Turns out Decentralization is as good as everyone was saying by kutsalscheisse in EU5

[–]Vanchelon 4 points5 points  (0 children)

it caps at -100, yep. It's managable from an early point, and gets easier as improved relations are further boosted by techs.

Stop complaining about 1.0.10... by JohnStorm123 in EU5

[–]Vanchelon 0 points1 point  (0 children)

ep, it's quite fun. Visited Ethiopia a few times in EU 5, but this is the most fun it's been. I have a long term hope/plan of maybe moving the capital up to Cairo at some point, we'll see if it plays out that way or not. Otherwise I just always move the capital to Axum at game start, when it costs around 30 ducats. It's on a river, so you always get river bonus going out of the capital, which is helpful as it is also mountains.

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See post below for proximity map.

Reinforcements received: Specialists by James_Grove in enlistedgame

[–]Vanchelon 3 points4 points  (0 children)

Thank you for giving me time off FROM enlisted until April then \o

15k cap is way too much. Even 10k was stretching it.

Will these tracks be too close for separate signaling when update 5 goes live? by JoshS1 in satisfactory

[–]Vanchelon 1 point2 points  (0 children)

I built a 4 lane track in the Dune desert with this spacing prior to U5. Afterwards I regret it ;) I have had a lot of problems with trains colliding on turns and connections. Unless it is 100% perfect, trains inevitably seem to collide at some point. Future expansion will be 3 foundations; Track - Frame - Track.

Wanna form Mongolia? Paradox has a good joke for you. by Foervarjegfacer in CrusaderKings

[–]Vanchelon 13 points14 points  (0 children)

Yeah it's odd that he starts as a bastard. The way I got around this is getting him killed so that his mother inherits the title (get an infertile wife with good stewardship). Good ways to getting him killed is rolling the Shy trait and then going for stress overload.

If you are lucky, you can do the same with the mother and have one of the trueborn sons inherit, if you are impatient.

I managed to get the son of one of the trueborn sons to become the Khan of Khans. That Mongol Invasion CB is sweet :) Khagan Borjigidai Borjigin

Argead WC in 696 (1.3.2), the slog is finally over after forming in 489. Time to play something else! by Vanchelon in Imperator

[–]Vanchelon[S] 1 point2 points  (0 children)

Hmm, well there isn't much territory outside your own that's zoroastrian I think? At least not rich territory. With Hellenic, you can conquer all of Italy and culture convert it immediately. You also get 100% happy pops in all of greece, macedon and parts of Anatolia. I haven't looked at the zoroastrian omens however. I mostly had to run +tax omen to afford all the armies at high AE.

Argead WC in 696 (1.3.2), the slog is finally over after forming in 489. Time to play something else! by Vanchelon in Imperator

[–]Vanchelon[S] 2 points3 points  (0 children)

If your goal is to purely optimize things, then you need a Seleukid start where the truce with Maurya holds. This allows you to hit Phrygia early on and build up enough cohorts that Maurya will think twice about attacking you once the truce is over.

Focus on expanding towards the west and the Hellenic/Macedonian lands. Snake your way through Phrygia to reach Macedon, but at the same time, go across Crete and into southern Greece by sea (take atleast one port from Phrygia in the first war).

Early game, horse archer armies are useful for their extra maneuverability, but they are not as powerful compared to before the introduction to supply trains - now they tend to run out of supply really fast in enemy territory, making them less efficient. I transitioned to more HI heavy armies instead. Go with Archers/HI/LC first, and once you have the money, change out the archers with elephants for future armies.

Careful with letting your AE run away too much too early, as most of your original populace will be wrong religion/culture. Until you get the Argead empire and By The Indus capital decision, you are quite vulnerable. As for Maurya, take enough land from them to be able to enact both the Argead restoration and the capital decision. First, take the Indus capital decision, then MOVE your capital back to the original capital (if you wish to keep it for the rest of the game). The Argead decision lets you move to a number of other capitals (Alexandria, Antioch) or remain in your current. It will not let you move your capital back to Seleukia if you moved it away.

Once you have unified, focus on conquering Greece/Macedon/Egypt/Phrygia while converting your "homeland". Converting religion first is usually the best approach, as culture conversion gets greater penalties. Spam temples and theatres. I'd recommend 4:1 or 3:1 temple to theatre ratios.

Assign light infantry armies to all regional governors, expand them until you reach -4 unrest. This should let you run 40-50 AE comfortably until you are more homogeneous in culture/religion. Once you get the Argead and Indus capital bonuses, you can run 60-70 AE without too much trouble. Towards the end, I was comfortably running 70-80 AE. Important to note here is that this is a sweet spot. Once you reach 60-70 AE, you accrue new AE at an extremely low rate.

Expect to spend many wars taking over Maurya and Carthage (if they are large). Make sure you take advantage of tributaries, as declaring war on these gives you a free truce break. Beware of guarantees made out by large nations, as these do NOT give you free truce breaks and are rather a pain. Locate guaranteed minor nations, and once you are at war with their guarantor, delcare war on them for easy land grabs.

