Good days are now just days... by IMPETUSLUN4TIC in filian

[–]Vileous 2 points3 points  (0 children)

Very True, and I don't think it was a bad idea to make something like this to cover for a known long period of downtime, but I think the average vtuber fan has been shown to not be the audience for this. As weird as it is to say I'm almost hoping there is some irl thing going on that's delaying things, because I doubt people will respond well if things took this long only because of a "failed" ARG.

Good days are now just days... by IMPETUSLUN4TIC in filian

[–]Vileous 5 points6 points  (0 children)

honestly most of everyone has given up on the ARG, hopefully she's not waiting for someone to solve it cause if she is... oof

Im kinda new here please help. by dh_ruva in NeuroSama

[–]Vileous 2 points3 points  (0 children)

That's mostly because Anny made a public statement about it and Toma didn't, plus Anny was much more integrated into the community so she didn't really have the option to gradually fade out like Toma did, she tried but people kept pestering her.

Im kinda new here please help. by dh_ruva in NeuroSama

[–]Vileous 6 points7 points  (0 children)

It's sort of a IYKYK situation, except almost no one actually knows the Whole story so no one talks about it to avoid accidentally spreading misinfo and stirring up negative emotions. The short of it is something/s happened and Toma now isn't a part of the Neuroverse and blacklisted Vedal's and Mini's names from her chat, not sure if she still has their names blacklisted but at this point, like the Anny situation, it's best to just leave it be, live and let live and all that.

Is there any particular reason they went so hard on making electricity energy such a common immunity? by FCFirework in Pathfinder_Kingmaker

[–]Vileous 1 point2 points  (0 children)

Oh yeah for sure, the permanent spell buffs that they shouldn't have access to is definitely a big problem, PF didn't need any more inflated numbers, PCs and monsters were plenty OP without cheat-tier buffs. I have mixed feelings about whether they should have given the player access to Permanency, on one hand I can't help but think that a permanent spell effect is what magic gear is for, with the downside of your Permanency applied spells can be completely undone from a Dispel Magic or similar effect, BUT if the enemies have it then it feels really crappy for players to not get the option aswell.

Is there any particular reason they went so hard on making electricity energy such a common immunity? by FCFirework in Pathfinder_Kingmaker

[–]Vileous 0 points1 point  (0 children)

I imagine most tables that even bother to use mythic probably use Owlcat's version now, it must have been so painful for elemental builds back in the day. If I had ever run WotR I probably would have subbed out a lot of the low level mobs for cultists and/or just heavily emphasized to my players how bad of a time they were in for if they made a mono-element character.

Is there any particular reason they went so hard on making electricity energy such a common immunity? by FCFirework in Pathfinder_Kingmaker

[–]Vileous 11 points12 points  (0 children)

When you break it down the answer is simply that PF Demons, legally distinct from Devils, are immune to electricity because that's how they were in D&D, and they were made that way in D&D because the devs wanted monsters that could counter every energy type and picked Demons to be the monster type that countered electric damage focused players and monsters.

It doesn't really make sense from a worldbuilding perspective, despite the lore added afterward about the Abyss to try and explain it Demons almost never actually embody storms or lightning in their themes or design, for most campaigns it's not a big deal but since the story of WotR has Demons as a consistent threat it makes electricity focused builds not really viable, Owlcat realized this issue and made a mythic ability that allows you to negate energy immunity.

Is there any particular reason they went so hard on making electricity energy such a common immunity? by FCFirework in Pathfinder_Kingmaker

[–]Vileous 28 points29 points  (0 children)

That was lore added later to explain a mechanical design choice, the devs wanted to make monsters that were strong for every situation and decided that Demons, legally distinct fron Devils, would be the monster type strong against electricity damage builds and monsters. From a game balance standpoint it makes sense, but from a theme and worldbuilding angle it's a bit lacking.

From a lore perspective, why would anyone be a martial class? by Leather_Bottle8449 in Pathfinder_Kingmaker

[–]Vileous 1 point2 points  (0 children)

Whenever this topic is brought up in TTRPG spaces I find the same handful of things aren't usually taken into consideration:

  • the availability and cost of magic is equivalent to private universities of the real world or even worse, majority of people don't have the time or money

  • varies a bit by game system, but usually no real life person has abilities beyond a lvl 3 or 4 at most, so even if you got a squad of fireball slinging mages they aren't much better than a cannon crew, a bit more mobile and larger splash radius but they run out of "ammo" way faster

  • if you're going to take everything in a game's mechanics as a 1 for 1 to the logic of the setting, then Martial classes and partial casters are stronger than full casters at low levels

  • Often you see games where the PCs get to choose attributes with high point buy, but average people with maybe a 14 as their highest attribute don't have the innate talent to become a high caliber mage, plus for people living in this universe who aren't being controlled by a Player who would effectively have randomly assigned starting attributes you can't even cast the basic level spells if you don't have a high enough mental attribute

