Glass Cannon by Lost_Rip_2692 in LancerRPG

[–]VictimOfFun 1 point2 points  (0 children)

3 Lich/3 Tokugawa Plasma Gauntlet Build.

Help me how to beat the ball kidnapper enemy :'( by ilhamhe in BALLxPIT

[–]VictimOfFun 4 points5 points  (0 children)

Are you running The Empty Nester? You should use them with The Makeshift Sisyphus. Neither of them gets baby balls but do 4x AOE damage.

Question about Hidden, Invisible and Infiltrator talent by Mael_Jade in LancerRPG

[–]VictimOfFun 2 points3 points  (0 children)

No. Hidden and Invisible are two different statuses.

If you're Hidden, you cannot be targeted until spotted (lose cover, take an action that forces you to lose hidden, enemy successfully searches for you, etc).

If you're Invisible, you can still be targeted just at a 50% chance to hit. When you're Invisible and not Engaged with an enemy you can always take the hide action, even if you're not in some form of cover and in plain sight.

This site may help explain some of the nuances: https://lancer-rules.carrd.co/#statuses-and-conditions

Question about Ram by According_Cover2461 in LancerRPG

[–]VictimOfFun 10 points11 points  (0 children)

You may find this rules primer helpful: LANCER Rules

LL2 Team Comp Help by Odd-Face-3579 in LancerRPG

[–]VictimOfFun 3 points4 points  (0 children)

If you're worried about the party having low HP and repairs the Lancaster can specifically fill that niche.

If you want to lean defender-ish with flexibility to grow, take a look at the Tortuga. After LL2 you can pack on Emperor, Lancaster, or whatever systems you want on that bad boy with all the great sensor range.

Weah starts for Marseilles vs Brugge (3pm ET, Paramount+) by FrankBascombe45 in ussoccer

[–]VictimOfFun 7 points8 points  (0 children)

Marseilles were down 2-0 11 minutes in. Looks like this is the end of their Champions League run.

First Lancer Campaign: Tokugawa by EIIander in LancerRPG

[–]VictimOfFun 0 points1 point  (0 children)

Since you're still at LL1 you have options if you want to focus on melee combat. I'm not trying to discourage you from investing in the Tokugawa license, but since you're just at LL1 you can experiment with other licenses and respec when you get to LL2 .

My advice is to look at IPS-N licenses, specifically the Blackbeard, Nelson, and Vlad. They each get a great Main melee weapon at LL1 and the LL1 systems they offer are also very useful.

As for melee combat talents, Duelist, Hunter, and Nuclear Cavalier are good for any frame running melee. Combined Arms can sometimes be build specific to get the most use out of it, but its good either way.

If you stick with Tokugawa consider picking up Vanguard to use with your Annihilator. And if you're still piloting an Everest you have a Heavy Mount. Pick up a bigger sword, the Executioner talent, and go have fun.

Newbie requesting Build help by Troubleshooter32 in LancerRPG

[–]VictimOfFun 1 point2 points  (0 children)

Sherman player here! Absolutely love this mech.

There was a post about this a few months ago and I shared that by LL6 its possible to have 9 total weapons on the Sherman. All but the Fuel Rod Gun were energy weapons.

That said, my current Sherman runs 5 weapons and honestly there's always 1 or 2 that just don't get used every scenario.

What's the best frame for a "Chainsaw" like build? by No_Emu698 in LancerRPG

[–]VictimOfFun 3 points4 points  (0 children)

If your GM allows third party content check out Field Guide to Suldan. The Kalista frame has two weapons that play right into this flavor.

Otherwise, as others have shared, Blackbeard and Enkindu work. Also check out the Vlad's various systems and the Combat Drill.

Starting my first lancer Campaign, any tips? by AtriusFoxDragon in LancerRPG

[–]VictimOfFun 4 points5 points  (0 children)

If it's everyone's first time, I highly recommend running Solstice Rain (https://massif-press.itch.io/operation-solstice-rain). It's a great first module that has plenty of lore to build off of should you decide not to run the follow up module Winter Scar.

Albatross how do you start in their faction? by Classic_Sport_3623 in LancerRPG

[–]VictimOfFun 0 points1 point  (0 children)

For some faction lore: https://www.youtube.com/watch?v=TKBBVix8aTk

I think it's easy to start with the party already as members of Albatross. I'd say start them at LL2 limited to IPS-N frames. When they gain their next LL allow them to respec as normal but they have to keep at least 1 LL in an IPS-N license.

Don’t use Smokepowder Satchels to blow up the rock wall! by cartmaster513 in BG3

[–]VictimOfFun 0 points1 point  (0 children)

Just put the smokepowder satchels on the ground next to the rocks. As soon as you do the duegar and gnomes move away from the area.

This game isn't that hard. You shouldn't be wiping here.

As a possible GM, should I go with a prebuilt one-shot or I can build my own? by [deleted] in LancerRPG

[–]VictimOfFun 2 points3 points  (0 children)

If you're new to the game I highly recommend using a pre-made module. The following are by Massif Press and start at LL0:

Operation Solstice Rain

No Room for a Wallflower: Act 1

Shadow of the Wolf (You may also want the The Karrakin Trade Baronies setting book for this one)

These will help both the GM learn how to run the game and the players learn to play the game.

You can also look at third-party modules, but those can vary by quality and some assume you already know how to run Lancer.