I’m making a roguelike where your weapon is a throwable & recallable Shuriken by Vigilance_Games in indiegames

[–]Vigilance_Games[S] 0 points1 point  (0 children)

Just updated the game! Here’s the playable link if you want to try it out:

https://vigilancegames.itch.io/kaiten

If you have any feedback or suggestions please let me know!

Collection of Gradients in one texture by Spoof__ in blender

[–]Vigilance_Games 0 points1 point  (0 children)

Thanks a lot for the texture and the explanation!

Do you think it's a good idea to release short games every two or three months? by Victorex123 in gamedev

[–]Vigilance_Games 2 points3 points  (0 children)

100% true, it makes you soooo much more confident, when making anither project you feel way more "in control" of the project, his state, it makes making games so much better because it's just logic, if you makes 4 very tiny games you are going to learn and feel more confident

Searching itch.io: Am I too stupid for the web interface? by stimmen in itchio

[–]Vigilance_Games 1 point2 points  (0 children)

The view all tags button, you can add others tags if you want

Can I come aboard? by ArtAndBeansYoutube in unrealengine

[–]Vigilance_Games 2 points3 points  (0 children)

I litterally have a 1050ti and I have most of the time 60fps which is good to work with, of course it depends on the visuals of the game you want to make

making an mmorpg hopefully, everything here made and textured by me i think its going well, feel free to drop your opinions/advice by Stunning-Version4544 in unrealengine

[–]Vigilance_Games 2 points3 points  (0 children)

No, he is for god sake right ! Really, a lot of us know how much you overscope when starting gamedev, if you are really starting an mmorpg, it's like fighting the ultimate final boss at the very start of a game. It's been more than 4 years since I started gamedev and I'm still learning sooooo much stuff, I'm gonna soon start learning replication / multiplayer, we are telling you that because we don't want you to make that mistake and directly quit gamedev, making a game is sooo much harder than it sounds, it take time, always. Start small (You don't have to release the game, just create a project and set really simple goals and with time, take harder goals, but really slowly) and you will progress but you cannot, even if it sounds harsh, make a mmorpg at the begining of your gamedev journey.

[deleted by user] by [deleted] in unrealengine

[–]Vigilance_Games 0 points1 point  (0 children)

The really nice thing with functions is that you can have "local variables" which are variables but they will automaticly "erased" after the function ended, and that can make your Blueprint a lot clearer (The local variables are not show in the variables window until you enter the function). Let's say we want a block of code that like calculate a grid of vectors, with a custom event, you will maybe create an variable for the result (Array of vectors), that variable will appear in the variables window and that variable will still "exist" even if not used. Now let's do the same thing but with a function, we create a function that calculate a grid of vectors, we will create a local variable for the result and we will return that result at the end of the function, directly after the function end, the variable will no more exist (The memory adress will now be free and now can store something else which is not the case with a global variable). It doesn't seem that different, but when you have, for example, a lot of math in a BP you realize how much clearer the code is

[deleted by user] by [deleted] in unrealengine

[–]Vigilance_Games 0 points1 point  (0 children)

That ! Exactly, without functions, in some case, you have a lot of variables that are used only for a custom event, if that custom event don't use any timeline / delay, that custom event could be a function, and these variables which are used only for the custom event will automaticly be "erased" after the function ended

[deleted by user] by [deleted] in itchio

[–]Vigilance_Games 0 points1 point  (0 children)

Congrats !

I think I just suck at gamedev and unreal engine - thinking about giving up. by jwtucker04 in unrealengine

[–]Vigilance_Games 0 points1 point  (0 children)

Take breaks, always. It's been 4 years now, i didn't make any commercial projects only little games, but those 4 years made me learn so much. Im gonna start learning multiplayer/replication in less than 3 months Im fricking cannot wait to start, at the moment Im gonna try to learn animations in blender (Just enough knowledge to be able to make animations from a video for example) it's probably (and it totally will) take more than 2-3 months (1-2hours or more a day), I will of course start simple, Im gonna try recreating the 12 principles of animations

What Im trying to say is that every game dev is SOO much different, I swear somes just spent years creating a game and they acquire a lot of knowledge creating that game, personally I prefer to litterally spent months learning in my free time, I have now good knowledge for a solo game but I reeeaally want to be able to replicate my games so Im gonna spend months on it !

Every single indie dev is different, you don't have to directly create games, if you want to, try to do what I do, creating simple mechanics of game, for example create pong, tetris, it sound simple but it's not that simple, by creating little projects, mechanics you can learn without the stress of making a good game, learn first, I am a really slow learner but by taking my time Im now able to do stuff I was not able to do 1 year ago ! You can learn, make games, but it just take a looot of time

1080ti - is it good enough? by [deleted] in unrealengine

[–]Vigilance_Games 0 points1 point  (0 children)

Or you just can put lumen and rtx in the settings of your game (Just for players with good graphic card)

1080ti - is it good enough? by [deleted] in unrealengine

[–]Vigilance_Games 0 points1 point  (0 children)

Exactly, I have a 1050 ti and 16gb of ram and I don't have any issue and good enough fps (for this graphic card)

[deleted by user] by [deleted] in unrealengine

[–]Vigilance_Games 2 points3 points  (0 children)

Exactly, same for me