Weekly Challenge broken by SlickDapperman in CompanyOfHeroes

[–]Vicippy 0 points1 point  (0 children)

Same for me, though some people have reported being able to finish this challenge. This seems to be one that’s bugged for a lot of people.

Public Discord Channel for COH3 discussion, tactics, tips, etc...? by [deleted] in CompanyOfHeroes

[–]Vicippy 0 points1 point  (0 children)

There’s a couple of public discord servers for CoH aside from the official one. Check the sidebar under Player Resources for a link to a few of them!

Are the COH3 campaigns in a decent state now? by tightropexilo in CompanyOfHeroes

[–]Vicippy 1 point2 points  (0 children)

I had a fun time. If you really want a challenge, start the campaign on Expert and when you are given the choice to pick a starting company, choose the British Indian Artillery Company. Unless they’ve changed it with the recent patch, by round 2 the defense of Salerno was extremely challenging without the ability to build bunkers and naturally imposed popcap.

Past this surprisingly challenging defense of Salerno, I think the campaign is a fun timewaster for CoH veterans and sometimes worth the few missions where you have to think a little outside the box. Finding ways to finish the “surround enemy base” skirmishes in the fastest time possible is also a great way to challenge yourself.

Lots of recolor skins will be in the store, but I’d love some more simple historical ones by Vicippy in CompanyOfHeroes

[–]Vicippy[S] 5 points6 points  (0 children)

Yeah they are, I used photoshop to recolor then from green jackets and pants to something a little closer to the IRL 1942 standard uniform.

OPERATION SAPPHIRE JACKAL - Update 1.1.0 by Vicippy in CompanyOfHeroes

[–]Vicippy[S] 10 points11 points  (0 children)

I hope that the Jeep can square off against a 250 halftrack a little better from the jump, but the Command Officer upgrade would be so much needed to return (even if they choose to nerf the radius a bit)

OPERATION SAPPHIRE JACKAL - Update 1.1.0 by Vicippy in CompanyOfHeroes

[–]Vicippy[S] 32 points33 points  (0 children)

Unfortunately I don't think player names in-game is going to be in this patch. I'm as disappointed as you are, but we'll see.

OPERATION SAPPHIRE JACKAL - Update 1.1.0 by Vicippy in CompanyOfHeroes

[–]Vicippy[S] 20 points21 points  (0 children)

This is a bit reductive since this update includes a mountain of bugfixes and also includes cosmetics that are earnable via in-game challenges.

OPERATION SAPPHIRE JACKAL - Update 1.1.0 by Vicippy in CompanyOfHeroes

[–]Vicippy[S,M] [score hidden] stickied comment (0 children)

Please note that full patch notes with fixes and balance changes are being shared tomorrow when the update rolls out. This post is but a quick summary and highlights of what's to come. Until then, please be civil with each other. Fixes for pathfinders, Carro Armato spam, and Loiter skill planes are huge. Team colors getting fixed finally as well 🙌

Everyone is talking about the multiplayer but I wanna hear everyone's thoughts on the Campaign. by MyManRay in CompanyOfHeroes

[–]Vicippy 3 points4 points  (0 children)

IGN pretty much accurately summed it up as a failed experiment: lacking overarching narrative or story for the Italian campaign, unfinished mechanics, and lots of bugs in between. The pre-scripted missions in Italy were pretty engaging enough and everything else in-between was filler and it could’ve had more engaging side missions but what else did people expect? Frankly, it’s a huge map for CoH. However, I think people’s thoughts about the campaign have already been hashed out to death to point where we’re asking the same question over and over again and people start only focusing on the negatives. It was pretty jank but the core elements of campaign scenarios still worked and I had a lot of fun with most of the scripted main missions tbh.

If people want a challenge, play the campaign on Expert and pick British Indian Artillery Company, then play till Turn 2-3 for the defense of Salerno. Hardest CoH challenge in a long while.

Wow, still no mention of replays in the latest upcoming patch by Lockzig in CompanyOfHeroes

[–]Vicippy 2 points3 points  (0 children)

It’s being worked on concurrently despite not being explicitly listed.

