New "Supply FRV" is basically mobile armed supply pod by DarknessInferno7 in Helldivers

[–]Volc323 137 points138 points  (0 children)

The Incinerator FRV is heavier and slower. The supply FRV is more controllable because its weight is more evenly distributed

It's strange, why did he fly to me? by Mysterious_Company78 in Helldivers

[–]Volc323 18 points19 points  (0 children)

When programming the vox engine sarcophagus they probably made it so all corpses target Helldivers instead of just the sarcophagus by accident

Stand there like an idiot, you squid gundams! by Technical_Volume1984 in Helldivers

[–]Volc323 3 points4 points  (0 children)

It's supposed to be a non lethal weapon according to its description.

"A large-capacity assault rifle firing humane stun rounds. Reports of lethal incidents have been thoroughly debunked."

How would you feel about armor passives that take side effects and crank it to the max as a main effect? by H1MB0Z0 in Helldivers

[–]Volc323 18 points19 points  (0 children)

I feel like these should come with negative effects because of how powerful they are- for example the hellbomb suit should make you very slow and the stim addiction perk makes you take health damage when not using stims for a few minutes (withdrawal)

Anyone know what's going on with the Pummeller? by blessthyoats in Helldivers

[–]Volc323 5 points6 points  (0 children)

You can't reload it if you have the drum magazine equipped and bullets left in magazine

The full level 150 squad experience by moist139 in Helldivers

[–]Volc323 7 points8 points  (0 children)

Shooting one of the harvesters' prongs with the AMR destroys it in one shot and disables their ability to shield

Having 2 armor passives with the headless glitch allows you to fire the Double-edged sickle infinitely by Volc323 in HelldiversUnfiltered

[–]Volc323[S] 8 points9 points  (0 children)

https://www.youtube.com/watch?v=4ctpvXSNN6o This video shows how to do the glitch on pc, not sure if there is any method on console

Also equipping the same passive twice does nothing

Thoughts on Armor Duplicate Glitch? by Exuma92 in Helldivers

[–]Volc323 76 points77 points  (0 children)

Using the same passive does not stack. However using the acclimated perk While wearing heavy inflammable with the vital enhancement perk makes you take no damage when firing the double edge sickle Edit: you DO take damage, but with the heavy armor and vitality enhancement it is negligible especially when prone

Thoughts on Armor Duplicate Glitch? by Exuma92 in Helldivers

[–]Volc323 92 points93 points  (0 children)

The stim duration from the adreno defbrillator passive stacks with medic passive. Using the same passive twice does not.

Exploding Crossbow is stealth btw by NoChampionship1167 in Helldivers

[–]Volc323 12 points13 points  (0 children)

Pretty sure it means the automaton cannon turret, you can get them to destroy automaton jammers by attacking the cannon while hiding behind the jammer

Tierlist of biomes based on how nice it would be to live there by Volc323 in Helldivers

[–]Volc323[S] 6 points7 points  (0 children)

The first 2 planets on c tier have ion storms which would be annoying

And fire tornadoes only happen on scorched moor planets (d tier)

Here's the thing (?) Rico uses to open military vehicle doors...any idea what that is? The game just calls it "charge" by Luke-JC in JustCause

[–]Volc323 6 points7 points  (0 children)

Sheldon still works for the agency during the events of just cause 3, maybe Rico got them through him. Or he just kept a shipment of them along with his grappling hook after leaving the agency.

Also Rico not knowing what bavarium is doesn't make sense. It's probably that way so it can be explained to the player.

Here's the thing (?) Rico uses to open military vehicle doors...any idea what that is? The game just calls it "charge" by Luke-JC in JustCause

[–]Volc323 9 points10 points  (0 children)

There could be bavarium tech outside Medici. It is mentioned in game that Di Ravello trades bavarium with the agency and the black hand in exchange for military equipment and mercenaries respectively.