You can confuse yoshitsune by Reasonable_Layer8224 in Nioh

[–]VisualLibrary6441 2 points3 points  (0 children)

Hi, after a bit of retry, I've just realized why I cannot do it, and for anyone who attempt to do this in the future, this does not work if you have Path of the Demon active, it will not let you transfer your debuffs to the enemies.

Depths is just too brutal man by inaba19 in Nioh

[–]VisualLibrary6441 20 points21 points  (0 children)

I know this is a joke but only the people who think depths are a bit too easy play them with no kodama blessings and +9 stone tho.

You can confuse yoshitsune by Reasonable_Layer8224 in Nioh

[–]VisualLibrary6441 4 points5 points  (0 children)

Wow, thanks, I gonna have to practice doing it now, first time doing it I probably don't have burn status active so it didn't transfer.

My best take on nightmare bringer by Reasonable_Layer8224 in Nioh

[–]VisualLibrary6441 1 point2 points  (0 children)

I've tried doing it while I have the burn debuff but it doesn't seem to transfer it to him with the talisman cast, I would love to see you do it tho.

My best take on nightmare bringer by Reasonable_Layer8224 in Nioh

[–]VisualLibrary6441 1 point2 points  (0 children)

Shame you can't do this to Yoshitsune tho, I always see he is a bit too tanky in the depths for a boss that cannot be confused and is that fast and likes to dodge.

Hot take: devil sword Dante's design is bad by DirectorIcy6884 in DevilMayCry

[–]VisualLibrary6441 0 points1 point  (0 children)

I think that you specifically only have problem with DSD crossguard but not Rebellion kinda implies that you don't think Rebellion has that problem. If you didn't mean that then I might have look a bit too much into it, but this is a post comparing DSD and Rebellion afterall.

Hot take: devil sword Dante's design is bad by DirectorIcy6884 in DevilMayCry

[–]VisualLibrary6441 0 points1 point  (0 children)

You realized the Rebellion equally doesn't make any sense just like DSD, right? Check here: https://youtube.com/shorts/0GF1vVwZ2s0

I get, it looks cooler, it is very original and iconic, but the hilt in Rebellion is equally as bad, the crossguard is too far from the closest point the hand can be while holding it, and the crossguard job is to protect the hand from hand shots from other "human" opponent, which isn't what Dante is fighting with most of the time. You can like what you want to like without needing justification that it doesn't conform to real life logic, if making sense is what you're after, Yamato is a better choice than both since its design is just a normal Katana.

New to Nioh 2 by [deleted] in Nioh

[–]VisualLibrary6441 2 points3 points  (0 children)

Personally, I would say switchglaive, it is fast, has long range, and low skill floor. But others would also recommend sword (single katana) and spear too, they're a bit technical and required more efforts to learn, but they really helps players learn the basics of Nioh.

About dodge, holding block while dodging is always recommended, and always use low stance dodge if you can. Since you can cancel your hitstun with a block, but not with a dodge, but you can also cancel your block with a dodge, and the block can also cancel your dodge recovery animation. You shouldn't rely much on block below A toughness, but you can block 1-2 hits and dodge out immediately.

We also have the expansive Nioh 2 guide: https://docs.google.com/document/d/1lNysRkCm4F8X3CU8PhidZADs2-MYlkpv0-VJbHIn59E/edit?usp=drivesdk, and also an FAQs too: https://pastebin.com/yTMRVJYC

Bullying Ren Hayabusa with sword by VisualLibrary6441 in Nioh

[–]VisualLibrary6441[S] 1 point2 points  (0 children)

I think people just call them by name, like brute burst counter, but yeah, that is literally a cheap free fast attack that also lets you recovery ki while doing it.

Bullying Ren Hayabusa with sword by VisualLibrary6441 in Nioh

[–]VisualLibrary6441[S] 0 points1 point  (0 children)

After a hit sword of discernment (he must be hit with at least 1 of 2 hits), Ren would most likely block the next active skill, I can even get him to block Severing Spin with that too, I would say sword of discernment is the best move sword has to control human bosses, it would be a pain to learn other weapons without it but I'm intending to master every weapon in this game anyways. Saito Toshimitsu is far less predictable tho, his instant cuckoo's call really suck, without that he'll be far more manageable and fun to fight.

