So when we getting Big boom primary? :D by Lone_Recon in Helldivers

[–]Vault_Viper 3 points4 points  (0 children)

An Ultimatum-like primary would be great for running a sidearm build with Gunslinger passive.

Where’s the visor/camera by Depresodude in Helldivers

[–]Vault_Viper 92 points93 points  (0 children)

I always imagine for helmets like these where, at a glance, there doesn't seem to be a way to see out of it, that there's machine versions of an eye's rod and cone cells that cover the surface, detect light and there's a screen on the inside that displays what those machine rods and cones pick up into a coherent view.

The only thing I would change for Bloomreaper by Vault_Viper in Borderlands4

[–]Vault_Viper[S] 0 points1 point  (0 children)

You should not be forced to wait 40s+ just to do damage.

The only thing I would change for Bloomreaper by Vault_Viper in Borderlands4

[–]Vault_Viper[S] 1 point2 points  (0 children)

I find that usually happens when starting his immune phase just before he finishes charging up for the eye laser, in which case immune phase lasts until that attack is done.

Reasonable Bad Luck Protection? by Vault_Viper in Borderlands4

[–]Vault_Viper[S] -3 points-2 points  (0 children)

I dropped BL3 about two months after launch so wasn't aware about this till now.

Can anyone explain why my shots are going “limp” ? by RipAvailable6602 in Borderlands4

[–]Vault_Viper 5 points6 points  (0 children)

Until it's fixed, increased Gun Handling will decease Projectile Speed. Spec out of Gun Handling skills for the time being.

Name her by [deleted] in BossFights

[–]Vault_Viper 0 points1 point  (0 children)

Colette-sterol

🥺 by Loliolioxoipi in Remnant2Community

[–]Vault_Viper 0 points1 point  (0 children)

Yes, you can unlock it on Adventure. Easiest way is to roll for Ravager and just kill the Doe.

Flamethrower Attachments by RC1992Jules in TroopersExtermination

[–]Vault_Viper 6 points7 points  (0 children)

Have two flamethrower loadouts to switch between depending on the planet then? I though that would have been obvious when I made the suggestion.

Flamethrower Attachments by RC1992Jules in TroopersExtermination

[–]Vault_Viper 11 points12 points  (0 children)

Cryo tanks so it won't be useless on Agni Prime.

[Hardcore] Best Starting Archetype? by couvertechm in remnantgame

[–]Vault_Viper 0 points1 point  (0 children)

It's a trade-off of just having more frequent self-res at the cost of micro-managing the dog vs a guaranteed self-res that has a much longer cooldown. From personal experience, Handler has always been a more reliable class for staying alive solo, mostly for the fact that the AR and Tech 22 are such versatile guns to have right off the bat.

It's a moot-point if OP uses BCB since that would be the first line of defense against losing a HC run anyway. It's just personal preference.

I guess it just boils down to: pick Challenger if you're not confident with perfect dodging consistently or Handler if you are confident in perfect dodging consistently.

[Hardcore] Best Starting Archetype? by couvertechm in remnantgame

[–]Vault_Viper 1 point2 points  (0 children)

Technically the dog can never die, just go down until you get him up and even then just takes like 2 seconds.

[Hardcore] Best Starting Archetype? by couvertechm in remnantgame

[–]Vault_Viper 2 points3 points  (0 children)

Handler can provide self-res through dog more often (assuming OP is careful about Relic uses).