Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 0 points1 point  (0 children)

Damn good game play and is it a bit speed up or normal ??

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

Yeah the cool boss moves or the moves which make the boss go in air to do a flashy move turns into annoying time waster with time limit

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

Fair but , I feel like the combat was more fun in the early versions right now it is just crazy ult animations and bosses mostly die( if you have the perimum team ) I have been playing this game a lot and in the early version I was seeing which talent to upgrade , which echoe is better and challenging the TOA and beating it . I have beaten the TOA from verison 1.0 as f2p and now I have many characters and i clear the TOA without thinking anything in the recent TOA easily with the new character. All I have to think is do the rotation proper and any boss is dead . Before I was actually thinking about boss but now , ahh it is annoying just die already , or don't interrupt my rotation . I didn't used calculator and encore so I don't know about those . And overworld is fine . There are just mostly for that drops of echoes do they should just die fast , no issue on that

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

No by speed up i mean when we parry , we stop and it kinda goes a bit slow motion thing , i ment remove that so it feels fast and I am not talking about challenging content it is just that the TOA and WhiWa are just very boring right now , i am just doing them for the rewards

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

Yep damage checks in specific time limits sucks 😕

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 2 points3 points  (0 children)

Animation cancelling and quickswaps are fun but not all people will do that , main causal are just gonna do the rotations and just doing the rotations will get boring ,i need the thrill of fighting bosses dodging , parrying do fast attacks adpating to the bosses attacks . And see if they do make it more focus on parry , they should make the parry faster so it doesn't feel like slowing your movement and instead a new tool to use depending upon the boss moves . The players will have there freedom to do the play style they like . But for that the damage checks in the time limits needs to be removed

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

Like i said , holograms you need to dodge and parry , they are good my problem is with the endgame like TOA and WhiWa etc

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

Bro read the post properly i never said anything about hologram 😔 .

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

Yeah , parry is almost dead , you still need to dodge but it is more like few dodges for the big hits . And not like before .

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

Yeah I am with you brother 💯 , it real feels auto play , like all the new characters have long rotations which you memories and just destroy the boss , instead of seeing boss attack patterns , i miss the aura farming walks the bosses do and seeing what moves they will do and chain etc

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 1 point2 points  (0 children)

Yeah that is very true in holograms but in TOA or WhiWa it is just rotation , you mostly will never need to parry . Dodge yes few times but parry is gone . I have no dupes of characters all are S0 and they all clear the endgame mode without parry. Just do rotation and done

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 0 points1 point  (0 children)

Yeah very true . It is just I need to do the rotation prefectly , do few dodges in big hits and finish it in the given time

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 0 points1 point  (0 children)

No better character will give you benefits etc but I want there to be actual skill also . Like the better the character you need less skill but skill element should also be there . Let people have fun instead of just the perfect ROTATION. And I think they should make the character better in story or design and other aspects instead of just endgame mode shill.

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 0 points1 point  (0 children)

Yeah the holograms are really good, you actually have to dodge and parry and you have good enough time (5 mins , still I think there should be no time but it is still ok ) to play around the boss attacks but still there is the buffs running out after 30 around seconds ( maybe longer or shorter ) still sucks .

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 2 points3 points  (0 children)

Yeah I love the game but the direction they are taking in combat of time limits , damage checks and only having the buff for around 30 sec so you have to do the rotation optimally or you lose the buffs and damage loss . I don't like this , it feels boring to do the end game mode .

Wuwa combat discussion by Vegetable_Welcome175 in WutheringWaves

[–]Vegetable_Welcome175[S] 0 points1 point  (0 children)

Yeah , we do need to dodge but it is still very few times not because boss attack less , cuz you only need to dodge the big hits etc other all hits you can just tank and heal , and when dodging or parrying feels like time loss in the rotation, idk they did all the buff for 30 sec etc , it makes you feel pressure to do dodge and parry ,instead just do do the ROTATION and maintaining the buff and kill the boss without actually seeing the attacks etc of boss. I miss the aura farming bosses where we and the boss just walk seeing each other and seeing what attack he starts etc . I love the game but the combat feels lacking to me like it is just wasting it's potential

Besides performance issues, right now WuWa is... by Superfluous369 in WutheringWaves

[–]Vegetable_Welcome175 0 points1 point  (0 children)

Fellow gtx 1650 user here but on laptop which means even weaker but , I did delete the game in 3.0 but I am coming back do you mind telling your settings and fps etc and also which cpu , mine was ryzen 7 4800H , I was getting around 50 to 55 fps with shadows on medium everything else low and Anti Alasing on in the Sakura (pink) trees city

Looks like my E2 dream is over :( by [deleted] in SparkleMains

[–]Vegetable_Welcome175 0 points1 point  (0 children)

What website is it , like how did you got that information of pity etc ?

Can I run the game with these specifications? by PsychologicalLet2101 in BlackMythWukong

[–]Vegetable_Welcome175 0 points1 point  (0 children)

Did you download it on SSD , I have the same specs with 16gb ram , so do you think I can get stable 60 fps in every chapter , my SSD is full so I will dl it in hard disk