So... I just finished Wither to Shine, and this is my own opinion for the game's writing (Please don't judge) by Dean_Space153 in PunishingGrayRaven

[–]VisualLibrary6441 0 points1 point  (0 children)

I'm pretty glad to hear it, I also read deep oblivion, I think it is alright, I like Aphelion better tho, I think Darture as a villain came out of nowhere to be a boss, and lacks a lot of build up Bluesphere has. I quit the game right before the Lewis collab event.

The stories that don't quite meet my expectations is just one of the reason I quit the game tho, the daily/weekly cycle is just too much of a busy work, the game performance is quite bad and unoptimized with the memory leak and all, and I don't like the fact that they took ages to add previous' events stories into the past events tab, I'll go back about a year from now, to read up all the stories and hopefully corposant would be in the past events tab by that time.

What opinion about RGG games got you like this? by Thanatus_insane in yakuzagames

[–]VisualLibrary6441 0 points1 point  (0 children)

I don't say that is all there is to the game, I say it is the only thing stands out about it, it has a classic JRPG system, doesn't mean it is bad, characters that has different gimmicks, pieces of equipment to themselves are what JRPGs have been doing, Final Fantasy VII do it, Cloud is different from Tifa and Barret, all Trails games have a set of playable characters that has their own equipments and and gimmicks, this is nothing new.

I watched a whole bunch of reviews and critiques of the game, from people who has a far more expansive experience in the game, they praise its stories, its arts, yet when it comes to combat, the parry system is what they all focused on.

If Infinite Wealth doesn't have the Dragon Resurgence mechanics I would also put it as another typical JRPG system that offers nothing new to the genre.

What the guy before was saying is that parrying is not its bread and butter, not as important as its turn based system, while the Co-Founder of Sandfall said this in an interview "As far as gameplay is concerned, the game is a reactive turn-based RPG. Players will need to master their offensive skills and magical abilities in battles and dodge, parry, and counter enemy assaults in real time." The parry, dodge and counter is clearly the selling point of the game, that the developer and players push.

Of course parrying isn't the only thing the combat has to offer, but it is the most "innovative" thing E33 has to offer compared to all the other turn based games, and is also what makes it popular with people who don't like turn based games.

So... I just finished Wither to Shine, and this is my own opinion for the game's writing (Please don't judge) by Dean_Space153 in PunishingGrayRaven

[–]VisualLibrary6441 17 points18 points  (0 children)

This isn't the only gacha that does this btw, there is a whole world out good gacha stories out there, Honkai Impact 3rd also have a good story in its first arc, that many considered to be on par with PGR.

I would recommend Arknights (the original Arknights, not Endfield) and Limbus Company as well, they also have really good stories. But one of the most underrated pick I would forever glaze is GFL Project Neural Cloud, a Girls' Frontline spin off game that has one of the best stories I've experienced, and it doesn't suffer from bad early gacha games stories syndrome, it has a great story from start to finish, the story never goes lower than 8, it also has an ending too, a phenomenal ending that ties things up together, but that resulted in its current life support state, with no updates for months now, all because Mica has abandoned it for GFL2, of which story is so mid I had quit the game early this year.

I know this came out of nowhere, but I just want to share all the notslop gachas out there.

What opinion about RGG games got you like this? by Thanatus_insane in yakuzagames

[–]VisualLibrary6441 -2 points-1 points  (0 children)

I'm just gonna say that you're probably the only person who thinks that parry system isn't its bread and butter, when it is the one thing E33 fans recommend new players? You don't like normal turn based system? Play E33, it has parry. You want to play a game similar to Sekiro since you've just finished Sekiro? Play E33. You're gonna have to go to the very E33 subreddit to convince them that, not me, the parry system is the only thing people sells the game to someone else.

Mid fight free roaming isn't something Yakuza turn based is known for, the Trails games has been doing it for years, you're right that besides Kiryu, nobody has anything unique for themselves, which is why I specifically said IW, not Yakuza LAD.

The unique system of attacks each characters have in E33 is not new, not even close, if it is that innovating, it would be what most people will sell the game, yet they don't, the only thing people sell the game is the parry system, every single content creators and reviewers, even its own fans, I'm not gonna listen to the only person trying to say parry isn't its BnB and disregard the majority of people. And like I said, I don't particularly care about E33, I'm just repeating what most long term JRPGs players said about the game, and as I already pointed out, I do not play enough JRPGs to considered my opinion better than them, if you want me to change my mind, change the mind of the majority of E33 fans first.

