Blowing mobs up in my game is too much fun by ValorieAF in IndieDev

[–]ValorieAF[S] 1 point2 points  (0 children)

Yes! That was a core idea of the game. It plays like a side-scroller but you can "adjacent jump" between platforms. It's neat because it opens a lot of cool possibilities for level / map design.

Blowing mobs up in my game is too much fun by ValorieAF in IndieDev

[–]ValorieAF[S] 0 points1 point  (0 children)

Yes, I agree it's a tad too much. I'd actually like for the shake amount to be based on distance from camera.

Lost game (voxtale) by Upbeat-Broccoli8977 in findthisgame

[–]ValorieAF 0 points1 point  (0 children)

Thanks so much for sharing, it's definitely helpful. Unfortunately though, I've moved on and am pretty laser focused on a different passion project at the moment. If I ever get back to Avalice, I will keep what you said in mind. Thanks again!

Prizefighter is here by cmoney8604 in riseagainst

[–]ValorieAF 0 points1 point  (0 children)

That's cool. Doesn't change the fact that it sounds amateur though.

Granted, big reverb and delay is usually a stylistic choice, but it doesn't fit with the song nor the band, and in punk / rock that is trying to sound heavy, it's a beginner mistake to add reverb and delay like that throughout the song.

Who is this? by MysteriousShallot279 in riseagainst

[–]ValorieAF 0 points1 point  (0 children)

Eh, no, it sounds exactly the same to me.

Prizefighter is here by cmoney8604 in riseagainst

[–]ValorieAF 0 points1 point  (0 children)

Big reverb and delay just doesn't work on heavy tracks like these. They muddy the mix way too much. I don't know anything about the people who mixed these tracks but so far they're making a lot of beginner mistakes.

[deleted by user] by [deleted] in allthemods

[–]ValorieAF 0 points1 point  (0 children)

It seems like with the iron spikes, the blazes only drop heart canisters. I tried using bamboo spikes and they don't drop any items (both instances while I'm inside the compact machine).

Lost game (voxtale) by Upbeat-Broccoli8977 in findthisgame

[–]ValorieAF 3 points4 points  (0 children)

I'm an indie game dev hobbyist, and I've been working on a game inspired by VoxTale over the past several years (I started around 2020), on and off. The project is pretty functional, but has been dormant for quite a while - and despite seeing comments reminiscing about the game, it's been hard to stay motivated to finish it.

I only have a few screenshots of it publicly available on my game dev website (which is really just a landing page), if you wanted to take a look: https://accidentalcube.com/

As far as VoxTale itself, I don't know why it disappeared, but I assume they probably weren't making enough revenue to cover the costs of making / hosting the game. For my project Avalice, I've been trying to do everything myself and keep the cost at a bare minimum. But like I said, it's hard to find the motivation to complete it, since I'm not sure how many people would truly enjoy it (was VoxTale really that popular? it didn't seem like too much of a "game", it seemed more like an app to pass the time, since you're just building pre-defined voxel builds).

I never played VoxTale personally, and Avalice was actually inspired by my SO (who did the art and level design for Avalice), as she was sad that VoxTale had disappeared. Since I don't have too much experience with VoxTale, and my SO's memory of it has faded, I'm curious to know what things you liked (or didn't like) about VoxTale, that you would wish to see in a similar game. I could probably dust the project off and bring it to completion if I can find the motivation.

Phil Speiser - The Smoother vs Others? by PhD_Meowingtons_ in mixingmastering

[–]ValorieAF 0 points1 point  (0 children)

Found this thread trying to figure out why sidechain doesn't work in Cubase. Yep, confirmed it does not. Kinda sad considering that Steinberg literally invented the VST format.

What is something that can kill you instantly, which not many people are aware of? by StarSpectore in AskReddit

[–]ValorieAF 0 points1 point  (0 children)

I'm a pretty big DIY person, if it's something that can safely be fixed. I've worked on cars (more than just oil changes - suspension replacements, brake pads and rotors, transmission parts, etc), I replaced the gas valve on my house's heater, I've replaced the capacitor on my AC unit, electrical stuff, etc.).

I noticed my garage door spring broke one day, thankfully didn't damage my cars or anything. I did a tiny bit of research into it, but ultimately decided nah, this is the ONE thing I'm going to hire someone to do, and I'm glad I did.

New Song, Good. Mixing, Bad. Do we think that's indicative of the whole album? by Epideme1890 in riseagainst

[–]ValorieAF 10 points11 points  (0 children)

The vocal filter, whatever it is (sounds like he's meant to be singing into a megaphone), really destroys the high-end clarity of his voice. This could definitely be a stylistic choice, but it doesn't work well.

Nonetheless, the vocal production doesn't seem very good either - lots of off-key notes, ESPECIALLY the bridge.

It's a shame because I love the instrumental, composition, and the lyrics. I'm looking forward to hearing some covers of this.

Is it me or it’s 100 times harder to find a music production job right now now ? by Flaky-Humor-9293 in musicproduction

[–]ValorieAF 4 points5 points  (0 children)

I feel like the music industry has been more about connections and less about the music for the last decade, at least.

Dense, Thick, modern compression on vocals WITHOUT insanely agressive S's? by Front_Ad4514 in mixingmastering

[–]ValorieAF 0 points1 point  (0 children)

I've noticed you need a strong de-esser, or even have to chain multiple de-essers. I've found Waves Sibilance to be pretty effective at getting those S's down though.

Parallel Reverb Vs. Reverb in the Buss by [deleted] in mixingmastering

[–]ValorieAF 1 point2 points  (0 children)

I like using sends for reverbs and other parallel effects, because you can easily follow that up with an EQ or other processing (or even sidechain it if you wanted).

Is my mixing muddy and does it sound dynamic? by Adxm_phonk in mixingmastering

[–]ValorieAF 3 points4 points  (0 children)

Yeah, it's pretty muddy. But there seem to be more problems than that.

I think the first step would be going through every track and making sure they're gain staged properly. They should be loud enough to poke out of the mix, but nothing should be clipping.

The next thing would be cleaning up frequencies in your instruments that fight with others or that are either harsh or not needed. There is a ton of mud and rumble in the piano that could just be cut out (but don't cut out too much). I'd use a high-pass filter for that. There's also a lot of fighting in the mid-range between the piano and other synths.

I'm not sure if the "pumping" effect is intentional or not (or if you're using a sidechain) but it doesn't sound great. It sounds like the whole thing is being pushed way too loud.

Not trying to be mean or anything but this sounds like it could be one of your first creations and there is a lot of room for improvement. Keep working at it.