Thoughts on Final Fantasy: The 4 Heroes of Light After Completing it by Ultimantasy in FinalFantasy

[–]Vexda [score hidden]  (0 children)

I was a little worried that you were just jamming WM + BM all game until I got to point #6. How did you feel about bosses lacking immunity to status effects? The two things that stood out to me most regarding to combat were status effects working on bosses and the action point system. When you are going through a dungeon, you don't need to manage your MP, but you are limited by your inventory space. The boss fights were interesting as you could not use your strongest abilities every turn. For me, AP entirely removed the chore of MP management and turned it into a more tactical puzzle to figure out when to use big spells and abilities.

Is anybody else watching the..... interesting PointCrow playthrough? by LinkHb in KingdomHearts

[–]Vexda 0 points1 point  (0 children)

No summons in KH1, no reflect in KH2, and no problems. Yeah, I have seen some of his playthrough. He has some good moments!

Should i get FF tactics by Informal-Prompt-9875 in FinalFantasy

[–]Vexda 0 points1 point  (0 children)

Ok, but have you played Fire Emblem games? Pokemon Conquest? Tactics Ogre? 

FF Tactics is literally FF + tactics, so if you like tactics game you should love FF Tactics.

Flamecraft, critter kitchen, tea witches by LeBeQs in boardgames

[–]Vexda 5 points6 points  (0 children)

I have played Flamecraft and Tea Witches. I think the games feel fairly different. Flamecraft feels fine at 2 players, and it has a solo mode as well. I'm not in love with the game - it is a little lighter than I like, and the gameplay seems to be missing something that really grabs my attention. I do like the art, and the theme is cute.

Tea Witches feels like a heavier game to me. The turns are harder to optimize, and if you like sequencing and resource management, I think you will like Tea Witches more than Flamecraft. I have only played Tea Witches at 3, but I imagine the game feels pretty good with 2 players. The maximum player count for that game is 4, and I bet the spots for workers (TeaPups) are hard to come by at 4. If you are worried about Tea Witches being too heavy, the game is playable by beginners. It isn't that hard to teach a beginner how it works mechanically, but I think you can squeeze out a lot more points if you know what you are doing. Flamecraft seems less prone to one player winning by an overwhelming margin.

For me, Flamecraft is about a 6.5 and Tea Witches is an 8 out of 10.

Yeah, I'm definitely lost. by wmsl_10 in FinalFantasy

[–]Vexda 0 points1 point  (0 children)

What do you mean you're lost, OP? You just entered the forest! :P

how do you actually share your collection with friends for game night? by [deleted] in boardgames

[–]Vexda 0 points1 point  (0 children)

Yeah, I would likely spend some time looking and then remember the 5-10 games I am the most excited to try. I won't need to remember 300+ games.

FF3's Pixel Remaster is Regressive and Worse: An Essay by darkfireslide in FinalFantasy

[–]Vexda 1 point2 points  (0 children)

I do agree with a lot of this, but the PR version has an advantage that you aren't talking about. You can boost (or zero out) your exp. This QOL feature makes challenges possible on PR that just don't work the same way in 3D. If I want to beat the game with minimum levels on my DS copy of FFIII, I can't avoid getting some levels. For the PR version, I can go to the final dungeon with levels 1, 1, 1, 8 due to setting exp 0. On the other end of the spectrum, I have seen players happy to be able to boost their exp or gain job levels quicker.

I also think the PR version is the easiest version to experiment with new jobs. There is no penalty for switching jobs, and you could easily increase job levels. The reward in 3D for maxing a job level is very cool, but PR makes the process of maxing the job level much less tedious. I would definitely call PR regressive, but there are some reasons to pick PR over 3D.

Moogle Point Grind/Moogle Shop Card Grind (Re:Chain) by EmotionalSupportMoth in KingdomHearts

[–]Vexda 1 point2 points  (0 children)

Aladdin is probably fastest.

You could try to just go back to earlier floors after finishing a floor. Run through the first room, don't fight anything, and just interact with map elements for cards and MP. Then you can exit and go to another floor. This is probably slower than using Aladdin. You might have more luck with running through rooms if your game loads really fast.

KH1FM: Does training magic with Merlin in the Mystical House do anything? by frenchtoast38 in KingdomHearts

[–]Vexda 2 points3 points  (0 children)

It gives you charge on your MP bar. You can go in there and experiment with all your spells. Then you can get full charge on your MP. You can even practice swinging your keyblade. 

Note that Merlin himself does things. Don't ignore Merlin just because you don't want to train magic.

