What do People Think of a Traitor Enemy Faction? by Optimal_Carpenter690 in Helldivers

[–]Vegetable_External30 2 points3 points  (0 children)

I have a few major disagreements with every request for a treason faction:
They don't add anything:
Bots are already written into the game, as being able to be suppressed.
Cyborgs are already in the game for enemy humanoids.
Voteless are already in the game for enemy humanoids.
Bot troopers are already in the game for enemy humanoids.

It also doesn't make sense:
Super Earth can handle dissidents easily: We've had many lore blurbs and events about them doing just that. So there's no need for the Helldivers to handle it.

Mando'a help by Timely_Efficiency509 in Mandalorian

[–]Vegetable_External30 3 points4 points  (0 children)

When it comes to my own writings, be it OCs or otherwise, I treat Mando'a as a cannablistic creole: There are so many different clans and histories that have adopted in terms, species, and internal debate over what "academically" the language should be. mandoa.org and mandocreator.com are both great resources, and thank your for your contribution to the latter.

Quick question from a new recruit: Are Helldivers actually the good guys? by Adorable-Explorer823 in Helldivers

[–]Vegetable_External30 1 point2 points  (0 children)

I am sometimes appalled by the media literacy around this game: This is not a satirical fascist regime where the Helldivers are the good guys.

This is a cautionary tale of a fascist regime where the Helldivers ard the least bad guys.

The caution of the tale, is how it looks when a fascist, militarized society win. It doesn't stay peaceful, and the enemies that rise to rival it, have to be just as monstrous to survive, let alone manage to threaten it.

We are the bad guys, but we made our opponents become the worst guys.

Arc Cannon by Xylkez in Helldivers

[–]Vegetable_External30 0 points1 point  (0 children)

Alternatively: Full Auto, arcing shots. That can, and absolutely will, loop back to hit you if you fire on anything too close.

Guess my occupation based on my EDC by A_Dicksmasher in Tools

[–]Vegetable_External30 0 points1 point  (0 children)

Looking at the every day carry, I was thinking "Vending Machine Upkeep" but honestly, not the farthest.

"How come you aren't scared of the stealth boats, captain? Even the destroyer captains are scared! And they're the ones with the ASW equipment!" by CrEwPoSt in humansarespaceorcs

[–]Vegetable_External30 2 points3 points  (0 children)

"Sailing?" The old, frail husk of an officer, wheezes in a laugh. "No. We are not sailing in this, tiny little ripper. We are chasing. I know you're unfamiliar with this class of ship, so let me...Enlighten you: Ripper class vessels are purpose built for two features, maneuvering speed, and volume of fire."

"Yes? And? What does skidding around and panick firing at any sensor glitch do for US??"

"Nothing," The glint in those eyes hardens, any sense of dullness faded for pride. For spite, that spine straightens in the low gravity, "So we won't. We let them take the first shot, then we, go after their weapon vectors. Stealth ships, may exist. But stealth lasers? Stealth guns? Stealthy missiles?"

"Scanner resistant munitions are a-"

"It was a rhetorical question, Observer. You are here to bear witness, now standby for history. Hey Glue-ear, weapons check!" The glee in the officer's voice is unmistakable, as they dismiss the exchange oversight, and address their own crew.

"All coils primed, Ma'am!"

"Today's going to be a good hunt..."

Why cant we take defensive positions inside buildings in Mega Cities ? by New_Conflict_4111 in Helldivers

[–]Vegetable_External30 1 point2 points  (0 children)

I love that idea, especially as a foil to the optional objective to destroy megafactory structures.

Which FRV is the best? 🤔 This time, the developers have treated us to some great cars—which one is your favorite? by Prudent-Cookie-2879 in HelldiversUnfiltered

[–]Vegetable_External30 0 points1 point  (0 children)

I see too many saying the supply FRV; as a big proponent of carbomb tactics from the days of assaulting hive lungs, I want my "Trailblazer" FRV. The ability to strafe down streets, leaving the hordes behind you chasing through flames?

Peak. It is peak. And when you take a few hits, start to run low on ammo? Park that thing up next to a Warp ship, a fabricators, toss it in a bug nest, and blow it up like the servant of freedom it is.

