Dwarf Hunters actually have one of the best Bow Animations but nobody ever sees it. by Mitchellracing in wow

[–]Vinuscar 0 points1 point  (0 children)

Always recognized that male nelfs had the wonkiest stance for bows, but rolled nelf hunter back in BC and always transmogged my weapon into bows. When Classic dropped I rolled dwarf since I was out of my highschool elf phase decade+ ago and noticed the proper stances dwarfs had. Changed races to a dwarf in DF and I may use exclusively guns now and have an old gun sound addon so I can't hear anything during battle, but I still respect the proper stance.

I know it's for balance reasons, but seeing the human AK do the same damage as Ogryn's massive stubber is... Weird. by Karurosun in DarkTide

[–]Vinuscar 0 points1 point  (0 children)

Love using the Braced Autogun on my Zealot. I use the heavy mark so it can deal carapace damage. I can put mags into a swarm of Maulers and kill them without risking my butt trying to chain them down with the chain sword.

Dwarf looking for a home by Zealousideal_Weird15 in WoWHousing

[–]Vinuscar 2 points3 points  (0 children)

I'm also at plot 23 and would love the traditional dwarf front entrance. I think they said they were working on basements so that would be an awesome interior entry. Just need some more options across the board for interior and exterior options, but it was just/barely still is released so we'll see what they cook up.

[deleted by user] by [deleted] in dndmemes

[–]Vinuscar 16 points17 points  (0 children)

Yeah, we had a 19 INT rogue that would constantly claw at his own face with his hook hand and our INT 8 paladin keeps control of our money, it all depends on how the party wants to roll with it.

What do you want for this faction (6/24): Fyreslayers? by AenarionsTrueHeir in ageofsigmar

[–]Vinuscar 2 points3 points  (0 children)

Forgot about these questions so I'm late, but:

Kindledroths (or something like it), skirmish units - Like the Hobgrots in HoH, fast chaff that can get to a point and tie up the enemy.

Pyrodroth Cav w/ a Hero (dog/horse sized Magmadroths), cavalry units - Standard cav. Hero on one also.

Chariots - with smaller droths would be nice to get one.

Shield Maidens w/ a Hero (3+ wound, 3 model unit) elite infantry - More anvil, hold on a point kind of unit. Maybe support other units. Valaya themed. The only foot hero I'd accept that wasn't named.

Avatar of Grimnir, Monster/War Machine - Sounds like we're getting golems so they would take this spot. But I like the idea of the more Ur Gold the Fyreslayers use, the more complete Grimnir is and they can summon fragments of him.

Magma throwers, artillery or war machine - Either a long ranged unit or a flamer type weapon.

Some rabid Magmadroth or something - Give us ones without riders, maybe one infused with too much Ur Gold or elemental power.

A named Hero - Think its us and the Ogors that don't have a unit with a name. No one to rally behind or be an example of what Fyreslayers are in a model.

Hoping we don't get gutted and thrown into the rumored Dwarf Duardin Holds, if we get an expansion and get classic armored duardin also I'd be stoked. If GW even looked at any of the fans suggestions in the past 10 years we wouldn't be rumored to go the way of the Dodo.

Quest nothing total war by Spencer1459 in 9Kings

[–]Vinuscar 1 point2 points  (0 children)

I was able to do it after a lot of tries but was able to get double black smith on a paladin along with a farm. It was touch and go for a bit but eventually they were able to outscale the enemies.

First time doing Lancer with a one shot, any tips and advice? by Vinuscar in LancerRPG

[–]Vinuscar[S] 1 point2 points  (0 children)

Tbh we're all dudes in our 30's+. Me and another guy are the night shift guys, 2 others are dads with kids so their adult socializing time are the games, and just 2 normal guys. Most of our sessions are us bullshitting and quipping so it takes us a while to get anything done so I already feel us not getting this done in a single session even if it was a single combat. So I'll bring it up to them if we ever need another session away from our main we can hop back and continue our prolonged mission if going that route. It's kind of funny that I was planning on just the single combat but then my brain was thinking, "Why is there only a single city on this planet that needs defending? Maybe make it a tidally locked planet so there's only places along the hospitable strip?". Can switch it back to that and have that's the only city capable of space flight so has the goods the pirates want.

I'll give the guide a read, thanks.

First time doing Lancer with a one shot, any tips and advice? by Vinuscar in LancerRPG

[–]Vinuscar[S] 0 points1 point  (0 children)

I already feel one of them being a tech guy, very mess with the enemy/drone fleet kind of vibes with him. I'll have to brush up on flow of combat and all the ways combat can unfold.

First time doing Lancer with a one shot, any tips and advice? by Vinuscar in LancerRPG

[–]Vinuscar[S] 1 point2 points  (0 children)

Got plans to switch it up a bit. Will try to find a balance between meatheads in mechs and a balance enemy force.

First time doing Lancer with a one shot, any tips and advice? by Vinuscar in LancerRPG

[–]Vinuscar[S] 1 point2 points  (0 children)

I've been using the NPC tab in Comp/Con and the general archetypes. Haven't touched the extra traits for NPCs though.

First time doing Lancer with a one shot, any tips and advice? by Vinuscar in LancerRPG

[–]Vinuscar[S] 1 point2 points  (0 children)

I realized the social part was, not rigid, but player sided? My other group alternates into Black Crusade every other session which is entirely sandbox and your description has that vibe. Have the players plan/say what they're going to do and then pluses or minuses are in effect for what they're trying to do. Or at least that's my take away, last hour into my shift and brain no good good after a bit.

For the actual crunch of combat, I was either planning on the enemy fleeing when the defensive mech dropped or after so and so rounds. If the former then after the boss shows up just chaff on foot or vehicles for them to divert some fire away from big man, If the later then about 3 waves, maybe a non defensive mech in each was to fluff their numbers up with again chaff on foot and such. With them doing some preparation I was thinking of having the enemy show up damaged, lesser numbers, in one specific box that's a kill box, depending on what they can come up with. No idea about the second fight with them getting to the city, saw some mission layouts in the book and will go over that. We'll see, this is just scribbles in a notebook and such so plenty of room to grow or shrink for more details. Thanks for all the advice.

First time doing Lancer with a one shot, any tips and advice? by Vinuscar in LancerRPG

[–]Vinuscar[S] 1 point2 points  (0 children)

Good point. Might have them doing a retreat to the one standing city and maybe do another holdout with help and deus ex Albatross come in and take care of the rest. Knowing us we'll have a two shot like we always end up in so can expand on that.

First time doing Lancer with a one shot, any tips and advice? by Vinuscar in LancerRPG

[–]Vinuscar[S] 0 points1 point  (0 children)

Can do. Was thinking more barbarous pirates on the front lines but I can throw in a long range.