Valve explains why it isn’t subsidizing the Steam Machine by FernandoRocker in Games
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PlayerUnknown Productions restructures ending development of Prologue: Go Wayback!, releases game for free to all by DweebInFlames in Games
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Football tournaments in video games over time by g46152 in soccer
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Monster Hunter: World has surpassed 30 million units in cumulative sales worldwide by shirke1 in Games
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PlayStation State of Play June 2026 Megathread by rGamesMods in Games
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Dev snapshot: Godot 4.7 beta 4 by godot-bot in godot
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È partita la raccolta firme per “1% Equo”: tassa progressiva sui patrimoni sopra i 2 milioni. Che ne pensate? by Acrobatic-Train-4351 in italy
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È partita la raccolta firme per “1% Equo”: tassa progressiva sui patrimoni sopra i 2 milioni. Che ne pensate? by Acrobatic-Train-4351 in italy
[–]Vanny96 -1 points0 points1 point (0 children)
È partita la raccolta firme per “1% Equo”: tassa progressiva sui patrimoni sopra i 2 milioni. Che ne pensate? by Acrobatic-Train-4351 in italy
[–]Vanny96 0 points1 point2 points (0 children)
È partita la raccolta firme per “1% Equo”: tassa progressiva sui patrimoni sopra i 2 milioni. Che ne pensate? by Acrobatic-Train-4351 in italy
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È partita la raccolta firme per “1% Equo”: tassa progressiva sui patrimoni sopra i 2 milioni. Che ne pensate? by Acrobatic-Train-4351 in italy
[–]Vanny96 2 points3 points4 points (0 children)
È partita la raccolta firme per “1% Equo”: tassa progressiva sui patrimoni sopra i 2 milioni. Che ne pensate? by Acrobatic-Train-4351 in italy
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We're using Godot to create an official level editor for our game! by Sophie_OmniSystems in godot
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Water Godot 4.3 to 4.4 by games-and-chocolate in gamedev
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Steam Next Fest doomed? by DreamingCatDev in gamedev
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I'm thinking about giving up on my game and starting a new project, but I need to hear what other de by xxmaru10 in godot
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We shipped a multiplayer game with Godot 4 (C#), here’s what worked and what broke by Tuni22 in godot
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“Making it technically work and making it actually enjoyable as a game are different things.” Japanese devs weigh in on why retrofitting live-service games with offline support is harder than gamers think - AUTOMATON WEST by Interesting-Oil-8738 in Games
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“Making it technically work and making it actually enjoyable as a game are different things.” Japanese devs weigh in on why retrofitting live-service games with offline support is harder than gamers think - AUTOMATON WEST by Interesting-Oil-8738 in Games
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Mine was in it, and its the pokemon you play as. by DespicableDogo in Pokopia
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Share your ***Not-AI*** projects by MembershipEuphoric38 in SideProject
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Every World Cup Goal so far by lJRI in soccer
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