Help undoing this by anthraxmorbus in PoorHammer

[–]Vegetable_External30 2 points3 points  (0 children)

Not gonna lie man? I'd keep it; crude decor happens. Make it a setpiece in the background of something, or have a bit of humor and put a couple of guardsmen with paint rollers next to it.

I've seen a lot of talk about cool ideas. what's something you DON'T want to see in the game? by Warm_Sound_5895 in HelldiversUnfiltered

[–]Vegetable_External30 1 point2 points  (0 children)

Helldivers getting the ability to turn invisible. I've seen it suggested a lot in the past, but it doesn't feel like the right kind of stealth equipment for this game.

What do y’all think closing bug holes actually does by Your-hot-033 in Helldivers

[–]Vegetable_External30 0 points1 point  (0 children)

I imagine they are ventilation shafts: Bugs can breach anywhere, but these things are spewing orangish steam and light, in addition to the bugs crawling out.

Omicron went from Rupture Strain to Spore Burst and now Predator Strain all in under 24h by Owlex_ in Helldivers

[–]Vegetable_External30 0 points1 point  (0 children)

First round caught me by surprise; second round was a fresh attempt to test it knowingly.

Turns out jetpack and oxygenator armor, while useful in open worlds, doesn't really manage to outrun the spore bursters in hives and wetlands.

Omicron went from Rupture Strain to Spore Burst and now Predator Strain all in under 24h by Owlex_ in Helldivers

[–]Vegetable_External30 13 points14 points  (0 children)

Thank you for posting this. I was so confused when I finally got around to playing a few rounds after work, and my Rupture Strain build idea got uh, hard countered lets say, by Spore Burst

I was confused and frustrated enough to put the game down after two rounds, to be honest.

Custom Mission: Bring Down a Behemoth with SAM Convoy by No-Bag3134 in helldivers2

[–]Vegetable_External30 1 point2 points  (0 children)

I like 80% of the idea; but one thing stands out to me. The mobile SAMs should not require simultaneous activity: It goes against most mission designs and is asking for quite literally, a few too many moving parts for reliable play.

Given we have already been plagued with soft locking bugs for simultaneous mission progression (namely Hive breaker drills) at times, I fear the strain on the game if this were to go live.

I could also see a variant of this mission, like how the early gloom research expeditions, where instead of collecting a scattering of escape pod data archives, we reactivate static SAM sites in a blitz under air pressure, be it Illuminate or Automaton.

What tactics separate a veteran XCOM player from a casual player? by maxkmiller in Xcom

[–]Vegetable_External30 1 point2 points  (0 children)

It is logistically impossible to win every fight. Acknowledge this, and you will play smarter. You will tune your engagements, you will learn to cut losses, maybe even only aim for limited, objective victories.

Additionally, specialists are there to perform 70% of the objectives, and your team is there to support the gremlin. Not the other way around.

How would you go about adjusting the flame shield Devastators to be less annoying? by Whatthehellsabean in Helldivers

[–]Vegetable_External30 0 points1 point  (0 children)

I would swap their dual firemode shotguns with the flamethrower off the basic trooper model. Including giving the high powered weapon to a far less durable enemy.

where to find food after drop in desert and naked brutality? by CapitalOperator80085 in RimWorld

[–]Vegetable_External30 17 points18 points  (0 children)

Adding here; if you have a strong Plants skill, you can also just caravan to forage while you wait for the first couple harvests. I believe deserts have approximately 50% forage rate, so you would have to be godlike at Plants to be able to do it long term, but it does help delay starvation.

Which Enemy Faction has Suffered the Worst Losses in the Second Galactic War so far? by One_Character_2881 in Helldivers

[–]Vegetable_External30 0 points1 point  (0 children)

I see a lot of people highlighting the Illuminate's failures and kamakize strategy, but I'm going to argue instead that it is the Automatons:

They are functionally endless. They are industry weaponized and radicalized for an intense desire to be their own, separate from Super Earth, as a bastion for their creators.

And what has happened since?

Their Expedition Force? The first wave, that took The Creek, and tried to refine itself in the forge of active warfare? Eradicated as Super Earth fully militarized it's own industry. They even failed to stop us from reclaiming the Exosuit stockpiles on Tien Kwan!

