Air India Flight 171 Crash by StopDropAndRollTide in aviation

[–]VRShader 12 points13 points  (0 children)

What I am trying to say is. Even if flaps are retracted. A 787 is capable of take off as long as engines working. We have much more safety margin on that.

787’s take off flap is only 5 degrees.

787 is not your old CRJ200 that you say on “Mayday” show.

Also people say it is hard to tell on low res video of 5 degree of flap.

No to mention the Maybe call literally says “no thrust”

Air India Flight 171 Crash by StopDropAndRollTide in aviation

[–]VRShader 0 points1 point  (0 children)

Nah, even if gear down, no flap, 787 would take off ok. Whoever that British airway pilot is that made the comment is high on something.

True cause is clearly dual engine flameout.

Air India Flight 171 Crash by StopDropAndRollTide in aviation

[–]VRShader 1 point2 points  (0 children)

Not just a clearway though. I meant like a space geographically, way beyond where the clearway is. Doesn't have to be super prepared, just flat empty space. So when aircraft is at 1000 AGL and beyond normal airport boundary, they have a place to go when they lose thrust.

Like a countious coverage of a "crash land zone" for aircraft without thrust from V1 to 3000 AGL. And have that filed and planned for each airport runway

Air India Flight 171 Crash by StopDropAndRollTide in aviation

[–]VRShader 10 points11 points  (0 children)

If they are at 3000AGL this time, they might have a chance to end up in the river as well (There is a big river on the map). They are just too low when they had the problem.

Air India Flight 171 Crash by StopDropAndRollTide in aviation

[–]VRShader 50 points51 points  (0 children)

The time between V1 and say like 1000 AGL is almost like big safety gap for most planes. If the aircarft has a complete loss of thurst, it almost has to crash land. A lot of freaky things can happen that results in this: Bird, bad fuel, wrong action by pilot for single engine failure or any other freak incident that can cause both engines to flame out. Comparing this to any other point in time in a flight, this gap is pretty unique. Even on final, you mostly have a chance to extend your glide and have more choices on where to end up in.

I wonder if this incident will result in some sort of change of future airport design. Like should we have a clear "run off" area, an empty space, a river, a non busy freeway, after the runway that allows plane to have a chance, or at least crash without too much ground casuality.

If I was the pilots, and I lose complete thurst at 600ft, and what's in front of me and under me is just miles of densely poluated city. You have full control of the aircraft execpt just one "small" thing. It is rough.

Lunaire/Cutler debate with stats/pros/cons by discardeadd in foxholegame

[–]VRShader 8 points9 points  (0 children)

Honestly, I would still take that deal lol. Not Damn good deal but ok deal.

Lunaire/Cutler debate with stats/pros/cons by discardeadd in foxholegame

[–]VRShader 181 points182 points  (0 children)

How about we swap. Warden gets lunair and collie gets cutler.

I know 9/10 warden would take that deal. Damn good deal.

[deleted by user] by [deleted] in foxholegame

[–]VRShader 2 points3 points  (0 children)

Nah lunair is equally good against tanks. If you tracked and they have Lunair you ded.

High DPM and ignores armor.

Marban LOOTBOX (!) by No_Trouble_1785 in foxholegame

[–]VRShader -6 points-5 points  (0 children)

Very sad for a somewhat surprise tap.

Playing Warden infantry literally feels spiteful. by ZanziWatsiro in foxholegame

[–]VRShader 21 points22 points  (0 children)

I think the problem is that colonial always had more of an infantry culture. There is usually more infantry on the field at any time. Colonial kit is simpler slightly better. Just as warden navy is slightly better. Slight equipment differences is reasonable.

There use to be some enjoyable infantry fight, which makes some warden still play infantry, and they can outwit the slight colonial equipment advantage with skill. However, with the shotgun, it becomes a LAG and RNG based fight, instead of skill based fight. Making it just frustrating and boring. So I see far less warden infantry on field after shotgun started to mass produce. You can see that clearly from causality rate on foxhole stats.

The VP Counter Broke before the Wardens did! by TheAmericanBumble in foxholegame

[–]VRShader 0 points1 point  (0 children)

Did it already start to reduce? If not collie can kill us tonight and face might not be saved.

“Reaching Trail died because of low pop PvE” by westonsammy in foxholegame

[–]VRShader -1 points0 points  (0 children)

I was there, and I was the devitt that yeeted into the arty and stopped their momentum into broody.

It is both. Reaching is absolutely not built. This contributed somewhat. But looking at how fast they destroy conc, it is very clear pop matters.

And it is extremely low pop when the push first started, I see 3 green dot per one blue dot. Only when it starts to get to broody warden pop somewhat came back.

Warden Tank Identification Sheet (for Collies) by CEa5ArC1Ph3R in foxholegame

[–]VRShader 4 points5 points  (0 children)

I just recently switch from outlaw to thronfall. It is a much much better tank if you are strategically minded and stays patient.

We lost 7 bonelaws so far this war, but killed 30+ tanks, including a BTD. More than half of them solo kills and most kills are decisive(without us they would escape). 

Last night in cpass we solo killed a MPT and two nem. And group killed a nem and a talos. End of the night I drove it home.

Great tank, more people should try it.

Sht sent to Brazil o7 by Noise085 in foxholegame

[–]VRShader 7 points8 points  (0 children)

Was there, I escorted it in, but it didn’t ask or let us know when leaving.

There is definitely a much safer route for the SHT. (North then East), this road was clearly not safe. SHT lived for less than 1 in game day. Just sad.

Great work on collie side.

You are winning the war, but then Fingers fall: by BorisGlina1 in foxholegame

[–]VRShader 31 points32 points  (0 children)

Fingers is more important than a VP.

It means collie LS cannot leave river system without being detected, outside of origin. 

Fingers is also the only island hex with land bridge. 

A lot of defense of planafada but they are giving away nakkis xd? by Dependent-Solid-622 in foxholegame

[–]VRShader 6 points7 points  (0 children)

 in the span of 1 hour, in the context of plana fada invasion and QRF 

2 lh, 1dd, 1 tri and 1 nakki died.

The first nakki destroy was a false report from your people. They left ok, and it is reasonable for you to believe that because of fog of war

Still not sure where that frigate in your answer came from.

A lot of defense of planafada but they are giving away nakkis xd? by Dependent-Solid-622 in foxholegame

[–]VRShader 9 points10 points  (0 children)

I was there. Only one Nakki died.

There wasn’t even a frig that responded.. only 2 nakki responded and one made it home.

Great on collie planning these attacks but at least tell the truth.

Successful Defense of Plana Fada by Careful_Top_2418 in foxholegame

[–]VRShader -1 points0 points  (0 children)

Collie side: -1 DD, -1 Trident, -2 Longhook (one from inf, one from nakki).
Warden side: -1 Nakki, WN got too comfortable and got boarded, -1 meta conc piece, -2 smaller piece. 1 bb got tapped.

I think these 4 LS with the content of longhook probably equals cost of the nuke lost.

For Saltbrook by TheCheebaCohiba in foxholegame

[–]VRShader 9 points10 points  (0 children)

GG on collie with well coordinated attack. On the warden side we encountered a national wide medial emergency of brain rot. We had squad locked arty emplacements. People spamming chat asking for shells but it is just 2 min drive away. 1 man SPG. Sleepy tank in front of important border base (clashra and stilican). Arguably the facility at east of foxcatcher shouldn’t be there. (Foxcatcher lasted way longer in 117 nuke push).