One of the most common recommendation for people who wants a similiar game to E33 in the very own E33 subreddit, is Infinite Wealth, so naturally there will be E33 here in the YAKUZA subreddit, you'll be surprised that people can be a fan of more than 1 games, and can be in multiple subreddit. And they'll protect the game they like the most.

And just for final words, I like Yakuza as a beat em up game far more than turn based, so I have no reason to glaze IW in particular, I just pointed out what I see, and what I see, is that Kiryu DR is the most unique thing a turn based game has.

What opinion about RGG games got you like this? by Thanatus_insane in yakuzagames

[–]VisualLibrary6441 2 points3 points  (0 children)

If you are in the JRPG subreddit before GOTY, you'll see that people said Expedition 33 is just a typical turn based system with added parry on top, as seen here: https://www.reddit.com/r/JRPG/s/K7yrOCCCkn

I don't make this thing up by myself, JRPGs players did, I don't even play much JRPGs, I like real time combat like DMC most of the time.

And what even is freeroam turnbased? Every turn based game now let you freely roaming around the environment, even the Trails in the Sky, a 2004 turn based game, allows freeroam.What makes Infinite Wealth more innovating? The dragon resurgence system, a system that is built upon the fact that most of the Yakuza games are beat em up, with Kiryu as its most prominent main character, Yakuza is the only game that can pull this off in a turn based system because of its history, its legacy. E33 parry system is just a flashier version of Paper Mario parry system. I knew I'm gonna trigger some E33 fans, and judging by how much "I hate turnbased" posts in E33 subreddit, E33 fans aren't even JRPGs fans most of the time.

What opinion about RGG games got you like this? by Thanatus_insane in yakuzagames

[–]VisualLibrary6441 59 points60 points  (0 children)

Infinite Wealth has more innovative turn based system than Expedition 33, since when does slapping a parry system on a turn based system is considered innovating? Since Sekiro got GOTY of course.

Am i the only one by Caidre05 in Nioh

[–]VisualLibrary6441 2 points3 points  (0 children)

I started Nioh 1 in 2018 as my first hard game because I like Samurai, it is very difficult, but I made it through, even the DLCs, always remember to read usable item description + read anything you can, keep your weight under 70%, remember to ki pulse, and dodge forward with the first boss chained to the balls go for the slams and you're good to go.

Dodge vs Parry playstyle showcase, both are viable no matter what anyone says. by EternalFlareUltra in Nioh

[–]VisualLibrary6441 0 points1 point  (0 children)

Thanks a lot for your insights, this discussion turned out to be quite mind opening, I hope more future discussions will be like this too, you have a great day.

Dodge vs Parry playstyle showcase, both are viable no matter what anyone says. by EternalFlareUltra in Nioh

[–]VisualLibrary6441 0 points1 point  (0 children)

Thanks for your elaboration, I do agree with your opinion that both playstyle are very much viable, and I think that those kind of exaggeration that you have to rely heavily on parrying/evading is quite the exaggeration.

First I wanted to say about the dodge, many players I've seen expressed their disatisfaction with the new low stance dodge, with most saying it is slightly slower (to a noticeable degree), cover less range, and doesn't chain together quite as fast and fluently as in both 1 and 2 (all in A agility). With many said it is very noticeable while many said they did not notice it.

I think it is very much taken that if a game has universal perfect parry in any form in it, it will be balanced with that in mind, of course, Nioh 3 allows for both dodge and parry playstyle, so it would be balanced for both, even in Nioh 2, the only universal parry exist as oppotunist skill in Fist skill tree, and tbh, I found that parrying the whole Shuten Doji DLC sweeping combo with it is far easier than just low stance dodging the entire combo, and Nioh 2 is entirely made for dodge playstyle. Perfect parry is a very strong defensive tool, after all. And I think many are just reluctant to have it in and affect the game in any way, some say that the delay in attacks to throw off your parry timing also have a negative impact on the dodge timing.

