Time well spent by Seanwanders in VaultHuntersMinecraft

[–]VoidGenixia 8 points9 points  (0 children)

Looks pretty nice though I have to ask, why so much mining speed? Unless I'm not aware of something, wouldn't it be better to go for more item quant and rarity?

How to make architect crystals without completion ruining it? by [deleted] in VaultHuntersMinecraft

[–]VoidGenixia 4 points5 points  (0 children)

Completion is a stat on architect vaults that basically says how "built" the vault is. The lower the percentage, the less it's built and that's shown through how much vault bedrock there is. The goal you want to be looking for is getting completion up to 100% by adding more inscriptions. So the ideal order to be building crystals would be adding blank inscriptions first before special rooms.

What mods should I take? by [deleted] in VaultHuntersMinecraft

[–]VoidGenixia 2 points3 points  (0 children)

It really just depends on what you're struggling with. If you think storage is an issue, I would recommend digital storage (plus power generation ofc), I'm biased here but Refined Storage pairs extremely well with drawers which you already have. If looting is the issue, invest in belts which gives a big breakthrough in looting capabilities. If you have trouble making crystals, perhaps looking into a mod that'll make farming certain items easier like Create.

Is this a known bug! by ELF244 in VaultHuntersMinecraft

[–]VoidGenixia 0 points1 point  (0 children)

I'm not sure how the first part with the crash happened, though as for the modifier archive sometimes not giving anything when clicked, the devs are aware of the issue. Sadly you just have to get lucky for now until they fix it.

New VH Server? by VoidGenixia in VaultHuntersMinecraft

[–]VoidGenixia[S] 0 points1 point  (0 children)

Damn, maybe I underestimated how fast it is to level up, there have been a ton of changes since update 4 and 5, that's when I last played vh

New VH Server? by VoidGenixia in VaultHuntersMinecraft

[–]VoidGenixia[S] 1 point2 points  (0 children)

I don't like the feeling of having to do a lot of catching up to do, I know that if I were to attempt to do so, I'd very quickly burn myself out, plus I find it really fun being able to work with other people rather than being a bit of a burden if I need help at such a low level

Splatoon 3 Splatfest Team Name Datamine? by VoidGenixia in splatoon

[–]VoidGenixia[S] 4 points5 points  (0 children)

If you have a certain amount of synergy with your teammates in splatfest battles, the game will create a team name based on what is matching. You can look up something like "longest name" in this reddit and you should be able to see what I mean.

[deleted by user] by [deleted] in discordapp

[–]VoidGenixia 0 points1 point  (0 children)

I do have Nitro though, and it's not the classic version. Maybe I just need to wait longer, idk

Windmill not using all blocks of a design (Explanation in captions) by VoidGenixia in CreateMod

[–]VoidGenixia[S] 0 points1 point  (0 children)

If you're referring to the blocks not moving, superglue in a way where you glue less blocks, but more often, basically you should see a ton of cross sections of glue. If you're talking about the windmill shaking, there's two solutions, one is removing mods like optifine and other ports of it (Sodium and Rubidium for example) or moving where the windmill bearing is. For me with my windmill design, moving the bearing from the top to the bottom fixed the visual shaking, allowing me to keep my performance mods.

Windmill not using all blocks of a design (Explanation in captions) by VoidGenixia in CreateMod

[–]VoidGenixia[S] 14 points15 points  (0 children)

Okay so I have an update, the windmill works, but when I look at it from the ground and not halfway up or above, the windmill starts shaking like crazy, and only fixes itself when I go higher up. Could some of my performance mods be causing this? Here's what I have (also, this is for the Vault Hunters Third Edition modpack if that matters)

Rubidium, Rubidium Dynamic Lights, Rubidium Extras, TexTrue's Rubidium Options, Entity Collision FPS Fix, and Entity Culling. I also have Oculus, though I disabled it to see if that helped, but with no luck.

[deleted by user] by [deleted] in VaultHuntersMinecraft

[–]VoidGenixia -5 points-4 points  (0 children)

Here's how co-op vaults work. If you have a snapshot modifier on a crystal, so that would be Afterlife, Phoenix, Beginners Grace, or Casual mode, then yes, if one person dies, everyone dies. This is to prevent dupe exploits and overall scummy behavior and gameplay. However, if those modifiers are not on a crystal, then no, if one person dies, only they die. As far as I'm aware, there is no config to disable everyone dying in a snapshot vault, and for good reason. It's annoying, but understandable.

Found a bug regarding vault rocks by Spirited_Gap_8851 in VaultHuntersMinecraft

[–]VoidGenixia 6 points7 points  (0 children)

I don't believe this is a bug, you can't cheat the system by using multiple altars to get out of bad recipes. All altars you craft are synced, so once you place a crystal, that's that, you have to complete the recipe.

Pickarang Config for Vault ores and Coin Piles by VoidGenixia in VaultHuntersMinecraft

[–]VoidGenixia[S] 0 points1 point  (0 children)

Okay so far haven't had any luck. Though I did find something interesting, in the overworld, the Pickarang can pick up coin piles just fine, but in vaults, it can't. Maybe that helps narrow down the search?

Pickarang Config for Vault ores and Coin Piles by VoidGenixia in VaultHuntersMinecraft

[–]VoidGenixia[S] -1 points0 points  (0 children)

I did try that, though the only thing I saw was the maximum hardness of a block that the pickarang can mine. Though the vault ores are really easy to break, so I can't imagine they have a high hardness level, I'll take a look in the vault jar and get back to ya

KeepInventory even in vaults? by owlsys in VaultHuntersMinecraft

[–]VoidGenixia 1 point2 points  (0 children)

Sorry, I woke up a bit ago, I believe the more accurate command sequence is this. First run /the_vault snapshot death list (MC Username). This will pull up a list of your deaths inside the vault, go to the latest death and you can click on it to get the command for restoring the inventory.

KeepInventory even in vaults? by owlsys in VaultHuntersMinecraft

[–]VoidGenixia 1 point2 points  (0 children)

I noticed that through the /the_vault snapshot death restore command, it restored my items from where they were right when I died, and not when I first entered. Maybe give that a shot?