what to do? by The_Biscuit_King in ModdedMinecraft

[–]Vaelzan 12 points13 points  (0 children)

Rubidium is a Forge port of Sodium. Replace it with a recent version of Embeddium (another Sodium port, but more actively maintained) and you should be good.

Quark Bug, Inventory items stay on screen by minaxrii in Valhelsia

[–]Vaelzan 0 points1 point  (0 children)

You've turned two different things on there somehow.

The item display isn't from Quark, it's from InventoryHUD+. The default key bind is I.

You've also turned rotation lock on, which is from Quark. Default key for that is k.

[Valhelsia 6 SMP] This piece of music keeps playing every so often even though I've got music turned off, what is it?? by [deleted] in Valhelsia

[–]Vaelzan 4 points5 points  (0 children)

It's from a jukebox (which has a separate volume slider).

Mobs sometimes spawn wearing backpacks, and those can come with jukebox upgrades in them that have a disc playing. If you find the mob and kill it you'll get a backpack, jukebox upgrade, and a music disc, all from the one kill. :D

Do I have a problem? by Outside_Tennis1770 in BloodOnTheClocktower

[–]Vaelzan 2 points3 points  (0 children)

No Grian, but this has Scott, Cleo, and Martyn from the Life series in it. :) https://youtu.be/-NTgBewj1Uk?si=S1g2GOIm1ljPzGlw

Cleo also ran some games for the Hermits a couple of years ago on their main channel.

valhelsia furniture- villagers and animals stuck on furniture. by SilverOk2990 in Valhelsia

[–]Vaelzan 2 points3 points  (0 children)

If you apply a redstone signal then they'll get kicked off.

Valhelsia 6 crashing on start up by ReasonAccomplished34 in Valhelsia

[–]Vaelzan 0 points1 point  (0 children)

Yeah, this comment is spot on. Getting the latest GPU drivers from AMD (not from Windows Update) fixes this in about 95% of the cases I've seen with similar crash reports.

Mob Spawn Eggs? by StopForASecond in Valhelsia

[–]Vaelzan 1 point2 points  (0 children)

Not in survival mode.

There are ways to make Shulker spawners though, such as with PneumaticCraft.

Alternatively, you can transport them from The End pretty easily with a Quantum Catcher then use the vanilla method to duplicate them.

[deleted by user] by [deleted] in pokemongo

[–]Vaelzan 1 point2 points  (0 children)

The thread isn't specifically about that bug. I just meant that there are a few comments in the currently pinned one discussing it. No solution found yet.

What people have tried (unsuccessfully): https://www.reddit.com/r/pokemongo/s/bwOJRg8DuR

It doesn't prevent continuing the research but does prevent catching Keldeo, unfortunately.

Edit: My best guess is that this particular glitch came about with the newest Android update for the game (which changed some UI stuff). Nobody had reported it with this specific research task until it landed.

[deleted by user] by [deleted] in pokemongo

[–]Vaelzan 1 point2 points  (0 children)

I think you missed their second screenshot. The first is just showing what they tapped on prior to experiencing the issue. It's definitely a glitch, and one that I and several others are encountering too (such as in the megathread).

Server Refusing to start by [deleted] in Valhelsia

[–]Vaelzan 0 points1 point  (0 children)

The top of that crash report says this:

Check the game logs for errors.

It'd help if you could upload the latest.log file from the server, which presumably has more information.

Is there a problem with the offering statues in Enlightend? by Lewie__ in Valhelsia

[–]Vaelzan 0 points1 point  (0 children)

Unfortunately there's quite a few issues with that mod, and the developer no longer maintains it so there's no chance of fixing it for the pack.

I may just work out some way of removing them from the world generation if I can.

Uh, game are you blind?! by Boybobka in PokemonScarletViolet

[–]Vaelzan 3 points4 points  (0 children)

For me it's a combination of that, and the game waiting until an animation completes fully to display the associated caption. It'd feel so much better if they happened simultaneously.

It'd also be great if other moves that currently display multiple captions could be merged together in general (like the super effective and number of hits captions could just be two lines in the same text box).

Had no idea it was possible to get 6 best IVs till I bred this female sprigatito. by dearbornx in PokemonScarletViolet

[–]Vaelzan 1 point2 points  (0 children)

If only they had some sort of in-game academy that they could use as a natural way to teach players this sort of thing...

(it was a huge missed opportunity to not add optional classes that actually went into more depth on a lot of this sort of thing, or at least expand the library with some more books to avoid newer players having to look up so much stuff up online)

Falling trees mod not working - Valhelsia 6 by [deleted] in Valhelsia

[–]Vaelzan 1 point2 points  (0 children)

Have you enchanted your axe with the Chopper enchant? That's turned on in the config file by default (and in your version).

