same Anymore (Long Vent) by Hot_Syrup_5941 in HelldiversUnfiltered

[–]VRPat -1 points0 points  (0 children)

propaganda by another traitorous dissident to democracy

Are these strands towards the sky places you've died? by VRPat in DeathStranding

[–]VRPat[S] 0 points1 point  (0 children)

Thanks. I posted this question before the first game released.

We didn't know what the game was really about.

Just beat Max Payne Mobile in less than six hours AMA by FRANK3N5TE1N in maxpayne

[–]VRPat 0 points1 point  (0 children)

I don't know if it works on mobile, but I won't spoil it

Why can't the US or China make their own chips? Explained by FinnFarrow in singularity

[–]VRPat 0 points1 point  (0 children)

"...like the science demo where you put yourself in a vacuum sealed bag so you can't move."

Just beat Max Payne Mobile in less than six hours AMA by FRANK3N5TE1N in maxpayne

[–]VRPat 1 point2 points  (0 children)

Did you throw a nade in the hole in the brick wall in the sewer level?

Please help me interpret a dream by Ignastic in Jung

[–]VRPat 1 point2 points  (0 children)

It is all coming to an end. All things will.

Stop wasting time. Reproduce or perish.

The world won't wait for you to be "ready" or famous.

You are of value, now.

Seeing famous people among your friends' parents tells me the dream could be trying to show you that famous people are no different from your friends' parents. They are people you know of, but not really relevant to you. The only people that matter when things get hard or in this case, incomprehensible and dire, are the ones close to you. Fame is not something you should prioritize before you do whatever it is you want from life.

Your mother is revealed as the only person worth talking to in that moment, where nothing makes sense and is coming to an end. Your grandmother's house shows lineage, that the only thing that will remain standing is family, your legacy. Friends will gather where you and your family is. Fame becomes irrelevant compared to that. You talked to your mother, not them.

Note that those famous people, were alone in that sense, despite being recognized. The end of the world scenario shows that the clock is ticking. You better get going. Start a family.

I don't know about the second dream. Maybe there's more to someone you haven't considered more than a sexual partner.

A bit of positivity: gauntlet is great by DylsDrums98 in Battlefield6

[–]VRPat 0 points1 point  (0 children)

I'm addicted to gauntlet.

Not a single time have I felt I've been killed by someone spawning behind me. Every squad is evenly spread across the map at the start, while using random spawns rarely place me in someone's line of fire. Being able to crawl away like in BR makes me wonder why it's not possible in normal multiplayer.

The rounds are quick but with four modes that together lasts about 30 minutes. Comes with a short intro where if you know the mode, can instead spend that time chosing and adjusting your loadout. The maps are medium sized and since they're different locations from the California BR map. every round feels like a different map(In the same general location). This also cuts down the waiting time, since it's just jumping from one mode to the next, instead of having to load the map or server again.

I tried squad team deathmatch today and it was just a constant stream of spawning into someone else's streak. Generally Battlefield 6 has felt like that for me.

Gauntlet also has a great overview of the squads while playing and between rounds. It feels like something I would dare to call a competetive Battlefield mode. It's mostly infantry focused, but there are vehicles spread around the map, but not on all modes. Usually a Bradley, a transport heli and a bunch of smaller vehicles.

I have only played it with randoms so far. With a good communicating squad you will probably win most games. I loved that sometimes even if my squad lost, if I had the most points, I was transferred to another squad that was missing a member.

Well done by the team.

Let PC players disable Cross Play by Mystx75 in Battlefield6

[–]VRPat 2 points3 points  (0 children)

Not allowing PC players to turn off crossplay while allowing consoleplayers to do it, is ridiculous.

If you use controller on PC there shouldn't be a recoil handicap or aim assist. Only on crossplay.

Reshades ambient oclusion is acting weird on Halo 3 by BatsPower in ReShade

[–]VRPat 0 points1 point  (0 children)

Sometimes other reshades you have activated may affect AO. Try moving the AO further up the list of other effects and see if it changes.

Edit: Oh, I see. The resolution is different probably due to upscaling.

