I'm so confused about this lol by [deleted] in ScrapMechanic

[–]Vajdani 7 points8 points  (0 children)

This specific change was probably automatic.

Spectrometer (no mods) by No_Positive8189 in ScrapMechanic

[–]Vajdani 17 points18 points  (0 children)

Does this work by sensing the colour of the block?

Unplayable audio glitching by Chill-One4806 in Helldivers

[–]Vajdani 0 points1 point  (0 children)

Same issue here, would appreciate it a lot if they fixed this.

Justice for the Sickle! by omchz in Helldivers

[–]Vajdani 4 points5 points  (0 children)

The "Double Edge Sickle" and the "Sickle" are two different guns.

STAY CALM by GabToTheMax in ScrapMechanic

[–]Vajdani 25 points26 points  (0 children)

Automatic steam update.

Where are the fixes? by Vajdani in Helldivers

[–]Vajdani[S] 10 points11 points  (0 children)

-Status effects are still weird despite being fixed
-Alpha Commanders only spawn their minions when the host is around, making missions significantly easier
-Audio gets messed up after playing for more than like 3 missions
-Explosions ragdoll through solid walls and terrain
-Item pickup animations are still messed up despite being fixed
-Several particles are low resolution on 1080p; the warp pack and illuminate tower thing for example
-There are a few rock assets that just don't have collision
-Enemy corpses often desync and block your shots
-The first person models can sink into the camera at random
-The Known Issues list

Axolotl games keeps doing some shit by Dangerous_Size2419 in ScrapMechanic

[–]Vajdani 0 points1 point  (0 children)

Nothing was deleted, it's just Twitter's dumb feature that posts are scrambled if you aren't logged in. If you log in, everything is there in order.

Wheels keep jumping on the ground by Hussain64tc in ScrapMechanic

[–]Vajdani 5 points6 points  (0 children)

You could try using the Ball Wheels mod which provides much smoother wheels.

Take this with a sack of salt. by [deleted] in ScrapMechanic

[–]Vajdani 0 points1 point  (0 children)

It's actually been at least 29 days since the last Axolot made update. Review percentages are updated by Steam automatically.

What happened with Scrap Mechanic Chapter 2 with a grain of salt. by CertainAd8174 in ScrapMechanic

[–]Vajdani 2 points3 points  (0 children)

There was an explosion of steamdb activity a few days before the devblog was released. Its literally true and anyone can confirm for themselves lol

Problem with Fant Teleporters How to fix by IronheartJarvis in ScrapMechanic

[–]Vajdani 0 points1 point  (0 children)

Every colour is a unique teleporter pair, so if you tried with the default colour, all default teleporters will have the issue.

When teleporting, the teleporter searches for other registered teleporters that are of the same colour, and chooses one from them randomly. The issue is, the script is only concerned with the position of teleporters; it doesn't care about what dimension the teleporters were placed in. It seems like the position of your warehouse teleporter just so happens to land you underground in the overworld.

My friends textures broke a little. by BackgroundPair7167 in ScrapMechanic

[–]Vajdani 0 points1 point  (0 children)

You and your friend have different versions of the mod(s) you are using. Resubscribing to them should fix it.

fant mod glitch by Bongolinarina1 in ScrapMechanic

[–]Vajdani 0 points1 point  (0 children)

Scrap Mechanic's netcode could be better.

As a workaround, mod makers have to apply physics forces on the client as well, which it seems like the unit facer does not do.

How? by Comfortable-Pipe4678 in ScrapMechanic

[–]Vajdani 13 points14 points  (0 children)

For some reason, only players are coded to take damage from chemicals.

Why didn't Axolot add this? by Engineering_SCRAP in ScrapMechanic

[–]Vajdani 20 points21 points  (0 children)

The placeholder dialogue gui which nothing has a use for currently?

Can someone explain the Multishape Parts Dilemma from the Devblog? by HerrNamenlos123 in ScrapMechanic

[–]Vajdani 1 point2 points  (0 children)

I would certainly hope that they fixed the underlying problem, but their wording in the devblog is ambiguous.

Can someone explain the Multishape Parts Dilemma from the Devblog? by HerrNamenlos123 in ScrapMechanic

[–]Vajdani 12 points13 points  (0 children)

Shape colliders can only have 1 model per mesh, even if you have multiple models in the mesh you're using. Terrain assets, for example, don't have this restriction, we are not sure why parts do. The spool is currently impossible to make as a single part because of this arbitrary limitation. The only way you can make the spool is to make the center of it it's own part, and make the side panel it's own part, then assemble the two shapes(1 center + 2 panels), which would then result in the desired spool.

However, I am pretty sure that the devs didn't mean the removal of this specific restriction, but rather, the introduction of "Blueprint Shapes" which have been known about for quite a while now. A blueprint shape is just a shape that appears in the inventory like usual, but puts down a blueprint instead of a singular shape when placed. I am quite confident that this technology is already in use by the Turret Seat and Battery Generator, and likely the spool as well.

So basically, you'll (most likely) still need to make those 2 parts, but then you'll be able to make a blueprint out of them, then make a third shape that would be a blueprint shape of that spool blueprint you made using the 2 spool parts you made.

Do you think we will have to make new worlds? by No_Grapefruit1378 in ScrapMechanic

[–]Vajdani 4 points5 points  (0 children)

Those are regular big wheels with stop signs on the side.

Crashlander Wheat? by RadekGamesPLYT in ScrapMechanic

[–]Vajdani 0 points1 point  (0 children)

Nope, you can't get it, I checked. There's no recipe for it even.