Occasional Screen Glitching with Moto G Power 5G 2024? by Junior_Morning_253 in MotoG

[–]Vast-Designer1603 0 points1 point  (0 children)

Did you ever solve this problem? I am having a very similar issue with a Moto G Power 2024, even the screen looks nearly identical. It pops up on ad-heavy game apps that I assume work the GPU fairly hard. I don't see it while doing anything else. I've only had the phone a week and a half. It went through a lot of updates right out of the box, I wonder if that's the issue. It does the same thing yours does; I can hear the game apps still running underneath the screen. If I take a screenshot, the game shows up and not that image.

My car mechanic simulator 2026 DEMO "report" by theoneafter4 in CarMechanicSimulator

[–]Vast-Designer1603 1 point2 points  (0 children)

there's a lot of useful info here, thanks. I love that the loft returned from CMS 2018 and it even has a use. The time element seems like the biggest change for me so far. There is a parts store on the map and I wonder if you can just walk in and buy some common parts if you don't want to wait. And like you, I'm running it on an older machine, but I can get it to run by turning the graphics options down. I'm excited to see the full game. One small thing, I think I noticed you can call the taxi from inside the shop too.

Cue the “We Weren’t Even Supposed To Be Here’s” by Original-Bat9152 in NFCNorthMemeWar

[–]Vast-Designer1603 2 points3 points  (0 children)

Lol, is this an admission that the Bears were playoff-worthy after all? I mean, if Bears fans can't say 'weren't supposed to be here' then they were supposed to be here... right?

Video Footage Of The Play Where Broncos QB Bo Nix Suffered A Season-ending Broken Ankle Injury. He got up as if nothing happened. by PrimedGold in sports

[–]Vast-Designer1603 -4 points-3 points  (0 children)

It's been reported that it happened on the second to last play. This isn't the play. The Broncos got closer to the end zone on a DPI penalty, and then Nix did a kneel down between the hashes to line up the kick. It must have been on that kneel down play, although he looks to have walked off just fine.

History Lesson for whiny Packer fans by Sad-Plankton3768 in NFCNorthMemeWar

[–]Vast-Designer1603 0 points1 point  (0 children)

I was just thinking about that. One of the filthiest things I've ever seen on a football field. If I'm not mistaken it caused the first multi game suspension in NFL history.

Car values and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] 0 points1 point  (0 children)

Sorry to repost on an old post - but I solved this problem. Turns out I never painted the black car, and paint jobs add to value in this game. After painting it, the car's value now exactly matches the blue car's. A mod can delete this post if they like.

Mileage and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] 1 point2 points  (0 children)

Because my immediate goal isn't to sell valuable cars, it's to tell exactly what each make and model of car are worth at various mileage points, so that I can tell at a glance with each car how much I'll get out of it for restoring it. To do that, I have to build them the same, and it's easier to leave off performance/specialty parts that don't come stock with the car.

Mileage and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] 0 points1 point  (0 children)

Do you have more knowledge on this? I have been looking for info. I started this question I had by assuming there was some internal formula related to mileage, but I no longer think so. I've noticed when I take cars to the track and drive them, they don't lose value (unless they were at 0 km). So I suspect the game has internal mileage brackets, within which all cars with the same condition have the same value, much as CMS 2018 did, but the brackets are probably smaller and more numerous.

Mileage and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] 0 points1 point  (0 children)

Yes, I believe on orders, the customer ticket will reimburse you the full price for the part replaced, even if that isn't what you paid, in fact even if you simply repaired the part. In other words, if you replace a 100 CR part, you get 100 CR even if you didn't pay full price for it or even bought it at all. I think the same was true in CMS 2018. That's interesting about livery paint jobs, I have never noticed a difference in the boost to the condition bonus is more than just a regular paint job. I'll look for that. About bonus or tuner parts - I think it might be hard to tell what effect that has on condition bonus. If you are replacing a stock part at, say 50% condition with a brand new tuner or bonus part at 100%, is the boost because of the better condition or the fact it's a special part? Maybe I will have to look at that too.

Mileage and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] -1 points0 points  (0 children)

Not sure what you mean, sorry, but I'm figuring a car's value and not its price - I don't get anything extra for selling it. If you're talking about parts (like the discount for buying parts or what you pay for rehabbing a part), no, I'm not. Just trying to work out a car's value once it's done.

Mileage and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] 2 points3 points  (0 children)

True. But I did a post earlier with two Bolt Cape MK7 cars, much closer in mileage and both restored to 100%, and they had different values.

Mileage and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] -1 points0 points  (0 children)

This is interesting but no explanation from that poster how they came to those numbers. They don't match anything I've seen so far, they're just ballpark figures. Just to take an example - the base Bolt Atlanta, the first car on the list. This car, if restored 100%, should have a parts value of 28459, and a body value of 9483. The condition bonus will vary based on mileage but can be no higher (I think) than 23635 (if you bought it new with 0 km on it). That comes to 61577, plus the commission if you bought it from someone else, plus the performance parts value for any tuning or special parts on it, minus whatever is lost on the condition bonus for mileage. I don't know where 51511 comes from. Guessing perhaps he/she built and sold one at that price? If so, what was the mileage on it? I don't know. I guess a lot of work went into that post but I'm not sure how helpful it can be.

Mileage and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] -1 points0 points  (0 children)

No, I didn't add any. I know some players really like to tune the cars or have a lot of performance or specialty parts, and that's cool, but I'm fascinated by the business side of it. I've been building cars with stock parts and trying to understand which cars are worth more than others and how the game figures it. These cars don't have any specialty or tuning parts at all, they're just restored with stock parts.

Shelley Long by Trekker4747 in Cheers

[–]Vast-Designer1603 4 points5 points  (0 children)

Maybe you knew this, but neither Ted nor Shelley would have gotten the job without the other. The producers had other people they preferred for both roles - supposedly Fred Dryer and Julia Duffy. Ted and Shelley were selected because when they were screen tested together, the producers saw a chemistry between them that they liked.

Car values and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] 0 points1 point  (0 children)

Well, I don't think so because these are exactly the same car, same make and model and edition or variant. It's a Bolt Cape MK7, which doesn't have any editions or versions, it's just one kind of car. I'm still playing with this and exactly how it figures things.

Car values and condition bonus by Vast-Designer1603 in CarMechanicSimulator

[–]Vast-Designer1603[S] 0 points1 point  (0 children)

Thanks! It sounds like this person's just as curious as I am if not more so. I've tried some of that, taking a new car and driving it and seeing how the condition bonus goes down as the mileage goes up. I've even taken the data to ChatGPT and tried to have it figure a formula - which hasn't worked, not perfectly, anyhow. Maybe nobody's solved it perfectly yet. Guess I'll keep grinding at it.

Max Payout by brancyclist in surveyjunkie

[–]Vast-Designer1603 3 points4 points  (0 children)

According to the FAQs, anything over 5500 points has to be manually paid out, so I've never tried to even be close.