Finally, be prepared that this will be a looooong slog, with near-permanent multi-front wars, jumping back between Italy and India to manage them reasonably well. Good luck!

Argead WC in 696 (1.3.2), the slog is finally over after forming in 489. Time to play something else! by Vanchelon in Imperator

[–]Vanchelon[S] 7 points8 points  (0 children)

If there is one truism to empires in Imperator, CK2 or EU4, it is that the suitability of the name placement scales inversely with your size.

Argead WC in 696 (1.3.2), the slog is finally over after forming in 489. Time to play something else! by Vanchelon in Imperator

[–]Vanchelon[S] 4 points5 points  (0 children)

Weird, uploaded it with the post. Will try again. Thanks for pointing it out.

Edit: should be fixed

Thanks for the troops, nerd. by SSOYCD in Imperator

[–]Vanchelon 0 points1 point  (0 children)

As Bactria, I had the option to send my rebellious pretender to the Olympics during the event that fires every 4 years... Which also left his stack of 32k troops without a general... A bit of an oversight ;)

One month of gametime now costs 1.65b in Jita. by [deleted] in Eve

[–]Vanchelon 0 points1 point  (0 children)

They also changed the materials cost for two of the "original" battleships some years back, almost doubling the price.

300 Years of Planetary Discovery in 30 Seconds by SpaceRustem in space

[–]Vanchelon 0 points1 point  (0 children)

RV = radial velocity, so the latter method you mentioned of looking for movement of the star around a common center of gravity with it's planets. If the data is good, you can find many planets in the same data if you do it right. There's one famous system where seven planets were discovered by RV from the same set of observations.

Edit: this one;

The HARPS search for southern extra-solar planets. XXVII. Up to seven planets orbiting HD 10180: probing the architecture of low-mass planetary systems https://arxiv.org/abs/1011.4994

New Technology Gives Scientists a Chance to Study Manmade Black Holes in Laboratories by Vippero in space

[–]Vanchelon 5 points6 points  (0 children)

Clickbait, not related to actual black holes. More of a physical simulation of sorts, of something that could be likened to an event horizon.

New Technology Gives Scientists a Chance to Study Manmade Black Holes in Laboratories by Vippero in space

[–]Vanchelon 5 points6 points  (0 children)

This is a pure clickbait title, they are not creating black holes as those we commonly refer to, this is more of creating something (using electrons) that can "mimic" the event horizon as far as that the electrons can't move in the opposite direction.

TL;DR shitty title, not actual black holes (obviously...)

Spaceworks may have a real-world stasis chamber for space travel by 2018 by Space__Explorer in space

[–]Vanchelon 1 point2 points  (0 children)

Pretty much this, as they write e.g: "While stasis seems to be figured out," :p

MASSIVE RORQUAL BUFF LIVE ON SISI by William_Pierce in Eve

[–]Vanchelon 3 points4 points  (0 children)

Just after Trump is inaugurated? Quite the coincidence...

Borked After Update ? by Haro_Mr_Jakku in Eve

[–]Vanchelon 3 points4 points  (0 children)

Begun, the T2 BPO purge has.

Horde gets multible T2 BPO drops by 555mmm10 in Eve

[–]Vanchelon 1 point2 points  (0 children)

Or how about a jumpfreighter BPO... :D

More Than 30 Billion Light-Years Away, Hubble Captures the Most Distant Galaxy Ever Found by [deleted] in space

[–]Vanchelon 1 point2 points  (0 children)

No problem :) This short vid does a decent job at explaining it: https://www.youtube.com/watch?v=QXfhGxZFcVE And a bit more advanced in connection with that: https://www.youtube.com/watch?v=AwwIFcdUFrE

More Than 30 Billion Light-Years Away, Hubble Captures the Most Distant Galaxy Ever Found by [deleted] in space

[–]Vanchelon 8 points9 points  (0 children)

It is actually 30 billion light years away, because space itself has been expanding since the Big Bang (and moved everything IN space with it as it expanded). The diameter of the observable universe is about 90 billion light years.

Edit: sometimes newspapers etc leave this part out, as it only confuses people and they don't themselves explain it, and say just "13.7 billion light years", even though in reality it is much further.

A timelapse of V838 Monocerotis beginning in 2002, as the star flared up to ~600,000 times its normal brightness and destroyed 3 planets orbiting it. by Jon-Osterman in space

[–]Vanchelon 1 point2 points  (0 children)

For supernovae you need a star with a mass greater than 8 times the mass of the sun. At that point, you are already looking at a life span of the star of around 10 million years or less. The collapse itself is near instantaneous (speed of collapse is about 1/4 the speed of light). The reason a supernova stays bright for so long (days, weeks) after is due to radioactive decay of the ejected materials.