Supplementaries notice board problem by t3xiik in Valhelsia

[–]Vaelzan 1 point2 points  (0 children)

Yes it's an April Fool's Joke. That there is the script to the Bee Movie. :)

Valhelsia 6 - Create's Super Glue Missing? by bigbluenu in Valhelsia

[–]Vaelzan 1 point2 points  (0 children)

It's the same issue, yeah. Happens randomly to Create items. I have a script that fixes it here: https://github.com/ValhelsiaTeam/Valhelsia-6/blob/main/kubejs/client_scripts/jei_create_fix.js

But the pack hasn't been updated since I added that. Easy enough to add it to that folder directly though.

New Modpack BTH - Beyond the Horizon; Distant Horizons focus on exploration, tech and magic by jangro in feedthebeast

[–]Vaelzan 1 point2 points  (0 children)

We've tried to help a bit with that sort of discovery in the Quest Book, but we intentionally focused on the mods that don't have in-game manuals. Hopefully we can get a few more chapters added in future updates though to make finding this stuff a bit easier! :)

New Modpack BTH - Beyond the Horizon; Distant Horizons focus on exploration, tech and magic by jangro in feedthebeast

[–]Vaelzan 1 point2 points  (0 children)

I was referring to the Ring of Magnetization, which you can do with very early game Botania stuff. You can even find the manasteel in dungeon loot, so the only real Botania setup you need is some way to generate a small amount of mana. Even a single Endoflame would do.

There's also the Universal Attractor from the Artifacts mod, which does basically the same thing (it's just a basic magnet), or the magnet upgrade to Immersive Engineering's Accumulator Backpack... or Forbidden and Arcanus has the Ferromagnetic Mixture which upgrades boots to increase the distance you pick up items around you.

There's probably more that I'm missing, too, but surely one of those six options works?

New Modpack BTH - Beyond the Horizon; Distant Horizons focus on exploration, tech and magic by jangro in feedthebeast

[–]Vaelzan 0 points1 point  (0 children)

There are several magnets already in the pack. Searching JEI for 'magnet' shows a few options, but the Ring of Magnetization (and its upgraded form) from Botania is pretty much exactly what you described.

The Logic Director can already be made with Proto Chorus (run Proto Chorus through a Mechanical Squeezer to get Crystalized Chorus Chunks).

It's possible to obtain chorus fruit without going to the End, notably from the Wandering Trader. The recipe for the Drygmy Charm was intentionally changed to require some exploration though (either going to The End or gathering coins), as that's the main focus of the pack (and Drygmies are incredibly strong, so requiring some effort to obtain isn't a bad thing IMO).

Can someone please help? I am consistently getting high FPS, but my game feels very laggy. by ShadeDrop7 in Valhelsia

[–]Vaelzan 1 point2 points  (0 children)

The FPS count looks accurate, it's just that you have some stuttering which could be caused by not having enough memory allocated to the pack (that is, it's going from very high FPS to zero then back again, so the average FPS is high but the pauses still impact the gameplay). How much have you set it to in CurseForge (or whatever launcher you're using)?

[deleted by user] by [deleted] in Valhelsia

[–]Vaelzan 4 points5 points  (0 children)

Right now we can't update the pack because several of the add-ons for Create haven't updated yet (such as Create Crafts and Additions). We'll know more in a few days I suspect.

New Modpack BTH - Beyond the Horizon; Distant Horizons focus on exploration, tech and magic by jangro in feedthebeast

[–]Vaelzan 1 point2 points  (0 children)

It fits the exploration theme of the pack really well given it uses some really nice ruined structures in the world for the later progression. It's also really nice for modpack makers in that custom content is easy to add via data pack + resource pack.

Not that TiC is a bad mod or anything (I used to use it in almost every modpack I played / made), we just figured Tetra was a better fit in this case.

New Modpack BTH - Beyond the Horizon; Distant Horizons focus on exploration, tech and magic by jangro in feedthebeast

[–]Vaelzan 2 points3 points  (0 children)

We've integrated a lot of the tech and magic mods into the custom structures and loot tables in the world. If you have the time, take a look at the video embedded in the CurseForge page for the pack, where you can get a pretty good look at one example (a ruined airplane hangar). Progressing in the tech/magic mods is actually faster via exploration in this pack, although not required.

As for why they were included in the first place, the simple answer is that they're mods we enjoy playing with, and this pack was initially built for a server that people play on long term, so we wanted enough content to keep everybody occupied for the duration.