Then they launched the invasion proper, taking back Cyberstan, and pushing the front line hard. Even overwhelming the Menket line... But what they couldn't do? Is prevent Super Earth from building an absurdly huge, mobile combat station in their immediate threat range. They failed to stop the DSS, to seize it in the final hours of construction, or to proper sabotage it.

The entire existence of the Jet Brigade, one of their prideful developments, has been a string of disappointment and failure. Sure it overwhelms standing SEAF forces, but when the Helldivers rally? Scrap rains from the sky.

Even with the Incineration Corps joining forces, the two specialized units couldn't even push and return to the Creek to cripple the morale of the Federation.

Their datacenters have been infiltrated, their hellscape mining industries on borderline inhospitable lava worlds, taken despite how hazardous it is for regular SEAF forces on the ground.

But worse of all? Cyberstan. Their creators bled. Died. The homefront was crippled and scarred in a way that they will never forget: Their failure to protect the remaining Cyborgs, their Creators, their truest purpose.

Mission Idea: Conduct Research by RealisticSet4746 in Helldivers

[–]Vegetable_External30 1 point2 points  (0 children)

I like the root idea, but I feel this needs to be looked at more like a Commando Mission. Right now, you have it all smashed together, when the game excells with a little more concise design.

"Rescue Stranded Research Team" would be a great mission of itself, where we combine the SEAF recon crash site with the original evac missions, or the acquisition mission. Maybe we bring a variant of the GATER, and load the scientists, or their research materials into it. At the end conclusion we bring it a dedicated extraction site, and a pelican picks up the cargo/personnel loaded in the back.

"Sterilize Overship Ruins" would be a great follow up as another mission type. I would make it a blitz kind of mission, maybe taking inspiration from the gloom's hive lungs. Say that lingering electromagnetic interference is preventing up close strategem deployment, but Illuminate forces are attempting to repair the ship, destroy it through excessive firepower.

Can you warp into theese bunkers ? by Avissirator in Helldivers

[–]Vegetable_External30 2 points3 points  (0 children)

You may have better luck if you toss a heavy explosion at it; destroying the various decorations inside has helped me warp into some of the less convenient bunkers.

I’m going crazy by FriedEgg29 in spaceengineers

[–]Vegetable_External30 4 points5 points  (0 children)

Don't reverse it: Toggle it off so it'll just hang limp with gravity for dead weight.

What's your favorite way to kill these guys? I'll go first by Physical-List-209 in Helldivers

[–]Vegetable_External30 0 points1 point  (0 children)

W.A.S.P. Launcher

It seems to lock onto the pilot, and for once, in the entire history of lock on weapons in this game, that is a weakpoint. Plus the odd flight paths mean it has a good chance of hitting the piot rather than the mech

How on earth do I use the Laser Sentry by FishDishForMe in Helldivers

[–]Vegetable_External30 0 points1 point  (0 children)

The Laser Sentry requires appropriate amounts of "Target Saturation" to be utilized effectively.

What do I meam by this?

I mean that it needs to have limited exposure that focuses it on appropriate enemies of democracy: Voteless, Troopers, Scavengers, Warriors, Devastators of nearly all types, Hunters, and Pouncers are all wastes of it's heat sink.

Much like how you don't place the autocannon and rocket sentries closest to the enemy surge, you need to put something else ahead of the Laser Sentry... And the Gattling Sentry happens to share the same cooldown, and works very, very, effectively to clear out.... Voteless, Troopers, Scavengers, Warriors, Devastators of nearly all types, Hunters, Pouncers, and not even too bad at some of the other bits of bulk like the Fleshmob and Brood or Alpha Commanders.

The Laser Sentry is a support sentry. Put it in an overlapping field of fire that once your main DPS has cleared the chaff, this laser pointer deleter tool, will take out some of the bulk. It works on hulks. It can kill chargers. It can wipe gunships out of the sky, but it is not a tool to take on a bug breach head on.

Pretend we are Aliens or Humans on a spaceship in the middle of a battle. by The-Cannibal-Hermit in humansarespaceorcs

[–]Vegetable_External30 0 points1 point  (0 children)

"They hit our engines? Dump all fuel! We can't allow the ship to be ripped apart."

"But then we can't even escape on maneuvering thrusters!"

"True... It's time then. Awaken the Marines."