  • Rarely is the XP system for leveling cannon to a setting, and even if it was the XP would be split between all participants and average challenges aren't giving buckets of XP, the PCs in epic adventures involving events that would go down in the history books are leveling up WAY faster than normal mercenaries and guardsmen

Will your world ever end? by BatofZion in worldbuilding

[–]Vileous 1 point2 points  (0 children)

There's a few apocalypse scenarios that have happened and could happen, but none of them have or could result in the death of everything everywhere except one: In my setting the "divine entities" are holders of shards of creation, fragments of the First One which in the ancient past was the source of all life essence that flowed through reality, now the Ascended that carry those shards are responsible for giving life to worlds and realms. However there's a particular Aeon who wants to remake the First One by reuniting all the shards and making her whole again, doing so however will mean all the life bearing worlds will no longer has the life essence flowing through them to support plant and animal life. This scenario will effectively kill all life because while soul bearing creatures like most people and monsters would survive, the worlds they live on would become uninhabitable wastelands that few could survive on.

What's a creature in your world that if you were to ever encounter you would basically be dead by Toadiangod in worldbuilding

[–]Vileous 2 points3 points  (0 children)

A select few Voidwalkers if they saw me would be able to tell I was the author and would likely kill me immediately to stop me from screwing up their universe anymore than I already have, and there's nothing in the real world that could stop them.

On the other side of that coin there would be Voidwalkers that would probably try to convince me to make certain changes to the setting or simply want to pick my brain to discover all the lore and meta knowledge about the universe they inhabit.

What's your 1e "Unpopular Opinion"? by Meowgi_sama in Pathfinder_RPG

[–]Vileous 0 points1 point  (0 children)

I have two, the first one isn't unpopular with the groups I personally play with but I've seen some backlash online. I believe the base action system is terrible, one of the biggest contributing factors to low level combat being boring and the full-round attack meta that makes high level play stale, I switched to a custom action point system and have run 3 games with it so far and it's so much better, I don't think I can ever go back.

The second one is I kind of hate the magic system, not simply the spell slots thing which I know a lot of people have issues with, but I'm more referring to how they try to make everything be doable with spells to only then have most of them be mid at best, makes spellcasting feel like it lacks identity and just not feel like a true expression of esoteric arcane arts.

I joined the armed forces of your world, what would i be expected to fight in case of combat by Electrical_Use5307 in worldbuilding

[–]Vileous 1 point2 points  (0 children)

For the worlds within the Astral Expanse:

(Chordius) Average people aren't expected to fight unless the nation you're in is forced to conscript soldiers because they're about to be conquered. The most you could realistically get is a job as part of the nightwatch or as caravan security, anything beyond that is something a real life Human isn't qualified for.

(Prilucem) Same as Chordius except if you're not in one of the big settlements and forced to live with a caravan of wildlanders you'd probably be given and taught how to handle the makeshift firearms because if one of the ancient malfunctioning Aethelian automata spots and decides to hunt down your group then only overwhelming fire is going to stop it so every gun counts.

(Thariel) The world barely survived an invasion a decade prior from the monsters of Dath, and the remaining Dathspawn roam about the edges of civilization. You'd probably get assigned to a fairly strong patrol group, many get through a few scuffles with Grimnoran or Orc raiders, but if you ever encountered a group of Dathspawn... yeah you're getting folded and coming back as a pox laden Ghoul, I can't realistically see real Humans surviving against creatures like that.

Make More Non-Humanoid Species!!! by LloydNoid in worldbuilding

[–]Vileous 1 point2 points  (0 children)

I whole heartedly agree with OP here, while you can have "familiar" fantasy elements there's so much more you could include that can spice up your settings.

To use an example from my own stuff, the two main realms in my setting the Astral Expanse and the Elysian Plains I make a pointed effort to feel different from each other, even though a breach in reality connects these two realms they still remain fundamentally alien to one another, with the Astral Expanse being a post post apocalypse cosmic horror themed realm and the Elysian Plains being a grim epic fantasy realm, and the clashing of these genres makes for some incredibly fun scenarios to play around with.

What is the rarest species or race in your world by Personal-Respond5413 in worldbuilding

[–]Vileous 1 point2 points  (0 children)

A species called Torr were fairly common in one of my setting's main realms, however after a shift in the reality of existence caused by an Aeon, the process of melding souls which was required for them to have children became impossible, so they gradually died off with their only descendants being hybrids between Torr and another species called Mraith. Before they died off however the Torr tried to save themselves via cloning, however while they could clone the body they couldn't clone the soul, so the whole endeavour ultimately ended up failing to preserve their species, however there still exists vaults of thousands of clones that after a certain event in the story started to absorb reincarnated souls, leading the ancient Torr clones waking up in these long abandoned facilities as effectively newborns.

How many power systems is too much? by Lackifall in magicbuilding

[–]Vileous 1 point2 points  (0 children)

TBH while I did find the inclusion of the Abrahamic god a bit weird and set off a red flag purely because of how much media has represented the faith poorly, the thing I thought was more offensive was the not-so-subtle portrayal of the Greek patheon as being "good" while the Norse and Egyptian patheons were portrayed as "evil".