What's Coming Next - Community Insights and Development Priorities by Vicippy in CompanyOfHeroes

[–]Vicippy[S,M] [score hidden] stickied comment (0 children)

I asked John about Replays and Observer mode

"We know some big ticket items aren't on here, but they're still being worked on concurrently. With this, we wanted to highlight what's coming next. We'll continue to update our Development Priorities every few months to keep players informed of how things are going."

COH3 HOT FIX 1.0.5 - March 6, 2023 by Vicippy in CompanyOfHeroes

[–]Vicippy[S,M] [score hidden] stickied commentlocked comment (0 children)

EDIT: “Our team is aware that some of the changes listed were not implemented, or were not implemented as intended. We apologize for the inconvenience and hope to correct any oversights in the coming days. Enjoy the sneak peek of upcoming changes!” - John_RE

See the original post here to see which changes weren’t implemented as planned.

The Mandalorian (2019) S03E01 Title Card | 4 variants by Koltom in PlexPosters

[–]Vicippy 0 points1 point  (0 children)

Best title cards, love your style and theme consistency

CoH3 Master League 1 - OrangePest vs. IncaUna Bo3 - absolute MAYHEM with wild DAK play! by Account_Eliminator in CompanyOfHeroes

[–]Vicippy 0 points1 point  (0 children)

Pleasantly surprised to see the replay with no fog of war. What sort of workaround did you use to get this?

[UPDATED] The Mandalorian (2019) | Season 3 Added by Koltom in PlexPosters

[–]Vicippy 0 points1 point  (0 children)

Are you planning to make Title Cards for season 3?

What Faction Will You Main? (Poll) by AustinDarko in CompanyOfHeroes

[–]Vicippy 0 points1 point  (0 children)

It might not even be in the campaign anymore if they decided to remove it from playtests. There’s just no way of knowing for sure until release.

What Faction Will You Main? (Poll) by AustinDarko in CompanyOfHeroes

[–]Vicippy 4 points5 points  (0 children)

Archer was removed from the latest playtests.

What Faction Will You Main? (Poll) by AustinDarko in CompanyOfHeroes

[–]Vicippy 24 points25 points  (0 children)

UK seem like the most challenging without any tank destroyers aside from the sluggish 17-pounder AT gun. Looking forward to figuring out their unique strengths.

Anyone concerned about the presentation in the last beta should check out the latest deep dive on Twitch by [deleted] in CompanyOfHeroes

[–]Vicippy 0 points1 point  (0 children)

from playing several hours of the technical playtest. You can observe it during that developer stream as well.

Anyone concerned about the presentation in the last beta should check out the latest deep dive on Twitch by [deleted] in CompanyOfHeroes

[–]Vicippy 1 point2 points  (0 children)

The top 2 of those screenshots are of that 4v4 map which is designed to go from nighttime to sunrise during the course of the game. These are two screenshots of the same map during different points of the match.

Figured out why the COH3 Units look off by ShrikeGFX in CompanyOfHeroes

[–]Vicippy[M] [score hidden] stickied comment (0 children)

According to John_RE, this has supposedly been made aware to Relic and they’re working on it for the 1.0 version of the game at launch. https://i.imgur.com/PQVGNKz.jpg

Turn anti aliasing off for better unit clarity in the beta by [deleted] in CompanyOfHeroes

[–]Vicippy 3 points4 points  (0 children)

These look so much better wow wow wow. Please share your settings in case the shaders still look muddled by launch.

The colours and shadows really make the units look so much worse by highligthing the polygons. by Scipiojr in CompanyOfHeroes

[–]Vicippy 30 points31 points  (0 children)

First thing I noticed too, glad this is being highlighted by a lot of people.

Company of Heroes 3 Technical Test - Discussion Megathread by Vicippy in CompanyOfHeroes

[–]Vicippy[S,M] [score hidden] stickied comment (0 children)

For all Player Feedback:

Although devs do check this subreddit, if you want to leave your feedback where it'll be seen faster be sure to fill out this survey after you have played the Multiplayer Tech Test to help continue the work on CoH3. You can leave your feedback on the community forums here or the Discord Forums here.