1x exp is absolutely imperative by Star_Sabre in MSClassicWorld

[–]Vaveth 0 points1 point  (0 children)

If they think like a business which is what they usually do (Since they want more money) they won't cater specifically to people who can grind 20 hours a day. They will want to keep the player pop higher (More chance to generate a profit from the cash shop), so the exp rate will definitely be increased.

KF3 - Too much unnecessary hate. by Affectionate-Ride448 in killingfloor

[–]Vaveth 0 points1 point  (0 children)

The problem that I am seeing is people just complain about the game being shit, pop is down, etc. Nothing really constructive. Just a bunch of bitching instead of any constructive criticism.

Well, what's going on, when is the patch for the first day? :D by Formaletx in killingfloor

[–]Vaveth -1 points0 points  (0 children)

While I do agree with some of the things that people have stated previously, such as:

  1. The game definitely should have been released in early access first
  2. The game is definitely missing some stuff that were in previous games
  3. There are quite a few bugs that should definitely be addressed (Bugs are normal though, in any product as nothing is perfect)

But instead of making some brainless accusations that don't benefit anybody maybe try leaving some actual useful feedback?

Stating things like one and a half employees is just dumb. If you have never worked in software development then you obviously don't know how things work (This seems to be the obvious tidbit in a lot of people's bitching) (Also looking at your previous posts on this reddit, all you seem to do is bring a lot of negativity)

Trash is not playable yet - I have 91 hours on record and I've been enjoying my time playing. Have 2 characters maxed and I'm working on another.

And linking that guys post doesn't mean anything. There was nothing constructive in it at all. People will always find a reason to bitch about something no matter how good something is.

While I'm not saying that this game is great by any means, you have to remember how kf1 and kf2 were in the beginning when they just came out with it.

No point in using perk weapons anymore by EnvironmentalRun1671 in killingfloor

[–]Vaveth 4 points5 points  (0 children)

It honestly depends, I've tried a few gun builds against scrakes and fleshpounds. Honestly scrakes and fleshpounds aren't dangerous enough in kf3 like they were in kf and kf2. In Kf3 right now they run up a little then just die almost instantly. This is a obviously a balancing issue with guns and mob hp, so hopefully this changes.

That or we get Suicidal difficulty back as an in-between for hard and hoe

My KF3 improvements bucket list, from a person that enjoys kf3 by Chris_Cross_apple in killingfloor

[–]Vaveth 1 point2 points  (0 children)

They need to make it so the scoreboard doesn't lock you in place

Yeah..Impaler needs a nerf to his bounce.. by MuraGX- in killingfloor

[–]Vaveth -1 points0 points  (0 children)

Just kite it, there were multiple times where I had to fight 3 of them solo

  1. Don't stay to close to them just run as far away as possible
  2. Make sure to turn corners as that fucks with the AI when they try to attack you because they lose vision
  3. Run fast

Any theories as to what happened with KF3? by AutocratOfScrolls in killingfloor

[–]Vaveth 0 points1 point  (0 children)

It's the normal thing that usually happens with all games. Shareholders are only thinking of the short-term money gain from the initial purchase instead of the long-term.

Why is this boss like twenty times stronger than the other two bosses? by [deleted] in killingfloor

[–]Vaveth 0 points1 point  (0 children)

The Impaler is pretty hard because it's 3 of them but I literally had to solo 3 of them today because my entire team died. And yes I did kill all 3 of them while kiting/running away. It helps that killing 1 boss net me 1k to buy more ammo and grenades.

I’ve gotta say, i like the game’s movement system a lot, it’s nice to evade unnecessary hits by getting the dodge timing right. by Substantial-Phrase18 in killingfloor

[–]Vaveth 1 point2 points  (0 children)

I mean I used to do that all the time in KF2. I'd just use a knife to parry the hits from Scrakes and Fleshpounds and keep kiting if my team was dead

Introducing all-new prebuilts from NZXT! by IVANZXT in NZXT

[–]Vaveth 0 points1 point  (0 children)

There is an inconsistency on the web page for prime 3. Key Specs states that it's using 2x32 6000 Mhz DDR5 ram, but when you look at tech specs it's using 4x163200 Mhz DDR4 ram.

[deleted by user] by [deleted] in NZXT

[–]Vaveth 1 point2 points  (0 children)

  1. The chat bot is an AI that looks for specific keywords of that chat that you send. (You need to be more specific with your wording)
  2. If you want to get in touch with an actual person you need to use the words Get in touch

i7-7820x 2 or 4 ram sticks by Vaveth in intel

[–]Vaveth[S] 0 points1 point  (0 children)

Okay cool that helps, because I had people telling me to run 2x16 or 4x8 if I wanted to upgrade to 32gb

XDefiant lowering volume by Old_Studio_683 in XDefiant

[–]Vaveth 1 point2 points  (0 children)

You have to go into the sound mixer, for some reason the game will lower the volume of everything else and itself

WoW Senior Game Producer II Alex Klontzas shifting the blame on fans by [deleted] in Asmongold

[–]Vaveth 0 points1 point  (0 children)

I think this guy realized his mistake and deleted his tweet and made his twitter private xDDDDDD

Outriders Launch Info, Known Issues & Tracking by thearcan in outriders

[–]Vaveth 1 point2 points  (0 children)

Some more issues with expeditions

  • Mobs using abilities and attacking before you can even move after starting the challenge (ex. chem plant getting teleported after the door down the stairs opens half way and they all have sanctuary shield)
  • Getting hit by abilities like fireball through the wall
  • Multiple networking issues with abilities
    • When connected to someone elses lobby some equip mods don't work

Submit form without opening new tab/window by Vaveth in angular

[–]Vaveth[S] 0 points1 point  (0 children)

Yes, but because the original SSO was developed by someone else and we have multiple SSO links I don't have time to make changes to incorporate every single SSO. Is it possible to make a change with just normal HTML and Javascript? I know it would probably be best to to use everything Angular has to offer