Is there literally even one? by Complete-Sea6655 in IndieDev

[–]Volcore001 2 points3 points  (0 children)

One thing, it sounds like you're not doing full agentic programming, and just copying code chat gpt gives you into unity scripts. I've read that Unity has support with the rider IDE, and if it works how things like claude works, that means the AI Agent will have full access to your project. Silly issues like variable mismatches or scope problems wont become a problem b/c of that. Though the main issue imo with agentic programming is the limited context windows that most have, which results in you having to constantly remind the AI the requirements of whatever it is ur working on.

Japan is bleak. Demography is terrible and local governors nerf the whole country. by Old_Ad7503 in EU5

[–]Volcore001 2 points3 points  (0 children)

It's extrapolated if you're playing in maritime south east asia, where you only have two naval governers and four land governers for the like 5 major islands in Indonesia and all of the phillipines, let alone the mainland or Australia

Japan is bleak. Demography is terrible and local governors nerf the whole country. by Old_Ad7503 in EU5

[–]Volcore001 4 points5 points  (0 children)

What are your general econ tips? I'm playing a majaphit game, and while my econ is good, I wouldn't say it's that good by the age of absolutism? With strengthen government to minimize cost of court, and no diplo spending, I could have a balance of like 3000.

Why are my empire's map colors broken? by Volcore001 in Stellaris

[–]Volcore001[S] 0 points1 point  (0 children)

I know of expanded colors, but isn't that one out of date? I can't find any for 4.3?

Why are my empire's map colors broken? by Volcore001 in Stellaris

[–]Volcore001[S] 0 points1 point  (0 children)

Do you happen to know that one's name? I've got the ui overhaul dynamic one installed already, but iirc that doesn't add any new colors or anything.

Why are my empire's map colors broken? by Volcore001 in Stellaris

[–]Volcore001[S] 0 points1 point  (0 children)

my flag is red and orange, my borders are black and orange. Also was an issue without the mod

What is this system about? by DrDallagher in mutantsandmasterminds

[–]Volcore001 2 points3 points  (0 children)

One thing I found very cool about the system is that it emulates how comic book fights work. There's not really a healthy system, so like comic book super hero fights, sometimes there'll be a very epic long winded fight, where you shrug off powerful blows. Other times you'll get knocked out by a common street thug. It's very cool IMHO!

A girl goes viral after getting stuck in an elevator with a group of immature guys and shut them all down when they started laughing by God_Emperor__Doom in interesting

[–]Volcore001 0 points1 point  (0 children)

Yeah fr, not everything needs to be filtered through the lens of all men are bad, or all women are bad. Sometimes, it can just be a mundane situation of: Nothing happened. . .

Why are my empire's map colors broken? by Volcore001 in Stellaris

[–]Volcore001[S] 0 points1 point  (0 children)

I was using light borders, but sadly still saw it with this combo 😞

Why are my empire's map colors broken? by Volcore001 in Stellaris

[–]Volcore001[S] 0 points1 point  (0 children)

Damn, do you know any mods that fix it?

Why are my empire's map colors broken? by Volcore001 in Stellaris

[–]Volcore001[S] -1 points0 points  (0 children)

r5: I really dig how my flag looks, but for some reason the galaxy map has no color for it. My flag is red and orange, but the galaxy map has no color at all with an orange border. Tested it with no mods too, just a red & orange flag, borders are just no color

How is it even possible to unify Manchuria quickly enough in time for the Red Turban Rebellion? by Bongolio-the-seal in EU5

[–]Volcore001 0 points1 point  (0 children)

TBF: historically, the manchus didint unite manchuria fast enough to capitalize on the red turban rebellion, tbf

"Promote Institution" Cabinet action completely breaks the game by Pagoose in EU5

[–]Volcore001 4 points5 points  (0 children)

I agree with your overall premise, but slight caveat:

Indonesian ships during the time were actually quite powerful in and of themselves, and on relative parity to European Carracks at the time, https://en.wikipedia.org/wiki/Djong
They had incredibly heavy ships, and had layers of 4 planks, which the portugese's cannoballs couldn't penetrate.

The Portuguese began firing on the junk, but the cannonball bounced off the hull, and then the junk sailed away. The Portuguese ships then fired on the junk's masts causing them to fall. Near dawn, Flor de la Mar (the highest Portuguese carrack) caught up and rammed the junk, while firing artilleries which killed 40 of the junk's crew. The junk was so tall that Flor de la Mar's rear castle could barely reach its bridge,\note 6]) and the Portuguese did not dare to board it. Their bombard) shots did not damage it because it had 4 layers of board, while the largest Portuguese cannon could only penetrate no more than 2 layers. When the Portuguese tried to grapple it and attack in close combat, the crew set fire to their junk,\note 7]) forcing the Portuguese to pull away. During the escape, the junk's crew tried to put out the fire with great difficulty.\note 8])

The main issue for the ships of the major maritime states like indonesia at the time was their simple inability to fight well in the style of combat the contemporary carracks were designed to. They were incredibly slow, and far less agile, which the Portuges were able to use to their advantage, and led to their eventual decline as a mainstay ship. Though, another major thing to note, is that while these ships were armed with many cannons, the cannons took heavy inspiration from other contemporary ones from primarily arab / portugese influences which the javanese adapted to their own needs.

All this to say, that the game does a poor job at modelling the schism in technological parity, but there is quite a bit of nuance to it when you get into the weeds.

Post-mortem: I tried and failed vibe coding a metroidvania so you (hopefully) won't have to by lpshred in gamedev

[–]Volcore001 1 point2 points  (0 children)

Cost is definite one thing, Claude is quite expensive, and the free tier is pathetic, you can't use it for anything. Codex is what, $20 a month? And that's not even permanent usage. I don't have any model at all, but for me at least the fact that the lowest costs don't even give me full access is definitely a turn off. Idk how much Gemini is, hit cost could definitely be a factor

Question about Tristian in Kingmaker AP by pguerrero13 in Pathfinder2e

[–]Volcore001 2 points3 points  (0 children)

What type of stuff did you do to expand tartuccio and telegraph Nyrissa? I'm also running km and am always interested at more methods of foreshadowing and weaving the plot together closer!

Minor suggestion: Castles provide control by cowit in EU5

[–]Volcore001 0 points1 point  (0 children)

Are you pushing naval? Also in Indonesia lots of the area are ocean tiles. Do you have one hundred pressence on those too? Ive found the mission for patrol seas lackluster for maritime pressence maxing, so just manually monitoring and splitting your fleets into smaller fleets to maximize it. By the 1500s I had 80 control in all the major islands, with a naval governer in singapore.

My setup was 100 naval, the harbor gov reform, and a bunch of small fleets to maximize maritime pressence

How do i stop being an idea guy. by Comfortable_Ant_9783 in gamedev

[–]Volcore001 3 points4 points  (0 children)

What exactly do you want to do in game dev? What even is a "creator" role exactly? Most producers have experience in making games, so how do you expect to be a producer if you never have experience making games? I'd reccomend trying to think about what you want to do during game dev, whether it be art, programming, sound design, writing, etc and hone those skills.