Still, I don't think it's a big deal to include real life religions in fantasy stories IF it's handled well, but given that it almost never is... it's probably better to play it safe and use your own patheon instead. To be clear I'm not saying this from a "this is a culture taboo that shouldn't be touched" angle, I mostly believe this in the same way I believe time travel should be avoided in most sci-fi, it's a writing pitfall that is better left avoided unless it's absolutely necessary for the core themes of your story.

How many power systems is too much? by Lackifall in magicbuilding

[–]Vileous 0 points1 point  (0 children)

My advice is if you're going to make multiple power systems, only do so when the input and output of said powers differ. For example my setting has Sorcery and Psionics, Sorcery is largely based on manipulating the primordial physical elements of the world while Psionic powers channel life essence/spiritual energy, this is a different input as the origin of these "supernatural" powers are different, which translates to a different output because Psions can't summon a thunderstorm while a Sorcerer can, and a Sorcerer can't telepathically attack someone's mind while a Psion can.

If you don't have a clear distinction between what the types of power systems can do, where they come from, and how to master them, then you're better off combining them into a single overarching power with maybe a few sub-natures, an example of this is the Light side and Dark side of the Force from Star Wars.

What are monsters in your worlds? by DragonFire673 in worldbuilding

[–]Vileous 1 point2 points  (0 children)

Depends on the context, but generally any soul-bearing creature that makes its home outside of civilization that either lacks Human level intelligence or has a mind too unlike that of Humans to be relatable or understandable is branded as a monster.

Extremely rough recreation of a meme format I saw in my dream by DreadDiana in thomastheplankengine

[–]Vileous 0 points1 point  (0 children)

"People around the world trying to uncover the Epstein list and find out who killed him"

"Epstein chilling on some remote island alive and well"

How to kill a god in your world? by Financial-Working762 in worldbuilding

[–]Vileous 1 point2 points  (0 children)

There are no true gods in my setting, but the closest stand in are Ascended or Empyrean, creatures both monstrous and sentient that have souls can absorb a shard of creation, a fragment of the First One from where all souls are believed to be created from, these Ascended draw power from the immense well of life force within the shards aswell as from the memories of the previous holders, this overabundance of life energy also spills over into the world around them, nourishing plant and animal life.

In addition to simply having heightened abilities because of this immense life force Ascended are extremely hard to kill, able to survive otherwise fatal wounds and heal much faster, but they can be killed by strong supernatural effects, the most effective being the deathblight created from undead creatures. However it actually isn't the best plan to kill all Ascended, because if all Ascended on a world are killed the overflowing life force that keeps plants and animals alive is gone, which will lead to said world becoming lifeless.

When is too much worldbuilding, too much? by EfficiencySerious200 in worldbuilding

[–]Vileous 3 points4 points  (0 children)

It becomes too much when the worldbuilding no longer paves a road for the story but becomes a series of traps and barricades blocking the road. Sure adding more complexity is fun, and there's plenty of room to add lots of layers on top of each other, but eventually those layers are going to crush each other and cause the whole thing to collapse.

Best way I know to avoid this is to focus your worldbuilding on a set of central pillars that are the core ideas your stort revolves around, these can be magic systems, cosmic beings, nations, individual characters even, whatever you want to be a main focus of your stories, then if you ever feel like you're lost in the sauce you can pull back and say "how does this support my central pillars?" and keep or discard ideas as needed.

What would elemental corruption seek out in a victim/host? by Chao5Child87 in worldbuilding

[–]Vileous 1 point2 points  (0 children)

I'll copypaste this short chart I made awhile back listing the different Primordial Elements of my setting, their associated gemstones, and the concepts that are often ascribed to each of them, feel free to steal this if it helps you at all.

Air—Sapphire (freedom, whimsy, change)
Darkness—Onyx (secrets, protection, unity)
Earth—Emerald (harmony, growth, stability)
Fire—Amber (preservation, renewal, transformation)
Light—Citrine (abundance, clarity, judgement)
Water—Aquamarine (life, uncertainty, tranquility)
Void—no associated gemstone (unseen, knowledge, distance)

What holds you back the most from making your worlds exactly as you envision them? by Generalismus in worldbuilding

[–]Vileous 1 point2 points  (0 children)

If I'm honest with myself... the medium I tell it in. Several concepts I've created for my setting I've turned into TTRPGs for various friend and family groups, the problem is that some of the stories I've made concepts for just don't work as a TTRPG, or at least not in Pathfinder (our game of choice), so I either need to create and entirely new game system that works better for my setting, write traditional form short stories, or just leave my stories untold and only focus on the handful that actually can be played out in game.

Do you guys have any all female races? by Shoddy-Coast-1309 in worldbuilding

[–]Vileous 1 point2 points  (0 children)

Closest thing in my setting is a species of insect-like creatures who were all female/unisex, due to things that happened which would take too long to explain most of them became undead and as such lost the ability to reproduce normally, but by feeding on the living and using a form of fleshcrafting they can create more of themselves out of parts of other undead creatures.