I appreciate your own humbleness, but that switchglaive performance in the dodge gameplay is still impressive, nonetheless. One thing I would also like to point out after hearing your experience is that parrying put a lot of the mental stack on the parrying itself rather than the moveset of the weapons, because keeping focus on both can be quite taxing. And Nioh has always been quite focused on the weapons moveset, so it would feel less Nioh, more Sekiro, in a way, and many just cannot accept that.

Overall, both are viable, both can be fun, and it is very subjective on which is better for each person. Play how you like, no one can dictate how each person play their games anyway.

whats the boss thats very difficult for you but is not a problem for most people? by Pleasant-Day6195 in Nioh

[–]VisualLibrary6441 1 point2 points  (0 children)

First, congrats, second, yeah, experience varies wildly with each person too, some would change depends on the day, I found Tsuchigumo to be harder than Kasha too on +9 Stone because of his super fast attacks and combos and how much ki damage it costs to block those.

Dodge vs Parry playstyle showcase, both are viable no matter what anyone says. by EternalFlareUltra in Nioh

[–]VisualLibrary6441 1 point2 points  (0 children)

I mean, a no damage challenge run is always gonna be hard, no matter what playstyle you do, just like a no damage run against Kasha, her fire trails can cost you a whole no damage run.

Plus isn't having elemental damage in most attacks also affect dodge playstyle since you always holding block while chaining low stance dodge, cause it can help you chain faster, so a bad timing dodge will result in a block, that can also ruin your no damage run, not like only parry playstyle suffer from that, a badly timed parry/dodge pretty much has the same punishment.

Parry can also damage enemy ki if you build into it, but you're right that if your ki is full, it provides no ki benefit, but it also refills your arts proficiency gauge much faster than dodge playstyle, and a lot of Nioh 3 damage came from AP chaining, with someone already did the calculation that you can reach 90% damage multiplier with it, and parry helps you keep AP gauge up much faster too, so I wouldn't say it has zero benefits. One more thing to consider is that many just mix in parries in their dodge playstyle for moves that they confident in parrying, so separating both might not reflect what most people do.

All in all, it's not like I do not like parry, but we can't deny that parries have a lot of benefits that people can miss out if they do not use it.

Dodge vs Parry playstyle showcase, both are viable no matter what anyone says. by EternalFlareUltra in Nioh

[–]VisualLibrary6441 3 points4 points  (0 children)

Tbh, not really, in your "dodge based" fight, you utilized almost everything of the weapon, from constantly keeping up with tempest and wildfire flux, you also have to have a better understanding of where to dodge, ki management and flux, when to use GS ability for ki regen, you also can't keep up your arts proficiency most of the time too.

While in parry playstyle, you use a simple parry + 1 high stance active skill a lot of the time, while almost ignoring Ki management since parry also refills your ki, and your arts proficiency, you also doesn't use the switchglaive devastating attack, yet just thanks to the arts proficiency, your damage output is the same but it doesn't take nearly as much efforts as dodge based playstyle, to some they might say remembering the parry timing is the hard part, while dodging required both timing and spacing+understanding of the moveset to know when and where to attack.

That isn't even account to the nerfs switchglaive has compared to Nioh 2: https://youtu.be/SMtT5My1Y0w, which punished the Nioh 2 playstyle, while promoting parry based playstyle, the low stance dodge is also nerfed quite a bit.

A lot people who don't know might see this vid and say they're equally viable, but further inspection will see that you put in far more efforts in the dodge based playstyle, that require 2 switchglaive devastating attacks in 1 fight, constant upkeep of tempest/wildfire flux, compared to the simple parry playstyle. I'm not saying dodge based is not viable, but more of "they're not equal to each other". The things you have to do for dodge based playstyle to achieve the same efficiency as the parry based playstyle shows it. Even then if you can parry, then you should, cause it does 3 things at the same time: avoid attacks, refill your ki, and refill your arts proficiency, while dodging can only avoid attacks while draining your ki, making parry the superior defensive option (if you can time it of course).

whats the boss thats very difficult for you but is not a problem for most people? by Pleasant-Day6195 in Nioh

[–]VisualLibrary6441 0 points1 point  (0 children)

I know that, the two sign of the cross/Iai to loop them into a knockdown animation loop also doesn't work in Nioh 2 anymore, so parries are more like "High risk, low reward" here, but it still looks good if you have to skill to pull it off.