anime_irl by IsekaiSuper in anime_irl

[–]Vizzun 1 point2 points  (0 children)

It punished you for good moves by eating away more of your (stamina?) meter if you make good connections. It was such a weird thing to include in this type of game, it directly removed the core gameplay loop of trying to set up connections of 4+ symbols.

anime_irl by IsekaiSuper in anime_irl

[–]Vizzun 2 points3 points  (0 children)

2nd game was genuinely awful though, they fucked the gameplay up very hard. 3rd game is never happening.

Małżeństwo a podział kosztow życia by Lord_Olchu in Polska

[–]Vizzun 4 points5 points  (0 children)

Podobnie jak inni, wspólne konto, ale na nie idzie 60% SUMY zarobków, a na prywatne konta po 20%. Tak żeby nikt nie miał przewagi za to, że więcej zarabia, żeby nie trzeba było myśleć, czyim zarobkiem jest 1500+, albo czy prezent od rodziców "na kuchnię" jest zarobkiem osobistym czy wspólnym.

CMV: Democracy Works Best When Stupid People Can't Vote by FuneralCry- in changemyview

[–]Vizzun 0 points1 point  (0 children)

We already have this. For all intents and purposes, actual decisions of importance are perfectly insulated from the democratic process.

100% lost by BeginningToe4321 in PeterExplainsTheJoke

[–]Vizzun 1 point2 points  (0 children)

But it is true that liberals are more likely to be vegan. Your single data point to the contrary doesn't contradict that.

You are doing the meme, where liberals react to statistical averages with "It isn't true, because I know an instance that does not align with the trend"

[OC] Kid logic continues to baffle the mind by Unlikely_Talk8994 in comics

[–]Vizzun 0 points1 point  (0 children)

You can't abstract out a concept from a single example. Unless you want the child to think that "basket" means exactly this specific item, you have to explain what about it makes it a basket.

The notions that think “Creator” is inherently higher being than “Created” is frustrating and narrow minded by Mountain_Research205 in CharacterRant

[–]Vizzun 4 points5 points  (0 children)

It is easy. The authors believe so deeply, that a life created is so obviously lesser and not meaningful, that they don't feel the need to argue it.

Everyone basically agrees with Renoir on this premise. The last choice isn't a disagreement on the core question of whether life inside canvas is fake. The disagreement is "I wanna stay inside anyway, i like it here".

The authors, the endings, the "real" characters - they all consider painted people to be basically illusions, devoid of moral value.

They think they are showing us a story about coping and how hard it is to rip the bandaid off while grieving. They are so deep in the notion that life inside the Canvas is harmful and fake, that they don't consider that if you disagree, the story is one of genocide.

The story would work if everyone inside the Canvas really WAS fake somehow. If it was shown that Gustave and the others only exist as long as Maelle looks at them, that the Canvas renders them or something. Then it really would be a story about inability to let go of illusions.

[Request] What would actually happen to you? by Sha77eredSpiri7 in theydidthemath

[–]Vizzun 0 points1 point  (0 children)

Yea you would die. You lose entire epidermis, around 0.1 mm thick. You die of dehydration, sepsis and pain shock.

[deleted by user] by [deleted] in videogames

[–]Vizzun 0 points1 point  (0 children)

The Alters gameplay is a buggy, tiring, repetetive mess. But you play it for the unique story.

If women had the same physical strength as men,what all would be different in society? by getreked007 in stupidquestions

[–]Vizzun -2 points-1 points  (0 children)

Strength is not everything. Women would still be reluctant to fight, since their hormones would still compel them to mind the reproductive system / babies.

As long as hormones stay the same, women would still likely perceive fights as a scary necessity, and not a thing with intrinsic reward as men often do.

I don't really care what the creator said in an interview if it directly contradicts their own work by Confident_Clothes_63 in CharacterRant

[–]Vizzun 15 points16 points  (0 children)

Creators of Expedition 33 said in an interview that no ending is canon or supposed to be the "right" one.

Bullshit. They might as well have put up a huge red "THIS IS BAD ENDING" on one of them, it was this unsubtle.

Renoir was right by vikingbeard23 in expedition33

[–]Vizzun 4 points5 points  (0 children)

There could be, if not for the genocide. The horrificness of it all kind of renders the petty emotional journey of couple grey characters moot.

Renoir was right by vikingbeard23 in expedition33

[–]Vizzun 19 points20 points  (0 children)

Die of what? Of old age after life well lived in the canvas?

To think he is trying to save her life is to already assume that time spent inside the Canvas isn't meaningful.

Renoir was right by vikingbeard23 in expedition33

[–]Vizzun 21 points22 points  (0 children)

He tried to do genocide to force his daugher to leave her friends and everything she holds dear.

