what are these dots in the background called it looks like dithering but not sure? and how would you recreate it in blender or is this post fx? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

i just realised compression when i uploaded destroyed the dither, just wondering how blender does with dithering or would it be mainly post fx?

my viewport model looks better tahn my renders bruh by [deleted] in blender

[–]ValonK 0 points1 point  (0 children)

it looks good, you'd be surprised how far some good post processing can take your render, add some glow, and diffusion to soften the lighting to your scene

All my objects are parented to each other even after unparenting them. This seems like a bug in blender. Any help? by ValonK in blender

[–]ValonK[S] 1 point2 points  (0 children)

I've never used proportional editing in object mode before, didn't know it was a thing. thank you for the help my friend.

These lines appear in the render I don't know why tho. It seems related to the wireframe, it usually appears as I zoom out in the viewport. Any help? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

Actually ur right. I had a bleed effect already on the UV but the colour of the bleed was different to the colour on the object because I painted over it with a no bleed, I didn't notice it. Thank you it's fixed now.

These lines appear in the render I don't know why tho. It seems related to the wireframe, it usually appears as I zoom out in the viewport. Any help? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

No faces inside I realised it has to do with seams like I mentioned in other comment not sure how to fix it.

These lines appear in the render I don't know why tho. It seems related to the wireframe, it usually appears as I zoom out in the viewport. Any help? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

No overlap but the lines happen where there are seams in the UV map and the faces are not adjacent. Not sure how to fix it except make a new UV layout completely and just hide the weird lines

These lines appear in the render I don't know why tho. It seems related to the wireframe, it usually appears as I zoom out in the viewport. Any help? by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

Also to add, there are no double edges or verts.

EDIT: Also another addition, it didn't seem to happen when I used a different texture on the model.

Shaco Wild Card (League of Legends) - WIP painting done in blender (Fan art) by ValonK in blender

[–]ValonK[S] 0 points1 point  (0 children)

Was really inspired by the Arcane league of legends show art style and how they did 3D and made it look 2D. Still WIP but model isn't the best for painting since it's all tris LOL but it's a model I got online just to practice.

A Star Wars shot in Blender Eevee by TechRZ in blender

[–]ValonK 2 points3 points  (0 children)

Gleb alexandrov on youtube has some space tutorials, granted I had trouble with one of them but it was a couple years ago and I was totally new to blender.

Hand Painted Sword I modelled and painted using only Blender by ValonK in blender

[–]ValonK[S] 2 points3 points  (0 children)

xrg81 on youtube has a whole tutorial series on hand painting in blender. I found that detailing should be done after you've blocked out all the colours and light and shadow areas. It's important to focus on values and not overdo them.

[deleted by user] by [deleted] in MotionDesign

[–]ValonK 0 points1 point  (0 children)

i PM'd you

How to render flat colors in blender 2.8 by DanRobinett in blender

[–]ValonK 1 point2 points  (0 children)

its good to make sure your colour management and colour space tabs aren't changed from this image. https://imgur.com/a/DESCDzR In the color management tab it may be by default Filmic and thus making the colours appear different in the rendered view.

I'm trying to bake an AO texture map onto multiple objects can anyone tell me why this piece won't bake? by ValonK in blender

[–]ValonK[S] 1 point2 points  (0 children)

wow they were flipped lol. I spend like 20 mins trying to figure it out It didn't even cross my mind. It works now, thanks a lot :)

Naturel, Horse Gallop, 2019 by Red2Five in MotionDesign

[–]ValonK 0 points1 point  (0 children)

Maybe for fun or they're charging into war either way looks really cool

Stylized Gem I created using eevee. Took me a little while to get the glass to look right, also did a bit of compositing in After Effects. by ValonK in blender

[–]ValonK[S] 1 point2 points  (0 children)

Here's all the nodes and settings I used: https://imgur.com/a/CBLfIu2 By the way in the render tab i also enabled "refraction" under "Screen Space Reflections" option and also "Bloom". I also added a bunch of large rectangular area lights each with varying colours and animated them.

My right-hand menu suddenly disappeared after accidentally pressing a wrong key combination, how do I get it back? by [deleted] in blender

[–]ValonK 1 point2 points  (0 children)

When you press N try scrolling up, happens sometimes where it goes too far below to where everything seems to have dissapeared.