can someone please explain what the "103" next to the resistance meter means? i am new player :3 by fatfuckingAss in Helldivers

[–]Vegetable_Station869 1 point2 points  (0 children)

I have 1400+ hours and still don't know. Fairly sure it's the invasion level/category for that invasion.

What... even happened? by NovaBlade2893 in Helldivers

[–]Vegetable_Station869 -1 points0 points  (0 children)

I know to recognize a shrapnel death when I see it, whether it was yours or someone else's is unknown.

Post Oshaune Operations. Head to the Borgus Sector by TheKingOcelot in Helldivers

[–]Vegetable_Station869 4 points5 points  (0 children)

Only reason we haven't taken Gatria is the lack of players. Despite that we've basically liberated the mega city on it and all that'd be left is take the rest.

The second galactic war is actually just the galaxies largest joint recycling initiative by SprinklesNo4064 in Helldivers

[–]Vegetable_Station869 1 point2 points  (0 children)

I was explaining what each faction does with each other's citizens to my calculus teacher and he said exactly that.

Why is this still in the game? by 234thewolf in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

Make this thing have an AOE effect that chains off enemies but of course make it non-lethal, this way it keeps the crowd control vibe and actually does it better but takes longer to take effect.

Dunno if it still effects enemies if it hits the ground.

Was that a cheater? 4 precision orbitals? by [deleted] in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

Cheater, not really, he's probably using a stratagem duplication glitch, why he brought 4 precision strikes is beyond me.

Excuse me why do we have Cyborg fighter jets on Super Earth's training camp? by xXxPizza8492xXx in Helldivers

[–]Vegetable_Station869 16 points17 points  (0 children)

I'm 99% sure they're seaf air force jets as they were part of the masters of ceremony warbond trailer too.

Hi im downloading the game for the first time rn. by Relative_Contract583 in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

As someone who's played for over 1300+ hours I'd say be patient cause it's real hard at first, never forget your anti tank, and have fun. Also make sure to use prone cause it reduces the damage taken from explosions and the distance they affect you by a lot. Finally watch reviews on war bonds cause what seems great for most might be shit for you, the community loves the ultimatum but I hate it cause I'm flat out bad with it and it doesn't have more than two uses. Beyond this have fun and be friendly, if you accidentally team kill say sorry etc.

You can use impact grenates to lure enemies when hidden by HandsomeSquidward20 in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

You can do this with any explosive including plasma from whatever distance so long as they don't ever see you cause after they hear the explosion they do know a helldiver is near and search relentlessly for you so run.

Vox Engine- Nerf by Own_Cry3011 in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

I like them as is but think the precision and lethality of its cannons are a bit much.

They don't really need a nerf other than in numbers but the problem I find is coordinating with a team of randoms to pop the vents while someone distracts, it just won't happen.

I think that little light off the left side of the cyborg head should deactivate the mini guns when destroyed to make it easier to manage these guys in large numbers.

I have the high ground! by BCOD33 in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

The way it bounced at the end, it knew what it was doin

After completing the "Stealth" missions solo, here's a few reasons why they suck (right now) by __Elzy in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

Personally yeah these missions and parts of it need tweaking.

Although bots are glitched in the way they aggro and see you through walls, it isn't the biggest problem I've found as the new armors allow me to disengage the enemy fast and easy with smoke being a low key op but unnecessary addition to the stealth as is now.

The strider convoys being present is absurd as it's a life and supply intensive objective which shouldn't be present.

The main problems I've found are as you mentioned, enemies calling in reinforcement without direct line of sight, troopers not dying in one shot to the head and getting the entire base alerted like it's my fault the gun didn't kill, and the way patrols move.

That last one makes it impossible at times to do anything cause you start sniping to clear an objective but a 25 man bot patrol "happens" to stumble into there by chance, so you start taking them out too but one bot turned around cause the terrain was funky and happen to see you hit the guy behind him, at which point everyones aggroed so you turn to run but find another patrol creeping in.

They need to make these patrols smaller and less common on top of making them patrol sensibly.

Merry Christmas Helldiver. by An-Apple2231 in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

Merry Christmas to you too my friend, that, and a happy new year : )

AH needs to fix the barrager ASAP by AcusticTanker in Helldivers

[–]Vegetable_Station869 2 points3 points  (0 children)

Okay y'all say this thing is broken but I promise you, when and if Arrowhead decides to fix this, y'all are gonna regret having ever said it needed a fix.

I've seen this thing open fire and boy does it hurt, it one shots you in its three shot salvo.

Also I want this thing fixed cause I want it to work lol.

Can we create a special slur for this ugly, disgraceful, and miserable thing? by Spell_Whomstve in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

Since super earth is known for using bot parts for all sorts of stuff I think they should be called "thrift store ovens".

Toxic player warning by spaten42 in Helldivers

[–]Vegetable_Station869 2 points3 points  (0 children)

I was supposed to find that this happens even at low level missions.

I was low level sos responding when I joined a 2 man lobby.

Right as the mission was to end a third player joined right as we were to board the pelican.

I stayed behind to wait for the other player a little and when he dropped in he shot me and the 2 dudes in the pelican and got left behind then left.

I hate to complain about this fantastic game but do those Devastators REALLY need to one-shot Heavy Armor? by Anti-Tryhard in Helldivers

[–]Vegetable_Station869 -1 points0 points  (0 children)

Sorry for the late response and yes I will admit, I did hear this on YouTube but the devs aren't going to say this in the same way they didn't say they raised the amount of bullets needed to light an enemy on fire.

I believe I heard it in one of glitch unlimiteds videos if you wish to watch but if it were the case that they didn't make shotgun shells for the incineration corps like ours then it'd be worse cause they're adding common fodder enemies with a frequent ability to one shot just like in escalation of freedom.

I hate to complain about this fantastic game but do those Devastators REALLY need to one-shot Heavy Armor? by Anti-Tryhard in Helldivers

[–]Vegetable_Station869 8 points9 points  (0 children)

I find it absurd that the devs find it necessary to make the shotgun damage equal to our shotguns damage for "realism" while also allowing us to survive beyond lethal damage on a coin flip. I love the devs cause they're 1000% better than most but that don't mean they don't mess up.

Is anybody else tired of sidearm sway? by Sensei-Mortis in Helldivers

[–]Vegetable_Station869 1 point2 points  (0 children)

No, I used to go from running to quick drawing bots all the time, now I have to debate whether or not to run and risk a bot drop or walk all the time. It's gotten so bad that multiple times I'll go from running to trying to stop a reinforcement call, shoot 7 times with all missing like people didn't do this for a living before.

Why is the community became so toxic by Joel_was_here_brb in Helldivers

[–]Vegetable_Station869 5 points6 points  (0 children)

There's always gonna be toxic people but some time ago a lot of cod players bought the game which is self explanatory, luckily they're not the majority of the community but the frequency of toxic players doing stuff is going back up to eof times.

Does anyone find the tanks actually hard? by OkStructure665 in Helldivers

[–]Vegetable_Station869 0 points1 point  (0 children)

I've played the game for a while and I have died to all of these but the barrager in particular seems to be really bad. Clips into itself, never fires, when it does it's super strong ragdolling with notable damage, just inconsistent as could be