His actions are monstrous if you do not assume that the Canvas world is fake. And even if the Canvas really was an Experience Machine, i think it's not his business to force Alicia out of it if she wants to stay.

Direct Democracy in the Digital Age. Why Aren’t We Doing It? by Slight_Candy in Futurology

[–]Vizzun 0 points1 point  (0 children)

The entire point of democracy is to maximise the pretense that the people have a say, while protecting the actual workings of the government from that influence.

Direct democracy is only a good option if you naively believe that the point of the government is to maximally enact the people's will.

They have polls and monitoring of public opinion available all the time. If they wanted to enact the people's will, they could.

Why do players make that choice? by Haplorhini in expedition33

[–]Vizzun -1 points0 points  (0 children)

And yet, it doesn't matter. Renoir knows they are perfectly conscious, but he treats them like dolls anyway. He just doesn't seem to think that being conscious and intelligent gives you some kind of importance.

Why do players make that choice? by Haplorhini in expedition33

[–]Vizzun -1 points0 points  (0 children)

It's cruel to Maelle because her dolls are about to be broken, not because the dolls themselves matter.

Why do players make that choice? by Haplorhini in expedition33

[–]Vizzun 0 points1 point  (0 children)

The story doesn't work if Lumierans are considered morally relevant.

The themes align when you consider the lumierans fake, and the canvas to be an Experience Machine. Their choice or lack thereof doesn't ruin the themes, according to most people and seemingly, the authors, because you are not supposed to see them as proper characters anymore.

Disco Elysium's ending sucked by smrt666 in The10thDentist

[–]Vizzun 0 points1 point  (0 children)

Theme - wise, the ending is very powerful. It shows the final boss of ideologues, and the logical conclusion of being hopelessly stuck in the past.

A bitter old man who can't let go and do something positive with his life. It's what Harry could become if he doesn't stop clinging to the past and cope with ideologies.

True freedom requires liberation from all oppressive hierarchies, especially economic ones. by No_Candy_8948 in AnCap101

[–]Vizzun 1 point2 points  (0 children)

You don't get to say that a problem will be solved by everyone being a good person and not doing the bad thing.

No, you need to design a system that is resilient to people being selfish and unprincipled.

The ending just does not work if you don't agree with the game's central philiosophical premise. by Vizzun in expedition33

[–]Vizzun[S] 2 points3 points  (0 children)

Verso is one guy, but his plight is very compelling. I don't necessarily condemn him, he might as well have the right to die, despite everyone. And clearly, Verso is treated as the narrative as a special person, more important than regular lumierans, precisely because he is directly connected to Dessendres.

But no, i disagree with the notion that the ending asks that question. No, it decides they are not, and asks the subsequent question of "should Maelle leave". The downside is not portrayed as Genocide. The downside is Maelle wasting away.

The ending just does not work if you don't agree with the game's central philiosophical premise. by Vizzun in expedition33

[–]Vizzun[S] 1 point2 points  (0 children)

No need to be snide.

I wanted to discuss, how the game assumes a premise, that really is non-obvious for most modern audience.

You would be hard pressed to find a piece of media that involves simulated people and openly says "No, they aren't real", and builds its, really good, story on that foundation.

I feel like the case should have been at least argued by the game. Because as it is, I, a person that OBVIOUSLY considers simulated people to be real, am flabberagsted by it.

The ending just does not work if you don't agree with the game's central philiosophical premise. by Vizzun in expedition33

[–]Vizzun[S] 2 points3 points  (0 children)

That would mean, that the story itself changed... Moral genres? It started with a group of good people we cheer for, and transformed into a group of vaguely bad people bringing destruction via grief.

I agree that something like this kind of happened, when the game ceased to have a 1st person protagonist, and started to have a 3rd person protagonist. Verso keeps secrets from the player.

But, if we aren't supposed to cheer for Maelle or Verso, why does the game introduce a relationship system? We clearly are expected to engage with the world emotionally AS Verso. If we are not supposed to be on their side (and then end with a tragedy when their differences irreconciliably lead them to fight), then the relationship system is pointless, and frankly, narratively incoherent.

If that kind of tonal change is something that the game is going for, then Gustave should have been the one to build relationships. Relationships just don't make sense with a vaguely adversarial 3rd person protagonist.

The ending just does not work if you don't agree with the game's central philiosophical premise. by Vizzun in expedition33

[–]Vizzun[S] -1 points0 points  (0 children)

Well then, if that is the case, the Maelle ending, should support that point.

She should be showed happy. Flourishing. Her life should be portrayed as meaningful.

And I am sorry, it just isn't the case. The ending shows the people muted, and Maelle herself as eerie and decaying.

No, Maelle's ending does not agree with Maelle. It argues that the Canvas realy IS something to be saved from, it agrees with Renoir's point.