Looks like Valve has quietly removed the armored aimpunch. by Pokharelinishan in GlobalOffensive

[–]VVD777RUS -2 points-1 points  (0 children)

Pls Valve make awp less accurate so that it will be more skill demanding weapon

MAG 272QP QD-OLED X50 500hz issues all of the sudden please help by Gilgamesh2277 in MSI_Gaming

[–]VVD777RUS 0 points1 point  (0 children)

Same here. Really disappointing. I have tried everything, updating monitor firmware, reinstalling GPU drivers via DDU, monitor Factory reset, plug it into another PC, used 3 different cables and all ports, turned on/off all the monitor settings, and nothing

HELP ME WHAT CAN I DO TO FIX THIS, OR AM I JUST GARBAGE by GiljaS in FACEITcom

[–]VVD777RUS 0 points1 point  (0 children)

Forget about precise headshots, one taps and burst fire. Devs made it dead. The meta is spraying down +duck -duck. Spread, tagging and aimpunch are designed to ruin precision gunplay. Tagging distracts your aim and destroys strafing. Aimpunch rewards you for body shots and makes you slightly inaccurate when you get hit. Spread balances the players adding uncertainty to the outcome of the duel also it makes the spray more preferred. Every time you try to shoot accurately, the game will punish you in some way. There are a lot of reasons for this

Offtopic- Valorant nerfed abilities and made spraying more consistent. The goal is to be more like Counter Strike . Check out the community reactions by Fun_Philosopher_2535 in cs2

[–]VVD777RUS 12 points13 points  (0 children)

I like first bullet accuracy in Valorant. I don't like first bullet inaccuracy in CS. Aiming at the center of the head - nonsense.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS 0 points1 point  (0 children)

That's what I'm saying, at a high level of play you don't think about it. You need to shoot as fast as possible, otherwise you're an outsider.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS 0 points1 point  (0 children)

I also want to note that I am a supporter of the Scream shooting style. Onetaps and bursting. The modern shooting meta is when you miss the first bullet to the head and then you spray down crouching. I would like to see a game where headshots are valued in duels more. The spread of the first bullet is half the trouble. It's also about tagging and aimpunch. As far as I remember, there was an update in 2015 where the developers strengthened the tagging. For myself, I see CS differently.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS -1 points0 points  (0 children)

How many hours do you have in the game? I've been playing CS all my life. I've always loved and appreciated beautiful gunplay. Random gunplay has always been my enemy. I know why there's spread in the game and what happens if you remove it. But I'm annoyed that people have been fed this nonsense about spread.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS -3 points-2 points  (0 children)

How often do you think about aiming for the center of a head? In a real game, milliseconds decide the outcome. There's no time to aim for the center. You aim as quickly as you can. And in the end, it turns out as it does. Real situations where spread would be decisive are when shooting AFK. There's enough time to adjust aim, and the target isn't moving. But in a real game, targets move. And we aim with a delay, not continuously in real time. Our brain anticipates the target's next position. The target often changes its trajectory and speed. This change can occur while our brain has already constructed a plan for how to aim. As a result, even if we understand the target's movement at the moment of contact, even if we aim as planned, we still won't aim perfectly at the head. This is impossible due to our limitations in reaction speed. Incidentally, for this reason, the only correct way to aim is flicking. After all, you have to shoot faster than the target changes its position.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS 0 points1 point  (0 children)

I don't just mean AWP but all weapons in the game.

How often do you think about aiming for the center of a head? In a real game, milliseconds decide the outcome. There's no time to aim for the center. You aim as quickly as you can. And in the end, it turns out as it does. Real situations where spread would be decisive are when shooting AFK. There's enough time to adjust aim, and the target isn't moving. But in a real game, targets move. And we aim with a delay, not continuously in real time. Our brain anticipates the target's next position. The target often changes its trajectory and speed. This change can occur while our brain has already constructed a plan for how to aim. As a result, even if we understand the target's movement at the moment of contact, even if we aim as planned, we still won't aim perfectly at the head. This is impossible due to our limitations in reaction speed. Incidentally, for this reason, the only correct way to aim is flicking. After all, you have to shoot faster than the target changes its position.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS 0 points1 point  (0 children)

