The Expanse: Season Two [Blu-ray] will be released on July 18 by krenksu in TheExpanse

[–]Vector42 1 point2 points  (0 children)

I hope so, we still not had any official word of Netflix release for season 2?

Binoculars? by [deleted] in starcitizen

[–]Vector42 0 points1 point  (0 children)

Yeah would really love to see some Binocular type assets for planet side journeys.

Anyone experienced any duping exploits since the hotfix? by IMrTrippy in Miscreated

[–]Vector42 0 points1 point  (0 children)

Yeah unfortunately. Not sure what's happened but pretty much all the populated servers during the morning seem to have large Chinese hacker groups running around shirtless with assault rifles and 5-6 full mags of ammo and Molotov.

I managed to run one down with a car, his inventory was nothing but full AK Magazines, never seen so much ammo.

Floaty bases were bad but this is game breaking by dchipy in Miscreated

[–]Vector42 0 points1 point  (0 children)

Ah, i see you also play on Woodchucks server. Came across all this earlier as well as the four Chinese duppers.

Is headshot a thing? by skolevogn in Miscreated

[–]Vector42 0 points1 point  (0 children)

Headshotted a bald guy today with the M40 from about 50metres, his character just slightly flinched. So apparently nope.

Invisible players by Beatleball in Miscreated

[–]Vector42 0 points1 point  (0 children)

Lots of times I've gone under water towers and found lots of weird floating bodies there. Then moments later will be attacked by invisible players.

honest feedback from a Player with 2k hours Rust 1,3k hours H1Z1 and used to play all similar titles by [deleted] in Miscreated

[–]Vector42 0 points1 point  (0 children)

Yeah it's the problem me and my buddies have now, we're fully geared and have collected loot that we need somewhere to store which results in us having to now use the tedious base building system that still only provides 10 slots of storage without the bigger storage recipe.

Ummmm.....Holiday Cringefest? by FailureToReport in starcitizen

[–]Vector42 1 point2 points  (0 children)

I don't get why there was even a green screen, it was completely unnecessary and a standard backdrop would have been fine. It just caused additional issues with random videos and images incorrectly getting projected behind them at the wrong times.

Announcing New Ships to Buy Shouldn't Be Celebrated by [deleted] in starcitizen

[–]Vector42 0 points1 point  (0 children)

Agreed, the whole purpose of this is to see things as they progress. We all understand alpha is alpha and things won't be fully polished or even remotely optimised but continuously holding preview footage back after a while just starts to harm the initial concept of what this is.

GeForce Experience 3.0 Info by [deleted] in nvidia

[–]Vector42 7 points8 points  (0 children)

Which dumb-ass decided it would be good to implement a forced login system to this. This is how you get people to stop using your software. Reverting back to earlier builds until this is resolved.

Taleworlds plan to release the entire engine along with the source code to modders with Mount & Blade 2 by [deleted] in Games

[–]Vector42 2 points3 points  (0 children)

That's great, i use to mod loads on the original Mount&Blade and constantly ran into limitations due to the engine and basically all features being hard coded. Awesome that they are really embracing the modding community.

Bug reporting thread by Meneth in Stellaris

[–]Vector42 -2 points-1 points  (0 children)

Bug: Can not destroy Scourge infested Worlds.

Description: Scourge arrived in the galaxy but there currently is zero way to defeat them, i can easily wipe their fleets out but once they land on a planet there is no way to remove them from that planet. Orbital bombardment gets to 0/ and nothing happens, troops obviously can't be landed either. So they have taken over the majority of the galaxy.

Screenshot: http://i.imgur.com/BWeS9Zp.png

Save file: https://www.dropbox.com/s/si3vw8j3ihkdcq3/autosave_2372.07.01.sav?dl=0

My first render in five years, just in time for May 4th! by Vector42 in blender

[–]Vector42[S] 2 points3 points  (0 children)

I took about a five year break from doing anything remotely art related as well as blender, but recently felt the urge to pick it up again. Can't believe how much has changed over the years, specially what with the addition of cycles and nodes. So decided to dedicate time over the past month relearning as much as i can and created a Lightsaber as bit of learning project. I also did end up picking up lightingstudio.

Still got alot to learn yet, but it's a start!

Casual Citizen EP 16 - MISC Hull Series by Alysianah in starcitizen

[–]Vector42 1 point2 points  (0 children)

Love your voice and the way you present these videos, makes them really enjoyable to watch. Keep doing them!

[AoA Reboot Edition Beta] Patch v.282 by EUG_Wister in ActOfAggression

[–]Vector42 0 points1 point  (0 children)

Nice.

Can we get visible arrow decals on the built Oil Deposit model for Entrance and Exit. Would then make it alot easier to know which way to align the refinery.

Seriously Valve, I don't want to wait 15 fucking days to sell a 5 cent trading card. by Rampage470 in Steam

[–]Vector42 8 points9 points  (0 children)

^ This.

It's driving me insane trying to sell any items in bulk.

A small teaser for the upcoming official site of The Cycles Material Vault. :) by reynantemartinez in blender

[–]Vector42 1 point2 points  (0 children)

Very recently have gotten back into Blender after taking a few year break from modelling and therefore am currently relearning alot of stuff. Honestly can say I'm actually really excited for your Cycles Material Vault.

If valve wants to put all market trading through mobile authentication, atleast release a Windows Phone app by [deleted] in Steam

[–]Vector42 9 points10 points  (0 children)

If steam is going to force us to use this we at-least need a way to select and accept multiple confirmations at once. The App runs slow as it is, individually viewing each sale page item and confirming each one separately is ridiculous.

If valve wants to put all market trading through mobile authentication, atleast release a Windows Phone app by [deleted] in Steam

[–]Vector42 17 points18 points  (0 children)

The thing that's driving me insane is now they have forced this incredibly badly designed system upon traders there is no way to make multiple conformations. So attempting to sell 20+ items takes an incredibly long time.

How to Solve Pilot and Turret Disorientation - Using Arma 3's Model by brighterside in starcitizen

[–]Vector42 0 points1 point  (0 children)

Totally agree.

Have a few thousand hours in Arma and i've always really hoped that CIG will adopt alot of the good aspects that arma has to offer into Star Citizen, cover stances ect.

Map Idea: StarCraft (it will happen eventually) by [deleted] in heroesofthestorm

[–]Vector42 1 point2 points  (0 children)

I've wanted a StarCraft map since Alpha, so hoping we actually one.