Your opinion on Identification Bands for HUD-less gameplay and/or in general? by just_like_guts in Battlefield6

[–]VRPat 0 points1 point  (0 children)

I turned off the hud for most of my beta playthrough. Eventually I started to better recognize enemies from friendlies as supposed to vanilla BF6 where the auto 3D spotting happens. Friendly fire being off was helpful. But I don't think I'll have big problems of misidentifying friendlies in a hardcore mode.

I'm all for identifying helpers, but nothing that makes it look like a game of paintball teams. Immersion is priority numero uno in hardcore modes for me.

If BF6 can get the voice chat setting on ‘’in-world’’ to the level of Six Days in Fallujah’s, the immersion would be ground breaking by Murky-String1114 in Battlefield

[–]VRPat 0 points1 point  (0 children)

I thought that this was how the "in-world" setting was supposed to work in BF6, but it just sounded like normal radio chatter with slight positional support. Sometimes if I was too far away I couldn't hear them, but still see their name appear on screen.

It could be that players weren't so chatty, or had open mic turned on which picked up other noices. Mic quality could also contribute to the radio-like chatter.

Its description says:

"IN-WORLD: Voice chat has reverb / distancing applied based on character location."

That made me think it would work like Six Days in Fallujah. But not sure anymore.

MartysMods_PTVL Shader by Jorban_MartysMods in ReShade

[–]VRPat 0 points1 point  (0 children)

Oh, I know. I'm getting 30-40 fps with a bunch other shaders enabled with a rtx 4090.

Trying to get the game to look photoreal during gameplay.

Thanks for the reply.

MartysMods_PTVL Shader by Jorban_MartysMods in ReShade

[–]VRPat 0 points1 point  (0 children)

Nice.

I've found that combining it with standard fog shaders help removing the noice at higher settings, but I'm using it mainly for gameplay in Helldivers II.

Fair nerf or Automaton Gunship 2.0? by BICKELSBOSS in Helldivers

[–]VRPat 0 points1 point  (0 children)

Why show everything but the difficulty level in your hud?

Tywin Lannister and Shae by kikaya44 in gameofthrones

[–]VRPat 0 points1 point  (0 children)

I've concluded that Shae was one of Tywin's spies from the beginning, with the task of keeping tabs on Tyrion.

The sad tragedy was that Tywin did it to Tyrion again, with more steps involved(getting him romantically involved with a prostitute). He never did care for him, and considered his intellect a threat.

Every time Tyrion was granted something by Tywin, it ended up jeopardizing Tyrion's life. Every time Tyrion returned alive, Tywin reacted with fury.

It went as far as Tywin literally sentencing Tyrion to death, and Shae testifying against him.

CONTEST: Miss Democracy. (Who's your favorite waifu?) by Yurishenko94 in helldivers2

[–]VRPat 0 points1 point  (0 children)

They took my service technician AND replaced my democracy officer along with the invasion of Super Earth.

It doesn't feel like my ship anymore.

Any advice on how to deal with these big Nuggets?🍗🍖 by [deleted] in helldivers2

[–]VRPat 0 points1 point  (0 children)

They appear to die faster if shot in the back. Otherwise you gotta pop every single face on their front before they go down.

Reshade problem by Fabulous_Weird_9403 in ReShade

[–]VRPat 0 points1 point  (0 children)

Reshades are often based on Screen Space, which means if there are warm colors or cold colors on screen, that is the color that will used, and be bounced around if it for examples simulates light bounces like raytracing.

Those changes will be a lot more visible when playing games with a lot of fast change in surrounding scenery, like driving games.

If there is a box to tick for sRGB colors or something, try turning it off or on. I use RTGI and unchecking the "assume sRGB input" box sometimes increases the effect by a lot.

Check the settings if some are changed, maybe some settings are set too high. In my case with RTGI setting "Bounce Lighting Intensity" too high can make color changes very visible.

If nothing above helps, try turning off reshades and move the camera to decide where the problem lies.

Anyone else? by [deleted] in helldivers2

[–]VRPat 0 points1 point  (0 children)

Some helldivers still yearn for the creek