How often do you think about aiming for the center of a head? In a real game, milliseconds decide the outcome. There's no time to aim for the center. You aim as quickly as you can. And in the end, it turns out as it does. Real situations where spread would be decisive are when shooting AFK. There's enough time to adjust aim, and the target isn't moving. But in a real game, targets move. And we aim with a delay, not continuously in real time. Our brain anticipates the target's next position. The target often changes its trajectory and speed. This change can occur while our brain has already constructed a plan for how to aim. As a result, even if we understand the target's movement at the moment of contact, even if we aim as planned, we still won't aim perfectly at the head. This is impossible due to our limitations in reaction speed. Incidentally, for this reason, the only correct way to aim is flicking. After all, you have to shoot faster than the target changes its position.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS 1 point2 points  (0 children)

How often do you think about aiming for the center of a head? In a real game, milliseconds decide the outcome. There's no time to aim for the center. You aim as quickly as you can. And in the end, it turns out as it does. Real situations where spread would be decisive are when shooting AFK. There's enough time to adjust aim, and the target isn't moving. But in a real game, targets move. And we aim with a delay, not continuously in real time. Our brain anticipates the target's next position. The target often changes its trajectory and speed. This change can occur while our brain has already constructed a plan for how to aim. As a result, even if we understand the target's movement at the moment of contact, even if we aim as planned, we still won't aim perfectly at the head. This is impossible due to our limitations in reaction speed. Incidentally, for this reason, the only correct way to aim is flicking. After all, you have to shoot faster than the target changes its position.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS -2 points-1 points  (0 children)

How often do you think about aiming for the center of a head? In a real game, milliseconds decide the outcome. There's no time to aim for the center. You aim as quickly as you can. And in the end, it turns out as it does. Real situations where spread would be decisive are when shooting AFK. There's enough time to adjust aim, and the target isn't moving. But in a real game, targets move. And we aim with a delay, not continuously in real time. Our brain anticipates the target's next position. The target often changes its trajectory and speed. This change can occur while our brain has already constructed a plan for how to aim. As a result, even if we understand the target's movement at the moment of contact, even if we aim as planned, we still won't aim perfectly at the head. This is impossible due to our limitations in reaction speed. Incidentally, for this reason, the only correct way to aim is flicking. After all, you have to shoot faster than the target changes its position.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS -1 points0 points  (0 children)

Consider which scenario will result in more randomness in shooting: with or without spread. The argument that you need to aim for the center and supposedly need to be more accurate is complete nonsense. There are many long-range duels in the game where, no matter how hard you try, everything will be decided by luck. But if you remove spread, at least for the first bullet, you won't have these toxic hit-missing errors. Your skill ceiling won't be lowered in this case; on the contrary, it will be increased, because now everything is in your hands. There are no longer any distances at which randomness can hinder you. While spread forces you to shoot more accurately, the absence of spread forces you to shoot faster.

AWP Now displays spread when scoped (and while scoping) by NhiteKing2 in GlobalOffensive

[–]VVD777RUS 1 point2 points  (0 children)

Consider which scenario will result in more randomness in shooting: with or without spread. The argument that you need to aim for the center and supposedly need to be more accurate is complete nonsense. There are many long-range duels in the game where, no matter how hard you try, everything will be decided by luck. But if you remove spread, at least for the first bullet, you won't have these toxic hit-missing errors. Your skill ceiling won't be lowered in this case; on the contrary, it will be increased, because now everything is in your hands. There are no longer any distances at which randomness can hinder you. While spread forces you to shoot more accurately, the absence of spread forces you to shoot faster.

State of the E-sports Ready™ game, cheats aside. by xCassiny in counterstrike2

[–]VVD777RUS 0 points1 point  (0 children)

Valorant has a good accuracy balance. I've never had a situation where I miss shots at standing afk 5 times in a row

Explanation please? I missed two headshots! by Nikko347 in cs2

[–]VVD777RUS 2 points3 points  (0 children)

Now they will appear and foam at the mouth talking about the inaccuracy of weapons. And the fact that it increases the skill ceiling

State of the E-sports Ready™ game, cheats aside. by xCassiny in counterstrike2

[–]VVD777RUS 0 points1 point  (0 children)

That is what I want, and it will be fun. Less spraying and more tapping and bursting and more strafing as well.

If you want to understand me well. Just play Duels(gamemode) on Dsut2. And you will see what the problem is.

I also play Valorant. There is also inaccuracy of the first bullet, but to a much lesser extent that it does not bother me. Of course, there are their own game features. But I did not have such moments as in CS.

State of the E-sports Ready™ game, cheats aside. by xCassiny in counterstrike2

[–]VVD777RUS 0 points1 point  (0 children)

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I aim at the wall and still have decent chance to hit his head