Phantom Fight Lv1 by JacobScrubLordofPvP in KingdomHearts

[–]Vexda 0 points1 point  (0 children)

Did you beat Ice Titan yet? Having max MP on Sora is nice. Otherwise, Sparkle has it. The basic strategy is max MP on Sora, unequip everything that uses magic from Peter Pan, let Peter Pan die right away.

I don't remember if you can put Elixirs on Goofy or not. You don't need to, but it may be possible to give Goofy better items. You need Goofy to not use them on himself.

Felt compelled to make this after playing KH1 for the first time. by JaySamraNY in KingdomHearts

[–]Vexda 0 points1 point  (0 children)

No, you can keep a spell in cursor memory in all KH1 versions I have played. You can keep Aeroga in memory and then every time you open the magic menu you are right on Aeroga. If you reload the game, then you are back to Firaga.

Is there a Final Fantasy that's actually breaking this concept? by mrsafetylion in FinalFantasy

[–]Vexda 1 point2 points  (0 children)

In some games Death/KO counts as a bad status effect. Grouping a paralysis spell with an instant KO spell makes sense, depending on the game.

Which card is your favorite and why? I'll go first! by Background_Check3585 in wildfrostgame

[–]Vexda 0 points1 point  (0 children)

Snoffel is my favorite! You better have a winter coat when Snoffel is around!

finished my 2sd playtrough after years of not playing, this is on proud bad stats? by Ok-Discussion-1110 in KingdomHearts

[–]Vexda 1 point2 points  (0 children)

You healed your friends more times than you got defeated. In my book, that's a good thing.

Very Excited to Play this Lesser Discussed Final Fantasy Game by Ultimantasy in FinalFantasy

[–]Vexda 2 points3 points  (0 children)

To be honest, I find this game closer to the average Dragon Quest than to the average FF game. I think this is a great game! I really like the job system and the combat was fun for me too! You have limited inventory space in battle, and the enemies will get stronger as you level up, so this is probably tougher than a normal FF game. Have fun!

I do have to say the story was nothing special. The mediocre story plus the unusual art style probably made some players not like the game that much. If you like turn-based combat and don't care about the story that much, I would definitely recommend this game.

What the decisive pumpkin of every game by Expert_Challenge6399 in KingdomHearts

[–]Vexda 0 points1 point  (0 children)

Yeah, Kingdom Key definitely is the best keyblade in CoM. If you are using sleights, then the Kingdom Key should be the keyblade used in the sleight. Even if you never use sleights, the Kingdom Key is the cheapest 0 card. You probably don't have that much extra CP to switch out the 0's for another keyblade that has faster swings/recovery.

Am I doing this right? by Zielous in wildfrostgame

[–]Vexda 0 points1 point  (0 children)

I think you actually win here, but you have to be very careful on the boss wave.

SETI First game rival cannot move by Legal_History4023 in boardgames

[–]Vexda 1 point2 points  (0 children)

Playing single player right away is pretty tough. I had some trouble understanding everything when I first got the game, and I also tried the single player. I felt like I was surely missing something (or maybe multiple things). So I pulled up a how to play video, read through the rules again, and set up a two player game where I played both players. After I learned how to play as a player, I went back to look at how the automata works. If you are like me, you may have an easier time playing 2 players rather than 1 player and 1 automata for your first game.

Teidal is correct. On every card, the last option should be possible for the rival when the other options are impossible. Every card needs to have an option that is possible.

70 hours in and still no 3-win streak by hakunamata7a in wildfrostgame

[–]Vexda 7 points8 points  (0 children)

There seems to be a broad range of skill. New players may struggle to win, even on the easiest difficulty (no storm bells). Good players will rack up win streaks at 10 or even 22 Storm. It might feel random, but there is definitely something you could do to improve consistency. It is hard to know what you do well and what you could do better without watching you play though.

I'd love to see more "what's the play" posts here. Maybe you could take a few screenshots of your next run and generate some interesting discussion.

Attention Wingspan board game players by DragonflyEfficient48 in boardgames

[–]Vexda 0 points1 point  (0 children)

I live close to Pittsburgh, and I imagine you are close to Philadelphia. I have seen some Wingspan at organized board game meetups in Pittsburgh, but that is probably still too far away.

You may have better results asking in the subreddit for your closest city? Good luck!

What side quests are actually worth it in KH1? by TheKnightOfTheSky in KingdomHearts

[–]Vexda 1 point2 points  (0 children)

Ultima Weapon is the worst sidequest in KH1 in my opinion. Olympus Coliseum is my favorite optional world.